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[[folder:Action-Adventure]]
* ''VideoGame/NobodySavesTheWorld'': Rat's Detonate skill damages enemies that have Poison status effect, and Slug's passive ability [[SituationalDamageAttack increases the critical damage]] inflicted on enemies with debuffs.
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* ''VideoGame/TheBindingOfIsaac'': [[spoiler:Tainted Azazel]] normally fires a very weak, thin laser as his main attack. However, he can also sneeze to knock back enemies in melee and cover them in blood. Enemies covered in blood this way [[DamageIncreasingDebuff take greatly increased damage from the laser]]. This makes him a unique hit and run-style character that wants to get close to enemies then pull back to make use of the laser's range.
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Trope was cut/disambiguated due to cleanup


* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in {{Status Infliction Attack}}s and exploiting them:

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] Sniper both specialize in {{Status Infliction Attack}}s and exploiting them:
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* In ''TabletopGame/FabulaUltima'', the Adversity heroic skill gives a player character a stacking bonus to their checks and damage output for every status effect afflicting them.
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* ''VideoGame/OctopathTravelerII''
** Warrior's Enervating Slash becomes more powerful based on the amount of buffs on the user. It, however nullifies these buffs in exchange. The description [[TheComputerIsALyingBastard falsely claims]] that it's powered by ''enemy's'' buffs, but it's not actually the case.
** Castti's EX Skill, Drastic Measures, becomes stronger based on amount of ailments and debuffs on the enemy, and also removes these effects after going off.
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* ''VideoGame/PrayerOfTheFaithless'': Some abilities, like Chaos Breaker:
--> Critical hit against targets with Panic.
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** ''VideoGame/FinalFantasyTacticsA2'': Bangaa Tricksters have a suite of status-inducing abilities that combo well with their Traumatize skill, which deals increasing damage the more statuses a target is suffering from.
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* Attacks/abilities that become more powerful if the enemy's afflicted with a certain status effect. Compare InjuredVulnerability; here, the "injury" is status effects.

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* Attacks/abilities that become more powerful if the enemy's afflicted with a certain status effect. Compare InjuredVulnerability; here, the "injury" is Overlaps with InjuredVulnerability since it allows status effects.effects as "injury".

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** Support gems Immolate, Hypothermia and Bloodlust modify skills to do additional damage to enemies that are burning, chilled or bleeding, respectively.
** Boneshatter skill is a melee attack that creates a damaging pulse if it stuns its target.
** Lightning Conduit spell only works on shocked enemies, hits harder depending on the shock's potency, and removes the shock effect.

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** The Support gems Immolate, Hypothermia and Bloodlust modify skills to do additional damage to enemies that are burning, chilled or bleeding, respectively.
** The Boneshatter skill is a melee attack that creates a damaging pulse if it stuns its target.
** The Lightning Conduit spell only works on shocked enemies, hits harder depending on the shock's potency, and removes the shock effect.effect.
** The Hexblast spell deals additional damage and also damages anyone near the target if the target is hexed, then removes the hex.

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Another instance of the non-trope


** ''VideoGame/DragonAgeII'' built upon the concept with "cross-class combos." Each class now had a specific debuff unique to them -- Brittle (caused by mages, increasing damage taken from critical strikes), Stagger (caused by warriors, reducing enemies' chance to hit or dodge), and Disorient (caused by rogues, reducing only enemies' to dodge, but by a larger amount than Stagger). These could be exploited by certain abilities, usually [[ForMassiveDamage massively increasing damage taken]] from the attack and disabling the enemy for a short period.

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** ''VideoGame/DragonAgeII'' built upon the concept with "cross-class combos." Each class now had a specific debuff unique to them -- Brittle (caused by mages, increasing damage taken from critical strikes), Stagger (caused by warriors, reducing enemies' chance to hit or dodge), and Disorient (caused by rogues, reducing only enemies' to dodge, but by a larger amount than Stagger). These could be exploited by certain abilities, usually [[ForMassiveDamage massively increasing damage taken]] taken from the attack and disabling the enemy for a short period.

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* In ''VideoGame/{{Vindictus}}'', the attacks Judgement and Execute both deal increased damage if the user has the Awakening status effect, with Execute also reducing the level of Awakening to zero. There are also several other abilities with similar mechanics, and the newest character has a mechanic based around stacking debuffs on the target and then triggering them ForMassiveDamage. %%Name the character.

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* In ''VideoGame/{{Vindictus}}'', the attacks Judgement and Execute both deal increased damage if the user has the Awakening status effect, with Execute also reducing the level of Awakening to zero. There are also several other abilities with similar mechanics, and the newest one character has a mechanic based around stacking debuffs on the target and then triggering them ForMassiveDamage.with destructive results. %%Name the character.

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