History Main / SquareRaceRoundClass

26th Jun '17 8:57:21 AM Shieldage
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*** Elcor are great at reading each other's emotions, so this is more of a subversion.

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*** Elcor are great at reading each other's emotions, so this is more of a subversion.subversion... Although a human able to pick up on the nuance would probably still balk at the length.
24th Jun '17 6:18:51 PM Shieldage
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*** Elcor are great at reading each other's emotions, so this is more of a subversion.
2nd Jun '17 9:18:29 AM Shameimaru
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** Later he gets a melee weapon and still retains his inaccuracy. It's not his weapon, he's just bad at aiming.
18th May '17 12:07:58 AM CountDorku
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*** To a lesser extent there are also Tau Commanders with the Onager Gauntlet, a Tau version of the PowerFist, and Breacher teams, who aren't ''exactly'' melee specialists, but their guns are terrifyingly good...at [[CloseRangeCombatant incredibly short range]].
21st Apr '17 12:13:12 PM go7hdic4x
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** Someone made [[PintSizedPowerhouse a pixie fighter with a 13 in strength at level one]] in the 4th edition game.

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** Someone made You can make [[PintSizedPowerhouse a pixie fighter with a 13 or higher in strength at level one]] in the 4th edition game.
21st Apr '17 12:06:41 PM go7hdic4x
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** Someone made [[PintSizedPowerhouse a pixie fighter with a 13 in strength at level one]] in the 4th edition game.
6th Apr '17 11:11:19 PM Reymma
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** Priests fall under this too, not for who can be priests, but because all playable priests can be either holy (healing) or shadow (damage-dealing) whatever their culture's faith. In canon, most Alliance races follow the Light, the Forsaken look to the Forgotten Shadow, and Trolls worship the Loa, who are somewhere in between; yet mechanically there is no distinction between them (there used to be a set of special racial abilities unique to each race, but these were removed in Wrath of the Lich King as they impossible to balance and mostly useless).

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** Priests fall under this too, not for who can be priests, but because all playable priests can be either holy (healing) or shadow (damage-dealing) whatever their culture's faith. In canon, most Alliance races follow the Light, the Forsaken look to the Forgotten Shadow, and Trolls worship the Loa, who are somewhere in between; yet mechanically there is no distinction between them (there used to be a set of special racial abilities unique to each race, but these were removed in Wrath of the Lich King as they proved impossible to balance and mostly useless).



* ''VideoGame/EverQuest'' only lets certain races play as certain classes. Only the more intelligent races could be Clerics or spellcasters. Only the Evil or Neutral races could be Necromancers and Shadowknights. Only Humans could be monks (until the first expansion, when the Iksar were introduced.) Only the more primitive races could be shaman (in fact, this was the only class Humans could NOT be.) Despite there being some race/class balance issues (Ogres were physically unstunnable from the front, as well as the strongest race, making them the best Warrior period,) the game worked all the classes well into each race's lore and culture quite nicely. ''VideoGame/EverQuestII'' did away with these restrictions, allowing any race to be any class. This lead to class/race combos like Ogre Assassins, Ogre Troubadors, Ogre Wizards, Dwarven Illusionists, Troll mages (in general,) Troll healers in general, Gnome Monks, Dwarf Monks, Halfling Monks, Ratonga Monks, [[OverlyLongGag Froglok Monks]], Erudite Shaman, Erudite Berserkers, Erudite druids, and High Elf necromancers (after betraying Qeynos) with very little justification in the lore for them to ever be such classes other than the fact that the cataclysms and wars that happened over the last 500 years forced all the other races to flock to the Human cities of Qeynos and Freeport for refuge allowed them to explore new options. Even from a game mechanic standpoint, certain races are certainly better at specific classes than others, but at the end game it becomes a moot point, since stats rewarded from gear allow most players to hit the stat cap and pretty much be on equal footing with everyone else. All the races no longer had inherent traits that made some of them superior as certain classes either.
* ''VideoGame/DwarfFortress'' plays with [[OurDwarvesAreAllTheSame the stereotypical dwarf]] by putting the player in the position of running a self-sufficient medieval city with nothing but dwarves. Dwarven farmers, dwarven lumberjacks, dwarven cooks and even dwarven tailors and seamstresses inevitably show up.
** Probably a bug, but very very rarely one of the other civilizations may send you a demon. As a ''diplomat''.[[note]]This is probably due to said civilizations being lead by a demon impersonating the civilization's god, and the civilization deciding to send their "divine" leader as a diplomat.[[/note]] Yeah.

