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Full crosswicking.


* In ''Film/ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]

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* In ''Film/ThorRagnarok'', this happens to [[spoiler:Thor and ''Film/ThorRagnarok'': Loki and Thor are travelling by Bifröst when Hela pushes them they're attacked by Hela, who followed them. The ensuing fight has first Loki and then Thor pushed out of the Bifrost transportation beam to Asgard. Both brothers end up on rainbow tunnel and plummeting through the far-flung junk planet Sakaar, but due to space-time distortions, continuum. Thor ends up on Sakaar and later finds Loki gets there too, although he landed weeks before Thor does.]](the Grandmaster mentions that time works weirdly on this planet). It is implied that, thanks to the multitude of portals opening over the sky of Sakaar, most teleportation/hyperspace mishaps result in people being stranded there.
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** The titular starship of ''Series/StarTrekDiscovery'' uses a Displacement-Activated Spore-Hub Drive to teleport anywhere in known space, though an early attempt to jump to a system under Klingon attack almost threw them into a star light-years away.

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** The titular starship of ''Series/StarTrekDiscovery'' uses a Displacement-Activated Spore-Hub Drive to teleport anywhere in known space, though an early attempt to jump to a system under Klingon attack almost threw throws them into a star light-years away.away. This, however, is nothing compared to when an attempt to spore-jump to a friendly starbase throws them into the MirrorUniverse -- and to make it worse, Lieutenant Stamets, who's been controlling the jumps, is left brain-scrambled and delirious and in no condition to get the ship home. [[spoiler:The "accidental" part, however, is {{subverted}} when it turns out that [[TheCaptian Captain Lorca]] deliberately programmed the drive to take them to the MU. In fact, he ''is'' from the MU.]]
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The Star gtrek: Voyager example doesn't count as it wasn't a misfire on their part but a deliberate act by a more powerful alien.


** Arguably, the entire plot of ''Series/StarTrekVoyager'' results of a misjump sending the ship at the other end of the galaxy.

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** Arguably, the entire plot The titular starship of ''Series/StarTrekVoyager'' results of ''Series/StarTrekDiscovery'' uses a misjump sending the ship at the other end of the galaxy.Displacement-Activated Spore-Hub Drive to teleport anywhere in known space, though an early attempt to jump to a system under Klingon attack almost threw them into a star light-years away.

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* In ''Film/ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]

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* In ''Film/ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]



* The ''Space Hawks'' Literature/ChooseYourOwnAdventure Books feature the Emergency FTL Jump, a last-resort escape method that skips the usual safety checks and calculations. It's mentioned that this kind of blind jump has the potential to strand the pilot in space [[spoiler:though in practice, there's only one book out of the six in which the emergency FTL jump will kill you]].
* Another Literature/ChooseYourOwnAdventure-type book series, ''Star Challenge'', has this as one possible outcome of ''warping'' (as is known there teleporting), if done without the adequate precautions. [[spoiler: Depending of the book being teleported in space and/or in time and, of course, stuff such as [[TeleFrag having your atoms scattered over the entire Milky Way.]]]]

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* Literature/ChooseYourOwnAdventure:
**
The ''Space Hawks'' Literature/ChooseYourOwnAdventure Books books feature the Emergency FTL Jump, a last-resort escape method that skips the usual safety checks and calculations. It's mentioned that this kind of blind jump has the potential to strand the pilot in space [[spoiler:though in practice, there's only one book out of the six in which the emergency FTL jump will kill you]].
* ** Another Literature/ChooseYourOwnAdventure-type book series, ''Star Challenge'', has this as one possible outcome of ''warping'' (as is known there teleporting), if done without the adequate precautions. [[spoiler: Depending of the book being teleported in space and/or in time and, of course, stuff such as [[TeleFrag having your atoms scattered over the entire Milky Way.]]]]



** Sometimes (as in ''Series/StargateSG1'''s'' "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate.
** Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. The [=DHDs=] controling the gates have safeguards that avoid letting wormholes going too close from stars, but the Earth gate, with its jury-rigged system, is more susceptible to it. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The first hyperdrive on the ''Prometheus'' is completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive is substituted. The F-302 fighters, on the other hand, never can take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive is only actually used twice: once when the fighter is being used to remove an about-to-explode Stargate, so that it doesn't actually matter ''where'' it ends up, so long as it is "not here", and once when the hyperspace jump lasts for a microsecond (to bypass a ship's DeflectorShields) so that any variance is be so minor as to not matter.

