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* In ''Literature/TheSunEater'', Otavia Corvo is a seven-foot-tall descendant of genetically-engineered homunculi who can shatter combat armor with her bare hands and shrug off disruptor fire that would leave an ordinary human with permanent nerve damage. Corvo shows off these abilities in exactly ''one'' fight scene across the series, as in almost all other circumstances she's [[TheCaptain commanding fleets from the bridge of a starship]].
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*** Similarly, the [[WorldsBestWarrior greatest Archer-Class]] Servant, Orion ''also'' has a Berserker's attack sheet and arguably skills, to say nothing of his [[HeroicBuild appearance]] and is more likely to either hit people with his bow or ''throw it at them'' than to use it properly. To say nothing of his other WeaponOfChoice, a giant spiked club.

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*** Similarly, the [[WorldsBestWarrior greatest Archer-Class]] Servant, Orion ''also'' has a Berserker's attack sheet and arguably skills, to say nothing of his [[HeroicBuild appearance]] and is more likely to either hit people with his bow or ''throw it at them'' than to use it properly. To say nothing of his other WeaponOfChoice, weapon, a giant spiked club.
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An Axe To Grind is no longer a trope


* In [[http://www.awkwardzombie.com/comic/classy-part1 one strip]] of ''Webcomic/AwkwardZombie'', Katie-as-[[VideoGame/FireEmblemAwakening Robin]] gets a kick out of reclassing every unit who could possibly be a [[ChurchMilitant War Cleric]] into one, including [[SquishyWizard Miriel]], who has no physical prowess and can't even lift [[AnAxeToGrind the axe]] she's been given as her new weapon. Also featured: mage Virion, (no magic prowess), and Wyvern Rider Nowi (her ''also'' being a dragon makes her extra weak to wind attacks). The next comic also shows off knight Tharja (doesn't let her exploit her strong magic prowess) and fighter Gaius (lousy defense for a front-line combatant).

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* In [[http://www.awkwardzombie.com/comic/classy-part1 one strip]] of ''Webcomic/AwkwardZombie'', Katie-as-[[VideoGame/FireEmblemAwakening Robin]] gets a kick out of reclassing every unit who could possibly be a [[ChurchMilitant War Cleric]] into one, including [[SquishyWizard Miriel]], who has no physical prowess and can't even lift [[AnAxeToGrind the axe]] axe she's been given as her new weapon. Also featured: mage Virion, (no magic prowess), and Wyvern Rider Nowi (her ''also'' being a dragon makes her extra weak to wind attacks). The next comic also shows off knight Tharja (doesn't let her exploit her strong magic prowess) and fighter Gaius (lousy defense for a front-line combatant).
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* ''LightNovel/SkeletonKnightInAnotherWorld'': Arc Lalatoya is a skeleton classed as a Holy Knight, so he wears armor, fights with a sword, and has access to holy magic like healing spells.

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* ''LightNovel/SkeletonKnightInAnotherWorld'': ''Literature/SkeletonKnightInAnotherWorld'': Arc Lalatoya is a skeleton classed as a Holy Knight, so he wears armor, fights with a sword, and has access to holy magic like healing spells.



* ''Videogame/HeroesOfMightAndMagic'':

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* ''Videogame/HeroesOfMightAndMagic'':''VideoGame/HeroesOfMightAndMagic'':



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* In ''WebComic/TheWeeklyRoll'', Klara the tiefling is a Warlock. Not unusual, pretty common in fact, but her patron is a ''Celestial''.

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* In ''WebComic/TheWeeklyRoll'', ''Webcomic/TheWeeklyRoll'', Klara the tiefling is a Warlock. Not unusual, pretty common in fact, but her patron is a ''Celestial''.
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* The queen of this trope may be Fall-from-Grace from ''VideoGame/PlanescapeTorment''. She is a succubus priestess of Experience and one of the nicest, most reasonable individuals in the game. Her race are AxeCrazy demons who engage in slaughter ForTheEvulz. Her subtype are HornyDevils who rip the souls out of those they tempt and drag them to the Abyss. Grace? She runs the [[PlatonicProstitution Brothel of Slaking Intellectual Lust]] where she houses and educates beautiful women who will spend time with you for a price. The services on hand are esoteric, such as word play, debate, games, and philosophy. None of her girls' bodies are for sale. Finally, she belongs to the Society of Sensation, a group usually stereotyped as vapid hedonists, but Grace is a refined, chaste epicurean who seriously tries to sample all existence so she can learn from it. On the other hand, Vrischika does remark that "the best temptress is one that can make you buy into the illusion of being both promiscuous yet virtuous at the same time; a prostitute-priestess, as it were", implying that Grace is still a succubus in principle.

