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* In ''VideoGame/Battlefield3'''s co-op level "Drop 'Em Like Liquid", Snake 6-6 infiltrates a section of Paris to get the drop on PLR patrols. However, the other PLR forces after another patrol spots them taking out a couple of sentries, even if it's done via knife takedown/suppressed weapons as part of the game.

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Overlaps with TimeForPlanB (if plan A was to remain stealthy throughout). Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied. See also ActionBasedMission, which features examples of stealth games which go action-heavy towards the end.

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Overlaps with TimeForPlanB (if plan A was to remain stealthy throughout). Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied. SoMuchForStealth takes place at the same time this trope is applied.

See also ActionBasedMission, which features examples of stealth games which go action-heavy towards the end.
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* In ''Film/TrueLies'', the stealth infiltration at the beginning of the film becomes a guns blazing exit after the guards ask for Harry's invitation. Which of course he doesn't have because he came in via scuba gear. .

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* In ''Film/TrueLies'', the stealth infiltration at the beginning of the film becomes a guns blazing exit after the guards ask for Harry's invitation. Which of course he doesn't have because he came in via scuba gear. .
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* In ''Film/ANewHope'', our heroes manage to infiltrate the Death Star (this was itself Plan B, [[ThatsNoMoon they didn't expect to end up aboard the space station to begin with]]), and end up having to fight their way out once they've found Princess Leia. After an initial shootout in her cellblock, they try to go stealthy again, but Han [[BlatantLies fails his bluff check]] when someone calls to find out what the gunfire was about.
-->'''Han Solo''': It was a boring conversation anyways. ''[[RedAlert Luke! We're about to have company!]]''
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[[folder:Webcomics]]
* ''Webcomic/DarthsAndDroids:'' On [[http://www.darthsanddroids.net/episodes/1615.html page 1615]], Jim lampshades that he's trying to be quiet because it's a stealth mission... but he knows he'll eventually fail a stealth roll and have to kill everyone, and he's actually planning on that. It doesn't help that his ideas of "stealthy" are [[CloudCuckoolander a bit odd to begin with]]. TheRant below describes the phenomenon in more detail:
-->This is pretty much standard operating procedure for stealth missions. You just ''know'' that somewhere along the way someone will fail a roll, guards will notice, fighting will break out, and everything will go all to pieces. This is why you ''always'' go in fully armed and armoured, even if it's intended to be a "sneak in, get the loot, and sneak out" style of operation.\\
The fact that being fully armed and armoured attracts penalties to Stealth rolls is neither here nor there.
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[[folder:Fan Works]]
* In ''[[Fanfic/TheAlarmaverse Alarm Clock]]'', Ditzy sneaks into Fluttershy's chicken coop at night to steal an egg. She gets the egg... then trips and causes enough noise make the chickens all go berserk and wake Fluttershy.
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** Counterfeit: Under the guises of Pool Repair men, talk to self-made millionaire golf-coach Mitchell (read: sloppy counterfeiter), then let him show you to the basement for you to "Fix" the broken pipe. Find a crowbar lying around, wait out some timelock hacks, answer some phones made by curious policemen watching the place, then kill them. It goes loud when the police officers don't respond. After than blow open the safe with pressurised water and C4, grab the counterfeiting plates, and leg it. [[TakeAThirdOption Or print money]]
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* ''Franchise/MetalGear'' games, while primarily based around stealth, will invariably have moments where the player is forced into a straight-up BossBattle. Additionally, the endgame frequently sends stealth out the window entirely.

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* ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games, while primarily based around stealth, will invariably have moments where the player is forced into a straight-up BossBattle. Additionally, the endgame frequently sends stealth out the window entirely.



* During the prologue section of ''[[VideoGame/RainbowSix Rainbow Six: Las Vegas 2]]'', the player and their team sneak into position to protect a negotiator during a hostage situation. Unfortunately, due to events that occurred during the situation, the exit is a heated gun battle.

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* During the prologue section of ''[[VideoGame/RainbowSix Rainbow Six: Las ''VideoGame/RainbowSix: Vegas 2]]'', 2'', the player and their team sneak into position to protect a negotiator during a hostage situation. Unfortunately, due to events that occurred during the situation, the exit is a heated gun battle.