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** Sometimes (as in ''Series/StargateSG1'''s'' ''Series/StargateSG1''[='s=] "Solitudes"), the sending gate is hit with enough energy to overload it while opening; this causes the wormhole to jump from the receiving gate to the next nearest gate.
** Other times ("1969") the wormhole passes near a star, which if it happens during a solar flare causes the traveler to travel through time. The [=DHDs=] controling controlling the gates have safeguards that avoid letting wormholes going too close from stars, but the Earth gate, with its jury-rigged system, is more susceptible to it. Note that [[MagicAIsMagicA it's not truly random]] in that both types of glitches could be replicated later once characters figured out what caused the problems. They just seemed random the first time someone was caught in them.
** The first hyperdrive on the ''Prometheus'' is completely random, as all attempts to deal with the instability of its naquadriah power source failed. Later a more conventional hyperdrive is substituted. The F-302 fighters, on the other hand, never can take hyperspace trips like they were intended, as no conventional hyperdrive could be made small enough to fit in them. Thus, their hyperdrive is only actually used twice: once when the fighter is being used to remove an about-to-explode Stargate, so that it doesn't actually matter ''where'' it ends up, so long as it is "not here", and once when the hyperspace jump lasts for a microsecond (to bypass a ship's DeflectorShields) so that any variance is be so minor as to not matter.



* This can happen to ''the ball'' in ''VideoGame/BackyardBaseball''.

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* %%* This can happen to ''the ball'' in ''VideoGame/BackyardBaseball''.



* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.



[[folder:Web Videos]]
* ''WebVideo/{{Britanick}}'': One of the side effects of the FantasticDrug Herpex. [[spoiler:Possibly its only effect, as it may not cure herpes.]] As seen in the [[http://www.cracked.com/video_16581_greatest-medication-side-effect-ever.html spoof ad]].
* ''Series/FlandersCompany'': GadgeteerGenius Caleb has teleporation as a superpower; in episode "Unlimited", when his power gets out of control because of one of his inventions, he starts blinking uncontrollably all over the place, to finally ends up in Egypt.
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* In one episode of ''WesternAnimation/XMenEvolution,'' a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.

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* In one episode of ''WesternAnimation/XMenEvolution,'' ''WesternAnimation/XMenEvolution'', a cold-stricken Nightcrawler's sneezes teleport him (and Kitty, who was holding onto him at the time) all over town.
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* ''Webcomic/SchlockMercenary'' has the Teraport (which can be scaled from personal use to transporting entire cities; actual usages and distances depend partially on how much power you supply); one story was kicked off by the ship ending up in a random location. Finding out the reason why leads to, among other things, a time travel story, the formation of The Fleetmind, [[spoiler declaring war against the Andromeda Galaxy]], and has had an indirect influence on the storyline to this day.

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* ''Webcomic/SchlockMercenary'' has the Teraport (which can be scaled from personal use to transporting entire cities; actual usages and distances depend partially on how much power you supply); one story was kicked off by the ship ending up in a random location. Finding out the reason why leads to, among other things, a time travel story, the formation of The Fleetmind, [[spoiler declaring [[spoiler:declaring war against the Andromeda Galaxy]], and has had an indirect influence on the storyline to this day.
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* ''Webcomic/SchlockMercenary'' has the Teraport (which can be scaled from personal use to transporting entire cities; actual usages and distances depend partially on how much power you supply); one story was kicked off by the ship ending up in a random location. Finding out the reason why leads to, among other things, a time travel story, the formation of The Fleetmind, [[spoiler declaring war against the Andromeda Galaxy]], and has had an indirect influence on the storyline to this day.
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* The ''VideoGame/{{Minecraft}}'' mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including up in the air or inside a solid object). ''Drinking'' it increases the horizontal range by several kilometres.

