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** In ''VideoGame/Persona3'', and ''VideoGame/Persona4'', the Ghastly wail attack is a OneHitKill against any target with the fear debuff active, and harmless otherwise. The skill Cruel Attack and its stronger version Vile Assault deal more damage to enemy with Down or Dizzy status.

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** In ''VideoGame/Persona3'', and ''VideoGame/Persona4'', the ''Franchise/{{Persona}}'' series from ''VideoGame/Persona3'' on, the Ghastly wail Wail attack is a OneHitKill against any target with the fear debuff active, active and harmless otherwise. The skill Cruel Attack and its stronger version Vile Assault deal more damage to enemy enemies with the Down or Dizzy status.status effects in ''VideoGame/Persona3'' and ''VideoGame/Persona4''.



* In the fourth edition of ''TabletopGame/DungeonsAndDragons'', various monsters deal additional damage against targets they have "combat advantage" against, which is a status provided by several other status effects such as "prone" or "immobilized". This is used mostly to represent sneakiness and [[BackStab backstabby]]-[[BuffySpeak ness]].

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* In the fourth edition of ''TabletopGame/DungeonsAndDragons'', rogues and various monsters deal additional damage against targets they have "combat advantage" against, which is a status provided by several other status effects such as "prone" or "immobilized". This is used mostly to represent sneakiness and [[BackStab backstabby]]-[[BuffySpeak ness]].

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** In ''Videogame/FinalFantasyVII'', Tifa's Powersoul guantlet doubles her attack power if she is near death, and quadruples it if she has Doom/Death Sentence cast on her. That means a Tifa with both Critical and Doom deals eight times her normal damage.

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** In ''Videogame/FinalFantasyVI'', the Imp Armor set -- the Impartisan, Tortoise Shield, Saucer, and Reed Cloak -- turn the character into a LightningBruiser if they're under the Imp status effect. Trouble is, an Imp can only attack, use items, and cast the Imp spell.
** In ''Videogame/FinalFantasyVII'', Tifa's Powersoul guantlet gauntlet doubles her attack power if she is near death, and quadruples it if she has Doom/Death Sentence cast on her. That means a Tifa with both Critical and Doom deals eight times her normal damage.
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* This is a common mechanic in ''VideoGame/WorldOfWarcraft''. An example -- depending on the balance patch -- is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain percentage. However, this benefit is ''only'' if the Paladin is specialized in the Retribution (damage dealer) role.

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* This is a common mechanic in ''VideoGame/WorldOfWarcraft''. An example -- depending on the balance patch -- is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use of Hammer of Wrath without having to reduce your target's health below a certain percentage. However, this benefit is ''only'' if the Paladin is specialized in the Retribution (damage dealer) role.
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Fixed my redundant redundancy.


* This is a common mechanic in ''VideoGame/WorldOfWarcraft''. An example -- depending on the balance patch -- is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain health percentage. However, this benefit is ''only'' if the Paladin is specialized in the Retribution (damage dealer) role.

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* This is a common mechanic in ''VideoGame/WorldOfWarcraft''. An example -- depending on the balance patch -- is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain health percentage. However, this benefit is ''only'' if the Paladin is specialized in the Retribution (damage dealer) role.

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* ''VideoGame/CallersBane'': ''Unbind'' is a OneHitKill card that can only be used on an [[StatusBuff enchanted]] unit. Since the faction that uses it also specializes in harmful enchantments, this isn't usually a problem.

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* ''VideoGame/CallersBane'': ''Unbind'' Unbind is a OneHitKill card that can only be used on an [[StatusBuff enchanted]] unit. Since the faction that uses it also specializes in harmful enchantments, this isn't usually a problem.problem.
* ''VideoGame/{{Hearthstone}}'': Mages have a number of cards that gain bonus effects if used on Frozen targets, usually dealing extra damage or outright destroying the target.
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* This is a common mechanic in ''VideoGame/WorldOfWarcraft'', an example depending on the balance patch is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain percentage, but ''only'' if the Paladin is specialized in the Retribution role.

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* This is a common mechanic in ''VideoGame/WorldOfWarcraft'', an ''VideoGame/WorldOfWarcraft''. An example -- depending on the balance patch -- is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain percentage, but health percentage. However, this benefit is ''only'' if the Paladin is specialized in the Retribution (damage dealer) role.
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* This is a common mechanic in ''VideoGame/WorldOfWarcraft'', an example depending on the balance patch is the Paladin's Avenging Wrath which not only provides a hefty percentage buff to all of your damage, but also allows you free use Hammer of Wrath without having to reduce your target's health below a certain percentage, but ''only'' if the Paladin is specialized in the Retribution role.
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Misuse of the trope. The Danger Mario build is just a Critical Status Buff that amplifies damage based on deliberate HP reduction on the player's part, and since it doesn't involve taking advantage of status effects inflicted on targets, it doesn't count.