* ''VideoGame/MegaManZero4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without so much mooks in his way, before you finally reach Neige and make her be teleported to your home base. But just as Zero is about to go out as well, the security system goes RedAlert and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building.
* In the ''VideoGame/CallOfDuty'' series most of the stealth missions tend to end with the protagonists escaping while under heavy gunfire.

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* ''VideoGame/MegaManZero4'': ''VideoGame/MegaManZero 4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without so much many mooks in his way, before you finally reach Neige and make teleport her be teleported to your home base. But just as Zero is about to go out as well, the security system [[RedAlert goes RedAlert on alert]] and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building.
building so you can teleport away.
* In the ''VideoGame/CallOfDuty'' series most of the stealth missions tend to end with the protagonists escaping while under heavy gunfire. The duo of "All Ghillied Up" and "One Shot, One Kill" from ''[[VideoGame/ModernWarfare Call of Duty 4]]'' is the most elaborate instance, with one whole mission dedicated to the slow, stealthy entrance, and the other to the loud, flashy exit.



** There are exceptions, though. Certain events in the game can allow a soldier (or the entire squad) to re-enter Concealment, and there is a soldier ability that prevents them from losing Concealment if another team member gets detected. One of the [[EleventhHourSuperpower second-to-last mission exclusive perks]] is Individual Concealment, which means that when a soldier on that mission is detected, only they lose Concealment.
* Enforced in ''VideoGame/Uncharted3DrakesDeception''. Barring the use of exploits, it is impossible to complete a stealth sequence without being spotted.

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** There are exceptions, though. Certain events in the game can allow a soldier (or the entire squad) to re-enter Concealment, and there is a soldier ability that prevents them from losing Concealment if another team member gets detected. One of the [[EleventhHourSuperpower second-to-last mission exclusive perks]] is Individual Concealment, which means that when a soldier on that mission is detected, only they ''they'' lose Concealment.
* Enforced in ''VideoGame/Uncharted3DrakesDeception''. Barring the use of exploits, it is impossible to complete a the vast majority of the stealth sequence sequences without being spotted.
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* Enforced in ''VideoGame/Uncharted3DrakesDeception''. Barring the use of exploits, it is impossible to complete a stealth sequence without being spotted.
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* ''VideoGame/XCOM2'' missions tend to go this way, as for most of them the players' squad starts off in a "Concealment" state (indicating that they are undetected by the enemy), and most of the time when one soldier is detected (or completes an objective) the entire squad will lose Concealment, with no way to re-enter it.
** There are exceptions, though. Certain events in the game can allow a soldier (or the entire squad) to re-enter Concealment, and there is a soldier ability that prevents them from losing Concealment if another team member gets detected. One of the [[EleventhHourSuperpower second-to-last mission exclusive perks]] is Individual Concealment, which means that when a soldier on that mission is detected, only they lose Concealment.

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* Certain heists in ''VideoGame/PAYDAY2'' can play out this way. Election Day on Day 1, for example, as after one of the trucks is tagged there is no longer any reason to stay stealthed. Additionally, one minor screw-up can lead to the alarm being sounded and the stealth caper turning into a guns-blazing one.
** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel, use the keys to steal the cars and escape to the docks through the tunnels before the cops arrive.