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* The ''VideoGame/{{Minecraft}}'' mod Thermal Expansion adds a liquid that, when jumped in, will teleport you to a random place within about 10 metres (including [[GravityIsAHarshMistress up in the air air]] or [[TeleFrag inside a solid object).object]]). ''Drinking'' it increases the horizontal range by several kilometres.
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* Lala from ''Manga/ToLoveRu'' has a teleport-device that works like this -- it's fairly short-range, but specifically ensures that you won't land in a wall -- anywhere else, though, is entirely possible. Also, you loose any physical possessions you're carrying, including your clothes. Needless to say, in this case, "random location" translates into "wherever would be most embarrassing to end up without clothes". It's first two uses land the user in an occupied bathtub, and in the locker room locker of the girl the user has a crush on. Later, Lala makes an improved version to fix the "removes your clothes" part. Unfortunately, the "improvement" is that it only removes ''most'' of the targets' clothes. Needless to say, this isn't actually any less embarrassing.

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* Lala from ''Manga/ToLoveRu'' has a teleport-device that works like this -- it's fairly short-range, but specifically ensures that you won't land in a wall -- anywhere else, though, is entirely possible. Also, you loose lose any physical possessions you're carrying, including your clothes. Needless to say, in this case, "random location" translates into "wherever would be most embarrassing to end up without clothes". It's Its first two uses land the user in an occupied bathtub, and in the locker room locker of the girl the user has a crush on. Later, Lala makes an improved version to fix the "removes your clothes" part. Unfortunately, the "improvement" is that it only removes ''most'' of the targets' clothes. Needless to say, this isn't actually any less embarrassing.
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* In ''ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]

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* In ''ThorRagnarok'', ''Film/ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]
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*''Literature/JourneyToChaos'' features this as a side-effect of [[spoiler: Annala's]] TouchedByVorlons experience. To better manage her new power, she wears items that store the power and spiritual essence in other dimensions, and a result of this is occasionally being pulled into one of those dimensions.
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* In ''ThorRagnarok'', this happens to [[spoiler:Thor and Loki when Hela pushes them out of the Bifrost transportation beam to Asgard. Both brothers end up on on the far-flung junk planet Sakaar, but due to space-time distortions, Loki gets there weeks before Thor does.]]
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* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.

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* This can happen to ''the ball'' in ''[[BackyardSports Backyard Baseball]]''.''VideoGame/BackyardBaseball''.
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* In ''Webcomic/TheOrderOfTheStick'' a [[http://www.giantitp.com/comics/oots0366.html drunk wizard]] teleports the party into a wrong place. On the bonus side, [[http://www.giantitp.com/comics/oots0377.html he is so drunk that eating him knocks out that giant bird]].

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The Doctor Who example is Random Transportation. The Hitchhiker's Guide one is Teleporter Accident.


** In [[Series/StarTrekTheOriginalSeries the original series]], the ''Enterprise'' winds up in the '60s. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.

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** In [[Series/StarTrekTheOriginalSeries the original series]], the ''Enterprise'' winds up in the '60s. Not to mention the [[MirrorUniverse "Mirror, Mirror" universe]]. Note that once they figure out time travel can happen from an accident, they do it *on purpose* ''on purpose'' at will both in the series and in the fourth film. Although later series have a "time police" to put the kibosh on time travel.



* Essentially, due to its travel capability thru time and Space, the [[Series/DoctorWho TARDIS]] teleports as well. Ever since the start, rematerialization at the indented target was iffy at best, usually it deposited the Doctor not where he ''wanted'' to go but to where he ''needed'' to go. The Fourth Doctor involked this actively for a while, by making travels completely random, so he couldn't be traced.
* A minor gag in ''Series/TheHitchhikersGuideToTheGalaxy''. Arthur Dent and Ford Prefect end up in the right place, but wearing each other's clothes.



** There also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments --few think to protect themselves from teleportation...

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** There also exists certain spells (at least in 3.5) that specifically teleports the target to a random location -- ANYWHERE in the multiplanar world of D&D, ''D&D'', from the lowest reaches of Gehenna to the world-engine of Mechanus... it's primarily used as a tool to get rid of troublesome enemies who resists damage and conventional status-ailments --few -- few think to protect themselves from teleportation...



* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell". Teleporting into rough terrain can cause a TeleFrag, and other malfunctions can result in being sent wildly off-target, [[TheCavalryArrivesLate a delayed teleport]], or [[NotEnoughToBury being lost in the Warp]]. Teleportation beacons, and other, stranger pieces of wargear can actually allow easy teleportation, but even the ones that are most commonly seen are very rare pieces of technology.

