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** Entering the Blue Womb in ''Afterbirth'' treats you to two double item rooms, a shop, and four golden chests. You ''will'' need these goods to stand a chance against the BonusBoss found there.

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** Entering the Blue Womb in ''Afterbirth'' treats you to two double item rooms, a shop, and four golden chests. You Unless your build is already [[GameBreaker/TheBindingOfIsaac overpowered]], you ''will'' need these goods to stand a chance against the BonusBoss found there.
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* In ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals. Players will quickly find out ''why'' they're there: the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.

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* In ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals. pedestals, even though there is no boss. Players will quickly find out ''why'' they're there: grabbing the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.
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* In ''VideoGame/SuperMarioBros2'', in Level 7-2, there is the final room before the showdown with Wart, you find nothing but the crystal ball with the Mask Gate, and two throwable Mushroom Blocks placed on pedestals. Players will quickly find out ''why'' they're there: the crystal ball causes the Mask Gate door to [[SuddenlyHarmfulHarmlessObject detach from the wall]] and attack you.
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* ''VideoGame/{{OMORI}}'': See a picnic basket and a health restoration point, but no Mari? A boss is likely ahead.

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* ''VideoGame/DeepRockGalactic:'' Point Extraction missions give you a relatively justifiable fixed encampment with both automatic turrets and floodlights, to bring anything you find. Less explicably, the caverns they happen in also have a ''lot'' more Nitra and Red Sugar than usual, for both Supply Drop calls and healing. You will need all of this, since the local wildlife in Point Extraction missions is ''much'' more aggressive, with sudden and constant attacks by the bugs and active swarms coming in with literally no warning.

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* ''VideoGame/DeepRockGalactic:'' ''VideoGame/DeepRockGalactic'': Point Extraction missions give you a relatively justifiable fixed encampment with both automatic turrets and floodlights, to bring anything you find. Less explicably, the caverns they happen in also have a ''lot'' more Nitra and Red Sugar than usual, for both Supply Drop calls and healing. You will need all of this, since the local wildlife in Point Extraction missions is ''much'' more aggressive, with sudden and constant attacks by the bugs and active swarms coming in with literally no warning.



* In ''VideoGame/NoMoreHeroes'', a health pack, [[SavePoint toilet]], and sword-energy refill are awaiting Travis before every BossBattle. Since the boss fights are pre-arranged duels, this is arguably justified.
** Not to mention, his informant, Sylvia, will always call him on his phone (with her voice even heard on the mic if you're playing the Wii version), telling him to get ready (like going to the bathroom, which is game's save point) for upcoming boss.

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* In ''VideoGame/NoMoreHeroes'', a ''VideoGame/NoMoreHeroes'': A health pack, [[SavePoint toilet]], and sword-energy refill are awaiting Travis before every BossBattle. Since the boss fights are pre-arranged duels, this Another tell is arguably justified.
** Not to mention, his
that Travis' informant, Sylvia, will always call him on his phone (with her voice even heard on the mic if you're playing the Wii version), telling him to get ready (like going to the bathroom, which is game's save point) for upcoming boss.boss. The trope is also justified, since the boss fights are pre-arranged duels.
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needs media fearmongering context


*** And let's not even ''talk'' about user-made campaigns. The first time most players walk into the supply room in the finale of "Questionable Ethics," you can hear the thunk over [=VoIP=] of their jaws hitting their desks: they've just seen a room that has four of ''everything'', from pills to chainsaws. Then you hear the gears start spinning in their heads: "I've just survived MalevolentArchitecture and [[EverythingTryingToKillYou Everything Trying To Kill Me]], with [[AmbushingEnemy infected literally falling from the ceiling]]. So far they've been doling out items--we're lucky to get a third of the health items we need, and we've found maybe five Tier 2 weapons ''total''. But if they're giving us ''this'' room, what the hell's in the finale...?" [[YouCanPanicNow Then you hear them scream]].

