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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanFeudalism, including ancient games like TabletopGame/{{Chess}} (invented in the 6th century) and {{Go}} (invented in the 4th century).
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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanFeudalism, including ancient games like TabletopGame/{{Chess}} (invented in the 6th century) and {{Go}} TabletopGame/{{Go}} (invented in the 4th century).
century).
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* AbstractStrategyGame: One with a simple, abstract ruleset and little to no randomness or other unpredictable factors (like bluffing). Usually BoardGames.
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For tropes found in Strategy Games, see StrategyGameTropes.
See also SimulationGame for business sims and similar games often lumped together with Strategy Games. Interestingly, Japan generally classifies all strategy games as a sub-category of simulation games known as "War Simulation Games".
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Strategy games break down roughly into following sub-genres for mostly video games:
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! Subgenres
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* {{Artillery Game}}s
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* PoliticalStrategyGame: A game that simulates a conflict over influence, policy, and ideology, rather than territory, trade, or production.
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* PoliticalStrategyGame: A game that simulates a conflict over influence, policy, and ideology, rather than territory, trade, or production.PoliticalStrategyGame
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{{Artillery Game}}s also fall within the genre of Strategy Games, though some are turn-based and others are real-time.
For tropes found in Strategy Games, see StrategyGameTropes.
Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with Strategy Games. Notably, Japanese game genre classifications typically classify all strategy games as a sub-category of simulation games known as "War Simulation Games".
For tropes found in Strategy Games, see StrategyGameTropes.
Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with Strategy Games. Notably, Japanese game genre classifications typically classify all strategy games as a sub-category of simulation games known as "War Simulation Games".
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For tropes found in Strategy Games, see StrategyGameTropes.
Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with Strategy Games. Notably, Japanese game genre classifications typically classify all strategy games as a sub-category of simulation games known as "War Simulation Games".
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Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with Strategy Games.
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Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with Strategy Games.
Games. Notably, Japanese game genre classifications typically classify all strategy games as a sub-category of simulation games known as "War Simulation Games".
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* MultiplayerOnlineBattleArena (MOBA)
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** MultiplayerOnlineBattleArena (MOBA)
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* RealTimeStrategy
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* RealTimeStrategyRealTimeStrategy (RTS)
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** RealTimeTactics
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* TacticalRPG
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* TacticalRPGStrategyRPG
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[[index]]
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[[/index]]
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Strategy Games break down roughly into following sub-genres:
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Strategy Games games break down roughly into following sub-genres:
sub-genres for mostly video games:
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* PoliticalStrategyGame: A game that simulates a conflict over influence, policy, and ideology, rather than territory, trade, or production.
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alphabetizing
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Strategy Games break down roughly into two sub-genres:
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Strategy Games break down roughly into two sub-genres:
following sub-genres:
* RealTimeStrategy
** MultiplayerOnlineBattleArena (MOBA)
* TowerDefense
* RealTimeStrategy
** MultiplayerOnlineBattleArena (MOBA)
* TowerDefense
** TurnBasedStrategyRealTimeCombat
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** TurnBasedStrategyRealTimeCombat
* TowerDefense
* RealTimeStrategy
** MultiplayerOnlineBattleArena (MOBA)
* TowerDefense
* RealTimeStrategy
** MultiplayerOnlineBattleArena (MOBA)
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* TowerDefense
* RealTimeStrategy
** MultiplayerOnlineBattleArena (MOBA)
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** MultiplayerOnlineBattleArena (MOBA)
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* Tower Defense
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* Tower DefenseTowerDefense
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Strategy Games can roughly be broken into two sub-genres:
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Strategy Games can break down roughly be broken into two sub-genres:
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Adding a mention of the new Artillery Game genre
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{{Artillery Game}}s also fall within the genre of Strategy Games, though some are turn-based and others are real-time.
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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanFeudalism, including ancient games like {{Chess}} (invented in the 6th century) and {{Go}} (invented in the 4th century).
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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanFeudalism, including ancient games like {{Chess}} TabletopGame/{{Chess}} (invented in the 6th century) and {{Go}} (invented in the 4th century).
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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanDirt, including ancient games like {{Chess}} (invented in the 6th century) and {{Go}} (invented in the 4th century).
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A Strategy Game is a game genre encompassing BoardGames, TabletopGames, and VideoGames in which the player or players' [[ExactlyWhatItSaysOnTheTin strategical]] and/or tactical thinking is required in order to achieve victory (in theory). The earliest strategy games are far OlderThanDirt, OlderThanFeudalism, including ancient games like {{Chess}} (invented in the 6th century) and {{Go}} (invented in the 4th century).
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Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with StrategyGame s
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Also, see: StrategyRPG and SimulationGame for business sims and similar games often lumped together with StrategyGame s
Strategy Games.
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Also, see: StrategyRPG
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Also, see: StrategyRPG
StrategyRPG and SimulationGame for business sims and similar games often lumped together with StrategyGame s
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Strategy Games can roughly be broken into three sub-genres:
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Strategy Games can roughly be broken into three two sub-genres:
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* StrategyRPG (usually turn based, but can sometimes be real time)
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Also, see: StrategyRPG
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* Strategy RPG(usually turn based, but can sometimes be real time)
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* Strategy RPG(usually StrategyRPG (usually turn based, but can sometimes be real time)
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Strategy Games can roughly be broken into two sub-genres:
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Strategy Games can roughly be broken into two three sub-genres:
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** StrategyRPG
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* Strategy RPG(usually turn based, but can sometimes be real time)