History Main / TacticalWithDrawal

1st Sep '16 12:50:33 PM Morgenthaler
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* With war as its focus, the ''{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.

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* With war as its focus, the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.



* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.

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* Subverted in WorldInConflict.''VideoGame/WorldInConflict''. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
12th Aug '16 2:25:32 PM EDP
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* During the early stages of the autumn campaign of 1813 [[UsefulNotes/TheNapoleonicWars Wars of Liberation]], the allied forces on the whole successfully pursued the strategy of executing tactical retreats when faced by armies led by Napoleon himself while attacking armies led by his marshals. They did lose the battle of Dresden against Napoleon himself, but this defeat was more than offset by the simultaneous victories of Großbeeren and the Katzbach, as well as the battle of Kulm where the defeated allied main army brought the pursuing French I Corps to grief.

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* During the early stages of the autumn campaign of 1813 [[UsefulNotes/TheNapoleonicWars Wars of Liberation]], this was essentially the nature of the [[ThePlan Tratchenberg Plan]]: the allied forces on the whole successfully pursued the strategy of executing would execute tactical retreats when faced by armies led by Napoleon himself while attacking armies led by his marshals. They marshals, so to conserve their forces while weakening Napoleon's. It worked, and while they did lose the battle of Dresden against Napoleon himself, but himself this defeat was more than offset by the simultaneous victories of Großbeeren and the Katzbach, as well as the battle of Kulm where the defeated allied main army brought the pursuing French I Corps to grief.grief. By the time they willingly accepted to fight Napoleon at Leipzig, his forces had been weakened enough that the allied forces could overwhelm him.
** Josef Radetzky, the young officer who was the main ideator of the plan, later pulled it off again during the [[UsefulNotes/WarsOfItalianIndependence First War of Italian Independence]]: faced with the numerical superiority of the Italian states and deprived of his advanced bases by insurrections, the now old marshall pulled various retreats and rebuffed the Italian coalition until he finally received reinforcements and the political rivalries and the ambiguous attitude of the King of Sardinia led to the coalition's dissolution, at which point he counterattacked and routed the Sardinians (the only ones who remained in the fight).
11th Aug '16 5:51:27 AM Morgenthaler
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* An option in the ''HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well. This can also be pulled off as a tactical maneuver during battle by generals. It shortens the front, and gives the attacker an attack penalty and the defenders also a smaller penalty (which still ends in a net win for the defenders.)

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* An option in the ''HeartsOfIron'' ''VideoGame/HeartsOfIron'' games when it is clear that a division cannot win against an enemy force but still has enough organization to maintain contact. It is entirely reasonable to withdraw a defending division when attacked, as at the very least the enemy division will have to delay several days before its next attack, and is an essentialy element of setting up encirclement traps. Pulling an attacking division out of an assault that is clearly not working will save organization and manpower as well. This can also be pulled off as a tactical maneuver during battle by generals. It shortens the front, and gives the attacker an attack penalty and the defenders also a smaller penalty (which still ends in a net win for the defenders.)
9th Jul '16 11:48:09 AM Divra
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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.

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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks "orderly", but also comments that it must have seemed he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that way because they were all running in getting on the same direction.I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
25th Jun '16 11:51:29 AM nombretomado
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* Necessary in ''BattleForWesnoth''. Not withdrawing near the end of your strong time-of-day generally results in heavy losses, unless you're already in an overwhelmingly strong position. Particularly important for the Loyalists, Undead and Drakes, whose strength varies drastically with the time-of-day.

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* Necessary in ''BattleForWesnoth''.''VideoGame/BattleForWesnoth''. Not withdrawing near the end of your strong time-of-day generally results in heavy losses, unless you're already in an overwhelmingly strong position. Particularly important for the Loyalists, Undead and Drakes, whose strength varies drastically with the time-of-day.
17th Jun '16 10:44:43 AM Neakal
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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.



* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
17th Jun '16 10:43:42 AM Neakal
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* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly" and snarks that it must have seemed that way because they were all running in the same direction. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
30th Apr '16 7:48:26 AM Grudgeal
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* Number eleven of ''UsefulNotes/TheThirtySixStratagems'' encourages this if needed. A battle can be lost if the army that fought it is saved, so that said army can go on to potentially win battles in the future.
23rd Apr '16 10:44:30 AM Goldfritha
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One notes that successfully withdrawing in good order from superior attacking forces is consider among the most difficult of military feats, if not the most. Especially if other units have already been routed.




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** Later, Lien and O-Chul decide to pull one because they are in the unusual position of {{paladin}}s of having nothing at stake except their own lives.


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** George H. Thomas won his nickname "The Rock of Chickamauga" from his successfully pulling this off with his troops after the other half of the army, under his commander, had been routed.
** The poem "Sheridan's Ride" somewhat exaggerates Sheridan's contribution to the victory over Jubal Early's forces; many of Sheridan's forces had been routed by Early's, and he did rally them to counterattack, but some forces had pulled off this trope and were ready for counter-attack without him. (Probably wouldn't have been as crushing.)
20th Jan '16 3:03:19 AM REV6Pilot
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* The British were able to spin the Dunkirk evacuation in UsefulNotes/WorldWarII as "The Miracle of Dunkirk," in which the British Expeditionary Force and some part of the French managed to escape the Nazis to fight another day. In fact it was a panicked retreat to the coast and onto the boats for home, although the BEF getting away did leave Britain better able to defend against a German invasion.
** Not exactly. The BEF had to leave ''all'' of their guns, heavy weapons, fuel, ammunition, and vehicles behind at Dunkirk, which was enough to supply eight to ten divisions. The Germans quickly took the equipment into service, with some of the British supply trucks seeing action as far as Stalingrad. It took a long while before the British where in any condition to face the Wehrmacht in the field again.

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* The British were able to spin the Dunkirk evacuation in UsefulNotes/WorldWarII as "The Miracle of Dunkirk," in which the British Expeditionary Force and some part of the French managed to escape the Nazis to fight another day. In fact it was a panicked retreat to the coast and onto the boats for home, although and the BEF getting away did leave Britain better able to defend against a German invasion.
** Not exactly. The
BEF had to leave ''all'' of their guns, heavy weapons, fuel, ammunition, and vehicles behind at Dunkirk, which (which was enough to supply eight to ten divisions.divisions) behind. The Germans quickly took the equipment into service, with some of the British supply trucks seeing action as far as Stalingrad. It took a long while before the British where were in any condition to face the Wehrmacht in the field again.
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