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*** And let's not even ''talk'' about user-made campaigns. The first time most players walk into the supply room in the finale of "Questionable Ethics," you can hear the thunk over [=VoIP=] of their jaws hitting their desks: they've just seen a room that has four of ''everything'', from pills to chainsaws. Then you hear the gears start spinning in their heads: "I've just survived MalevolentArchitecture and [[EverythingTryingToKillYou Everything Trying To Kill Me]], with [[AmbushingEnemy infected literally falling from the ceiling]]. So far they've been doling out items--we're lucky to get a third of the health items we need, and we've found maybe five Tier 2 weapons ''total''. But if they're giving us ''this'' room, what the hell's in the finale...?" [[YouCanPanicNow Then you hear them scream]].scream.
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*** Not as "suspicious" (since it happens only after it's clear what you're up against), but the cutscene preceding the fight gives you access to both the Super Missiles ''and'' the Plasma Beam.
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trope split


** An utterly sadistic version was seen in ''VideoGame/ShinMegamiTenseiIf'', in the World of Greed. You will enter a room filled with valuable treasure, sixteen chests total. [[spoiler:The next room, the local boss demon's power is directly linked to your greed. Forfeit the treasure and you will find a diminutive fox that can be easily destroyed. Take ''all'' of the treasure and face a titanic, EldritchAbomination-level {{Kitsune}} of pure fog... To add that little extra edge of humiliation, every single chest will be empty after you destroy the boss, making it a dangerous game of picking what you want and what you're willing to trade for it.]]

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** An utterly sadistic version was seen in ''VideoGame/ShinMegamiTenseiIf'', in the World of Greed. You will enter a room filled with valuable treasure, sixteen chests total. [[spoiler:The next room, the local boss demon's power is directly linked to your greed. Forfeit the treasure and you will find a diminutive fox that can be easily destroyed. Take ''all'' of the treasure and face a titanic, EldritchAbomination-level {{Kitsune}} [[AsianFoxSpirit Kitsune]] of pure fog... To add that little extra edge of humiliation, every single chest will be empty after you destroy the boss, making it a dangerous game of picking what you want and what you're willing to trade for it.]]
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* ''VideoGame/PrinceOfPersia2'' requires you to max out your HP meter in order to activate the Flame and defeat the BigBad. To prevent an {{Unwinnable}} situation, the final stage has a screen with RespawningEnemies that drop {{Heart Container}}s.

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* ''VideoGame/PrinceOfPersia2'' requires you to max out your HP meter in order to activate the Flame and defeat the BigBad. To prevent an {{Unwinnable}} situation, the final stage has a screen with RespawningEnemies that drop {{Heart Container}}s.HeartContainer potions.
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* ''VideoGame/PrinceOfPersia2'' requires you to max out your HP meter in order to activate the Flame and defeat the BigBad. To prevent an {{Unwinnable}} situation, the final stage has a screen with RespawningEnemies that drop {{Heart Container}}s.
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* In ''VideoGame/EarthboundBeginnings'', TheVeryDefinitelyFinalDungeon, Mt. Itoi, is quite infamous for having a nasty DifficultySpike when compared to the rest of the game. Thankfully, in the plateau area there's a house owned by a healer who can fully heal Ninten and his party for free, including reviving unconscious party members, and even provides a SavePoint. Given the living nightmare that reaching the plateau of Mt. Itoi already is, the healer and his house are a huge lifesaver.

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* In ''VideoGame/EarthboundBeginnings'', TheVeryDefinitelyFinalDungeon, Mt. Itoi, is quite infamous for having a nasty DifficultySpike when compared to the rest of the game. Thankfully, at the base there's a house owned by a healer who can fully heal Ninten and his party for free, as well as give him as many of the best healing item in the game he can carry for free. In addition to that, in the plateau area there's a house owned by a another healer who can fully heal Ninten and his party for free, including reviving unconscious party members, and even provides a SavePoint. Given the living nightmare that reaching the plateau of Mt. Itoi already is, the healer and his house are a huge lifesaver.
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** Every time you spotted ammo or health just laying somewhere, you could bet that somewhere behind you a door would slide open and something horrifying would shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were scripted to show up if and ''only if'' you get the goods. The best strategy for saving ammo is ''not picking it up''.

