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* ''VideoGame/TrailsSeries''
** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' Has facial cut-ins
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' Flashes a portrait of the person

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* ''VideoGame/TrailsSeries''
The ''VideoGame/TrailsSeries'' does this with the "[[LimitBreak S-Crafts]]":
** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' Has The ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'' trilogy, as well as ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails From Zero]]'', uses facial cut-ins
cut-ins.
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' Flashes Every game from ''Trails to Azure'' onwards, including the ''Evolution'' remakes of the ''Sky'' games flashes a unique portrait of the personuser. The ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games, as well as ''[[VideoGame/TheLegendOfHeroesTrailsIntoReverie Trails into Reverie]]'', would also use said portraits for "Link Attacks."
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* ''VideoGame/ToukenRanbu'' uses this for its many special moves.
** ''Shinken Hissatsu'', a special "full-throttle" state that can be triggered when a sword is hit when in heavy damage stages. This state is heralded by an ''epic'' shot of the sword's going full rampage and a PreAssKickingOneLiner.
** Double attack, which starts with close-ups of the swords doing the attack.
** ''Ikkiuchi'', a randomly triggered FinishingMove involving both sides' captains going one-on-one against each other. This move begins with close-ups of the attackers' faces.
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crosswicking example not written by myself

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* ''VideoGame/GenshinImpact'': When 5-star characters--and Barbara--initiate an [[LimitBreak Elemental Burst]], you get a small cutscene zooming in on the character’s face as they unleash their attack while their elemental color flashes in the background.
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[[folder:Card Battle Game]]
* ''VideoGame/YuGiOhDuelLinks'', does this whenever a character uses their special skills.
[[/folder]]
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* ''VideoGame/KisekiSeries''

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* ''VideoGame/KisekiSeries''''VideoGame/TrailsSeries''
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Title localization


* The ''Franchise/DanganRonpa'' games do this whenever the protagonist points out a contradiction.
** In ''VisualNovel/SuperDanganRonpa2'', the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing.

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* The ''Franchise/DanganRonpa'' ''Franchise/{{Danganronpa}}'' games do this whenever the protagonist points out a contradiction.
** In ''VisualNovel/SuperDanganRonpa2'', ''VisualNovel/Danganronpa2GoodbyeDespair'', the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing.



[[folder:{{Manga}} and {{Anime}}]]

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[[folder:{{Manga}} [[folder:Manga and {{Anime}}]]Anime]]
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No linking to the same page


** The UpdatedRerelease of ''VideoGame/TalesOfVesperia'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new {{Super Move Portrait Attack}}s are ''animated''. (Because nothing quite says "power" like [[https://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce]].)

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** The UpdatedRerelease of ''VideoGame/TalesOfVesperia'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new {{Super Super Move Portrait Attack}}s Attacks are ''animated''. (Because nothing quite says "power" like [[https://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce]].)
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** ''Ultimate'' adds a small portrait of the character to the corner of the screen when they use their Final Smash.

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** ''Ultimate'' adds a [[https://i.imgur.com/Fakyxw3.jpg small portrait portrait]] of the character to the corner of the screen when they use their Final Smash.
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* ''VideoGame/AdvanceWars'' shows a portrait of the CO whenever they use their CO-Power.

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* ''VideoGame/AdvanceWars'' ''[[VideoGame/NintendoWars The Advance Wars series]]'' shows a portrait of the CO whenever they use their CO-Power.
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* ''VideoGame/HardcoreMecha'', similarly to VideoGame/SuperRobotWars, there are close-up animated portraits of the protagonist, Tarethur, in his Thunderbolt mecha when he uses any of his ultimate moves. However, the animated portraits and ultimate moves are only exclusive to story mode.
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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':''Franchise/{{Persona}}'':
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* The 3DS ''Franchise/FireEmblem'' games (''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemGaiden Echoes]]'') along with ''[[VideoGame/FireEmblemHeroes Heroes]]'' and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' all pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner.