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* Certain heists Pretty much any stealth-able heist in ''VideoGame/PAYDAY2'' can play out this way. Election Day on Day 1, for example, as after one of the trucks is tagged there is no longer any reason to stay stealthed. Additionally, one minor screw-up can lead to the alarm being sounded and the stealth caper turning into a guns-blazing one.
way, but some heists invoke this trope purposefully:
** This is the intended approach for Car Shop. Shop: Sneak in, quietly steal the keys for the sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel, use the keys to steal the cars and escape to the docks through the tunnels before the cops arrive.arrive.
** Panic Room: Walk in under the premise of a drug deal... then double-cross the dealers, blow up a significant portion of the building and winch out the titular Panic Room in its' entirety via. helicopter.
** Hotline Miami Day 2 and Birth of Sky technically count as the players start in stealthy positions, but immediately end up shooting their way out of them.
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* ''Franchise/TheLegendOfZelda'':
** The first trek through the Forsaken Fortress in ''VideoGame/TheLegendOfZeldaTheWindWaker'' requires Link to sneak past monsters and spotlights because he dropped his sword when he was catapulted into the place. The stealth ends when he finds his sword in front of a strong Bokoblin he must then fight.
** The Yiga Clan Hideout in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is like this unless you choose to forgo stealth entirely and fight the Yiga Clan enemies in regular combat. If you take the intended route of avoiding the guards and sneaking to the hiding place of the Thunder Helm, you'll then have to fight [[TheDragon Master Kohga]] in a traditional boss encounter.
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* In ''Manga/OnePiece'', Luffy enters the Corrida Colosseum battles undercover and in disguise so as not to alert the attention of the BigBad of the arc, who runs the country. In addition, some of the other fighters have a grudge against him, and he'll become a target. Eventually, some of said adversaries who bear a grudge see right through his disguise, forcing Luffy to stop holding back. By the time the tournament ends, there is a gaping hole where the arena used to be, [[spoiler:thought that was Luffy's brother Sabo doing that, who substituted in for Luffy, putting on Luffy's disguise and picking up where he left off.]]

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* In ''Manga/OnePiece'', Luffy enters the Corrida Colosseum battles undercover and in disguise so as not to alert the attention of the BigBad of the arc, who runs the country. In addition, some of the other fighters have a grudge against him, and he'll become a target. Eventually, some of said adversaries who bear a grudge see right through his disguise, forcing Luffy to stop holding back. By the time the tournament ends, there is a gaping hole where the arena used to be, [[spoiler:thought [[spoiler:though that was Luffy's brother Sabo doing that, who substituted in for Luffy, putting on Luffy's the disguise and picking up where he left off.]]
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* In ''Manga/OnePiece'', Luffy enters the Corrida Colosseum battles undercover and in disguise so as not to alert the attention of the BigBad of the arc, who runs the country. In addition, some of the other fighters have a grudge against him, and he'll become a target. Eventually, some of said adversaries who bear a grudge see right through his disguise, forcing Luffy to stop holding back. By the time the tournament ends, there is a gaping hole where the arena used to be, [[spoiler:thought that was Luffy's brother Sabo doing that, who substituted in for Luffy, putting on Luffy's disguise and picking up where he left off.]]
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** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the 4 sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel and leg it in said 4 sports cars before the cops arrive.

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** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the 4 sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel and leg it in said 4 sports tunnel, use the keys to steal the cars and escape to the docks through the tunnels before the cops arrive.
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** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the 4 sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel and leg it before the cops arrive.

to:

** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the 4 sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel and leg it in said 4 sports cars before the cops arrive.
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** This is the intended approach for Car Shop. Sneak in, quietly steal the keys for the 4 sports cars in the shops' front window... then blow a hole in the road to an abandoned section of highway tunnel and leg it before the cops arrive.

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Adding folders.



!!Examples

[[AC: {{Anime}} and {{Manga}}]]
* With Section 9 being a counter-terrorism unit, this happens all the time in ''GhostInTheShell:StandAloneComplex''.

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\n!!Examples\n\n[[AC: {{Anime}} and {{Manga}}]]\n!!Examples:

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[[folder:Anime & Manga]]
* With Section 9 being a counter-terrorism unit, this happens all the time in ''GhostInTheShell:StandAloneComplex''.''Anime/GhostInTheShellStandAloneComplex''.




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* In the third book of the ''[[TortallUniverse Immortals Quartet]]'', Daine is secretly rescued by allies, who intend for everyone to then secretly escape back and go warn the King and Queen Tortall of the coming War. Daine insists that they first rescue another friend, and is informed that he was caught and killed, at which point Daine decided the best course of action is to destroy everything. With Zombie Dinosaurs. And she does.

[[AC:LiveActionTV]]

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* In the third book of the ''[[TortallUniverse ''[[Literature/TortallUniverse Immortals Quartet]]'', Daine is secretly rescued by allies, who intend for everyone to then secretly escape back and go warn the King and Queen Tortall of the coming War. Daine insists that they first rescue another friend, and is informed that he was caught and killed, at which point Daine decided the best course of action is to destroy everything. With Zombie Dinosaurs. And she does.