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** Every time you spotted ammo or health just laying somewhere, you could bet that somewhere behind you a door would slide open and something horrifying would shamble out and make you waste that newly-acquired health or ammo. Often, the monsters were scripted to show up if and ''only if'' you get the goods. The goods, so more often than not the best strategy for saving ammo is ''not picking it up''.up in the first place''.
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Removed unnecessary information.


* Downplayed in ''VideoGame/{{Undertale}}''. After running away from Undyne for the second time, she destroys the bridge you are standing on, sending you falling down into the dump. While there, you find a save point, followed by a room with various items scattered around, including a container with 2 "Astronaut food" bars. Then after you walk past the seemingly inanimate Dummy, it suddenly comes to life and you're stuck in a fight where all you can do is dodge all its attacks whilst trying to get them to hit it instead until Napstablook shows up. It can only be killed or spared on a genocide run, so if you're playing neutral or pacifist, you will most likely need to use food items during the fight.
** As for the main boss fights, they usually have a save point shortly before, and also give you the chance to backtrack and get any potentially helpful items before initiating the fight. In some cases there are shortcuts that make backtracking less time-consuming. For example, in Snowdin Town there is a tunnel that takes you across the town and is useful for travelling between the area where Papyrus fights you and the shop and inn, which have a save point nearby. The room just before Mettaton's boss fight also has a save point and an elevator which takes you back to the Core's entrance, which is useful [[ThatOneLevel since the Core can be hard to navigate around]].

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* Downplayed in ''VideoGame/{{Undertale}}''. After running away from Undyne for the second time, she destroys the bridge you are standing on, sending you falling down into the dump. While there, you find a save point, followed by a room with various items scattered around, including a container with 2 "Astronaut food" bars. Then after you walk past the seemingly inanimate Dummy, it suddenly comes to life and you're stuck in Unsurprisingly, there's a fight where all you can do is dodge all its attacks whilst trying to get them to hit it instead until Napstablook shows up. It can only be killed or spared on a genocide run, so if you're playing neutral or pacifist, you will most likely need to use food items during the fight.
mini-boss waiting for you.
** As for the main boss fights, they usually have a save point shortly before, and also give you the chance to backtrack and get any potentially helpful items before initiating the fight. In some cases there are shortcuts that make backtracking less time-consuming. For example, in Snowdin Town there is a tunnel that takes you across the town and is useful for travelling between the area where Papyrus fights you and the shop and inn, which have a save point nearby. The room just before Mettaton's boss fight also has a save point and an elevator which takes you back to the Core's entrance, which is useful [[ThatOneLevel since the Core can be hard to navigate around]].
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* In the ''VideoGame/{{Descent}}'' games, what awaits you is often telegraphed using the supply powerups you find in the rooms leading up to it. An abundance of shield orbs, energy stars, and ammo refills will usually be found before an intense dogfight. An Energy Center surrounded by energy refills means you'll be using up a lot of ammo in that fight, which typically happens if there are {{Mook Maker}}s and/or IncrediblyDurableEnemies involved. An InvincibilityPowerUp means there's a room full of DemonicSpiders and {{Bosses In Mook Clothing}} coming up. An InvisibilityCloak means they'll have homing weapons. A OneUp orb together with the InvincibilityPowerUp or InvisibilityCloak means a high chance you might lose at least one life even with those items.