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* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell". Teleporting into rough terrain can cause a TeleFrag, and other malfunctions can result in being sent wildly off-target, [[TheCavalryArrivesLate a delayed teleport]], or [[NotEnoughToBury being lost in the Warp]]. Teleportation beacons, and other, stranger pieces of wargear can actually allow easy teleportation, but even the ones that are most commonly seen are very rare pieces of technology.



* One of many outcomes in XLR105's ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to input coordinates for his teleporter]]

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* One of many outcomes in XLR105's [=XLR105's=] ''[[http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2fort Adventure]]'' [[spoiler:when a friendly Engineer neglects to input coordinates for his teleporter]]



* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom - Part 2"]], when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.

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* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's "[[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 Twilight's Kingdom - Part 2"]], 2]]", when trying to get the hang of her boosted powers, Twilight's attempt at teleportation sends her to random spots all across Equestria.



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* Frank Pollard from The Bad Place by Creator/DeanKoontz can teleport, but suffering from amnesia, he does it unconsciously and goes all over the place, especially while sleeping. His powers aren't under control until near the end of the novel, when he regains his memory.

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* Frank Pollard from The Bad Place by Creator/DeanKoontz ''Literature/TheBadPlace'' can teleport, but suffering from amnesia, he does it unconsciously and goes all over the place, especially while sleeping. His powers aren't under control until near the end of the novel, when he regains his memory.
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* A minor gag in ''Series/TheHitchhikersGuideToTheGalaxy''. Arthur Dent and Ford Prefect end up in the right place, but wearing each other's clothes.
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* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.

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* In ''TabletopGame/{{Traveller}}'', a Misjump caused a starship to travel multiple parsecs in a random direction, which could easily result in the death of the crew if the ship ended up in an empty area of space without a source of fuel. It could be caused by using unrefined fuel (hydrogen) or failure to provide annual maintenance for the jump drives. The different races in {{Traveller}} ''Traveller'' often have rituals to make them less nervous when they go into jump because of the fear of a misjump. One ''Traveller'' adventure involved exploring a ship that had been trapped in jumpspace as a result of a Misjump.
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* In the ''WesternAnimation/HouseOfMouse'' short "Hydro-Squirter", Professor Ludwig von Drake accidentally turns his shower into a teleportation machine, leading to several embarrassing incidents as he tries to travel back to his lab.
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* There's a spell called Teleportation Field. When cast, it creates a zone that will cause every enemy within it to be randomly teleported to another location within the zone each round. There is no saving throw and it ignores magic resistance. The spell is useless most of the time, except in a couple of duels, since you can cast the spell so that half the zone is inside the arena and half is out. If the enemy stays in the zone long enough, they'll eventually be teleported outside the arena and you can turn the 1-on-1 fight into a 5-on-1 [[CurbStompBattle beatdown]].

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* ** There's a spell called Teleportation Field. When cast, it creates a zone that will cause every enemy within it to be randomly teleported to another location within the zone each round. There is no saving throw and it ignores magic resistance. The spell is useless most of the time, except in a couple of duels, since you can cast the spell so that half the zone is inside the arena and half is out. If the enemy stays in the zone long enough, they'll eventually be teleported outside the arena and you can turn the 1-on-1 fight into a 5-on-1 [[CurbStompBattle beatdown]].
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Rewording.


* A noted use of ''VideoGame/{{Halo}}'''s Slipspace (for humans, anyway, before and after the Covenant) often has people either near their destination, or way off course. The Covenant don't suffer this effect, due to crystals that guide their systems.

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* A noted use of ''VideoGame/{{Halo}}'''s In ''Franchise/{{Halo}}'', human ships traveling through Slipspace (for humans, anyway, before and after the Covenant) often has people will either end up near their destination, or way ''way'' off course. The Covenant don't suffer this effect, due to crystals that guide their systems.systems, and humanity's post-war ships can now travel much more accurately as well.
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* This is the way teleportation works for one Powered in ''Literature/SuperPowereds'', whenever he sneezes. He can end up anywhere on Earth, although, so far, he hasn't ended up anywhere dangerous, so the power has an instinct of self-preservation. He had learned to use it to get out of inconvenient situations by carrying a feather to induce a sneeze.
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If referring to something from a specific work, then link to the specific work, instead of just its parent franchise.


