History Main / SuperMovePortraitAttack

12th Aug '17 5:54:42 AM Jubileus57
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* In ''VideoGame/{{Miitopia}}'', whenever a Mii executes a new skill (be it a class skill, a personality skill or a relationship skill), we see a close up of their portrait with the name of the attack next to it.
27th Jun '17 3:02:03 PM comicwriter
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** ''VideoGame/TatsunokoVsCapcom'' and ''VideoGame/MarvelVsCapcom3'' show close-up animations of the characters which changes for each Hyper Combo.

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** ''VideoGame/TatsunokoVsCapcom'' and ''VideoGame/TatsunokoVsCapcom'', ''VideoGame/MarvelVsCapcom3'' and ''VideoGame/MarvelVsCapcomInfinite'' show close-up animations of the characters which changes change for each Hyper Combo.
27th Jun '17 3:01:15 PM comicwriter
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* The ''VideoGame/MarvelVsCapcom'' games.

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* The Hyper Combos from the ''VideoGame/MarvelVsCapcom'' games.series.
11th Jun '17 1:37:44 PM nombretomado
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* [[http://uncyclopedia.wikia.com/wiki/File:Zidanecombo.gif One take]] on [[WorldCup Zidane's]] UseYourHead moment.

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* [[http://uncyclopedia.wikia.com/wiki/File:Zidanecombo.gif One take]] on [[WorldCup [[UsefulNotes/TheWorldCup Zidane's]] UseYourHead moment.
10th Jun '17 9:44:56 AM ShivaIndis
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* ''[[VideoGame/LunarTheSilverStar Lunar: Silver Star Harmony]]'' adds a SuperMovePortraitAttack LimitBreak system to the normal skills of the game. This makes the game rather easy for half the game, since Luna's move restores all hp and mp.
** ''Lunar Legend'' did it first.

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* ''[[VideoGame/LunarTheSilverStar Lunar: Silver Star Harmony]]'' adds a SuperMovePortraitAttack LimitBreak system to Two games in in the normal skills ''Franchise/{{Lunar}}'' series use this trope, both of the game. This makes the game rather easy for half the game, since Luna's move restores all hp and mp.
**
them remakes of ''VideoGame/LunarTheSilverStar'' but released nearly a decade apart. ''Lunar Legend'' did it first.was the first game in the series to use a LimitBreak mechanic, and years later, ''Silver Star Harmony'' added a similar system to the framework of ''Silver Star Story''. The additional moves make the first half of the game rather easy, since Luna's move restores all health and magic.
24th Apr '17 6:50:43 PM nombretomado
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* The ''TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.

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* The ''TalesSeries'' ''VideoGame/TalesSeries'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
11th Apr '17 8:23:38 PM LinTaylor
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[[folder:Live Action Television]]
* ''Series/KamenRiderExAid'', which has video games as its overall theme, uses [[https://vignette3.wikia.nocookie.net/kamenrider/images/5/5a/Mighty_Critical_Finish_Thrust_%28Prelude%29.jpeg these]] whenever one of the Riders performs a FinishingMove.
[[/folder]]
15th Mar '17 9:17:56 PM nombretomado
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* Quite a few ''{{MUGEN}}'' characters, though it's mostly in an attempt to stay true to the games they come from.

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* Quite a few ''{{MUGEN}}'' ''{{VideoGame/MUGEN}}'' characters, though it's mostly in an attempt to stay true to the games they come from.
21st Jan '17 9:01:41 PM KantonKage
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* ''VideoGame/StreetFighterIII'' and ''VideoGame/StreetFighterIV'' both use the zoom-in, screen freeze, flashy lights variant when a Super Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling.

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* ''VideoGame/StreetFighterIII'' and ''VideoGame/StreetFighterIV'' both use Starting from''VideoGame/StreetFighterIII'', the zoom-in, screen freeze, flashy lights variant when a Super Super/Critical Art is activated. ''[=SFIV=]'' goes one step further, and uses full motion zoom-ins for Ultra Moves, to enhance that OhCrap feeling. ''[=SFV=]'' adds a little more with a screen freeze after the finishing off the opponent with an autocombo.


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* ''VideoGame/{{Tekken}} 7'' introduces rage arts with starts with this trope.
14th Oct '16 2:01:31 PM nombretomado
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* ''EliteBeatAgents'' and ''OsuTatakaeOuendan'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.

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* ''EliteBeatAgents'' ''VideoGame/EliteBeatAgents'' and ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' have the portrait of the lead member appear whenever the player completes a particularly good string of beats or hits a specific number of combos.
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