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* The 3DS ''Franchise/FireEmblem'' games (''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemGaiden Echoes]]'') along with ''[[VideoGame/FireEmblemHeroes Heroes]]'' and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' all pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner. ''VideoGame/FireEmblemWarriors'' imitates it with an {{Eyedscreen}} effect.
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** ''Ultimate'' also has [[Persona5 Joker]] doing this when his Rebellion Gauge is full, summoning Arsene and powering up his attacks and abilities.

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** ''Ultimate'' also has [[Persona5 [[VideoGame/Persona5 Joker]] doing this when his Rebellion Gauge is full, summoning Arsene and powering up his attacks and abilities.



** ''VideoGame/NarutoShippuddenUltimateNinjaStorm3'', you get a scene from the anime and a PreAsskickingOneLiner when finishing an opponent with an ultimate.
* ''[[VideoGame/TheKingOfFighters The King of Fighters 2002: Unlimited Match]]'' did this with the character's MAX2 supers.

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** ''VideoGame/NarutoShippuddenUltimateNinjaStorm3'', ''VideoGame/NarutoShippudenUltimateNinjaStorm3'', you get a scene from the anime and a PreAsskickingOneLiner when finishing an opponent with an ultimate.
* ''[[VideoGame/TheKingOfFighters The King of Fighters 2002: Unlimited Match]]'' did this with the character's MAX2 [=MAX2=] supers.
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* If it's been a Creator/{{Koei}} hack and slash franchise, it's used this trope. They seem to favor extreme close ups over still portraits, but that's mostly dependent on the franchise. Almost all of the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' games have used extreme close ups of the character model, often from multiple dramatic angles.

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* If it's been a Creator/{{Koei}} Creator/KoeiTecmo hack and slash franchise, it's used this trope. They seem to favor extreme close ups over still portraits, but that's mostly dependent on the franchise. Almost all of the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' games have used extreme close ups of the character model, often from multiple dramatic angles.
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* The 3DS ''Franchise/FireEmblem'' games (''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemGaiden Echoes]]'') all pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner.

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* The 3DS ''Franchise/FireEmblem'' games (''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', and ''[[VideoGame/FireEmblemGaiden Echoes]]'') along with ''[[VideoGame/FireEmblemHeroes Heroes]]'' and ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'' all pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner.
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* Two games in in the ''Franchise/{{Lunar}}'' series use this trope, both of them remakes of ''VideoGame/LunarTheSilverStar'' but released nearly a decade apart. ''Lunar Legend'' was the first game in the series to use a LimitBreak mechanic, and years later, ''Silver Star Harmony'' added a similar system to the framework of ''Silver Star Story''. The additional moves make the first half of the game rather easy, since Luna's move restores all health and magic.

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* Two games in in the ''Franchise/{{Lunar}}'' ''VideoGame/{{Lunar}}'' series use this trope, both of them remakes of ''VideoGame/LunarTheSilverStar'' but released nearly a decade apart. ''Lunar Legend'' was the first game in the series to use a LimitBreak mechanic, and years later, ''Silver Star Harmony'' added a similar system to the framework of ''Silver Star Story''. The additional moves make the first half of the game rather easy, since Luna's move restores all health and magic.
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* ''VideoGame/SacredEarthSeries'': In older versions of ''Promise'', EX Arts were accompanied by a cut-in image of the user. In the current version, only Exceed Limits have cut-in images due to these skills surpassing EX Arts.
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[[folder:{{MMORPG}}s]]

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[[folder:{{MMORPG}}s]][[folder:MMORPG's]]



[[folder:Live Action Television]]

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[[folder:Live Action Television]][[folder:Live-Action TV]]



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]
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added Joker's activation of Arsene in Smash

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** ''Ultimate'' also has [[Persona5 Joker]] doing this when his Rebellion Gauge is full, summoning Arsene and powering up his attacks and abilities.