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* In the ''VideoGame/{{Descent}}'' games, what awaits you is often telegraphed using the supply powerups you find in the rooms leading up to it. An abundance of shield orbs, energy stars, and ammo refills will usually be found before an intense dogfight. An Energy Center surrounded by energy refills means you'll be using up a lot of ammo in that fight, which typically happens if there are {{Mook Maker}}s and/or IncrediblyDurableEnemies involved. An InvincibilityPowerUp means there's a room full of DemonicSpiders and {{Bosses [[BossInMookClothing Bosses In Mook Clothing}} Clothing]] coming up. An InvisibilityCloak means they'll have homing weapons. A OneUp orb together with the InvincibilityPowerUp or InvisibilityCloak means a high chance you might lose at least one life even with those items.
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** ''VideoGame/ShinMegamiTenseiIIINocturne'' played with this. During the grueling [[ThatOneLevel Labyrinth]] [[BonusLevelOfHell of Amala]], there are two ghosts who offer to let you rest for a diminutive fee, and invite you to ASpotOfTea. [[spoiler: The tea is drugged, you will [[StickyFingers lose a lot more money than you first paid]], and you will be kicked to the entrance of the Kalpa.]]

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** ''VideoGame/ShinMegamiTenseiIIINocturne'' played with this. During the grueling [[ThatOneLevel Labyrinth]] [[BonusLevelOfHell of Amala]], there are two ghosts who offer to let you rest for a diminutive fee, and invite you to ASpotOfTea.tea. [[spoiler: The tea is drugged, you will [[StickyFingers lose a lot more money than you first paid]], and you will be kicked to the entrance of the Kalpa.]]
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* ''VideoGame/ForTheKing'': The last room in TheVeryDefinitelyFinalDungeon before the FinalBoss fight is a chest containing only one piece of firesilk, the game's EmergencyEnergyTank, per player character.
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* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter an scene where dying is permanent (meaning you can't press ''continue''). ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon.]]]]

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* In ''VideoGame/MetalGearSolid'', you are suddenly advised to save your progress by an ally that never suggested so before. What happens afterwards? You enter an scene where dying is permanent (meaning you can't press ''continue''). ''VideoGame/MetalGearSolid3SnakeEater'' continues this trend where if you try and save during a certain boss fight your ally will claim she has a bad feeling about it and advises against it. [[spoiler:This time around if you happen to go a week after saving here, the boss will ''die of old age'' and you lose your chance to beat him properly and [[PermanentlyMissableContent snag his camo and weapon.]]]] But if you load the save before waiting a week, you get killed yourself as soon as you load the save!]]]]
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* Right next to the boss's door in any ''VideoGame/ShadowHearts'' game, you'll find a very convenient save point.

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* Right next to the boss's door in any ''VideoGame/ShadowHearts'' game, you'll find a very convenient save point. There is one major inversion: in the first ''Shadow Hearts'', TheVeryDefinitelyFinalDungeon will force you to fight bosses to reach its save points.
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* An incredibly painful example of this occurs in one Soviet mission during ''VideoGame/RedAlert3''. You're given 100,000 credits for you and your ally to build an army - enough to build five in fact - but just as the full extent of the enemy becomes clear, those credits are "shared" with a third general who shows up [[spoiler: who you then have to fight shortly afterwards]]. So you have one enemy to deal with, then two, then three, then four...with no credits whatsoever. Ouch.

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* An incredibly painful example of this occurs in one Soviet mission during ''VideoGame/RedAlert3''. You're given 100,000 credits for you and your ally to build an army - enough to build five in fact - but just as the full extent of the enemy becomes clear, those credits are "shared" with a third general who shows up [[spoiler: who you then have to fight shortly afterwards]]. So you have one enemy to deal with, then two, then three, then four... with no credits whatsoever. Ouch.



** Most of the later caves in the second game have a sublevel just before the cave's boss (or at least a very difficult section) with no enemies, lots of nectar, and lots of Candypop Buds.
** The arena for the third game's FinalBoss happens to be placed right next to the Onion. If you don't know what you're up against, you'll likely make plenty of trips to the Onion, as the boss can ''very quickly'' wipe out your army.