* ''VideoGame/PaperMarioTheThousandYearDoor'' has an entire build--[[FanNickname known among fans]] as "Danger Mario"--centered on this trope. Certain Badges in the game increase Mario's attack power when has five hit points or less left and enters "Danger Mode." It's possible to buy multiple copies of these Badges and, through some in-game stat swaps, permanently lower the player's health to five points, meaning that Mario is ''always'' in Danger Mode. When used to its strongest effect, it's possible to OneHitKO every single enemy in the game (including bosses) using this strategy.

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** Some characters have passives that allow them to increase damage that they deal if the enemy is afflicted with certain status ailments. For example, Lightning Empress (one of Mei's "suits") can deal higher damage in her attacks on enemies that are either paralyzed, slowed (i.e movement and attack speed decreased) or frozen.

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** Some characters have passives that allow them to increase damage that they deal if the enemy is afflicted with certain status ailments. For example, Lightning Empress (one of Mei's "suits") can deal higher damage in her attacks on enemies that are either paralyzed, slowed (i.e movement and attack speed decreased) decreased), or frozen.



** Lord Knight's passive "Counter Patience" gives him increased strength that stacks based on the amount of negative status effects he's suffering.

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** Lord Knight's passive "Counter Patience" gives him increased strength that stacks based on the amount number of negative status effects he's suffering.



* In ''VideoGame/BravelyDefault'', this is the function of the Arcanist class, which has spells that do massive damage to anyone on the field--friend or foe--who is either asleep, poisoned, or has gained or spent extra turns.

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* In ''VideoGame/BravelyDefault'', this is the function of the Arcanist class, which has spells that do massive damage to anyone on the field--friend field -- friend or foe--who foe -- who is either asleep, poisoned, or has gained or spent extra turns.



** The Marked status effect powers up the skills of several different heroes, allowing them to deal majorly increased damage against targets suffering the debuff. Those that can both Mark a target and {{Combo}} with the resulting damage next turn include the Arbalest, Bounty Hunter and Houndmaster. While they have no way of applying the Marked status effect, the Highwayman and Grave Robber both have attacks that deal increased damage to Marked foes as well.

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** The Marked status effect powers up the skills of several different heroes, allowing them to deal majorly increased damage against targets suffering the debuff. Those that can both Mark a target and {{Combo}} with the resulting damage next turn include the Arbalest, Bounty Hunter Hunter, and Houndmaster. While they have no way of applying the Marked status effect, the Highwayman and Grave Robber both have attacks that deal increased damage to Marked foes as well.



** Robin Hood's Noble Phantasm "Yew Bow" will do extra damage if the enemy is poisoned (and he has a skill that poisons an enemy). Its damage can be furtrer increased with more stacks of poison debuff (from another party member).

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** Robin Hood's Noble Phantasm "Yew Bow" will do extra damage if the enemy is poisoned (and he has a skill that poisons an enemy). Its damage can be furtrer further increased with more stacks of poison debuff (from another party member).



** Inverted in ''VideoGame/FinalFantasyX'', in the battle with Yunalesca. Here, the Zombie status effect which Yunalesca liberally uses is a lifesaver from the mass Death attacks she spams. When under Zombie, your characters cannot replenish their health, but are safe from the OneHitKO all-hitting attack.
** In ''VideoGame/FinalFantasyXIII'', Vanille's Death spell deal immense damage, but also has a chance to deal a OneHitKill depending on the number of ailments on the target. The chance starts at 1%, and goes up an additional 1% for every ailment.

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** Inverted in ''VideoGame/FinalFantasyX'', in the battle with Yunalesca. Here, the Zombie status effect which Yunalesca liberally uses is a lifesaver from the mass Death attacks she spams. When under Zombie, your characters cannot replenish their health, health but are safe from the OneHitKO all-hitting attack.
** In ''VideoGame/FinalFantasyXIII'', Vanille's Death spell deal immense damage, but also has a chance to deal a OneHitKill depending on the number of ailments on the target. The chance starts at 1%, 1% and goes up an additional 1% for every ailment.



* ''VideoGame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the targets condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mentions them in any way.

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* ''VideoGame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the targets target's condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mentions mention them in any way.