[[AC:LiveActionTV]]
does.
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[[folder:Live-Action TV]]




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\n[[AC:Tabletop [[/folder]]

[[folder:Tabletop
Games]]



* Ork Kommandos from ''{{Warhammer40000}}'' are a myth among imperials, since no one thinks that Orks can be stealthy, which isn't entirely true. It's not that they are so stealthy that no one notices them, but more that they don't leave survivors when they bombard their enemy with bombs and stabs them to death with a howl of rage from the bushes.

[[AC: VideoGames]]

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* Ork Kommandos from ''{{Warhammer40000}}'' ''TabletopGame/Warhammer40000'' are a myth among imperials, since no one no-one thinks that Orks can be stealthy, which isn't entirely true. It's not that they are so stealthy that no one no-one notices them, but more that they don't leave survivors when they bombard their enemy with bombs and stabs them to death with a howl of rage from the bushes.

[[AC: VideoGames]]
bushes.
[[/folder]]

[[folder:Video Games]]



--> '''Malik''': Oh, I know, I know. In fact, the entire city knows! Have you forgotten the meaning of subtlety?!

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--> '''Malik''': -->'''Malik:''' Oh, I know, I know. In fact, the entire city knows! Have you forgotten the meaning of subtlety?!



* ''MegaManZero 4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without so much mooks in his way, before you finally reach Neige and make her be teleported to your home base. But just as Zero is about to go out as well, the security system goes RedAlert and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building.

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* ''MegaManZero 4'': ''VideoGame/MegaManZero4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without so much mooks in his way, before you finally reach Neige and make her be teleported to your home base. But just as Zero is about to go out as well, the security system goes RedAlert and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building.




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\n[[AC:WebOriginal]][[/folder]]

[[folder:Web Animation]]
* In ''Machinima/RedVsBlue'' episode "The Twins", South Dakota sneaks into an enemy base to steal information. While downloading the information a guard comically holding two coffee cups finds her. There is a moment of silence before the guard looks at the alarm button. South warns him not to go for it. He looks back and forth between her and the alarm and gets repeated warnings. When he makes a move for the alarm South shoots him, but his momentum carries him forward and he ends up pressing the alarm anyways and all hell breaks loose.
[[/folder]]

[[folder:Web Original]]




[[AC:WebVideo]]
* In Machinima/RedVsBlue episode ''The Twins'' South Dakota sneaks into an enemy base to steal information. While downloading the information a guard comically holding two coffee cups finds her. There is a moment of silence before the guard looks at the alarm button. South warns him not to go for it. He looks back and forth between her and the alarm and gets repeated warnings. When he makes a move for the alarm South shoots him, but his momentum carries him forward and he ends up pressing the alarm anyways and all hell breaks loose.

[[AC: WesternAnimation]]

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\n[[AC:WebVideo]]\n* In Machinima/RedVsBlue episode ''The Twins'' South Dakota sneaks into an enemy base to steal information. While downloading the information a guard comically holding two coffee cups finds her. There is a moment of silence before the guard looks at the alarm button. South warns him not to go for it. He looks back and forth between her and the alarm and gets repeated warnings. When he makes a move for the alarm South shoots him, but his momentum carries him forward and he ends up pressing the alarm anyways and all hell breaks loose.\n\n[[AC: WesternAnimation]][[/folder]]

[[folder:Western Animation]]



--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm MyOwnGrandpa'''! Let's just take the damn dish and get out of here! Screw history!\\
''(later)''\\
'''Farnsworth:''' Choke on that, causality!

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--> '''Farnsworth:''' -->'''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm MyOwnGrandpa'''! Let's just take the damn dish and get out of here! Screw history!\\
''(later)''\\
''[later]''\\
'''Farnsworth:''' Choke on that, causality!causality!
[[/folder]]
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* {{Animorphs}} has this as a standard tactic: morph something small and innocuous (usually flies), get to the target, go to battle morph (tiger, wolf, gorilla, grizzly...) and escape once their objective is completed.

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* {{Animorphs}} Literature/{{Animorphs}} has this as a standard tactic: morph something small and innocuous (usually flies), get to the target, go to battle morph (tiger, wolf, gorilla, grizzly...) and escape once their objective is completed.