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* The queen of this trope may be Fall-from-Grace from ''VideoGame/PlanescapeTorment''. She is a succubus priestess of Experience and one of the nicest, most reasonable individuals in the game. Her race are AxeCrazy demons who engage in slaughter ForTheEvulz. Her subtype are HornyDevils SuccubiAndIncubi who rip the souls out of those they tempt and drag them to the Abyss. Grace? She runs the [[PlatonicProstitution Brothel of Slaking Intellectual Lust]] where she houses and educates beautiful women who will spend time with you for a price. The services on hand are esoteric, such as word play, debate, games, and philosophy. None of her girls' bodies are for sale. Finally, she belongs to the Society of Sensation, a group usually stereotyped as vapid hedonists, but Grace is a refined, chaste epicurean who seriously tries to sample all existence so she can learn from it. On the other hand, Vrischika does remark that "the best temptress is one that can make you buy into the illusion of being both promiscuous yet virtuous at the same time; a prostitute-priestess, as it were", implying that Grace is still a succubus in principle.
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* ''WebVideo/OutsideXbox'': While most of the party in their ''TabletopGame/DungeonsAndDragons'' campaign is relatively optimised for race/class combos, with a wood elf druid, human rogue, tiefling warlock and dragonborn paladin, there's one outlier in the form of Dob, the half-orc bard. Not only do half-orcs in fifth edition not have a Charisma bonus (at least they're doing better than their third edition compatriots, who had a Cha ''penalty''), but apart from a little EarlyInstallmentWeirdness, Dob also isn't built to take advantage of the half-orc Strength bonus, having a fairly average Str modifier and mostly using a Dexterity-based rapier or his array of spells in combat. Of course, because the Oxventure is less "serious, hardcore D&D for very intense TTRPG players" and more "half a dozen friends messing about at a table, playing pranks on the [=NPCs=] and occasionally rolling dice", Dob still achieves a decent amount, and he's mostly a nuisance to the party not because of any weaknesses in his stats, but because he [[CollateralDamage cast a few AOE spells without checking where his allies were]] and [[PerpetualPoverty keeps throwing their money in a lake]].

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* ''WebVideo/OutsideXbox'': ''WebVideo/{{Oxventure}}'': While most of the party in their the ''TabletopGame/DungeonsAndDragons'' campaign is relatively optimised for race/class combos, with a wood elf druid, human rogue, tiefling warlock and dragonborn paladin, there's one outlier in the form of Dob, the half-orc bard. Not only do half-orcs in fifth edition not have a Charisma bonus (at least they're doing better than their third edition compatriots, who had a Cha ''penalty''), but apart from a little EarlyInstallmentWeirdness, Dob also isn't built to take advantage of the half-orc Strength bonus, having a fairly average Str modifier and mostly using a Dexterity-based rapier or his array of spells in combat. Of course, because the Oxventure is less "serious, hardcore D&D for very intense TTRPG players" and more "half a dozen friends messing about at a table, playing pranks on the [=NPCs=] and occasionally rolling dice", Dob still achieves a decent amount, and he's mostly a nuisance to the party not because of any weaknesses in his stats, but because he [[CollateralDamage cast a few AOE spells without checking where his allies were]] and [[PerpetualPoverty keeps throwing their money in a lake]].
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theres a better trope for this now


* Cyandog in the ''VideoGame/{{Medabots}}'' anime has a robot body designed for shooting attacks, but his A.I. is derived from a Monkey medal that is intended to use melee attacks. As a result, he suffers from ImperialStormtrooperMarksmanshipAcademy-grade inaccuracy whenever he gets into a fight. Later he gets a melee weapon... and still retains his inaccuracy. He's just incompetent.