* ''TabletopGame/MagicTheGathering''. Chained Throatseeker, Corrupted Resolve, Septic Rats and Viridian Betrayers all gain various bonuses if an opponent has at least one poison counter.

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* ''TabletopGame/MagicTheGathering''. Chained Throatseeker, Corrupted Resolve, Septic Rats Rats, and Viridian Betrayers all gain various bonuses if an opponent has at least one poison counter.



[[folder:ThirdPersonShooter]]

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[[folder:ThirdPersonShooter]][[folder:Third-Person Shooter]]



** Covert Lethality is a rare mod that turns any finisher attack with a dagger into a OneHitKill. Beside the obvious [[BackStab Stealth Finishers]], finishers can also be triggered on blinded (several Warframe powers blind enemies) or Stunned (from the blast some weapons can make when one has earned enough ExperiencePoints while having it drawn). It can lead to a situation where one [[PlayerCharacter Tenno]] can blind enemies and then kill an entire room worth of enemies. Even worse, one dagger can be fitted with a mod that gives an area of effect attack that triggers when gaining enough Experience points, and when said attack triggers, restore [[{{Mana}} Energy]].

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** Covert Lethality is a rare mod that turns any finisher attack with a dagger into a OneHitKill. Beside Besides the obvious [[BackStab Stealth Finishers]], finishers can also be triggered on blinded (several Warframe powers blind enemies) or Stunned (from the blast some weapons can make when one has earned enough ExperiencePoints while having it drawn). It can lead to a situation where one [[PlayerCharacter Tenno]] can blind enemies and then kill an entire room worth of enemies. Even worse, one dagger can be fitted with a mod that gives an area of effect attack that triggers when gaining enough Experience points, and when said attack triggers, restore [[{{Mana}} Energy]].



[[folder:TurnBasedStrategy]]

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[[folder:TurnBasedStrategy]][[folder:Turn-Based Strategy]]



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* ''VideoGame/PaperMarioTheThousandYearDoor'' has an entire build--[[FanNickname known among fans]] as "Danger Mario"--centered on this trope. Certain Badges in the game increase Mario's attack power when has five hit points or less left and enters "Danger Mode." It's possible to buy multiple copies of these Badges and, through some in-game stat swaps, permanently lower the player's health to five points, meaning that Mario is ''always'' in Danger Mode. When used to its strongest effect, it's possible to OneHitKO every single enemy in the game (including bosses) using this strategy.
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* A few attacks in ''VideoGame/YakuzaLikeADragon'' deal higher damage if an enemy's afflicted with a specific condition, usually one that can be inflicted with a character's other attacks. On top of that, Zhao's Drunken Tiger Fist has a higher chance of critting if he's drunk.
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* ''VideoGame/StarWarsTheOldRepublic'':
** Several classes have abilities that trigger when targeting an enemy who is affected by a DamageOverTime effect, either causing increased damage or spreading the effect to other nearby enemies.
** High Impact Bolt and Rail Shot are powerful ranged attacks that can only target an enemy who is either stunned or suffering from a damage over time effect.
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** These skills can also be unlocked in ''VideoGame/DragonQuestXI'' for Erik and Sylvando. Erik in particular can combine this with his Divide skill to deliver ''eighteen'' times the damage of a regular hit.
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* ''VideoGame/Borderlands2'':
** Hitting a slagged enemy with another element will increase the damage.
** Several of Krieg's skills will only activate if he's on fire.

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* ''VideoGame/Borderlands2'':
The ''VideoGame/{{Borderlands}}'' series:
** Hitting In the first game, ''VideoGame/Borderlands1'', hitting a slagged enemy with another element will increase the damage.
** ''VideoGame/Borderlands2'': Several of Krieg's skills will only activate if he's on fire.
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Not to be confused with MarkedToDie, which is a ''narrative'' trope about characters being signalled out for death.

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A common tactical element in video games, this is when an ability depends on the existence of StatusEffects, whether in the user or in the target.

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A form of PowerUp, and a common tactical element in video games, this is when an ability depends on the existence of StatusEffects, whether in the user or in the target.



* ''VideoGame/{{Borderlands}}'':
** In the original game, hitting a slagged enemy with another element will increase the damage.
** In ''VideoGame/{{Borderlands 2}}'', several of Krieg's skills will only activate if he's on fire.

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* ''VideoGame/{{Borderlands}}'':
''VideoGame/Borderlands2'':
** In the original game, hitting Hitting a slagged enemy with another element will increase the damage.
** In ''VideoGame/{{Borderlands 2}}'', several Several of Krieg's skills will only activate if he's on fire.