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* In ''VideoGame/{{Dishonored}}'', the opening titular mission requires you to use an explosive on a large door, and then book it. Averted if the player decides not to use stealth.
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Old wording was inconsistent with descriptions


Sub-trope of TimeForPlanB. Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied. See also ActionBasedMission, which features examples of stealth games which go action-heavy towards the end.

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Sub-trope of TimeForPlanB.Overlaps with TimeForPlanB (if plan A was to remain stealthy throughout). Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied. See also ActionBasedMission, which features examples of stealth games which go action-heavy towards the end.
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Sub-trope of TimeForPlanB. Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied.

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Sub-trope of TimeForPlanB. Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied.
applied. See also ActionBasedMission, which features examples of stealth games which go action-heavy towards the end.
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* In the ''Series/StarTrekEnterprise'' episode "Shadows of P'Jem," Archer and T'Pol have been captured by a rebel faction on Coridan. Trip and Malcolm initiate a stealth rescue with help from Andorian Commander Shran and [[TheMole a mole]] he has in the rebel compound. Before they get very far, however, an explosion goes off, followed by a Vulcan commando team with guns blazing.
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* The four protagonists from ''Film/{{Terminator 2}}'' march into the Cyberdyne building as employee Miles Dyson and three guests. After subduing the reception guard, they start planting explosive charges in the main lab. It doesn't take long for alarms to go off, and oodles of police and [=SWAT=] teams to converge on the site. Since this is a Terminator movie, almost nothing gets left intact.

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* The four protagonists from ''Film/{{Terminator 2}}'' ''Film/Terminator2JudgmentDay'' march into the Cyberdyne building as employee Miles Dyson and three guests. After subduing the reception guard, they start planting explosive charges in the main lab. It doesn't take long for alarms to go off, and oodles of police and [=SWAT=] teams to converge on the site. Since this is a Terminator ''Franchise/{{Terminator}}'' movie, almost nothing gets left intact.



'''Farnsworth:''' Choke on that, causality!

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'''Farnsworth:''' Choke on that, causality!
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The name of "PAYDAY 2: The Heist" was incorrect; the "The Heist" subtitle was for the first game, not the second


* Certain heists in ''[[VideoGame/PAYDAY2 PAYDAY 2: The Heist]]'' can play out this way. Election Day on Day 1, for example, as after one of the trucks is tagged there is no longer any reason to stay stealthed. Additionally, one minor screw-up can lead to the alarm being sounded and the stealth caper turning into a guns-blazing one.

to:

* Certain heists in ''[[VideoGame/PAYDAY2 PAYDAY 2: The Heist]]'' ''VideoGame/PAYDAY2'' can play out this way. Election Day on Day 1, for example, as after one of the trucks is tagged there is no longer any reason to stay stealthed. Additionally, one minor screw-up can lead to the alarm being sounded and the stealth caper turning into a guns-blazing one.
Is there an issue? Send a MessageReason:
None



to:

* Ork Kommandos from ''{{Warhammer40000}}'' are a myth among imperials, since no one thinks that Orks can be stealthy, which isn't entirely true. It's not that they are so stealthy that no one notices them, but more that they don't leave survivors when they bombard their enemy with bombs and stabs them to death with a howl of rage from the bushes.
Is there an issue? Send a MessageReason:
None


'''Farnsworth:'' Choke on that, causality!

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'''Farnsworth:'' '''Farnsworth:''' Choke on that, causality!

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* ''{{Futurama}}'' parodies this in ''Roswell That Ends Well'' as the team tries to fit in in 1947. Then enough is enough and they decide for a smash and grab.
--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm MyOwnGrandpa'''! Let's just take the damn dish and get out of here! Screw history! [later] Take that, causality!