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* ''VideoGame/EverQuest'' only lets certain races play as certain classes. Only the more intelligent races could be Clerics or spellcasters. Only the Evil or Neutral races could be Necromancers and Shadowknights. Only Humans could be monks (until the first expansion, when the Iksar were introduced.) Only the more primitive races could be shaman (in fact, this was the only class Humans could NOT be.) Despite there being some race/class balance issues (Ogres were physically unstunnable from the front, as well as the strongest race, making them the best Warrior period,) Warriors) the game worked all the classes well into each race's lore and culture quite nicely. ''VideoGame/EverQuestII'' did away with these restrictions, allowing any race to be any class. This lead to class/race combos like Ogre Assassins, Ogre Troubadors, Ogre Wizards, Dwarven Illusionists, Troll mages (in general,) in general, Troll healers in general, Gnome Monks, Dwarf Monks, Halfling Monks, Ratonga Monks, [[OverlyLongGag Froglok Monks]], Monks, Erudite Shaman, Erudite Berserkers, Erudite druids, and High Elf necromancers (after betraying Qeynos) with very little justification in the lore for them to ever be such classes other than the fact that the cataclysms and wars that happened over the last 500 years forced all the other races to flock to the Human cities of Qeynos and Freeport for refuge allowed them to explore new options. Even from a game mechanic standpoint, certain races are certainly better at specific classes than others, but at the end game it becomes a moot point, since stats rewarded from gear allow most players to hit the stat cap and pretty much be on equal footing with everyone else. All the races no longer had inherent traits that made some of them superior as certain classes either.
* ''VideoGame/DwarfFortress'' plays with [[OurDwarvesAreAllTheSame the stereotypical dwarf]] by putting the player in the position of running a self-sufficient medieval city with nothing but dwarves. Dwarven farmers, dwarven lumberjacks, dwarven cooks and even dwarven tailors and seamstresses inevitably show up.
**
''VideoGame/DwarfFortress'': Probably a bug, but very very rarely one of the other civilizations may send you a demon. As a ''diplomat''.[[note]]This is probably due to said civilizations being lead by a demon impersonating the civilization's god, and the civilization deciding to send their "divine" leader as a diplomat.[[/note]] Yeah.[[/note]]



** NPC companions originally had assigned roles; among the tank companions were a Jawa, an astromech droid, and an Ewok. The ''Knights of the Fallen Empire'' expansion'' changed things so any companion could have any role, so you could assign an [[RoboticPsychopath HK assassin droid]] to serve as a healer.

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** NPC companions originally had assigned roles; among the tank companions were a Jawa, an astromech droid, and an Ewok. The ''Knights of the Fallen Empire'' expansion'' expansion changed things so any companion could have any role, so you could assign an [[RoboticPsychopath HK assassin droid]] to serve as a healer.


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* ''Webcomic/DanAndMabsFurryAdventures'' has Agent Chazore, of the best spies of a powerful city-state, who happens to be a winged demon with rainbow-coloured fur.
6th Apr '17 10:57:46 PM Reymma
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** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they value honesty and openness they're too stocky to look convincing while sneaking. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses several specialisations in lore; not just sneaking and assassination, but also brawling and fighting dirty, of which dwarves are suited just fine.

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** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they value honesty and openness they're too stocky to look convincing while sneaking. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses several specialisations in lore; not just sneaking and assassination, but also brawling and fighting dirty, of which dwarves are suited just know fine.



