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* ''VideoGame/RondoOfSwords'': Equipping and setting the passive skill Sprint on a unit increases their MOV, which means a higher movement range. Other items, like Alberich's Black Ring, can also increase movement range by 1 space.
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** The first two generations of the series can be connected to ''VideoGame/PokemonStadium'' and even played on the [[UsefulNotes/Nintendo64 N64]]. Beating ''Pokémon Stadium'''s challenges unlocks a "fast forward" option allowing the player to walk at double or triple the normal speed (which can still be combined with the bicycle for even faster travel).

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** The first two generations of the series can be connected to ''VideoGame/PokemonStadium'' and even played on the [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 N64]]. Beating ''Pokémon Stadium'''s challenges unlocks a "fast forward" option allowing the player to walk at double or triple the normal speed (which can still be combined with the bicycle for even faster travel).

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Compare RunDontWalk and NitroBoost (for speed boost in vehicles). Also see FastForwardMechanic for when you move faster through time.

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Subtrope of StatOverflow specifically applied to movement speed. Compare RunDontWalk and NitroBoost (for speed boost in vehicles). Also see FastForwardMechanic for when you move faster through time.


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* ''VideoGame/{{Quake}}'' series:
** The ''Threewave [[CaptureTheFlag CTF]] II'' gamemode for ''VideoGame/QuakeII'' (integrated in the 2023 remastered edition of the game) has the Time Accel tech powerup, which increases the carrier's movement speed until they drop the rune or are killed.
** ''VideoGame/QuakeIIIArena'', as well as ''Quake Live'' and its SpiritualSuccessor ''VideoGame/OpenArena'' have the Haste and Super Haste items (the latter of which can only be found in ''Quake III: Revolution'', the Platform/PlayStation2 of the game), which increase the movement speed of its wearer by 2x and 4x. In addition, ''Quake III: Team Arena'' and, again, [=OpenArena=], have the Scout rune, which much like Time Accel, increases the movement speed of its wearer, but only until they're killed.
** ''VideoGame/QuakeIV'' features a gamemode called Arena CTF which contains the Scout rune, which acts like its ''Quake III Team Arena'' incarnation.
* The ''VideoGame/SeriousSam'' games have the Serious Shoes item, which increase movement speed for a limited time.


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* ''VideoGame/{{Unreal}}'' series:
** ''VideoGame/UnrealTournament2003'', ''VideoGame/UnrealChampionship'' and ''VideoGame/UnrealTournament2004'' have the Speed Adrenaline combo, which increases its wearer's movement speed until the Adrenaline is depleted. The Adrenaline depletes faster if the player under its effect is carrying a key item such as a flag in CaptureTheFlag or the ball in Bombing Run.
** ''VideoGame/UnrealChampionship2TheLiandriConflict'' contains two versions of the Speed Adrenaline combo: one for the Light characters that uses the entire Adrenaline bar, but grants a faster movement speed for a long time, while the other is used by the Medium/Heavy characters and instead uses half of the Adrenaline bar.
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Trope Drop The Hammer was cut/disambiguated due to cleanup


** The Pyro having the [[DropTheHammer Powerjack]] equipped and held out gives you a speed boost.

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** The Pyro having the [[DropTheHammer Powerjack]] Powerjack equipped and held out gives you a speed boost.
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* ''VideoGame/{{Transistor}}'': Temporary and triggered, is Mask() as a passive:
--> Become undetectable and faster after eliminating Targets.
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* ''VideoGame/EarthBound'' features the Skip Sandwich item, which temporarily boosts the party's walking speed when eaten.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' features the Skip Sandwich item, which temporarily boosts the party's walking speed when eaten.
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redirect to franchise page


* Speed Shoes can grant the player super speed in ''VideoGame/BugsBunnyInDoubleTrouble''. The shoes themselves look awfully familiar to [[VideoGame/SonicTheHedgehog a certain game icon]], given the consoles the game has been released on.

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* Speed Shoes can grant the player super speed in ''VideoGame/BugsBunnyInDoubleTrouble''. The shoes themselves look awfully familiar to [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog a certain game icon]], given the consoles the game has been released on.



* Many ''VideoGame/SonicTheHedgehog'' games have the Power Sneakers, a monitor item with a single shoe floating inside it. Breaking the monitor that holds them grants a few seconds of extra speed.

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* Many ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games have the Power Sneakers, a monitor item with a single shoe floating inside it. Breaking the monitor that holds them grants a few seconds of extra speed.
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Bonus Boss was renamed by TRS


** ''VideoGame/SuperPaperMario'' has both Carrie, who works similar to Lakilester in the ''VideoGame/PaperMario'' example, and Dashell, who lets you go ridiculously fast when running. He isn't much in the way of time saving, though; you have to go down a hundred-level dungeon and beat the BonusBoss to get him.

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** ''VideoGame/SuperPaperMario'' has both Carrie, who works similar to Lakilester in the ''VideoGame/PaperMario'' example, and Dashell, who lets you go ridiculously fast when running. He isn't much in the way of time saving, though; you have to go down a hundred-level dungeon and beat the BonusBoss {{Superboss}} to get him.
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* The ''Franchise/{{Castlevania}}'' games have had several different mechanisms for speedy movement; the current trend is to give the player something ''really'' fast, but not until late in the game. On the other hand, you usually start out with the ability to "backdash" out of harm's way. This leads to truly bizarre [[SpeedRun speed runs]] where the hero is facing backwards most of the time. And sometimes jumping forward is slightly faster then going forward--especially if you have the double-jump ability.