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* ''{{Futurama}}'' parodies this in ''Roswell The ''WesternAnimation/{{Futurama}}'' "Roswell That Ends Well'' as Well" starts with the team tries trying to fit in in 1947. 1947 to avoid changing the past. Then enough is enough and Fry causes his apparent grandfather's death [[InSpiteOfANail without changing anything]], so they decide for a smash and grab.
--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm MyOwnGrandpa'''! Let's just take the damn dish and get out of here! Screw history! [later] Take history!\\
''(later)''\\
'''Farnsworth:'' Choke on
that, causality!
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--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm My Own Grandpa'''! [later] Take that, causality!

to:

--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm My Own Grandpa'''! MyOwnGrandpa'''! Let's just take the damn dish and get out of here! Screw history! [later] Take that, causality!
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Not all [[StealthBasedMission Stealth-Based Missions]] (or TheInfiltration or GreatEscape) end up being stealthy for the ''entire'' mission. For some reason, the heroes have decided that stealth is no longer an option and it's TimeForPlanB: Shooting your way through with guns blazing!

The reasons for this can vary:

* [[SoMuchForStealth The heroes were compromised]] and the guards have been placed on RedAlert, forcing a more direct approach to their target or the exit.
* RuleOfDrama dictates a ConvenientlyTimedGuard to appear in order for an action sequence to take place, usually preceeded by an OhCrap moment.
* The actions conducted after getting in (e.g. [[StuffBlowingUp explosive sabotage]]) prevent continuing covertly.
* There is [[CollapsingLair a time factor involved]] which makes proceeding quickly and loudly more viable than a drawn out covert operation.
* Going loud will [[CacophonyCoverUp draw attention away from something else]].
* The objective has been completed and the need to be covert no longer exists.

Sub-trope of TimeForPlanB. Also note OptionalStealth, which has significant overlap with this trope, and IndyPloy, which may be the situation which leads to this trope being applied.

----

!!Examples

[[AC: {{Anime}} and {{Manga}}]]
* With Section 9 being a counter-terrorism unit, this happens all the time in ''GhostInTheShell:StandAloneComplex''.
** When the team searching for a hostage held on a derelict radiation scrubbing station turned into a black market town is discovered, they call one of the [[SpiderTank Tachikoma]] for backup, which had been fitted with a [[GatlingGood Vulcan Cannon]]. Which is actually a downgrade from the standard rocket launcher to reduce collateral damage to the rig and bystanders.
** When Section 9 is to be shut down, the [=JMSDF=] is ordered to deploy Umibozu commandos to eliminate everyone still remaining inside. However, in this case it's the heroes who decide to ramp it up a bit by being the first ones to pull out heavy machine guns and explosives, in the end making the burning facility highly visible throughout half the city.

[[AC:Films]]
* In ''Film/TrueLies'', the stealth infiltration at the beginning of the film becomes a guns blazing exit after the guards ask for Harry's invitation. Which of course he doesn't have because he came in via scuba gear. .
* The four protagonists from ''Film/{{Terminator 2}}'' march into the Cyberdyne building as employee Miles Dyson and three guests. After subduing the reception guard, they start planting explosive charges in the main lab. It doesn't take long for alarms to go off, and oodles of police and [=SWAT=] teams to converge on the site. Since this is a Terminator movie, almost nothing gets left intact.
* ''Film/TheMatrixRevolutions''. The Zion ship ''Hammer'' tries to sneak past the army of Sentinels by reducing its power output. Unfortunately this causes the ship to drop dangerously low in the tunnel and [[SoMuchForStealth it scrapes against some wreckage, alerting the Sentinels and sending them in pursuit]], ending in a running battle.

[[AC:Literature]]
* ''Literature/HeraldsOfValdemar'': At the beginning of ''The Black Gryphon'', Skandranon is sneaking into an enemy encampment. When he's discovered by accident, he blows up the magical weapons he was investigating and starts a one-against-many fight scene (plus slipping in a MercyKill spell for a captured gryphon, which would have revealed his presence if cast earlier).
* {{Animorphs}} has this as a standard tactic: morph something small and innocuous (usually flies), get to the target, go to battle morph (tiger, wolf, gorilla, grizzly...) and escape once their objective is completed.
** Discussed in one book, where the Animorphs are captured by Visser Three, in morph onboard the Pool ship in space. They consider jumping the first guard to enter their cell and take out as many Yeerks as they can, until Visser One's troops take out the guards and give them instructions on how to escape as part of a ploy to rob Visser Three of his victory.
** Inverted in one book, where Rachel in is charge, leading to Cassie nearly trapped in morph. They make an entrance by ramming a plane through the Yeerk pool's spaceship access tunnel ([[HarsherInHindsight a hollow building]]) and escaping in the confusion once the MonsterOfTheWeek is dead.
* In the third book of the ''[[TortallUniverse Immortals Quartet]]'', Daine is secretly rescued by allies, who intend for everyone to then secretly escape back and go warn the King and Queen Tortall of the coming War. Daine insists that they first rescue another friend, and is informed that he was caught and killed, at which point Daine decided the best course of action is to destroy everything. With Zombie Dinosaurs. And she does.

