History Main / TacticalWithDrawal

25th Nov '16 3:44:03 PM Luigifan
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A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window. More importantly, an orderly retreat is ''always'' less costly than a rout. A routed force is broken. A retreating force is merely leaving and often has reasonable hopes that it will be able [[WeWillMeetAgain fight another day]].

There is also the obvious fact that a unit that does not have to waste men and equipment attacking entrenched positions, (in fact that can often make use of them itself) and (since it has presumably already lost an engagement, and, due to attrition, contains a higher percentage of seasoned troops that are better equipped to survive) a retreating unit is far more dangerous to take on than an attacking one.

One notes that successfully withdrawing in good order from superior attacking forces is consider among the most difficult of military feats, if not the most. Especially if other units have already been routed.

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A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window. More importantly, an orderly retreat is ''always'' less costly than a rout. A routed force is broken. A retreating force is merely leaving and often has reasonable hopes that it will be able to [[WeWillMeetAgain fight another day]].

There is also the obvious fact that a unit that does not have to waste men and equipment attacking entrenched positions, positions (in fact fact, that can often make use of them itself) and (since it has presumably already lost an engagement, and, due to attrition, contains a higher percentage of seasoned troops that are better equipped to survive) a retreating unit is far more dangerous to take on than an attacking one.

One notes that successfully withdrawing in good order from superior attacking forces is consider considered among the most difficult of military feats, if not the most. Especially if other units have already been routed.
18th Nov '16 6:52:12 PM ironcommando
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* ''VideoGame/PokemonSunAndMoon'': The Pokemon Wimpod (a wimpy isopod) has the ability Wimp Out, which [[CowerPower forces it to switch with another pokemon]] when its health gets below 1/2. It evolves into Golisopod, a badass, multi-armed beast of a bug which has the ability "Emergency Exit". This does the ''exact same thing'' as Wimp Out, except with a different flavour text to make it sound more like a tactical danger retreat.
-->'''Wimp Out''': The Pokémon cowardly switches out when its HP becomes half or less.
-->'''Emergency Exit''': The Pokémon, sensing danger, switches out when its HP becomes half or less.
21st Oct '16 8:56:14 AM Morgenthaler
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* The US Marines at the Chosin Reservoir during the KoreanWar. When the Chinese 9th Army crossed into North Korea in December 1950 and surprised the UN forces, much of US and Republic of Korea (ROK) forces were overwhelmed and forced to retreat in disarray all the way back to South Korea, suffering heavy losses along the way. However, the US X Corps, centered around the 1st Marine division, managed to both resist the initial assault and then retreat in good order back to the port city Hungnam, where they were evacuated largely intact, along with most of their equipment and a large number of civilians. This is all the more impressive when one considers that they were massively outnumbered and at several points, completely surrounded. General Oliver P. Smith, in charge of the 1st Marine Division, summed it up famously: "Retreat, hell! We're not retreating, we're just advancing in a different direction!"

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* The US Marines at the Chosin Reservoir during the KoreanWar.UsefulNotes/KoreanWar. When the Chinese 9th Army crossed into North Korea in December 1950 and surprised the UN forces, much of US and Republic of Korea (ROK) forces were overwhelmed and forced to retreat in disarray all the way back to South Korea, suffering heavy losses along the way. However, the US X Corps, centered around the 1st Marine division, managed to both resist the initial assault and then retreat in good order back to the port city Hungnam, where they were evacuated largely intact, along with most of their equipment and a large number of civilians. This is all the more impressive when one considers that they were massively outnumbered and at several points, completely surrounded. General Oliver P. Smith, in charge of the 1st Marine Division, summed it up famously: "Retreat, hell! We're not retreating, we're just advancing in a different direction!"
19th Oct '16 4:09:26 PM ElodieHiras
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* Extraction missions in ''VideoGame/{{XCOM2}}''. The ground forces of [[VichyEarth ADVENT]] are either holding an XCOM affiliated VIP captive, trying to intercept a fleeing XCOM affiliated VIP, or escorting an ADVENT affiliated VIP. XCOM's objective on these missions is to escort the friendly VIP to the evac point, or kill the ADVENT VIP (or, if you're feeling bold, [[IWantThemAlive capture]] them for extra Intel), and then get out of there before the ADVENT air forces arrive.
1st Sep '16 12:50:33 PM Morgenthaler
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* With war as its focus, the ''{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.