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* ''VideoGame/RakenzarnTales'' began using these for its Soul Break moves with Version 4, going with a full body shot of the character.
* ''VideoGame/RakenzarnFrontierStory'' uses it for its Soul Breaks as well, sticking with a facial close-up akin to an EyedScreen style.



* Spell card declarations in ''VideoGame/{{Touhou}}''

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* Spell card declarations in ''VideoGame/{{Touhou}}''''VideoGame/{{Touhou}}''.
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* In ''VideoGame/EtrianOdyssey V: Beyond the Myth'', when a Union Skill -- CombinationAttack meets LimitBreak -- is used, all participants' portraits flash on the screen momentarily before the skill animation takes place.
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* In both the first [[VideoGame/AgarestSenki Agarest]] and its prequel, [[VideoGame/AgarestSenkiZero Zero]], whenever characters use their EX skills, their portraits appear in the middle of the screen.
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* In the ''VideoGame/DragonBallXenoverse'' series, this trope serves a practical purpose, warning the player if an enemy character is targeting them with an Ultimate Attack so they can try to defend against it. If the player uses an Ultimate, they get the traditional 3D fighter-style closeup instead.

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* In the ''VideoGame/DragonBallXenoverse'' series, this trope serves a practical purpose, warning the player if an enemy character is targeting them with an Ultimate Attack so they can try to defend against it. If the player uses an Ultimate, they get the traditional 3D fighter-style closeup instead. These images occupy one corner or one side of the screen to appear roughly where the opponent is and to leave enough space when you're being targeted by more than one ultimate at once.
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* The ''VideoGame/DragonBallXenoverse'' series shows a brief cut-in of a character's face whenever they perform an ultimate attack.

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* The In the ''VideoGame/DragonBallXenoverse'' series shows series, this trope serves a brief cut-in of a character's face whenever practical purpose, warning the player if an enemy character is targeting them with an Ultimate Attack so they perform can try to defend against it. If the player uses an ultimate attack.Ultimate, they get the traditional 3D fighter-style closeup instead.
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None


* Both ''VideoGame/FireEmblemAwakening'' and ''[[VideoGame/FireEmblemFates Fates]]'' pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner.

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* Both ''VideoGame/FireEmblemAwakening'' and The 3DS ''Franchise/FireEmblem'' games (''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'' Fates]]'', and ''[[VideoGame/FireEmblemGaiden Echoes]]'') all pull this when characters execute special skills or critical hits, complete with a PreAssKickingOneLiner.
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None

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* The ''VideoGame/DragonBallXenoverse'' series shows a brief cut-in of a character's face whenever they perform an ultimate attack.
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None

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** ''Ultimate'' adds a small portrait of the character to the corner of the screen when they use their Final Smash.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/SuperDanganRonpa2'', the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing.

to:

** In ''VideoGame/SuperDanganRonpa2'', ''VisualNovel/SuperDanganRonpa2'', the other classmates can sometimes cut Hajime off when he's in the middle of laying out his analysis in the same effect. The game lampshaded the surprise of seeing Mahiru's interruption after spending the entire first game without any of such thing.
Is there an issue? Send a MessageReason:
None


* Both ''VideoGame/FireEmblemAwakening'' and ''[[VideoGame/FireEmblemFates Fates]]'' pull this when characters execute special skills or critical hits.

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* Both ''VideoGame/FireEmblemAwakening'' and ''[[VideoGame/FireEmblemFates Fates]]'' pull this when characters execute special skills or critical hits.hits, complete with a PreAssKickingOneLiner.

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* In ''VideoGame/DungeonFighterOnline'', when a Dungeon Fighter uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screen

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* In ''VideoGame/DungeonFighterOnline'', when a Dungeon Fighter uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screenscreen.
* ''VideoGame/GranblueFantasy'': Just before executing their Charge Attack animations, characters will have their own static portraits flash horizontally on the screen, along with a sound effect. This is taken UpToEleven with some characters introduced in 2017 onwards, such as ''Manga/AttackOnTitan'' characters Mikasa and Levi, who have animated portraits zooming in and with a different background color.

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