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** ''VideoGame/Pikmin2'': Most of the later caves in the second game have a sublevel just before the cave's boss (or at least a very difficult section) with no enemies, lots of nectar, and lots of Candypop Buds.
** ''VideoGame/Pikmin3'': The arena for the third game's FinalBoss happens to be placed right next to the Onion. If you don't know what you're up against, you'll likely make plenty of trips to the Onion, as the boss can ''very quickly'' wipe out your army.
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** An utterly sadistic version was seen in ''VideoGame/ShinMegamiTenseiIf'', in the World of Greed. You will enter a room filled with valuable treasure, sixteen chests total. [[spoiler:The next room, the local boss demon's power is directly linked to your greed. Forfeit the treasure and you will find a diminutive fox that can be easily destroyed. Take ''all'' of the treasure and face a titanic, EldritchAbomination-level {{Kitsune}} of pure fog...]]

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** An utterly sadistic version was seen in ''VideoGame/ShinMegamiTenseiIf'', in the World of Greed. You will enter a room filled with valuable treasure, sixteen chests total. [[spoiler:The next room, the local boss demon's power is directly linked to your greed. Forfeit the treasure and you will find a diminutive fox that can be easily destroyed. Take ''all'' of the treasure and face a titanic, EldritchAbomination-level {{Kitsune}} of pure fog...]] To add that little extra edge of humiliation, every single chest will be empty after you destroy the boss, making it a dangerous game of picking what you want and what you're willing to trade for it.]]
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** Right before the final conflict in the ''Autumn''[='s=] engine room in ''VideoGame/HaloCombatEvolved'', Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]] beyond the locked back door.
** Finding a rocket launcher or a fuel rod gun generally indicates an encounter with either enemy vehicles or Hunters up ahead.

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** Right before the final conflict in the ''Autumn''[='s=] engine room in ''VideoGame/HaloCombatEvolved'', Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' '''doesn't''' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]] beyond the locked back door.
** Finding a rocket launcher or a fuel rod gun generally indicates an encounter with either enemy vehicles or Hunters [[DemonicSpiders Hunters]] up ahead.
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** Right before the final conflict in the ''Autumn''[='s=] engine room in ''VideoGame/HaloCombatEvolved'', Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]].

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** Right before the final conflict in the ''Autumn''[='s=] engine room in ''VideoGame/HaloCombatEvolved'', Cortana reminds you that there's a huge, well-stocked armory station right down the hallway. What she ''doesn't'' mention is the [[NightmareFuel active camouflaged Flood Warriors lurking inside]].inside]] beyond the locked back door.
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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you accrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnwinnableByMistake don't screw yourself over when you used only one save slot]]) for that eventuality.

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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you accrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnwinnableByMistake [[UnintentionallyUnwinnable don't screw yourself over when you used only one save slot]]) for that eventuality.

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* The final level of ''VideoGame/{{Descent}}'' has a large supply of Invincibility Spheres and {{Invisibility Cloak}}s. You're gonna need them for the FinalBoss.
** The game may also precede a room full of DemonicSpiders with one filled with smaller, weaker robots that drop more shield orbs and ammo refills than you need to max out your shields and refill your ammo supply.

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* The final level of In the ''VideoGame/{{Descent}}'' has a large games, what awaits you is often telegraphed using the supply powerups you find in the rooms leading up to it. An abundance of Invincibility Spheres shield orbs, energy stars, and {{Invisibility Cloak}}s. You're gonna need them for the FinalBoss.
** The game may also precede
ammo refills will usually be found before an intense dogfight. An Energy Center surrounded by energy refills means you'll be using up a lot of ammo in that fight, which typically happens if there are {{Mook Maker}}s and/or IncrediblyDurableEnemies involved. An InvincibilityPowerUp means there's a room full of DemonicSpiders and {{Bosses In Mook Clothing}} coming up. An InvisibilityCloak means they'll have homing weapons. A OneUp orb together with the InvincibilityPowerUp or InvisibilityCloak means a high chance you might lose at least one filled life even with smaller, weaker robots that drop more shield orbs and ammo refills than you need to max out your shields and refill your ammo supply.those items.
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* ''VideoGame/AlienIsolation'':
** Played straight before going to investigate the reactor core area, since you find all packed togeter your revolver, your shotgun, and later you also find the bolt gun, since you are going to use them against a lot of working joes.
** Then when you enter the reactor itself, there is a flamethrower conveniently on the left with a lot of fuel, hinting that you are going to fend off xenomorphs.
** Inverted in Mission 12: you find a room full of ammo and grenades, but after you activate the pack of working joes chasing you.
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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you acrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnwinnableByMistake don't screw yourself over when you used only one save slot]]) for that eventuality.