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* Cyandog in the ''VideoGame/{{Medabots}}'' anime has a robot body designed for shooting attacks, but his A.I. is derived from a Monkey medal that is intended to use melee attacks. As a result, he suffers from ImperialStormtrooperMarksmanshipAcademy-grade inaccuracy AmusinglyAwfulAim whenever he gets into a fight. Later he gets a melee weapon... and still retains his inaccuracy. He's just incompetent.
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*** Huyan Zhuo is an Assassin even though her Noble Phantasm has her ride a horse and summon an army to mow her enemies down with a cavalry charge, which fits a Rider more.
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* Regill from ''VideoGame/PathfinderWrathOfTheRighteous''. Gnomes in ''Pathfinder'' embody OurGnomesAreWeirder, as they are former members of TheFairFolk who [[AllergicToRoutine have to experience new and novel things entirely or they literally drop dead from a degenerative mental disorder called The Bleaching]]. They are also small and physically weak, and optimized towards being rogues or wizards. Regill, meanwhile, is a ConsumateProfessional Hellknight with NoSenseOfHumor whose idea of a well-spent evening involves either smiting demons at the frontline or writing reports, and would rather die than engage in any gnomish schenanigans to delay the Bleaching. The only concession to his race is his favouring of the [[NationalWeapon Gnome Hooked Hammer]] in melee, which he's built around using effectively.

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* Regill from ''VideoGame/PathfinderWrathOfTheRighteous''. Gnomes in ''Pathfinder'' embody OurGnomesAreWeirder, as they are former members of TheFairFolk who [[AllergicToRoutine have to experience new and novel things entirely or they literally drop dead from a degenerative mental disorder called The Bleaching]]. They are also small and physically weak, and optimized towards being rogues or wizards. Regill, meanwhile, is a ConsumateProfessional ConsummateProfessional Hellknight with NoSenseOfHumor whose idea of a well-spent evening involves either smiting demons at the frontline or writing reports, and would rather die than engage in any gnomish schenanigans to delay the Bleaching. The only concession to his race is his favouring of the [[NationalWeapon Gnome Hooked Hammer]] in melee, which he's built around using effectively.
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* Regill from ''VideoGame/PathfinderWrathOfTheRighteous''. Gnomes in ''Pathfinder'' embody OurGnomesAreWeirder, as they are former members of TheFairFolk who [[AllergicToRoutine have to experience new and novel things entirely or they literally drop dead from a degenerative mental disorder called The Bleaching]]. They are also small and physically weak, and optimized towards being rogues or wizards. Regill, meanwhile, is a ConsumateProfessional Hellknight with NoSenseOfHumor whose idea of a well-spent evening involves either smiting demons at the frontline or writing reports, and would rather die than engage in any gnomish schenanigans to delay the Bleaching. The only concession to his race is his favouring of the [[NationalWeapon Gnome Hooked Hammer]] in melee, which he's built around using effectively.
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* Preserving its tabletop roots, ''VideoGame/ShadowrunReturns'' and its sequels completely decouple race and archetype (not quite a hard and fast class, but also considerably stronger than a starting package a la ''Dark Souls''). This results some odd combinations like and Orc Rigger or Troll Mage. Trolls will take meaningful handicaps in the late game if they're made a rigger, decker, or shaman (their Intelligence and Charisma cap out 3 points lower than other races). That said, they make surprisingly good Mages; it's hard to be a SquishyWizard the stat that governs your hit points caps out almost double everyone else's. Perhaps most surprisingly, the best race for a mage is a Dwarf, who can raise their all-important Willpower stat higher than anyone else by 2.

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* Preserving its tabletop roots, ''VideoGame/ShadowrunReturns'' and its sequels completely decouple race and archetype (not quite a hard and fast class, but also considerably stronger than a starting package a la ''Dark Souls''). class. This results some odd combinations like and an Orc Rigger or Troll Mage. Mage. Trolls will take meaningful handicaps in the late game if they're made a rigger, decker, or shaman (their Intelligence and Charisma cap out 3 points lower than other races). That said, they make surprisingly good Mages; mages; it's hard to be a SquishyWizard when the stat that governs your hit points caps out almost double everyone else's. else's. Perhaps most surprisingly, the best race for a mage is not a Dwarf, human or an elf, buta dwarf, who can raise their all-important Willpower stat higher than anyone else by 2.
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* Preserving its tabletop roots, ''VideoGame/ShadowrunReturns'' and its sequels completely decouple race and archetype (not quite a hard and fast class, but also considerably stronger than a starting package a la ''Dark Souls''). This results some odd combinations like and Orc Rigger or Troll Mage. Trolls will take meaningful handicaps in the late game if they're made a rigger, decker, or shaman (their Intelligence and Charisma cap out 3 points lower than other races). That said, they make surprisingly good Mages; it's hard to be a SquishyWizard the stat that governs your hit points caps out almost double everyone else's. Perhaps most surprisingly, the best race for a mage is a Dwarf, who can raise their all-important Willpower stat higher than anyone else by 2.
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** Dwarfs are almost always miners and smiths, even in Ankh-Morpork, but (aside from the aforementioned Casanunda) there's a dwarf alchemist (Cheery Littlebottom, who later becomes a forensic scientist), a dwarf fashion designer (Madam Sharn), and a dwarf playwright (Hwel, who's not just ''any'' playwright, he's ''Discworld's equivalent of Shakespeare''). The playwright is especially notable because dwarfs are described as a plain-speaking folk who are [[LiteralMinded not used to metaphors and other forms of literary creativity]].

