History Main / TacticalWithDrawal

13th Jun '17 9:34:14 PM nombretomado
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* The retreat of the Italian Third Army during WorldWarOne. When the Austro-Hungarians, with some German help, [[CurbStompBattle crushed the Second Army at Caporetto]], the Third Army's commander the Duke of Aosta, knowing his position was untenable, ordered a retreat, first to the Tagliamento river, and then, finding that the enemy was too close to establish a defensive line, to the Piave, during which it repulsed that came too close. Between this and the Third Army's role in the following battles (including the one that caused the collapse of the Austro-Hungarian Empire), the Third Army was nicknamed the Undefeated Army, and its commander the Undefeated Duke.

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* The retreat of the Italian Third Army during WorldWarOne.UsefulNotes/WorldWarI. When the Austro-Hungarians, with some German help, [[CurbStompBattle crushed the Second Army at Caporetto]], the Third Army's commander the Duke of Aosta, knowing his position was untenable, ordered a retreat, first to the Tagliamento river, and then, finding that the enemy was too close to establish a defensive line, to the Piave, during which it repulsed that came too close. Between this and the Third Army's role in the following battles (including the one that caused the collapse of the Austro-Hungarian Empire), the Third Army was nicknamed the Undefeated Army, and its commander the Undefeated Duke.
13th Jun '17 9:31:02 PM nombretomado
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* The small but well-trained British Expeditionary Force at the start of WorldWarOne made a famous fighting retreat from Mons, repeatedly holding up the German advance in 1914 while the French got their defences on the Marne organised.

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* The small but well-trained British Expeditionary Force at the start of WorldWarOne UsefulNotes/WorldWarI made a famous fighting retreat from Mons, repeatedly holding up the German advance in 1914 while the French got their defences on the Marne organised.
25th Mar '17 9:12:59 PM SilverSupernova
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* ''VideoGame/PokemonSunAndMoon'': The Pokemon Wimpod (a wimpy isopod) has the ability Wimp Out, which [[CowerPower forces it to switch with another pokemon]] when its health gets below 1/2. It evolves into Golisopod, a badass, multi-armed beast of a bug which has the ability "Emergency Exit". This does the ''exact same thing'' as Wimp Out, except with a different flavour text to make it sound more like a tactical danger retreat.

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* ''VideoGame/PokemonSunAndMoon'': The Pokemon Wimpod (a wimpy isopod) has the ability Wimp Out, which [[CowerPower forces it to switch with another pokemon]] when its health gets below 1/2. It evolves into Golisopod, a badass, multi-armed beast of a bug which has the ability "Emergency Exit". This does the ''exact same thing'' as Wimp Out, except with a different flavour text to make it sound more like a tactical danger retreat. It's signature attack, First Impression (translated in some regions as Ambush) deals extra damage on the turn it switches into battle and was seemingly created with this ability in mind, backing the notion that Golisopod withdraws for tactical reasons rather than cowardice.
13th Jan '17 8:12:24 AM crazysamaritan
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Common in guerilla warfare. Also a necessary first step in a DefensiveFeintTrap. Typically phrased as NoExceptYes and involving the use of InsistentTerminology. Compare with AttackAttackRetreatRetreat as well as RunOrDie.

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Common in guerilla warfare. Also a necessary first step in a DefensiveFeintTrap. Typically phrased as NoExceptYes and involving the use Typically, but not always, a form of InsistentTerminology. Compare with AttackAttackRetreatRetreat as well as RunOrDie.
RunOrDie.
26th Dec '16 2:27:07 PM Koveras
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* The first mission of ''VideoGame/AceCombat6FiresOfLiberation'' ends with the Emmerian military, including the PlayerCharacter's squadron, being ordered to retreat from the Gracemeria, essentially handing the CapitalCity over to the enemy to save the remains of the air force. The main characters take it as badly as you'd expect, and Gracemeria isn't liberated until way into the second half of the game.
25th Nov '16 3:44:03 PM Luigifan
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A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window. More importantly, an orderly retreat is ''always'' less costly than a rout. A routed force is broken. A retreating force is merely leaving and often has reasonable hopes that it will be able [[WeWillMeetAgain fight another day]].

There is also the obvious fact that a unit that does not have to waste men and equipment attacking entrenched positions, (in fact that can often make use of them itself) and (since it has presumably already lost an engagement, and, due to attrition, contains a higher percentage of seasoned troops that are better equipped to survive) a retreating unit is far more dangerous to take on than an attacking one.

One notes that successfully withdrawing in good order from superior attacking forces is consider among the most difficult of military feats, if not the most. Especially if other units have already been routed.