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* ''VideoGame/{{Unreal|I}}'': Under the effects of the [[QuadDamage Energy Amplifier]], shots fired with the Dispersion Pistol and the ASMD are more powerful.
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** Several heroes have access to Executioner or some variant, which is a talent that causes your basic attacks to deal extra damage to enemies under any form of StatusAilment.

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** Several heroes have access to Executioner or some variant, which is a talent that causes your basic attacks to deal extra damage to enemies under any form of StatusAilment.negative status effect.
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** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in {{Status Infliciton Attack}}s and exploiting them:

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** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in {{Status Infliciton Infliction Attack}}s and exploiting them:
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** In ''[=EBF5=]'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect you from damage of other elements, such as Light decreasing Earth damage.

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** In ''[=EBF5=]'', ''VideoGame/EpicBattleFantasy5'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect you from damage of other elements, such as Light decreasing Earth damage.
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A common tactical element in video games, this is when an ability depends on the existence of StandardStatusEffects, whether in the user or in the target. The status effect here can be a StatusBuff or StatusAilment.

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A common tactical element in video games, this is when an ability depends on the existence of StandardStatusEffects, StatusEffects, whether in the user or in the target. The status effect here can be a StatusBuff or StatusAilment.
target.



** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in inflicting StandardStatusEffects and exploiting them:

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** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in inflicting StandardStatusEffects {{Status Infliciton Attack}}s and exploiting them:
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[[folder:Card Battle Game]]
* ''VideoGame/CallersBane'': ''Unbind'' is a OneHitKill card that can only be used on an [[StatusBuff enchanted]] unit. Since the faction that uses it also specializes in harmful enchantments, this isn't usually a problem.
[[/folder]]
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** The move Venom Drench inflicts a stat debuff on poisoned opponents only.

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** The ability Poison Heal causes the user to restore health from being poisoned instead of losing it.
** Toxic Boost, exclusively the Hidden Ability of Zangoose, increases its Attack if it's poisoned.



** Poison Heal causes the user to restore health from being poisoned instead of losing it.
** Toxic Boost, exclusively the Hidden Ability of Zangoose, increases its Attack if it's poisoned.

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* ''VideoGame/GenshinImpact'': The Bathysmal Vishaps in Enkanomiya can induce a status effect called "Cleansing Shower" on your party members which [[ManaBurn drains your Elemental Burst gauge]]. If your gauge reaches zero and there's no elemental particles to refill it, the Vishap's attacks will deal double the damage to you and take a large chunk of your HP away (sometimes leading to a OneHitKill if you're characters are underlevelled). This makes using [[LimitBreak Elemental Bursts]] on them a very risky move as using one immediately drains your Burst gauge to zero, thus making you more prone to brutal punishment from the Vishaps.

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* ''VideoGame/GenshinImpact'': The Bathysmal Vishaps in Enkanomiya can induce a status effect called "Cleansing Shower" on your party members which [[ManaBurn drains your Elemental Burst gauge]]. If your gauge reaches zero and there's there are no elemental particles to refill it, the Vishap's attacks will deal double the damage to you and take a large chunk of your HP away (sometimes leading to a OneHitKill if you're your characters are underlevelled).underleveled). This makes using [[LimitBreak Elemental Bursts]] on them a very risky move as using one immediately drains your Burst gauge to zero, thus making you more prone to brutal punishment from the Vishaps.



* ''Videogame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the targets condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mentions them in any way.

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* ''Videogame/MassEffect2'' ''VideoGame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the targets condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mentions them in any way.
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[[folder: Beat Em Up]]
* ''Videogame/HonkaiImpact3rd'':

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[[folder: Beat [[folder:Beat Em Up]]
* ''Videogame/HonkaiImpact3rd'':''VideoGame/HonkaiImpact3rd'':



[[folder: First-Person Shooter]]

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[[folder: First-Person [[folder:First-Person Shooter]]



[[folder: MMORPG]]

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[[folder: MMORPG]][[folder:MMORPG]]



[[folder: Real-Time Strategy]]

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[[folder: Real-Time [[folder:Real-Time Strategy]]



[[folder: Role-Playing Game]]

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[[folder: Role-Playing [[folder:Role-Playing Game]]

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* ''Videogame/{{Pokemon}}'':
** The Pokemon abilities Guts, Quick Feet, and Marvel Scale will only activate if the user is afflicted with a status condition.

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* ''Videogame/{{Pokemon}}'':
''Franchise/{{Pokemon}}'':
** The Pokemon Pokémon abilities Guts, Quick Feet, and Marvel Scale will only activate if the user is afflicted with a status condition.