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* With war as its focus, the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.



* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.

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* Subverted in WorldInConflict.''VideoGame/WorldInConflict''. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
12th Aug '16 2:25:32 PM EDP
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* During the early stages of the autumn campaign of 1813 [[UsefulNotes/TheNapoleonicWars Wars of Liberation]], the allied forces on the whole successfully pursued the strategy of executing tactical retreats when faced by armies led by Napoleon himself while attacking armies led by his marshals. They did lose the battle of Dresden against Napoleon himself, but this defeat was more than offset by the simultaneous victories of Großbeeren and the Katzbach, as well as the battle of Kulm where the defeated allied main army brought the pursuing French I Corps to grief.

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* During the early stages of the autumn campaign of 1813 [[UsefulNotes/TheNapoleonicWars Wars of Liberation]], this was essentially the nature of the [[ThePlan Tratchenberg Plan]]: the allied forces on the whole successfully pursued the strategy of executing would execute tactical retreats when faced by armies led by Napoleon himself while attacking armies led by his marshals. They marshals, so to conserve their forces while weakening Napoleon's. It worked, and while they did lose the battle of Dresden against Napoleon himself, but himself this defeat was more than offset by the simultaneous victories of Großbeeren and the Katzbach, as well as the battle of Kulm where the defeated allied main army brought the pursuing French I Corps to grief.grief. By the time they willingly accepted to fight Napoleon at Leipzig, his forces had been weakened enough that the allied forces could overwhelm him.
** Josef Radetzky, the young officer who was the main ideator of the plan, later pulled it off again during the [[UsefulNotes/WarsOfItalianIndependence First War of Italian Independence]]: faced with the numerical superiority of the Italian states and deprived of his advanced bases by insurrections, the now old marshall pulled various retreats and rebuffed the Italian coalition until he finally received reinforcements and the political rivalries and the ambiguous attitude of the King of Sardinia led to the coalition's dissolution, at which point he counterattacked and routed the Sardinians (the only ones who remained in the fight).
11th Aug '16 5:51:27 AM Morgenthaler
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* An option in the ''HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well. This can also be pulled off as a tactical maneuver during battle by generals. It shortens the front, and gives the attacker an attack penalty and the defenders also a smaller penalty (which still ends in a net win for the defenders.)

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* An option in the ''HeartsOfIron'' ''VideoGame/HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well. This can also be pulled off as a tactical maneuver during battle by generals. It shortens the front, and gives the attacker an attack penalty and the defenders also a smaller penalty (which still ends in a net win for the defenders.)
9th Jul '16 11:48:09 AM Divra
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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.

to:

* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks "orderly", but also comments that it must have seemed he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that way because they were all running in getting on the same direction.I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
25th Jun '16 11:51:29 AM nombretomado
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* Necessary in ''BattleForWesnoth''. Not withdrawing near the end of your strong time-of-day generally results in heavy losses, unless you're already in an overwhelmingly strong position. Particularly important for the Loyalists, Undead and Drakes, whose strength varies drastically with the time-of-day.

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* Necessary in ''BattleForWesnoth''.''VideoGame/BattleForWesnoth''. Not withdrawing near the end of your strong time-of-day generally results in heavy losses, unless you're already in an overwhelmingly strong position. Particularly important for the Loyalists, Undead and Drakes, whose strength varies drastically with the time-of-day.
17th Jun '16 10:44:43 AM Neakal
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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.



* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
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