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A move like this could, if done right, be almost as effective as a battle victory, at least in terms of damage to the opponent's morale. Indeed, the attacking soldiers, hyped for battle, will often find themselves confused and frustrated if their intended target is not where they expected it to be, and chances are that the higher command will be disappointed at being cheated out of what they saw as an easy victory, and the development can possibly force them to change parts of their strategy, if not throw it completely out of the window. More importantly, an orderly retreat is ''always'' less costly than a rout. A routed force is broken. A retreating force is merely leaving and often has reasonable hopes that it will be able to [[WeWillMeetAgain fight another day]].

There is also the obvious fact that a unit that does not have to waste men and equipment attacking entrenched positions, positions (in fact fact, that can often make use of them itself) and (since it has presumably already lost an engagement, and, due to attrition, contains a higher percentage of seasoned troops that are better equipped to survive) a retreating unit is far more dangerous to take on than an attacking one.

One notes that successfully withdrawing in good order from superior attacking forces is consider considered among the most difficult of military feats, if not the most. Especially if other units have already been routed.
18th Nov '16 6:52:12 PM ironcommando
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* ''VideoGame/PokemonSunAndMoon'': The Pokemon Wimpod (a wimpy isopod) has the ability Wimp Out, which [[CowerPower forces it to switch with another pokemon]] when its health gets below 1/2. It evolves into Golisopod, a badass, multi-armed beast of a bug which has the ability "Emergency Exit". This does the ''exact same thing'' as Wimp Out, except with a different flavour text to make it sound more like a tactical danger retreat.
-->'''Wimp Out''': The Pokémon cowardly switches out when its HP becomes half or less.
-->'''Emergency Exit''': The Pokémon, sensing danger, switches out when its HP becomes half or less.
21st Oct '16 8:56:14 AM Morgenthaler
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* The US Marines at the Chosin Reservoir during the KoreanWar. When the Chinese 9th Army crossed into North Korea in December 1950 and surprised the UN forces, much of US and Republic of Korea (ROK) forces were overwhelmed and forced to retreat in disarray all the way back to South Korea, suffering heavy losses along the way. However, the US X Corps, centered around the 1st Marine division, managed to both resist the initial assault and then retreat in good order back to the port city Hungnam, where they were evacuated largely intact, along with most of their equipment and a large number of civilians. This is all the more impressive when one considers that they were massively outnumbered and at several points, completely surrounded. General Oliver P. Smith, in charge of the 1st Marine Division, summed it up famously: "Retreat, hell! We're not retreating, we're just advancing in a different direction!"

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* The US Marines at the Chosin Reservoir during the KoreanWar.UsefulNotes/KoreanWar. When the Chinese 9th Army crossed into North Korea in December 1950 and surprised the UN forces, much of US and Republic of Korea (ROK) forces were overwhelmed and forced to retreat in disarray all the way back to South Korea, suffering heavy losses along the way. However, the US X Corps, centered around the 1st Marine division, managed to both resist the initial assault and then retreat in good order back to the port city Hungnam, where they were evacuated largely intact, along with most of their equipment and a large number of civilians. This is all the more impressive when one considers that they were massively outnumbered and at several points, completely surrounded. General Oliver P. Smith, in charge of the 1st Marine Division, summed it up famously: "Retreat, hell! We're not retreating, we're just advancing in a different direction!"
19th Oct '16 4:09:26 PM ElodieHiras
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* Extraction missions in ''VideoGame/{{XCOM2}}''. The ground forces of [[VichyEarth ADVENT]] are either holding an XCOM affiliated VIP captive, trying to intercept a fleeing XCOM affiliated VIP, or escorting an ADVENT affiliated VIP. XCOM's objective on these missions is to escort the friendly VIP to the evac point, or kill the ADVENT VIP (or, if you're feeling bold, [[IWantThemAlive capture]] them for extra Intel), and then get out of there before the ADVENT air forces arrive.
1st Sep '16 12:50:33 PM Morgenthaler
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* With war as its focus, the ''{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.

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* With war as its focus, the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series places a great deal of narrative emphasis on orderly retreats--they are frequently executed by all sides in a conflict. Rule of thumb: whenever TheStrategist suggests a TacticalWithdrawal, do not argue.



* Subverted in WorldInConflict. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.

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* Subverted in WorldInConflict.''VideoGame/WorldInConflict''. The narrator mentions that historians would later refer to [[InvadedStatesOfAmerica the American retreat from Seattle]] as "orderly", but also comments that he doesn't know if the retreat actually was organized in any way, or if everyone just agreed that getting on the I-95 and getting the hell out of Dodge while that still was an option was the best thing to do. That said, during the actual missions involving the retreat, the player is tasked with slowing the Soviet advance and denying them strategic resources, bringing it closer to the spirit of this trope.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TacticalWithDrawal