** Poison Heal causes the user to restore health from being poisoned instead of losing it.
** Toxic Boost, exclusively the Hidden Ability of Zangoose, increases its Attack if it's poisoned.



** In ''Videogame/DigitalDevilSaga'', 'Hunting'-type attacks become more effective if used against enemies suffering from the 'Frightened' effect. The [[NonIndicativeName misleadingly-named]] Null Sleep passive skill allows the user to dodge most attacks while they're sleeping.

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** In ''Videogame/DigitalDevilSaga'', ''VideoGame/DigitalDevilSaga'', 'Hunting'-type attacks become more effective if used against enemies suffering from the 'Frightened' effect. The [[NonIndicativeName misleadingly-named]] Null Sleep passive skill allows the user to dodge most attacks while they're sleeping.

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* ''VideoGame/DigitalDevilSaga'': The [[NonIndicativeName misleadingly-named]] Null Sleep passive skill allows the user to dodge most attacks while they're sleeping.



** In ''Videogame/DigitalDevilSaga'', 'Hunting'-type attacks become more effective if used against enemies suffering from the 'Frightened' effect.

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** In ''Videogame/DigitalDevilSaga'', 'Hunting'-type attacks become more effective if used against enemies suffering from the 'Frightened' effect. The [[NonIndicativeName misleadingly-named]] Null Sleep passive skill allows the user to dodge most attacks while they're sleeping.
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* ''VideoGame/DarkestDungeon'':
** The Marked status effect powers up the skills of several different heroes, allowing them to deal majorly increased damage against targets suffering the debuff. Those that can both Mark a target and {{Combo}} with the resulting damage next turn include the Arbalest, Bounty Hunter and Houndmaster. While they have no way of applying the Marked status effect, the Highwayman and Grave Robber both have attacks that deal increased damage to Marked foes as well.
** Uniquely, the Grave Robber's dagger throw deals extra damage if her target is Blighted, and the Bounty Hunter's ''Finish Him'' deals bonus damage against Stunned targets.

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Added a new contrasting trope and comparison.


* Attacks/abilities that only activate when the user (or occasionally the enemy) has a certain (or any kind of) status effect. Compare DefenseMechanismSuperpower.

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* Attacks/abilities that only activate when the user (or occasionally the enemy) has a certain (or any kind of) status effect.

Compare DefenseMechanismSuperpower.DamageIncreasingDebuff, and contrast DefenseMechanismSuperpower which is a defensive version of this trope.
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Created from YKTTW

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A common tactical element in video games, this is when an ability depends on the existence of StandardStatusEffects, whether in the user or in the target. The status effect here can be a StatusBuff or StatusAilment.

There are many forms this can take:
* Attacks/abilities that become more powerful if you're afflicted with a certain status effect.
** For StatusBuff specifically, the property of "increased effects" must be on the attack/ability itself, rather than the buff. If the two things happen to overlap, that's a bonus.
* Attacks/abilities that become more powerful if the enemy's afflicted with a certain status effect. Compare InjuredVulnerability; here, the "injury" is status effects.
** If the debuff directly increases damage, that is a DamageIncreasingDebuff. Here, the property of "increased effects" must be on the ability itself, rather than the debuff.
* Attacks/abilities that only activate when the user (or occasionally the enemy) has a certain (or any kind of) status effect. Compare DefenseMechanismSuperpower.

Consuming the StatusEffects on usage is optional, depending on the ability. Related to - and may overlap with - SituationalDamageAttack.

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!Examples

[[foldercontrol]]

[[folder: Beat Em Up]]
* ''Videogame/HonkaiImpact3rd'':
** Some characters have passives that allow them to increase damage that they deal if the enemy is afflicted with certain status ailments. For example, Lightning Empress (one of Mei's "suits") can deal higher damage in her attacks on enemies that are either paralyzed, slowed (i.e movement and attack speed decreased) or frozen.
** Some weapons and [[PowerTattoo Stigmata]] either lets the user deal more damage on enemies with certain status ailments, or give them various effects and boons if they attack enemies with certain status ailments.
** The QuickTimeEvent system allows you to [[TagTeam tag your certain partner in]] [[DynamicEntry for a powerful attack]] if the enemy is afflicted with certain status ailment that triggers said partner's QTE skill.
[[/folder]]