** The ursine pandaren have the rogue class. They're as tall as orcs, [[StoutStrength quite a bit]] [[{{Acrofatic}} heftier]], and nearly as painfully honorable as draenei or tauren. Interestingly enough, one of the pandaren rogue [=NPCs=] you meet, Lao Softfoot (a scout for the Golden Lotus), is said to be such a [[IncrediblyLamePun laosy]] rogue by one of his comrades (although this has to do with him [[TooDumbToLive trying to do things like steal a cannon]]) that rescuing him is ''a daily quest''. (Conversely, however, there is He Softfoot, who is such a good rogue that despite giving you several quests he has yet to say a word in-game.)
** For the most part, Priests are victims of GameplayAndStorySegregation, as priesthood is defined by the lore as being a spiritual leader for their race, but mechanically and visually their abilities are the same as the Light worshipped by most of the Alliance and Blood Elves, which someone taking a cursory glance wouldn't be able to make sense of why said race can be priests. Night Elves worship the goddess Elune, Forsaken either worship the forsaken shadow or stay with the light (at the cost of harming themselves with their own spells), Tauren worship the Sun God, Trolls are Voodoo priests, and Pandaren follow the teachings of Chi-Ji, the avatar of hope, and Goblins... ''seem'' to follow the light, but most we see from them are greedy televangelists, so it's hard to say if it's the light or something else (Faith in money?). This is also why Orcs are the only playable race that don't have priests, as their spiritual leaders are and always have been Shaman, priests would be redundant.
** ''Warlords of Draenor'' brings us Dagg, an Ogre follower for your garrison...who's a ''subtlety rogue''. Ogres are even larger and heftier than pandaren (above), and aren't often known for their cleverness (besides the two-headed ogre-magi, which Dagg is not) or stealth. It's implied that Dagg gets around his obvious size issue by pretending to be imprisoned in a cage (when you recruit him outside your garrison, he's actually ''wearing'' the cage in question), and [[SmarterThanYouLook possibly using other, similar ploys]].

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** The ursine pandaren have the rogue class. They're as tall as orcs, [[StoutStrength quite a bit]] [[{{Acrofatic}} heftier]], and nearly as painfully honorable as draenei or tauren. Interestingly enough, one of the pandaren rogue [=NPCs=] you meet, Lao Softfoot (a scout for the Golden Lotus), is said to be such a [[IncrediblyLamePun laosy]] rogue by one of his comrades (although this has to do with him [[TooDumbToLive trying to do things like steal a cannon]]) that rescuing him is ''a daily quest''. (Conversely, however, there is He Softfoot, who is such a good rogue that class, despite giving you several quests he has yet to say a word in-game.)
** For
being not just hefty but downright fat and as honour-bound as the most part, Draenei. They are however very agile, masters of martial arts and their canon rogues are closer to scouts and infiltrators.
**
Priests are victims of GameplayAndStorySegregation, as priesthood is defined by the lore as being a spiritual leader fall under this too, not for who can be priests, but because all playable priests can be either holy (healing) or shadow (damage-dealing) whatever their race, but culture's faith. In canon, most Alliance races follow the Light, the Forsaken look to the Forgotten Shadow, and Trolls worship the Loa, who are somewhere in between; yet mechanically and visually their there is no distinction between them (there used to be a set of special racial abilities are the same as the Light worshipped by most unique to each race, but these were removed in Wrath of the Alliance Lich King as they impossible to balance and Blood Elves, which someone taking a cursory glance wouldn't be able to make sense of why said race can be priests. Night Elves worship the goddess Elune, Forsaken either worship the forsaken shadow or stay with the light (at the cost of harming themselves with their own spells), Tauren worship the Sun God, Trolls are Voodoo priests, and Pandaren follow the teachings of Chi-Ji, the avatar of hope, and Goblins... ''seem'' to follow the light, but most we see from them are greedy televangelists, so it's hard to say if it's the light or something else (Faith in money?). This is also why Orcs are the only playable race that don't have priests, as their spiritual leaders are and always have been Shaman, priests would be redundant.
mostly useless).
** ''Warlords of Draenor'' brings us Dagg, an Ogre follower for your garrison...who's a ''subtlety rogue''. Ogres are even larger and heftier than pandaren (above), the playable races, and aren't often known for their cleverness (besides the two-headed ogre-magi, which Dagg is not) subtlety or stealth. It's implied that Dagg gets around his obvious size issue by pretending to be imprisoned in a cage (when you recruit him outside your garrison, he's actually ''wearing'' the cage in question), and [[SmarterThanYouLook [[ObfuscatingStupidity possibly using other, similar ploys]].being more intelligent than he sounds]].
5th Apr '17 3:16:42 PM Reymma
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** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they value honesty and openness they're too stocky to look convincing while sneaking. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses a lot of professions that exist in-lore -- while sneaking and assassination are definitely "rogue-like", so is brawling and dirty, stand up, knock-down fighting. This is probably why the dwarves, a race of habitual, BoisterousBruiser drunks, can be rogues, and this logic also probably applies to the pandaren and orcs below (removing the boisterous nature for the latter).

to:

** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they value honesty and openness they're too stocky to look convincing while sneaking. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses a lot of professions that exist in-lore -- while several specialisations in lore; not just sneaking and assassination are definitely "rogue-like", so is assassination, but also brawling and fighting dirty, stand up, knock-down fighting. This is probably why the dwarves, a race of habitual, BoisterousBruiser drunks, can be rogues, and this logic also probably applies to the pandaren and orcs below (removing the boisterous nature for the latter).which dwarves are suited just fine.



