History Main / SuperMovePortraitAttack

24th Apr '17 6:50:43 PM nombretomado
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* The ''TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.

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* The ''TalesSeries'' ''VideoGame/TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
11th Apr '17 8:23:38 PM LinTaylor
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[[folder:Live Action Television]]
* ''Series/KamenRiderExAid'', which has video games as its overall theme, uses [[https://vignette3.wikia.nocookie.net/kamenrider/images/5/5a/Mighty_Critical_Finish_Thrust_%28Prelude%29.jpeg these]] whenever one of the Riders performs a FinishingMove.
[[/folder]]
15th Mar '17 9:17:56 PM nombretomado
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* Quite a few ''{{MUGEN}}'' characters, though it's mostly in an attempt to stay true to the games they come from.

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* Quite a few ''{{MUGEN}}'' ''{{VideoGame/MUGEN}}'' characters, though it's mostly in an attempt to stay true to the games they come from.
21st Jan '17 9:01:41 PM KantonKage
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* ''VideoGame/StreetFighterIII'' and ''VideoGame/StreetFighterIV'' both use the zoom-in, screen freeze, flashy lights variant when a Super Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling.

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* ''VideoGame/StreetFighterIII'' and ''VideoGame/StreetFighterIV'' both use Starting from''VideoGame/StreetFighterIII'', the zoom-in, screen freeze, flashy lights variant when a Super Super/Critical Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling. ''[=SFV=]'' adds a little more with a screen freeze after the finishing off the opponent with an autocombo.


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* ''VideoGame/{{Tekken}} 7'' introduces rage arts with starts with this trope.
14th Oct '16 2:01:31 PM nombretomado
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* ''EliteBeatAgents'' and ''OsuTatakaeOuendan'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.

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* ''EliteBeatAgents'' ''VideoGame/EliteBeatAgents'' and ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.
2nd Oct '16 6:55:59 PM nombretomado
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* ''VideoGame/SuperRobotWars'': ''EndlessFrontier'' has two cut-ins for each character: one "normal" one and one showing part of the attack in progress - Harken turning his super revolver into a beam cannon, Aschen removing her personality limiters (and [[{{Fanservice}} significant chunks of spandex]]), and so on. They also pop up whenever you switch characters or summon in support characters to join in on the beatdown, and the second game makes them even more elaborate and increases their number greatly as well because of all the support-only characters. It also cranked up the ammount of [[MaleGaze butt-shots and]] [[FanService bouncy breasts]].

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* ''VideoGame/SuperRobotWars'': ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' has two cut-ins for each character: one "normal" one and one showing part of the attack in progress - Harken turning his super revolver into a beam cannon, Aschen removing her personality limiters (and [[{{Fanservice}} significant chunks of spandex]]), and so on. They also pop up whenever you switch characters or summon in support characters to join in on the beatdown, and the second game makes them even more elaborate and increases their number greatly as well because of all the support-only characters. It also cranked up the ammount of [[MaleGaze butt-shots and]] [[FanService bouncy breasts]].
14th Aug '16 9:57:34 AM nombretomado
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* The final battle of ''VideoGame/FinalFantasyVI'' manages a sprite-based variant. When Kefka begins charging his [[AwesomeButImpractical Forsaken]] attack, a small sprite representing his laughing face will appear on the battlefield. When he appeared in ''DissidiaFinalFantasy'' the same attack reappears as his LimitBreak and a more traditional close-up of his face is used before pulling back to show the attack.

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* The final battle of ''VideoGame/FinalFantasyVI'' manages a sprite-based variant. When Kefka begins charging his [[AwesomeButImpractical Forsaken]] attack, a small sprite representing his laughing face will appear on the battlefield. When he appeared in ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' the same attack reappears as his LimitBreak and a more traditional close-up of his face is used before pulling back to show the attack.
20th Jun '16 10:44:03 PM Usernumber2920
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* ''VideoGame/FireEmblemAwakening'' pulls this when characters execute special skills or critical hits.

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* Both ''VideoGame/FireEmblemAwakening'' pulls and ''[[VideoGame/FireEmblemFates Fates]]'' pull this when characters execute special skills or critical hits.
20th Jun '16 3:14:19 PM TylerL320
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** ''VideoGame/{{Persona 3}}'' shows a close-up of the hero every time you use a fusion power. Portraits of the Personas involved will appear to his sides.
*** It also randomly shows a cutaway of a character's face when their Persona either hits a weakness or gets a critical hit (and the first time they summon in battle, regardless of how it hits). This applies both to party members and enemy Persona users (plus the optional superboss).
*** Finally, when you've knocked all enemies down, a character will remind you (via portrait pop-up and a voice-over) to initiate an [[BigBallOfViolence All-Out Attack]]. Agree, and the screen will throw up the portraits of all characters participating in the attack.
** ''VideoGame/{{Persona 4}}'' features your party's portraits when they perform one of their follow-up attacks. In addition, the random face cutaways and All-Out Attack group portraits are still present.
** The PSP remake of ''VideoGame/{{Persona 2}}: Innocent Sin'' added these to fusion spells. Everyone participating in the spell appears on the screen, usually with some loose bit of clothing or their hair flapping about as a [[DramaticWind side-effect of summoning their Personas]].

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** The PSP remake of ''VideoGame/{{Persona 2}}: Innocent Sin'' added these to [[CombinationAttack Fusion Spells]]. Everyone participating in the spell appears on the screen, usually with some loose bit of clothing or their hair flapping about as a [[DramaticWind side-effect of summoning their Personas]].
** ''VideoGame/{{Persona 3}}'' shows a close-up of the hero every time you use a fusion power. Fusion Spell is used. Portraits of the Personas involved will appear to his sides.
***
sides. It also randomly shows a cutaway cut-in of a character's face eyes when their Persona either hits a weakness or gets a critical hit CriticalHit (and the very first time they summon in battle, regardless battle as part of how it hits). the story). This applies both to party members and enemy Persona users Persona-users (plus the optional superboss).
***
superboss). Finally, when you've knocked all enemies are knocked down, a character will remind you suggest (via portrait pop-up and a voice-over) to initiate initiating an [[BigBallOfViolence All-Out Attack]]. Agree, and the screen will throw up the portraits of all characters participating in the attack.
** ''VideoGame/{{Persona 4}}'' features your the party's portraits when they perform one of their follow-up attacks. In addition, the random face cutaways eye cut-ins and All-Out Attack group portraits are still present.
present. [[WhamShot Used for dramatic effect]] near the end of the game, [[spoiler:where the Killer's portrait when he first attacks during his boss battle reveals he himself has a Persona]].
** The PSP remake of ''VideoGame/PersonaQShadowOfTheLabyrinth'' features them for critical hits/weaknesses and All-Out Attacks like in ''3'' and ''4'', but no longer for follow-up attacks.
** They return in
''VideoGame/{{Persona 2}}: Innocent Sin'' added these to fusion spells. Everyone participating in 5}}'', the spell appears on artwork used looking somewhat more dynamic. Fitting the screen, usually with some loose bit game's comic book-like aesthetic, the critical hit cut-ins look as if parts of clothing or their hair flapping about as a [[DramaticWind side-effect of summoning their Personas]].the screen are "torn away" to reveal the portrait.
19th Jun '16 10:32:45 AM anza_sb
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* Similar to the above example, the Awakenings in ''VideoGame/DotHackGU'' feature the portraits of all three (or two) of your party members.
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