[[folder: First-Person Shooter]]
* ''VideoGame/{{Borderlands}}'':
** In the original game, hitting a slagged enemy with another element will increase the damage.
** In ''VideoGame/{{Borderlands 2}}'', several of Krieg's skills will only activate if he's on fire.
* ''VideoGame/TeamFortress2'':
** The Pyro's Flare Gun and Detonator deal Critical and Mini-Crit damage, respectively, on a target that is already ignited.
** The Pyro's Axtinguisher and Neon Annihilator deal Critical damage if the target is already ignited or wet (i.e., hit by Jarate or Mad Milk, or been in a body of water), respectively.
[[/folder]]

[[folder: MMORPG]]
* ''VideoGame/{{Elsword}}'':
** Lord Knight's passive "Counter Patience" gives him increased strength that stacks based on the amount of negative status effects he's suffering.
** Fury Guardian's "Caladbolg Pain" skill does extra damage the more status ailments the enemy has.
** Blazing Heart's "Fire Blossoms" passive, by random chance, turns any status ailments she may have into a flower of fire, which can be picked up by her or her allies for a buff.
** Iron Paladin's Burst Wolf skill lets him transfer any status ailments he may have to the enemies that get hit by it.
* In ''VideoGame/{{Vindictus}}'', the attacks Judgement and Execute both deal increased damage if the user has the Awakening status effect, with Execute also reducing the level of Awakening to zero. There are also several other abilities with similar mechanics, and the newest character has a mechanic based around stacking debuffs on the target and then triggering them ForMassiveDamage. %%Name the character.
[[/folder]]

[[folder:MOBA]]
* ''VideoGame/HeroesOfTheStorm'':
** Fenix's heroic ability Purification Salvo deals heavily increased damage to slowed enemies. He can apply a slow himself with his Plasma Cutter ability.
** Murky's Slime lightly damages all enemies around him and covers them in slime. If they're still slimed when they're hit by the ability again, it instead deals very high damage. Considering Murky has the health pool of a minion, [[DifficultButAwesome this is harder than it sounds]].
** [[DrunkenMaster Chen]]'s Keg Toss throws a barrel of alcohol that slows enemies and soaks them in booze. If he recasts the ability within a few seconds, he'll use [[BoozeFlamethrower Breath of Fire]], which ignites booze-soaked enemies for DamageOverTime.
** Several heroes have access to Executioner or some variant, which is a talent that causes your basic attacks to deal extra damage to enemies under any form of StatusAilment.
[[/folder]]

[[folder: Real-Time Strategy]]
* ''VideoGame/WarcraftIII'':
** The Drunken Haze spell slows enemies and causes them to miss, while Breath of Fire does a lot of damage at once to multiple enemies. A unit hit by Breath of Fire while still under the effect of Drunken Haze will continue to take damage over time.
** The Banish spell makes a unit temporarily ethereal, where they are immune to regular attacks, but move slower and take increased damage from magic-type attacks and spells.
* ''VideoGame/SouthParkPhoneDestroyer'': Infiltrator Kevin's attacks deal more damage against frozen or stunned enemies.
[[/folder]]