* Also occurs in ''Anime/{{Macross}}'' / ''Anime/{{Robotech}}'' when the Macross ends up near Pluto, [[PortalCut along with a chunk]] of [[MassTeleportation the island]] it had been sitting on.

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* Also occurs in ''Anime/{{Macross}}'' / ''Anime/{{Robotech}}'' ''Anime/SuperDimensionFortressMacross''[=/=]''Anime/{{Robotech}}'' when the Macross ends up near Pluto, [[PortalCut along with a chunk]] of [[MassTeleportation the island]] it had been sitting on.
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* In the PS1 game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.

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* In the PS1 [=PS1=] game ''Sentinel Returns'' you actually had an ability which caused a random teleportation, using it caused you to appear on free square on the levels map that was either the same or lower altitude than your current but always a random location. It could actually end you up in a pit with no chance to get out so this REALLY was random.
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** While most teleports are supposed to be guided and just have a high chance of going wrong due to the [[CrapsackWorld nature of the universe]], the displacer field piece of wargear mentioned in the Ciaphas Cain example in literature is intentionally random. The idea being that the dangers of random teleportation are not your biggest concern when you're about to take a tank shell to the face, and throwing out most of the guidance and safety systems allows the device to be small enough to be carried unobtrusively by a normal human (normal teleporters being the size of a room, similar to Star Trek transporters).
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* ''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps.

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* ''VideoGame/{{Nethack}}'': You can catch teleportitis from different circumstances in the game. Unless you have a ring of teleport control or the teleport control intrinsic, you end up teleporting randomly every few steps. This can be ''very'' dangerous, and not just due to the possibility of suddenly finding youself somewhere you really don't want to be - teleporting out of a shop while holding items you haven't paid for [[ShopliftAndDie counts as shoplifting]].
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* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], and when they activate it, it just throws them to some random spawnpoint on the map.

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* In ''VideoGame/QuakeIIIArena'', players can pick up a personal teleporter [[ViewersAreMorons (shaped like a T)]], T), and when they activate it, it just throws them to some random spawnpoint on the map.
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* In ''Webcomic/AliceAndTheNightmare'', when Alice falls into Dreaming Dome's teleporter for the first time, she's accidentally teleported to Dreamlands for a few (terrifying) seconds before popping back in the Dreaming Dome. Apparently, no-one else notices a thing.
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* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as "glitching". The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalactites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.]]

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* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as "glitching". The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalactites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.movie, turning it into a [[GoodBadBugs feature]].]]
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* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as "glitching". The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalagtites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.]]

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* ''Disney/WreckItRalph'' shows Vanellope suffering this, known in the film as "glitching". The most prominent example is when she's [[spoiler:learning to drive. After jumping off a ramp, she teleports about 9 feet high, and slams into the Mentos stalagtites, stalactites, sending them into the [[MadeOfExplodium Diet Cola lava below]]. She learns how to control the glitching by the end of the movie.]]



* In ''Film/PlanetOfTheApes1968'', a misjump takes the astronaut(s) to the eoponymous planet. [[spoiler:Which is actually Earth thousands of years into the future]].

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* In ''Film/PlanetOfTheApes1968'', a misjump takes the astronaut(s) to the eoponymous eponymous planet. [[spoiler:Which is actually Earth thousands of years into the future]].
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* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell". Teleporting into rough terrain can cause a [[TeleFrag]], and other malfunctions can result in being sent wildly off-target, [[TheCavalryArrivesLate a delayed teleport]], or [[NotEnoughToBury being lost in the Warp]]. Teleportation beacons, and other, stranger pieces of wargear can actually allow easy teleportation, but even the ones that are most commonly seen are very rare pieces of technology.

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* This happens fairly often in the ''TabletopGame/{{Warhammer 40000}}'' universe. Understandable, as their teleportation would be more accurately described as "taking a quick jaunt through Hell". Teleporting into rough terrain can cause a [[TeleFrag]], TeleFrag, and other malfunctions can result in being sent wildly off-target, [[TheCavalryArrivesLate a delayed teleport]], or [[NotEnoughToBury being lost in the Warp]]. Teleportation beacons, and other, stranger pieces of wargear can actually allow easy teleportation, but even the ones that are most commonly seen are very rare pieces of technology.

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