History Main / TeleportingKeycardSquad

1st Dec '16 12:11:49 AM __Vano
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These [[GoddamnedBats enemies]] just appear out of nowhere.

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These [[GoddamnedBats enemies]] enemies just appear out of nowhere.



Non GenreSavvy players beware: If that thirty-foot-tall dragon doesn't appear immediately when you take the keycard, he's probably waiting behind the door you entered the room from. Or maybe he's waiting for you back at the local SavePoint. Or the dungeon's entrance. Or maybe he ''is'' the keycard. Or, sometimes you actually ''can'' grab the keycard without having to fight something over it. [[ParanoiaFuel Hope you don't lose any sleep over which one it is.]]

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Non GenreSavvy players beware: If that thirty-foot-tall dragon doesn't appear immediately when you take the keycard, he's probably waiting behind the door you entered the room from. Or maybe he's waiting for you back at the local SavePoint. Or the dungeon's entrance. Or maybe he ''is'' ''[[ChestMonster is]]'' the keycard. Or, sometimes you actually ''can'' grab the keycard without having to fight something over it. [[ParanoiaFuel Hope you don't lose any sleep over which one it is.]]
1st Nov '16 10:17:27 PM Gingerkitteh
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** Earlier in the game is the quest for the Gidbinn. When you light up the fire in the village in the forest, a small groupe of enemies will come rushing at you, including the one that drops the aforementioned dagger.

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** Earlier in the game is the quest for the Gidbinn. When you light up the fire in the village in the forest, a small groupe group of enemies will come rushing at you, including the one that drops the aforementioned dagger.
1st Nov '16 10:16:25 PM Gingerkitteh
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* ''VideoGame/TheSuffering'' has nice twists on this and many other tropes. Many times you can look through security cams, including at your own self. Sometimes you see things in the camera in that weren't there before you decided to take a look. Sometimes they are there after, sometimes they are only viewable in the camera and sometimes you spin around in horror only to see nothing whatsoever. Explainable by the enemies being supernatural. Well, most of them. Fortunately the evil CO waits until you get to the camera before executing prisoners.

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* ''VideoGame/TheSuffering'' has nice twists on this and many other tropes. Many times you can look through security cams, including at your own self. Sometimes you see things in the camera in that weren't there before you decided to take a look. Sometimes they are there after, sometimes they are only viewable in the camera and sometimes you spin around in horror only to see nothing whatsoever. Explainable by the enemies being supernatural. Well, most of them. Fortunately the evil CO waits until you get to the camera before executing prisoners.
16th Oct '16 10:05:16 PM wolftickets1969
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** The remake of ''VideoGame/ResidentEvil'' plays with this. One of the first rooms you have to go leads to a long staircase and at the bottom is a giant coffin suspended in the air by chains. Under it is a book. You know you need to get that book, and you know that when you get that book, something will come out. But it doesn't. So you examine the book and there's a key in the back. Then it hits you: When you remove the key, THEN the coffin will burst open. [[ParanoiaFuel But it doesn't]]. Then you figure that when you attempt to leave the room, the door will shut and THEN the coffin will open. [[NothingIsScarier BUT IT DOESN'T]].

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** The remake of ''VideoGame/ResidentEvil'' plays with this. One of the first rooms you have to go leads to a long staircase and at the bottom is a giant coffin suspended in the air by chains. Under it is a book. You know you need to get that book, and you know that when you get that book, something will come out. But it doesn't. So you examine the book and there's a key in the back. Then it hits you: When you remove the key, THEN the coffin will burst open. [[ParanoiaFuel But it doesn't]]. Then you figure that when you attempt to leave the room, the door will shut and THEN the coffin will open. [[NothingIsScarier BUT IT DOESN'T]]. Only once you place the four Death Masks does Sir Trevor emerge from his coffin.
18th Aug '16 9:00:47 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation [[{{Teleportation}} teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 9:00:18 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 8:59:02 AM HiddenWindshield
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Added DiffLines:

* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
12th Aug '16 3:59:44 AM UmbrellasWereAwesome
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** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "343 Guilty Spark" Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.

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** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "343 Guilty Spark" Spark". Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.
12th Aug '16 3:59:15 AM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo}}'', extra enemies don't teleport or appear from nowhere, but are usually inserted from dropships or come out of locked doors, ie monster closets.
** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "The Flood." Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.

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* In ''VideoGame/{{Halo}}'', ''Franchise/{{Halo}}'', extra enemies don't teleport or appear from nowhere, but are usually inserted from dropships or come out of locked doors, ie monster closets.
** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "The Flood." "343 Guilty Spark" Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.
1st Jun '16 11:18:22 PM wolftickets1969
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** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]].

to:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]]. In the Boston Public Library, once you enter the control room, you hear a "Security Breach" alert and a horde of Super Mutants enters the building. Luckily, if you entered posing as an employee, the Protectrons and turrets will assist you.
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