[[folder: Role-Playing Game]]
* ''VideoGame/AdventureQuest'': Enemies or players who are Frozen take increased damage from Fire attacks in addition to losing their turn for the duration of the effect.
* In ''VideoGame/BravelyDefault'', this is the function of the Arcanist class, which has spells that do massive damage to anyone on the field--friend or foe--who is either asleep, poisoned, or has gained or spent extra turns.
* In ''VideoGame/{{Culdcept}}'', the spell Punisher deals damage to each creature on a territory with a status effect active. A few creatures also gain bonuses if they are on territory with a status effect.
* In ''VideoGame/DarkSoulsI'', you can only inflict any sort of damage on ghost-type enemies if you are Cursed (majorly debilitating debuff that halves your maximum HitPoints). Luckily, there is a consumable item that imitates the effects of a Curse minus the HP debuff for a short time.
* ''VideoGame/DigitalDevilSaga'': The [[NonIndicativeName misleadingly-named]] Null Sleep passive skill allows the user to dodge most attacks while they're sleeping.
* In ''VideoGame/Disgaea5'' one evility allows you to instantly kill units who are currently afflicted by the charm ailment.
* ''VideoGame/DivinityOriginalSinII'':
** A [[SkillScoresAndPerks talent]] adds elemental damage to your arrows if [[GeoEffects you are currently standing on a surface of corresponding element]]. In other words, if you are on fire, your arrows gain added fire damage.
** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to freeze the target solid or stun them; and so on.
* ''Franchise/DragonAge'' has had this concept evolve over the course of the series.
** In ''VideoGame/DragonAgeOrigins,'' there were "spell combinations." Mages could afflict certain targets with debuffs, which would cause other abilities, primarily other mage spells, to deal increased damage or cause some other debilitating effect. For example, using Drain Life or Drain Mana on a target afflicted by Vulnerability Hex (which increased magic damage taken) would cause the drain spell to be twice as effective as normal; for another, using Horror on a target affected by Sleep would cause a Nightmare effect, dealing a large amount of damage. The most versatile one was [[LiterallyShatteredLives Shattering]], where an enemy frozen or petrified by a mage could be {{one hit kill}}ed by a critical strike; unlike the others, this could be exploited by any class.
** ''VideoGame/DragonAgeII'' built upon the concept with "cross-class combos." Each class now had a specific debuff unique to them -- Brittle (caused by mages, increasing damage taken from critical strikes), Stagger (caused by warriors, reducing enemies' chance to hit or dodge), and Disorient (caused by rogues, reducing only enemies' to dodge, but by a larger amount than Stagger). These could be exploited by certain abilities, usually [[ForMassiveDamage massively increasing damage taken]] from the attack and disabling the enemy for a short period.
** ''VideoGame/DragonAgeInquisition'' alters the concept further. Now there are 4 types of debuffs -- Stun, Sleep, Freeze, and Paralyze -- which are caused by a variety of abilities not necessarily unique to any one class. Instead, each class has a specific type of "detonator" ability (Impact for warriors, Precision for rogues, and Eldritch for mages), and combining a particular debuff with a particular detonator can cause one of several effects: Rupture (heavy damage over time), Shatter (heavy cold damage), Discharge (AreaOfEffect electric damage), Nightmare (strong damage and a panic effect), Weakness (strong damage and damage reduction), or a Basic Combo (moderate extra damage and nothing else).
* ''VideoGame/DragonQuestIX'': The knife skills [[KickThemWhiletheyAreDown Victimiser and Persecutter]] deal extra damage if used on enemies who are poisoned/paralyzed and confused/asleep respectively.
* ''VideoGame/EtrianOdyssey IV'':
** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in inflicting StandardStatusEffects and exploiting them:
** The Nightseeker's class proficiency gives them a massive damage boost when attacking an enemy suffering from a status ailment, while their Assassinate skill has a higher chance of successfully causing a OneHitKill on such an enemy.
** The Sniper, meanwhile, learns Snipe Mastery, which gives them a higher chance to [[CriticalHit critically hit]] an enemy that is bound (which synergizes well with their class proficiency, which increases the damage bonus from a critical).
* ''VideoGame/EpicBattleFantasy'':
** The Giga Drill skill does more damage the higher the enemy's defensive buffs are (and is most visible on bosses).
** In ''[=EBF5=]'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect you from damage of other elements, such as Light decreasing Earth damage.
* ''Videogame/FateGrandOrder'' :
** Arjuna Alter (Berserker) has a skill that lets him do increased damage towards any enemy that has any kind of debuff.
** Robin Hood's Noble Phantasm "Yew Bow" will do extra damage if the enemy is poisoned (and he has a skill that poisons an enemy). Its damage can be furtrer increased with more stacks of poison debuff (from another party member).
* ''Franchise/FinalFantasy'':