[[AC:LiveActionTV]]
* In ''Series/{{Grimm}}'''s "Cry Havoc", Nick, Hank, Wu, Monroe and Trubel team up to sneak into a rented estate and take out the Verrat sentries before they can sneak into the premises. Once they split up, they were doing okay until Wu comes across a Verrat Hundjaeger. He throws the three-bladed knife away since he's not proficient in close quarters and blasts him with his shotgun, making Rispoli alert to the sound of intruders. This forces the team to double their efforts and rescue the POI.

[[AC:Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}''
** This happens on a regular basis in the game. No matter how carefully a team of shadowrunners has researched and prepared for a run and how careful they are during it, game masters seem to be compelled to have something go wrong just to make it interesting. This almost always results in this trope occurring.
** ''Shadowrun: Crossfire'', a card game based in the ''TabletopGame/{{Shadowrun}}'' universe, uses this as its premise. The main portion of the run has gone perfect but during the getaway all hell has broken loose. The Runners are trying to get to safety while multiple factions are trying to intercept them. Stealth is no longer an option and whenever the Runners run into an Obstacle, bullets and fireballs start flying around with deadly consequences.

[[AC: VideoGames]]
* In ''VideoGame/{{Commandos}}'' a good tactic for most levels is to quietly get all soldiers into position and then strike at all targets simultaneously and get everyone out through planned escape routes as masses of guards come running from all directions.
* ''Franchise/MetalGear'' games, while primarily based around stealth, will invariably have moments where the player is forced into a straight-up BossBattle. Additionally, the endgame frequently sends stealth out the window entirely.
** ''VideoGame/MetalGearSolid'': From the moment REX is brought online, the game completely abandons all stealth elements, culminating with an escape sequence that has the player manning a gun turret pursued by half a dozen jeeps while the base explodes behind you.
** ''VideoGame/MetalGearSolid3'': Once the explosives are set in the hangar, there's only a single stealth area in the entire rest of the game.
** Even ''VideoGame/MetalGearRisingRevengeance'', the HackAndSlash spinoff, gets in on this while Raiden is investigating a secret lab beneath a Mexican sewer. He initially attempts a stealthy infiltration like [[VideoGame/MetalGearSolid2 the ones he was trained for]], but apparently he's gotten a bit rusty since becoming a cyborg, since this plan lasts all of two minutes.
* Most of the story assasinations in ''VideoGame/AssassinsCreedI'' end this way. You're highly encouraged to approach your targets stealthily, but once they die, bells start ringing, the guards swarm you, and all hell breaks loose. {{Lampshaded}} after the first mission when Altair reports that his target has been killed:
--> '''Malik''': Oh, I know, I know. In fact, the entire city knows! Have you forgotten the meaning of subtlety?!
* Occurs occasionally in ''VideoGame/WatchDogs'', as some missions start off stealthy, but events during make the escape more action orientated.
* During the prologue section of ''[[VideoGame/RainbowSix Rainbow Six: Las Vegas 2]]'', the player and their team sneak into position to protect a negotiator during a hostage situation. Unfortunately, due to events that occurred during the situation, the exit is a heated gun battle.
* Certain heists in ''[[VideoGame/PAYDAY2 PAYDAY 2: The Heist]]'' can play out this way. Election Day on Day 1, for example, as after one of the trucks is tagged there is no longer any reason to stay stealthed. Additionally, one minor screw-up can lead to the alarm being sounded and the stealth caper turning into a guns-blazing one.
* ''VideoGame/GrandTheftAutoV'' uses this a few times.
** During the bank mission in the introduction, you're able to sneak in and get the money, but trip an alarm on the way out. The result is a massive shoot-out with police to escape.
** The subtle option for the final heist also starts stealthy, yet ends in a gun battle and car chase.
* ''VideoGame/{{Dubloon}}'' has a StealthBasedMission where [[AndNowForSomeoneCompletelyDifferent Riley and Ricky]] must avoid getting caught by Navy guards and reach Bradley's office. On the way back from there, it plays like a normal dungeon and fighting enemies is possible.