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* The ''Franchise/{{Castlevania}}'' games have had several different mechanisms for speedy movement; the current trend is to give the player something ''really'' fast, but not until late in the game. On the other hand, you usually start out with the ability to "backdash" out of harm's way. This leads to truly bizarre [[SpeedRun speed runs]] where the hero is facing backwards most of the time. And sometimes jumping forward is slightly faster then going forward--especially if you have the double-jump ability.
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* Downplayed with the unlockable Walking Shoes in ''ResidentEvil7Biohazard'', which do noticeably increase Ethan's walking speed, but it's still slower than his running speed, which they have no effect on. Players who are in a hurry are better served by simply running where they need to go and keeping the extra item space the shoes would take up.

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* Downplayed with the unlockable Walking Shoes in ''ResidentEvil7Biohazard'', ''VideoGame/ResidentEvil7Biohazard'', which do noticeably increase Ethan's walking speed, but [[PowerUpLetDown it's still slower than his running speed, which they have no effect on. on.]] Players who are in a hurry are better served by simply running where they need to go and keeping the extra item space the shoes would take up.
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* Downplayed with the unlockable Walking Shoes in ''ResidentEvil7Biohazard'', which do noticeably increase Ethan's walking speed, but it's still slower than his running speed, which they have no effect on. Players who are in a hurry are better served by simply running where they need to go and keeping the extra item space the shoes would take up.
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* ''VideoGame/SCPSecretLaboratory'' has two items capable of improving the player's mobility:
** Adrenaline refills the [[SprintMeter stamina bar]] and gives 8 seconds of infinite sprint when used.
** SCP-207 gives infinite sprint and increases the player's speed when drunk, at the cost of draining health depending on how fast they move. The effects can stack up to four times, and last until the player dies or consumes SCP-500.
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* ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' feature the Sprint Shoes, which speed up your the duo's walk speed '''tremendously'''. Also, walking around with Kazooie carrying Banjo is faster than Banjo walking about with Kazooie in his pack.

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* ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' feature the Sprint Shoes, which speed up your the duo's walk speed '''tremendously'''. Also, walking around with Kazooie carrying Banjo is faster than Banjo walking about with Kazooie in his pack.
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* ''VideoGame/CookingDiary'': The Turbo Skates booster, which greatly speeds up your movement for the level. Previously, it was an item you used and only lasted 30 seconds.

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Epona is a Power Up Mount, not this


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduces Epona, Link's CoolHorse.



** ''VideoGame/TheLegendOfZeldaTheWindWakerHD'' adds the Swift Sail, which allows maximum sailing speed in any direction without the need to shift the wind first.

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** ''VideoGame/TheLegendOfZeldaTheWindWakerHD'' ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' adds the Swift Sail, which allows maximum sailing speed in any direction without the need to shift the wind first.

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* The [[HugeRiderTinyMount child's bicycle]] in ''VideoGame/{{LISA}} The Painful'' allows Brad to travel at increased speed and jump gaps.

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* The ''LISA'' games and their {{Fan Sequel}}s play with this as they see fit:
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The [[HugeRiderTinyMount child's bicycle]] in ''VideoGame/{{LISA}} ''VideoGame/{{LISA}}: The Painful'' allows Brad to travel at increased speed and jump gaps.gaps.
** DLC expansion ''LISA: The Joyful'' stars Brad's adopted daughter Buddy. She is capable of traveling at increased speed and jumping gaps via dashing alone.
** Subverted in ''VideoGame/LISAThePointless'': Alex gets a skateboard! Too bad he has no idea how to use it.
** ''VideoGame/LISATheHopeful'' is similar to ''Joyful'': Beltboy [[spoiler:[[TakeUpMySword / Lanks / Cyclops]]]] can dash under his own power from the very beginning of the game.
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YMMV


* ''VideoGame/EverQuest'' has the Journeyman's Boots, which allow the player to apply a run speed buff when equipped - very handy in a game where mounts are prohibitively expensive. The quest to get the boots is an ''utter'' pain in the ass, however, meaning the players who risk insanity trying to complete it usually do so for the bragging rights, rather than the reward itself. The [[FanNickname Jboots]] return in the sequel, as an iconic item reward for what is one of the most entertaining heritage quests in the game.

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* ''VideoGame/EverQuest'' has the Journeyman's Boots, which allow the player to apply a run speed buff when equipped - very handy in a game where mounts are prohibitively expensive. The quest to get the boots is an ''utter'' pain in the ass, however, meaning the players who risk insanity trying to complete it usually do so for the bragging rights, rather than the reward itself. The [[FanNickname Jboots]] boots return in the sequel, as an iconic item reward for what is one of the most entertaining heritage quests in the game.
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* In ''VideoGame/DonkeyKong64'', Lanky Kong can learn an ability that allows him to use a magic barrel that turns his standard Orangstand move (walking upside down with his hands) into Orangsprint (to walking upside down with his hands ''very quickly'').

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* In ''VideoGame/DonkeyKong64'', Lanky Kong can learn an ability that allows him to use a magic barrel that turns his standard Orangstand move (walking upside down with his hands) into Orangsprint (to walking (walking upside down with his hands ''very quickly'').

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