** In ''Videogame/FinalFantasyVII'', Tifa's Powersoul guantlet doubles her attack power if she is near death, and quadruples it if she has Doom/Death Sentence cast on her. That means a Tifa with both Critical and Doom deals eight times her normal damage.
** Inverted in ''VideoGame/FinalFantasyX'', in the battle with Yunalesca. Here, the Zombie status effect which Yunalesca liberally uses is a lifesaver from the mass Death attacks she spams. When under Zombie, your characters cannot replenish their health, but are safe from the OneHitKO all-hitting attack.
** In ''VideoGame/FinalFantasyXIII'', Vanille's Death spell deal immense damage, but also has a chance to deal a OneHitKill depending on the number of ailments on the target. The chance starts at 1%, and goes up an additional 1% for every ailment.
** ''VideoGame/FinalFantasyXIV'': Prior to being reworked into a simple damage ability in ''Endwalker'', Bard's Shadowbite attack would normally deal low damage to an unafflicted target, but applying both of Bard's DamageOverTime effects onto the target greatly ups Shadowbite's damage output.
* ''VideoGame/GenshinImpact'': The Bathysmal Vishaps in Enkanomiya can induce a status effect called "Cleansing Shower" on your party members which [[ManaBurn drains your Elemental Burst gauge]]. If your gauge reaches zero and there's no elemental particles to refill it, the Vishap's attacks will deal double the damage to you and take a large chunk of your HP away (sometimes leading to a OneHitKill if you're characters are underlevelled). This makes using [[LimitBreak Elemental Bursts]] on them a very risky move as using one immediately drains your Burst gauge to zero, thus making you more prone to brutal punishment from the Vishaps.
* In ''VideoGame/{{Mardek}}'', Zach's Coup De Grace attack deals damage based on the number of status conditions on the target. Despite the name, it is actually most effective against enemies that use many different buff-granting abilities.
* ''Videogame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the targets condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mentions them in any way.
* ''VideoGame/MegaManBattleNetwork'':
** The Bubble chip will encase the foe hit by it in a bubble. They'll take double damage from Elec chips in that state.
** Getting frozen (commonly by getting hit with an Aqua chip while standing on ice panel) will make you vulnerable to Elec or Break chips, depending on the game.
** The Machine Sword in the sixth game will only hit opponents that are paralyzed.
* ''Videogame/{{Pokemon}}'':
** The Pokemon abilities Guts, Quick Feet, and Marvel Scale will only activate if the user is afflicted with a status condition.
** Facade doubles in power when the user has a status ailment.
** Dream Eater can only be used when the opponent is asleep.
** Sleep Talk and Snore can only be used when the user is asleep.
** The moves Smellingsalt and Wake-Up Slap deal double damage to a target that is paralyzed and asleep, respectively. Each move also cures the target of said affliction.
** The move Hex deals double damage if the target has a status condition.
** Venoshock deals double damage if the target is poisoned. Unlike Smellingsalt/Wake-Up Slap, it doesn't cure them.
* In ''VideoGame/{{Sonny}}'', the Corruption attack requires the enemy to have at least 1 shadow-type buff or debuff, which it will attempt to dispel.
* ''Franchise/ShinMegamiTensei'' series:
** In ''Videogame/DigitalDevilSaga'', 'Hunting'-type attacks become more effective if used against enemies suffering from the 'Frightened' effect.
** In ''VideoGame/Persona3'', and ''VideoGame/Persona4'', the Ghastly wail attack is a OneHitKill against any target with the fear debuff active, and harmless otherwise. The skill Cruel Attack and its stronger version Vile Assault deal more damage to enemy with Down or Dizzy status.
** ''VideoGame/PersonaQShadowOfTheLabyrinth'', being a fusion of the aforementioned ''Persona'' and ''Etrian Odyssey'' games, gets in on this as well. The Guillotine skill does additional damage against enemies suffering from a status ailment, while the Death's Scythe passive increases the damage done by ''all'' attacks on enemies afflicted with a status ailment.
** ''VideoGame/ShinMegamiTenseiIV'' has the spells "Death's Door," which instantly kills characters who are sick, and "Eternal Rest," which kills those who are sleeping.
* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'': Lamar's Nocturne skill does "Double damage if target is asleep."
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/MagicTheGathering''. Chained Throatseeker, Corrupted Resolve, Septic Rats and Viridian Betrayers all gain various bonuses if an opponent has at least one poison counter.
* In the fourth edition of ''TabletopGame/DungeonsAndDragons'', various monsters deal additional damage against targets they have "combat advantage" against, which is a status provided by several other status effects such as "prone" or "immobilized". This is used mostly to represent sneakiness and [[BackStab backstabby]]-[[BuffySpeak ness]].
[[/folder]]

[[folder:ThirdPersonShooter]]
* ''VideoGame/{{Warframe}}'':
** Covert Lethality is a rare mod that turns any finisher attack with a dagger into a OneHitKill. Beside the obvious [[BackStab Stealth Finishers]], finishers can also be triggered on blinded (several Warframe powers blind enemies) or Stunned (from the blast some weapons can make when one has earned enough ExperiencePoints while having it drawn). It can lead to a situation where one [[PlayerCharacter Tenno]] can blind enemies and then kill an entire room worth of enemies. Even worse, one dagger can be fitted with a mod that gives an area of effect attack that triggers when gaining enough Experience points, and when said attack triggers, restore [[{{Mana}} Energy]].
** Condition Overload is another rare mod that enhances the damage of the melee weapon it's equipped to by 60% at max rank per status effect inflicted on the target. Combined with melee weapons that can reach nearly 100% status chance with the right mods or a status-heavy firearm just before swinging, nearly any melee weapon can deal incredible damage against any enemy but the status immune.
[[/folder]]

[[folder:TurnBasedStrategy]]
* In ''VideoGame/TerraBattle'', the skill Poison Predator deals strong physical damage to all enemies inflicted with Poison.
[[/folder]]

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