History Main / TeleportingKeycardSquad

18th Aug '16 9:00:47 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[Teleportation [[{{Teleportation}} teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 9:00:18 AM HiddenWindshield
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* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].

to:

* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters [[Teleportation teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
18th Aug '16 8:59:02 AM HiddenWindshield
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Added DiffLines:

* Done a few times in ''VideoGame/{{Iji}}'', and completely [[JustifiedTrope justified]] by the fact that certain enemies have limited [[TeleportersAndTransporters teleporters]] built in to their armor. Of particular note is the Assassin ambush in [[spoiler:Deep Sector]]; Assassins have more advanced teleporters than everybody else, so not only can they beam in right on top of you as soon as you grab the [[spoiler:supercharge]], they can [[TeleportSpam use those teleporters in the subsequent fight]].
12th Aug '16 3:59:44 AM UmbrellasWereAwesome
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** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "343 Guilty Spark" Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.

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** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "343 Guilty Spark" Spark". Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.
12th Aug '16 3:59:15 AM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo}}'', extra enemies don't teleport or appear from nowhere, but are usually inserted from dropships or come out of locked doors, ie monster closets.
** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "The Flood." Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.

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* In ''VideoGame/{{Halo}}'', ''Franchise/{{Halo}}'', extra enemies don't teleport or appear from nowhere, but are usually inserted from dropships or come out of locked doors, ie monster closets.
** Played straight in [[VideoGame/HaloCombatEvolved the first game]], in the level "The Flood." "343 Guilty Spark" Despite the facility ''teeming'' with Flood hostiles, they only show themselves seconds ''after'' TheReveal.
1st Jun '16 11:18:22 PM wolftickets1969
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** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]].

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** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]]. In the Boston Public Library, once you enter the control room, you hear a "Security Breach" alert and a horde of Super Mutants enters the building. Luckily, if you entered posing as an employee, the Protectrons and turrets will assist you.
16th May '16 9:37:26 PM Medinoc
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* ''VideoGame/DukeNukem3D'' does pretty much like ''Doom'', with aliens instead of demons. Also, enemies spawn as punishment for killing humans.

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* ''VideoGame/DukeNukem3D'' does pretty much like ''Doom'', with aliens instead of demons.demons (including examples where they really spawn in response to picking up a keycard, in addition to revealing laser tripbombs in the room). Also, enemies spawn as punishment for killing humans.
4th May '16 10:46:53 PM wolftickets1969
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** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]].

to:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]]. And in the basement of the Mass Fusion Building, which you have to visit if working for the Institute or Brotherhood, taking the [[MacGuffin Beryllium Agitator]] summons two [[DemonicSpiders Assaultrons]], a [[BossInMookClothing Sentry Bot]], and [[ArsonMurderAndJaywalking a Protectron]].
17th Apr '16 8:25:43 PM wolftickets1969
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Added DiffLines:

** ''VideoGame/{{Fallout 4}}'' is also very blatant with this trope. One cruel example is on Spectacle Island, where activating the wrecked boat's generator instantly spawns a [[GiantMook Mirelurk Queen]] a few meters away. Then when you activate the radio beacon powered by said generator, three [[DemonicSpiders Mirelurk Hunters]] emerge from the ground, one of which may be a [[EliteMook Legendary variant]].
31st Mar '16 11:21:10 AM Jake18
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* In ''VideoGame/TheGodfather: The Game'', after defeating the guards of a racket track, one of them will drop a sack of cash. If you pick it up in a part of NYC still controlled by an enemy family, mobsters will spawn and start chasing you. Usually they come in a car. You will also see these if you pick up a stolen shipment, and some raids on enemy fronts may have enemies pop up to attack you InTheBack even if you made sure to clear the path beforehand.

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* In ''VideoGame/TheGodfather: The Game'', after defeating the guards of a [[ArmedBlag racket track, truck]], one of them will drop a sack of cash. If you pick it up in a part of NYC still controlled by an enemy family, mobsters will spawn and start chasing you. Usually they come in a car. You will also see these if you pick up a stolen shipment, and some raids on enemy fronts may have enemies pop up to attack you InTheBack even if you made sure to clear the path beforehand.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TeleportingKeycardSquad