** The ursine pandaren have the rogue class. They're as tall as orcs, [[StoutStrength quite a bit]] [[{{Acrofatic}} heftier]], and nearly as painfully honorable as draenei or tauren. Interestingly enough, one of the pandaren rogue [=NPCs=] you meet, Lao Softfoot (a scout for the Golden Lotus), is said to be such a [[IncrediblyLamePun laosy]] rogue by one of his comrades (although this has to do with him [[TooDumbToLive trying to do things like steal a cannon]]) that rescuing him is ''a daily quest''. (Conversly, however, there is He Softfoot, who is such a good rogue that despite giving you several quests he has yet to say a word in-game.)

to:

** The ursine pandaren have the rogue class. They're as tall as orcs, [[StoutStrength quite a bit]] [[{{Acrofatic}} heftier]], and nearly as painfully honorable as draenei or tauren. Interestingly enough, one of the pandaren rogue [=NPCs=] you meet, Lao Softfoot (a scout for the Golden Lotus), is said to be such a [[IncrediblyLamePun laosy]] rogue by one of his comrades (although this has to do with him [[TooDumbToLive trying to do things like steal a cannon]]) that rescuing him is ''a daily quest''. (Conversly, (Conversely, however, there is He Softfoot, who is such a good rogue that despite giving you several quests he has yet to say a word in-game.)



** This also applies to professions, since there are no restrictions to what races or classes can have professions, although some may get a bonus. For example, it's entirely possible to make your Tauren Druid a miner and engineer. (Note that the Tauren and Dwarves do ''not'' get along mainly because the dwarves tend to dig up the wilderness, if not for mining, then for archaeology, then add druidism onto that...)
*** Of course, if you want to be really good at mining or archaeology - or do the job more cleanly - a connection to the earth ''would'' be useful, and if you care about the condition of the earth you might choose to directly work for the miners and archaeologists (again, doing the job with less mess) instead of tracking down and whacking their agents.

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** This also applies to professions, since there professions: night elves are no restrictions to what races or classes can have professions, although some may get a bonus. For example, it's entirely possible to make your Tauren Druid a miner and engineer. (Note that the Tauren and Dwarves do ''not'' get along mainly because the dwarves tend to dig up the wilderness, if not for mining, then for archaeology, then add druidism onto that...)
*** Of course, if you want to be really good at
discouraged from learning mining or archaeology - or do the job more cleanly - a connection to the earth ''would'' be useful, and if you care about the condition of the earth you might choose to directly work for the miners its related crafting professions (blacksmithing, engineering and archaeologists (again, doing the job with less mess) instead of tracking down and whacking jewelcrafting) since their agents.starting zone has no mining nodes (and until Cataclysm, their hub city had no trainers for them). However any character can learn any profession, even though in lore they may be culturally averse to some.
5th Apr '17 2:06:57 PM Reymma
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** Gnome and goblin characters can be the Warrior class, though the game ignores the problem of how smaller characters can hit and tank just as well as their larger counterparts. This is mostly for [[CompetitiveBalance game balance]], to give these [[ProudScholarRace otherwise intellectually-oriented races]] some class variety. Somewhat mellowed down by the fact that many bosses are humongous enough that every other race also looks positively tiny in comparison.
** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they're honest people in general, they're too stocky to look convincing while sneaking, and dwarven racial bonus are of little to no benefit to a rogue. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses a lot of professions that exist in-lore -- while sneaking and assassination are definitely "rogue-like", so is brawling and dirty, stand up, knock-down fighting. This is probably why the dwarves, a race of habitual, BoisterousBruiser drunks, can be rogues, and this logic also probably applies to the pandaren and orcs below (removing the boisterous nature for the latter).
** Averted with the Draenei and the Tauren, neither of whom have access to the rogue class. Both races have rigid morality which makes criminally inclined individuals among them very rare (except non-playable splinter factions like the Grimtotem tribe). Additionally, {{fanon}} has it that they're ''too big'' to be stealth-based combatants and can't sneak very well due to having ''hooves'' for feet. There are in-game jokes regarding this:
--->'''Male Draenei:''' You know, our tails add to our natural balance and agility, ha! (''{{offscreen crash}}'')\\\
'''Male Human:''' How does a Tauren hide in a cherry tree? He paints his hooves red!
** And there ''are'' NPC Draenei Rogues (in ''Warlords of Draenor'', you can even have one as a follower in your Garrison. As well as an ''ogre'' rogue (specced in subtlety!), who are normally even bigger than draenei and tauren), likely because of Blizzard being a TrollingCreator.
** A common joke is that there ''are'' tauren and draenei rogues; they're simply so good that they've stealthed the class selection button.
** And now, tauren and draenei hunters can actually go into stealth with [[http://www.wowhead.com/spell=51755 Camouflage.]] Fear the invisible cows! Sneaking animations actually exist for all playable races, as certain items may temporarily change a player's appearance into another race, thus allowing for rogues which look like tauren and draenei.
** Considering how tall orcs are, and how big and burly the male model is, orc rogues have not escaped fan criticism. Story-wise, however, it makes plenty of sense that they'd engage in subterfuge and assassination, and all that muscle means extra stabbing power. One of the earliest iconic lore characters was a female Half-Orc rogue, [[LukeNounverber Garona Halforcen]].