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** Dwarfs are almost always miners and smiths, even in Ankh-Morpork, but (aside from the aforementioned Casanunda) there's a dwarf alchemist (Cheery Littlebottom, who later becomes a forensic scientist), a dwarf fashion designer (Madam Sharn), and a dwarf playwright (Hwel, who's not just ''any'' playwright, he's ''Discworld's ''[[WilliamFakespeare Discworld's equivalent of Shakespeare'').Shakespeare]]''). The playwright is especially notable because dwarfs are described as a plain-speaking folk who are [[LiteralMinded not used to metaphors and other forms of literary creativity]].
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no longer a trope


* ''TabletopGame/{{Eon}}'' plays around with this trope by way of first providing racial stereotypes (e.g., [[OurDwarvesAreAllTheSame Dwarves]] don't do magic, [[OurOrcsAreDifferent Tiraks]] are {{Barbarian|Tribe}} {{Proud Warrior Race Guy}}s, etc) and then goes out of its way to provide exceptions to the stereotypes (e.g., Dwarves of clan Drezin are mages -- and also shave their beards in favour of {{Badass Moustache}}s, Tiraks of the Marnakh lineage have fully integrated with human society, etc).

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* ''TabletopGame/{{Eon}}'' plays around with this trope by way of first providing racial stereotypes (e.g., [[OurDwarvesAreAllTheSame Dwarves]] don't do magic, [[OurOrcsAreDifferent Tiraks]] are {{Barbarian|Tribe}} {{Proud Warrior Race Guy}}s, etc) and then goes out of its way to provide exceptions to the stereotypes (e.g., Dwarves of clan Drezin are mages -- and also shave their beards in favour of {{Badass Moustache}}s, moustaches, Tiraks of the Marnakh lineage have fully integrated with human society, etc).

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* In ''Literature/TheWarGods'', the Hradani are akin to Orcs. They even have a Tolkienish history of being a race of High-Men before wizardry twisted them into a race of berserkers. Bazhell, the main character is akin to an Orc Paladin chosen by the god of Justice. His best friend, Brandark, is a Bard and scholar.

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* ''Literature/TowerOfSomnus'': Classes in the Tower are based on random drops, though it is weighted towards an avatar's demonstrated skills. Dorrik recommends the footpad class for Kat, but when a relatively rare caster class drops, Arnold insists she take it. Kat does well with the gravity elementalist class, but Dorrik implies she would be doing much better with footpad.
* In ''Literature/TheWarGods'', the Hradani are akin to Orcs. They even have a Tolkienish history of being a race of High-Men before wizardry twisted them into a race of berserkers. Bazhell, the main character character, is akin to an Orc Paladin chosen by the god of Justice. His best friend, Brandark, is a Bard and scholar.
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*** Erice Utsumi can be summoned as an Avenger. She gets confused about this because she doesn't feel any particular hatred toward anyone and thinks she should be Rider for using a boat or Assassin for specializing in killing Servants. She is likely Avenger because of the Dread Spirits inside her and the fact she is TheDreaded in her hometown.
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* ''Fanfic/FateBlackAvalon'': Morgan le Fey, one of the most powerful witches of all time, is summoned as a ''Berserker''. This is canon to ''VideoGame/FateGrandOrder'', but it was weird there too. The very first thing Morgan does is break the Mad Enchantment on herself, making her a Berserker in name only.

