History Main / TeleportingKeycardSquad

17th Jun '18 11:21:31 AM ErikModi
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* Downplayed in ''Franchise/AlienVsPredator'' for the Atari Jaguar. During the Marine campaign, to get the SmartGun (the Marine's InfinityPlusOneSword for this installment) you have to go into the Predator ship docked to the space station. [[CaptainObvious Which is full of Predators.]] But there are three that are cloaked, you can walk right through, and don't become aggressive to you ''until'' you take the Smart Gun. And two of them are in the same room as the gun. [[GoodBadBugs Of course, if you already know about them and where they are (having played the game multiple times, for instance) you can just pump about 40 pulse rifle rounds each into them before getting the gun, then listen to them keel over and die as soon as they reveal themselves.]]
16th May '18 3:54:43 AM LucaEarlgrey
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* In ''VideoGame/DonkeyKongCountryTropicalFreeze''[='=]s World 4-B (Shoal Atoll), when you collect the second-to-last key, more enemies inexplicably appear throughout the stage.
3rd May '18 11:58:13 PM jormis29
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* ''VideoGame/FarCry'' has this badly with certain enemy encampments, such as the one on "Pier", where some goons are visible and can be sniped from a distance, but others only spawn once you get closer.

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* ''VideoGame/FarCry'' ''VideoGame/FarCry1'' has this badly with certain enemy encampments, such as the one on "Pier", where some goons are visible and can be sniped from a distance, but others only spawn once you get closer.
3rd May '18 11:58:13 PM jormis29
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14th Apr '18 12:48:52 PM henke37
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* ''VideoGame/AbsoluteDespairGirls'' sometimes spawn Monokumas when you visit a side room.
22nd Feb '18 6:53:18 PM wolftickets1969
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*** The Sentry Bot at the National Guard Training Yard will activate without fail if you enter the Armory, even if you are stealthy and disarm the laser tripwires inside without setting them off.



** Justified in ''Mothership Zeta'' with the use of actual teleporters.
21st Feb '18 6:32:10 PM Prfnoff
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* The EliminationPlatformer ''Penguin Brothers'' does this in every normal level: after one player grabs the key disc that appears when the screen is cleared of enemies, the background changes and a new set of enemies spawn.

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* The EliminationPlatformer ''Penguin Brothers'' does this in every normal level: after one player grabs the key disc that appears when the screen is cleared of enemies, the background changes and a new set of enemies spawn. You're not obligated to kill these, though.
2nd Feb '18 1:21:45 PM LucaEarlgrey
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* In ''Videogame/EtrianOdyssey'', if a quest has you picking up item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you the moment you get your hands on the item.

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* In ''Videogame/EtrianOdyssey'', if a quest has you picking up a unique item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you the moment you get your hands on the item.
2nd Feb '18 1:20:58 PM LucaEarlgrey
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* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when you try to make your way back.

to:

* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when the moment you try to make get your way back.hands on the item.
2nd Feb '18 1:20:02 PM LucaEarlgrey
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* In ''Videogame/EtrianOdyssey'', if a quest has you picking up an item from the labyrinth and you don't encounter any resistance up to getting the item, there's a strong chance that an EliteMook, a squad of them, or an FOE will be waiting for you when you try to make your way back.
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