* In the mission "Demons of Razgriz" of ''VideoGame/AceCombat5TheUnsungWar'', the Wardog Squadron must approach the giant enemy submarine under the radar to avoid detection. However, [[FailureIsTheOnlyOption even if you do everything right]], you get spotted while still a few kilometers away and must go loud from there on.
* Used in ''Videogame/FinalFantasyVIII'', when Selphie leads a mission in the Galbadian missile base. There are a few points during the mission where you can mess up, drop your disguise and fight your way through the rest of the mission, though if you keep your cover as long as possible, you are rewarded with a [=SeeD=] rank bonus.
* In the casino heist in ''VideoGame/GrandTheftAutoSanAndreas'', you end up having to shoot your way out because Zero's ego wouldn't let him not tip off his rival, and thus security is alerted in the middle of the mission.
* In ''VideoGame/MountAndBlade'', the standard mission "Free Prisoners" is supposed to proceed this way. First, you sneak into a city or castle where a prisoner is kept. Then, you dispose of a single guard, break into the prison and free the prisoner (s). Then, you exit the prison and find the entire city/castle guard against you. The final escape can be made less loud if, before the mission, you commit arson in a nearby village, forcing most of the guard to go there and leave the prison with a skeleton crew.
* ''VideoGame/StarTrekOnline'': The much-maligned Iconian War mission "House Pegh" starts out with the PlayerCharacter infiltrating an Iconian base with the eponymous Klingon black ops unit. Then, mid-mission, Emperor Kahless (who is for some reason the head of Pegh) catches sight of an Iconian and [[LeeroyJenkins goes running off to challenge it to personal combat]]. For reference, he's trying to fight something capable of {{Hand Blast}}s and TeleportSpam ''with a sword'', so all he succeeds in doing is [[TooDumbToLive getting himself killed and blowing the op]], forcing the player to blast their way out.
* This is a highly plausible result of missions in ''VideoGame/InvisibleInc'', thanks to the rising security level. Everyone will be totally unaware of your presence at the beginning, but by the end, if you stay around too long or screw up too much (but not enough to lose), you can wind up escaping with sirens blaring and half or more of the guards chasing after you.
* ''MegaManZero 4'': Around 1/3 into the story, you'll have to go save the kidnapped Neige. Zero enters the prison site from the air ducts, without so much mooks in his way, before you finally reach Neige and make her be teleported to your home base. But just as Zero is about to go out as well, the security system goes RedAlert and jams all outside frequencies, as well as summoning lots of mooks to hound you. You have to cut your way through the enemies and obstacles before you find yourself outside the building.
* In the ''VideoGame/CallOfDuty'' series most of the stealth missions tend to end with the protagonists escaping while under heavy gunfire.

[[AC:WebOriginal]]
* In the roleplay ''Roleplay/TamrielicAdventures'', the orc thief Grelok was able to sneak his way onto a pirate ship, get into the captain's cabin, and steal some things. Then the captain found him and started a fight, which resulted in the captain dead, the ship going up in flames, and Grelok fleeing from the attacking pirates.

[[AC:WebVideo]]
*In Machinima/RedVsBlue episode ''The Twins'' South Dakota sneaks into an enemy base to steal information. While downloading the information a guard comically holding two coffee cups finds her. There is a moment of silence before the guard looks at the alarm button. South warns him not to go for it. He looks back and forth between her and the alarm and gets repeated warnings. When he makes a move for the alarm South shoots him, but his momentum carries him forward and he ends up pressing the alarm anyways and all hell breaks loose.

[[AC: WesternAnimation]]
* ''{{Futurama}}'' parodies this in ''Roswell That Ends Well'' as the team tries to fit in in 1947. Then enough is enough and they decide for a smash and grab.
--> '''Farnsworth:''' Oh! A lesson in not messing up history from '''Mister I'm My Own Grandpa'''! [later] Take that, causality!

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