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* ''Fanfic/FateBlackAvalon'': Morgan le Fey, one of the most powerful witches of all time, is summoned as a ''Berserker''. This is canon to ''VideoGame/FateGrandOrder'', but it was weird there too.too as her class is due to her being the Lostbelt Morgan rather than Morgan le Fay. The very first thing Morgan does is break the Mad Enchantment on herself, making her a Berserker in name only.

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Removing an example that was just restating an entry from the Wo W TCG and made no sense on its own, and adding some new examples.


* ''VideoGame/BattleChefBrigade: It never affects game mechanics, but Wart is an orcish pastry chef. It's mentioned that orcs with the dexterity and attention to detail to excel at pastry are rare, but Wart has managed to join the Brigade on his pastry skills alone.

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* ''VideoGame/BattleChefBrigade: ''VideoGame/BattleChefBrigade'': It never affects game mechanics, but Wart is an orcish pastry chef. It's mentioned that orcs with the dexterity and attention to detail to excel at pastry are rare, but Wart has managed to join the Brigade on his pastry skills alone.



** The card Ogre Ninja reuses the art from Dagg'um Ty'gor, still as visible as ever and with a 50% chance to attack the wrong target.



* The ''Videogame/HeroesOfMightAndMagic'' series has Yog, who, despite having a natural talent for magic as a half-genie, abandoned his wizard training at the academies of Bracada in favor of becoming a BarbarianHero.

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** In ''Warcraft'' proper, only night elves and blood elves can be Demon Hunters. ''Hearthstone'' instead shows a wide variety of often bizarre races. For example: Soulshard Lapidary is a draenei, a race whose whole shtick is that they reject demonic magic. Irebound Brute and the artwork of Proving Grounds have ogre demon hunters, who are [[DumbMuscle not known for their agility]]. Then there's Priestess of Fury and Sightless Watcher, who are both ''[[HunterOfHisOwnKind demon]]'' [[HunterOfHisOwnKind demon hunters]].
* The ''Videogame/HeroesOfMightAndMagic'' series has ''Videogame/HeroesOfMightAndMagic'':
**
Yog, who, despite having a natural talent for magic as a half-genie, abandoned his wizard training at the academies of Bracada in favor of becoming a BarbarianHero.BarbarianHero.
** Maximus is the only orcish Knight, although this was initially unexplained. He got a backstory in ''VI'' for the revised universe, which explains that his grandfather refused to join the other orcs in rebellion, meaning his family could not rejoin the orcish clans. Maximus found work as a servant before becoming a squire and earning knighthood by besting all the other champions in a tournament.
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** With the right build, due to race, background or even subclass, any class could have this going on. A Variant human Ranger that dumped Charisma could be the Face due to knowing a number of languages with the Linguist Feat, plus favored Foe, Deft Explorer, and a background that gave them extra languages, like the Acolyte backgound -- this combination starts off knowing 10 languages. A Barbarian with a Criminal Background could be an excelent ambusher. A Tortle Wizard could fulfill the role of being an Emergency Tank. A Purple Dragon Knight Fighter could be the Party Healer, and Face. Lots of possibilities.
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* ''Fanfic/FateBlackAvalon'': Morgan le Fey, one of the most powerful witches of all time, is summoned as a ''Berserker''. This is canon to ''VideoGame/FateGrandOrder'', but it was weird there too. The very first thing Morgan does is break the Mad Enchantment on herself, making her a Berserker in name only.
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** He cites this as reason by he supports [[HonestRollsCharacter stats being rolled beforehand]] as it all but forces players to be creative with their roll playing.
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* ''TabletopGame/{{Eon}}'' plays around with this trope by way of first providing racial stereotypes (e.g., [[OurDwarvesAreAllTheSame Dwarves]] don't do magic, [[OurOrcsAreDifferent Tiraks]] are {{Barbarian|Tribe}} {{Proud Warrior Race Guy}}s, etc) and then goes out of its way to provide exceptions to the stereotypes (e.g., Dwarves of clan Drezin are mages -- and also shave their beards in favour of {{Badass Moustache}}s, Tiraks of the Marnakh lineage have fully integrated with human society, etc).
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* ''VideoGame/BattleChefBrigade: It never affects game mechanics, but Wart is an orcish pastry chef. It's mentioned that orcs with the dexterity and attention to detail to excel at pastry are rare, but Wart has managed to join the Brigade on his pastry skills alone.
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-->''"Well met, mage of Skyrim. The Nords may have forgotten their forefathers' respect for the Clever Craft, but your comrades throng this hall. Here in Shor's house we honor it still."''