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* In an [=RPG=] that involves a [[ConstructionAndManagementGames management system]] of sorts for any "land" you gain control of and you acrue accrue a ridiculous amount of ingame currency easily without the usual CheatCode input, it usually means that it's going to ruthlessly demonstrate whether or not your "management" skills are enough to whether whatever "catch" said generous amount of ingame currency inflicts, so be prepared and save often (and in different slots, so you [[UnwinnableByMistake don't screw yourself over when you used only one save slot]]) for that eventuality.
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** ''2'' plays it straight. In the last level, you start in a room filled with a Mega Sphere, a backpack, several ammo pickups, and every single weapon available in the game.

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** ''2'' ''Doom II'' plays it straight. In the last level, you start in a room filled with a Mega Sphere, a backpack, several ammo pickups, and every single weapon available in the game. You will need it all against the Icon of Sin, though most of it will be put to use in dealing with the [[MookMaker hordes of enemies it'll send your way]], and only the Rocket Launcher will be useful in putting the boss itself down.
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Moving wicks to a new namespace per hard-split.


* In ''VideoGame/FreedomFighters,'' Rocket Launchers will only appear when you have a helicopter or a heavily fortified encampment to deal with up ahead, and Sniper Rifles are usually placed in locations where you can expect to use every single bullet before running out of enemies.

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* In ''VideoGame/FreedomFighters,'' ''VideoGame/FreedomFighters2003'', Rocket Launchers will only appear when you have a helicopter or a heavily fortified encampment to deal with up ahead, and Sniper Rifles are usually placed in locations where you can expect to use every single bullet before running out of enemies.
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Disambiguating; deleting and renaming wicks as appropriate


*** And let's not even ''talk'' about user-made campaigns. The first time most players walk into the supply room in the finale of "Questionable Ethics," you can hear the thunk over [=VoIP=] of their jaws hitting their desks: they've just seen a room that has four of ''everything'', from pills to chainsaws. Then you hear the gears start spinning in their heads: "I've just survived MalevolentArchitecture and [[EverythingTryingToKillYou Everything Trying To Kill Me]], with [[WallMaster infected literally falling from the ceiling]]. So far they've been doling out items--we're lucky to get a third of the health items we need, and we've found maybe five Tier 2 weapons ''total''. But if they're giving us ''this'' room, what the hell's in the finale...?" [[YouCanPanicNow Then you hear them scream]].

to:

*** And let's not even ''talk'' about user-made campaigns. The first time most players walk into the supply room in the finale of "Questionable Ethics," you can hear the thunk over [=VoIP=] of their jaws hitting their desks: they've just seen a room that has four of ''everything'', from pills to chainsaws. Then you hear the gears start spinning in their heads: "I've just survived MalevolentArchitecture and [[EverythingTryingToKillYou Everything Trying To Kill Me]], with [[WallMaster [[AmbushingEnemy infected literally falling from the ceiling]]. So far they've been doling out items--we're lucky to get a third of the health items we need, and we've found maybe five Tier 2 weapons ''total''. But if they're giving us ''this'' room, what the hell's in the finale...?" [[YouCanPanicNow Then you hear them scream]].
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[[AC:{{Webcomics}}]]
* In ''WebAnimation/{{Eddsworld}}'' comic [[https://eddsworld.co.uk/comic/114/ #114]], a secretary informs Edd that the boss will see him now, and offers him ammo and health. [[OhCrap Edd is visibly terrified.]]

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