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** Gnome and goblin characters can be the Warrior class, though Warriors and Death Knights; the game ignores the problem of how smaller small characters can hit have the same melee reach and tank just running speed as well as their the larger counterparts. This is mostly for [[CompetitiveBalance game balance]], to give these [[ProudScholarRace otherwise intellectually-oriented races]] some class variety. Somewhat mellowed down by the fact that ones. Then again, many bosses are so humongous enough that every other race also looks positively tiny in comparison.
besides the player characters it hardly seems to matter.
** Dwarf Rogues are notoriously rare among players, as dwarves might be crafty and industrious, but they're honest people in general, they value honesty and openness they're too stocky to look convincing while sneaking, and dwarven racial bonus are of little to no benefit to a rogue.sneaking. Nevertheless, the possibility exists. Note that the rogue class in ''Warcraft'' encompasses a lot of professions that exist in-lore -- while sneaking and assassination are definitely "rogue-like", so is brawling and dirty, stand up, knock-down fighting. This is probably why the dwarves, a race of habitual, BoisterousBruiser drunks, can be rogues, and this logic also probably applies to the pandaren and orcs below (removing the boisterous nature for the latter).
** Averted with the Draenei and the Tauren, neither of whom have access to the rogue class. Tauren however cannot be rogues. Both races have rigid morality which makes criminally inclined individuals among them very rare (except non-playable splinter factions like the Grimtotem tribe). Additionally, {{fanon}} has it that they're strong cultural mores against deception, they are ''too big'' to be stealth-based combatants (at least the males) and can't sneak very well due to having ''hooves'' have hooves for feet. There are in-game jokes regarding this:
--->'''Male Draenei:''' You know, our tails add to our natural balance and agility, ha! (''{{offscreen crash}}'')\\\
'''Male Human:''' How does a Tauren hide in a cherry tree? He paints his hooves red!
** And there ''are'' NPC
Despite this, two Draenei Rogues (in rogues turn up as [=NPCs=] in ''Warlords of Draenor'', you can even have one as a follower in your Garrison. As well as an ''ogre'' rogue (specced in subtlety!), who are normally even bigger than draenei and tauren), likely because of Blizzard being a TrollingCreator.
**
Draenor''. A common joke is that there ''are'' tauren and draenei rogues; rogues do exist, they're simply so just very good that they've stealthed the class selection button.
** And now, tauren and draenei hunters can actually go into stealth with [[http://www.wowhead.com/spell=51755 Camouflage.]] Fear the invisible cows! Sneaking
at what rogues are supposed to do, which is staying hidden. (Stealth animations actually exist for all playable races, as certain items may temporarily them always existed in the game since players can change a player's appearance into another race, thus allowing for rogues which look like tauren and draenei.
in a few ways.)
** Considering how tall orcs are, and how big and burly the male model is, orc rogues have not escaped fan criticism. look out of place. Story-wise, however, it makes plenty of sense that they'd engage in they've been using subterfuge and assassination, and all that muscle means extra stabbing power. One of the earliest assassination since they appeared on Azeroth. The franchise's most iconic lore characters was a female rogue is the Half-Orc rogue, [[LukeNounverber Garona Halforcen]].Halforcen]] (tellingly, a female, with more slender proportions).
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