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-->''"Well --->''"Well met, mage of Skyrim. The Nords may have forgotten their forefathers' respect for the Clever Craft, but your comrades throng this hall. Here in Shor's house we honor it still."''
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trope in-universe only


* Moles in ''Literature/{{Redwall}}'' are stolid, salt-of-the-earth types, specializing in tunneling, cooking and building. As of ''Sable Quean'', we have [[AwesomeMcCoolName Axtel Sturnclaw]], giant-hammer-wielding Bloodwrath-using mole badass.

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* Moles in ''Literature/{{Redwall}}'' are stolid, salt-of-the-earth types, specializing in tunneling, cooking and building. As of ''Sable Quean'', we have [[AwesomeMcCoolName Axtel Sturnclaw]], Sturnclaw, giant-hammer-wielding Bloodwrath-using mole badass.
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* PlayedForDrama in ''Webcomic/TwoKinds''. Basitins (a three-way hybrid of [[OurOrcsAreDifferent orcs,]] [[OurDwarvesAreAllTheSame dwarves,]] and [[BeastMan beastmen]]) biologically cannot use magic. Their three generals become {{Magic Knight}} SuperSoldiers through [[SufficientlyAnalyzedMagic human magical experimentation]]. However, normal magic damages the basitin brain in the same way BlackMagic damages the human mind, leading to the basitin High Command slowly lobotomizing themselves. Something the human magicians were fully aware of, bot the basitins were not.

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* PlayedForDrama in ''Webcomic/TwoKinds''. Basitins (a three-way hybrid of [[OurOrcsAreDifferent orcs,]] [[OurDwarvesAreAllTheSame dwarves,]] and [[BeastMan beastmen]]) biologically cannot use magic. Their three generals become {{Magic Knight}} SuperSoldiers through [[SufficientlyAnalyzedMagic human magical experimentation]]. However, normal magic damages the basitin brain in the same way BlackMagic damages the human mind, leading to the basitin High Command slowly lobotomizing themselves. Something the human magicians were fully aware of, bot but the basitins were not.
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** Since Tasha's was written, races created since then have floating stat bonuses -- any +2, +1 combo or three +1s. This means any of the new races have the freedom to be optimized for any class from the begining, without needing to use any Optional Rules. Still, this can lead to some funny combinations, like a Damphir Paladin that can use Divine Smite while Biting a target, or a Barbarian Fairy that can have a decently high AC from the get-go, and still fly around. Then there's the Harengon -- normally, a heavy Armor wearing Fighter or Paladin, or Cleric would dump Dexterity as they don't need it, but they'd be slower at Initiative -- Harengons can add their proficiency bonus to their Initiative rolls, meaning they have a chance to still go ahead of others, especially the opposition.
** ''TabletopGame/{{Eberron}}'' established bright and early that it was going to feature some out-of-the-ordinary combinations, with the initial 3.5 Eberron Campaign Setting introducing [[BeastMan shifters]], establishing that they tend to live in rural or wilderness areas and favour the Ranger class, and then immediately featuring a shifter wizard named Baristi. Then there's the culture of halfling barbarians, or the Cloudreaver fleet in the Lhazaar Principalities, where orcs and dwarves unite as, essentially, Vikings. Then there are the regular dwarves, whose relatively recent discovery of [[BeneathTheEarth a subterranean nightmare landscape]] has led to some of their number embracing the secrets of [[HumanoidAbomination the daelkyr]] and forming warlock pacts.

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** Since Tasha's was written, races created created, or revised, since then have floating stat bonuses -- any +2, +1 combo or three +1s. This means any of the new new, or revised, races have the freedom to be optimized for any class from the begining, without needing to use any Optional Rules. Still, this can lead to some funny combinations, like a Damphir Paladin that can use Divine Smite while Biting a target, or a Barbarian Fairy that can have a decently high AC from the get-go, and still fly around. Then there's the Harengon -- normally, a heavy Armor wearing Fighter or Paladin, or Cleric would dump Dexterity as they don't need it, but they'd be slower at Initiative -- Harengons can add their proficiency bonus to their Initiative rolls, meaning they have a chance to still go ahead of others, especially the opposition.
** ''TabletopGame/{{Eberron}}'' established bright and early that it was going to feature some out-of-the-ordinary combinations, with the initial 3.5 Eberron Campaign Setting introducing [[BeastMan shifters]], establishing that they tend to live in rural or wilderness areas and favour favor the Ranger class, and then immediately featuring a shifter wizard named Baristi. Then there's the culture of halfling barbarians, or the Cloudreaver fleet in the Lhazaar Principalities, where orcs and dwarves unite as, essentially, Vikings. Then there are the regular dwarves, whose relatively recent discovery of [[BeneathTheEarth a subterranean nightmare landscape]] has led to some of their number embracing the secrets of [[HumanoidAbomination the daelkyr]] and forming warlock pacts.

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** The Time Spiral block is full of these, by design.

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** The Time Spiral block is full of these, by design.e


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** ''TabletopGame/{{Eberron}}'' established bright and early that it was going to feature some out-of-the-ordinary combinations, with the initial 3.5 Eberron Campaign Setting introducing [[BeastMan shifters]], establishing that they tend to live in rural or wilderness areas and favour the Ranger class, and then immediately featuring a shifter wizard named Baristi. Then there's the culture of halfling barbarians, or the Cloudreaver fleet in the Lhazaar Principalities, where orcs and dwarves unite as, essentially, Vikings. Then there are the regular dwarves, whose relatively recent discovery of [[BeneathTheEarth a subterranean nightmare landscape]] has led to some of their number embracing the secrets of [[HumanoidAbomination the daelkyr]] and forming warlock pacts.
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Updated the video game section.


** Draenei and tauren, however, cannot be rogues. Both races have strong cultural mores against deception, they are ''too big'' to be stealth-based combatants (at least the males) and have hooves for feet. Despite this, two Draenei rogues turn up as [=NPCs=] in ''Warlords of Draenor''. A common joke is that tauren and draenei rogues do exist, they're just very good at what rogues are supposed to do, which is staying hidden. (Stealth animations for them always existed in the game since players can change appearance in a few ways.) Something akin to draenei rogues were introduced in ''Warlord of Draenor'' with the Rangari, who are a mix of pathfinders and hunters who stalk uncivilized wilds, it's not uncommon to find one that's stealthed or in camouflage when you approach.
** Considering how tall orcs are, and how big and burly the male model is, orc rogues look out of place. Story-wise, however, they've been using subterfuge and assassination since they appeared on Azeroth. The franchise's most iconic rogue is the Half-Orc [[LukeNounverber Garona Halforcen]] (tellingly, a female, with more slender proportions).

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** Draenei and tauren, however, cannot be rogues. Both races have strong cultural mores against deception, they are ''too big'' to be stealth-based combatants (at least the males) and have hooves for feet. Despite this, two Draenei draenei rogues turn up as [=NPCs=] in ''Warlords of Draenor''. A common joke is that tauren and draenei rogues do exist, they're just very good at what rogues are supposed to do, which is staying hidden. (Stealth animations for them always existed in the game since players can change appearance in a few ways.) Something akin to draenei rogues were introduced in ''Warlord of Draenor'' with the Rangari, who are a mix of pathfinders and hunters who stalk uncivilized wilds, it's not uncommon to find one that's stealthed or in camouflage when you approach.
approach. As of ''Dragonflight'', ''all'' races can become rogues, including draenei, tauren, and their Allied Race equivalents.
** Considering how tall orcs are, and how big and burly the male model is, orc rogues look out of place. Story-wise, however, they've been using subterfuge and assassination since they appeared on Azeroth. The franchise's One of the most iconic rogue rogues in the franchise is the Half-Orc [[LukeNounverber Garona Halforcen]] (tellingly, a female, with more slender proportions).
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Literally, everybody with the Riding trait qualifies for the Riders class and only four out of the forty Riders act fight with their mounts in battle. Stating that "They should be Riders" also ignores the fact that they wield Rhongomyniad (a.k.a. one of the powerful spears in the Fate universe if not the most powerful) which greatly overshadow the fact they ride horses into battle in terms of class placement.


*** The two Lancer versions of Altria do wield the spear Rhongomyniad, but they have the Riding skill and ride horses into battle, so they should be Riders.

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