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* Warhammer40000 in Fifth edition has this effect for Ordinance weapons which hit vehicles, as direct hits often are crippling, but hits where the center of the blast misses the vehicle represent the shell missing the target but the blast hitting the enemy. These are much weaker against vehicles and not as likely to take out the enemy.
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[[AC:Table Top Games]]
* DungeonsAndDragons in all its editions and {{Pathfinder}}, its 3.75 successor, both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefullSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a SavingThrow or do more damage.
* Many Table Top Role Playing Games use a mechanic like this for grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ShadowRun, TheWorldOfDarkness, {{Paranoia}}, DeadLands, and dozens of others.

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* ''WarCraft'' has units and heroes that can do splash damage.

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* ''WarCraft'' has units and heroes that can do splash damage. The Orb of Fire also grants any hero using it splash damage.



** Undead: [[KillItWithIce Lich]], Meat Wagon, Frost Wyrm

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** Undead: [[KillItWithIce Lich]], Meat Wagon, Frost WyrmWyrm, Destroyer
** Night Elf: Chimera
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Removed misleading statement. Most attacks with a missile animation in SC do not have splash damage.


*** In general, if it's a missile and/or explodes, it does splash damage.
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* ''StarCraft'' features various units
** Terran: [[TankGoodness Siege Tank]], [[HumongousMecha Thor]]'s MacrossMissileMassacre
** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers
** [[HordeOfAlienLocusts Zerg]]: [[ActionBomb Baneling]], [[BigCreepyCrawlies Infestors]]' fungal growth, Infested Terrans.

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* ''StarCraft'' features various units
units in both one and two, not including the powerful AOE spells.
** Terran: [[TankGoodness Siege Tank]], Tanks]], [[HumongousMecha Thor]]'s MacrossMissileMassacre
MacrossMissileMassacre, [[KillItWithFire Firebats]], [[CoolBike Hellions]] and Valkyries
** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers
Reavers, Corsairs, and Colossi.
** [[HordeOfAlienLocusts Zerg]]: [[ActionBomb Baneling]], [[BigCreepyCrawlies Infestors]]' fungal growth, Infested Terrans.Baneling]] and Lurkers.

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Fixing up a few examples - several of those are Area Of Effect or otherwise.


** Terran: [[TankGoodness Siege Tank]], [[KillItWithFire Hellion]], [[HumongousMecha Thor]]'s MacrossMissileMassacre
** [[CrystalSpiresAndTogas Protoss]]: [[TripodTerror Colossus]], [[EnergyBeing Archons]], [[SquishyWizard High Templar]]s [[ShockAndAwe Psi-storm]]
** [[HordeOfAlienLocusts Zerg]]: Ultralisk, [[ActionBomb Baneling]], [[BigCreepyCrawlies Infestors]]' fungal growth

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** Terran: [[TankGoodness Siege Tank]], [[KillItWithFire Hellion]], [[HumongousMecha Thor]]'s MacrossMissileMassacre
** [[CrystalSpiresAndTogas Protoss]]: [[TripodTerror Colossus]], [[EnergyBeing Archons]], [[SquishyWizard High Templar]]s [[ShockAndAwe Psi-storm]]
Reavers
** [[HordeOfAlienLocusts Zerg]]: Ultralisk, [[ActionBomb Baneling]], [[BigCreepyCrawlies Infestors]]' fungal growth growth, Infested Terrans.
*** In general, if it's a missile and/or explodes, it does splash damage.
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* A necessity in ''{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you scream "{{SPITEFUL AI}}"!

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* A necessity in ''{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you scream "{{SPITEFUL AI}}"!call out the {{Spiteful AI}}!
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* A necessity in ''{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage with BeyondTheImpossible combat maneuvers taken UpToEleven once the game starts throwing AT YOU waves of {{mooks}}, {{elite mooks}}, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you scream "{{SPITEFUL AI}}"!

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** Orcs: Tauren, Demolisher

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** Orcs: Tauren Chieftain, Tauren, DemolisherDemolisher
** Undead: [[KillItWithIce Lich]], Meat Wagon, Frost Wyrm
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Addinga bit more and stuff and italicizing the last entry.



** Terran: [[TankGoodness Siege Tank]], [[KillItWithFire Hellion]], [[HumongousMecha Thor]]
** [[CrystalSpiresAndTogas Protoss]]: [[TripodTerror Colossus]], [[EnergyBeing Archons]], [[SquishyWizard High Templar]]
** [[HordeOfAlienLocusts Zerg]]: Ultralisk, [[ActionBomb Baneling]]
* Like ''Star Craft'' WarCraft also has units and heroes that can do splash damage.

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** Terran: [[TankGoodness Siege Tank]], [[KillItWithFire Hellion]], [[HumongousMecha Thor]]
Thor]]'s MacrossMissileMassacre
** [[CrystalSpiresAndTogas Protoss]]: [[TripodTerror Colossus]], [[EnergyBeing Archons]], [[SquishyWizard High Templar]]
Templar]]s [[ShockAndAwe Psi-storm]]
** [[HordeOfAlienLocusts Zerg]]: Ultralisk, [[ActionBomb Baneling]]
Baneling]], [[BigCreepyCrawlies Infestors]]' fungal growth
* Like ''Star Craft'' WarCraft also ''WarCraft'' has units and heroes that can do splash damage.
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* Like ''Star Craft'' WarCraft also has units and heroes that can do splash damage.
** Humans: Mountain King, Mortar Team, Gryphon Rider
** Orcs: Tauren, Demolisher
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* Explosive weapons in ''{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. In addition to hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.

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* Explosive weapons in ''{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. In addition to Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.
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* Explosive weapons in ''{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. In addition to hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.
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What was listed would be a case of Area Of Effect, as it hits all targets equally. The new games \'\'do\'\' introduce some moves with actual splash damage however.


* ''PokemonBlackAndWhite'': there are triple battles where positioning matters, meaning multi-target attacks are now splash damage attacks. The most prominent are Surf, Earthquake, and Discharge; they will all hit any Pokemon adjacent to the user but no one else.

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* ''PokemonBlackAndWhite'': there are A handful of moves were introduced that, in double and triple battles where positioning matters, meaning multi-target attacks are now splash battles, deal normal damage attacks. The most prominent are Surf, Earthquake, and Discharge; they will all hit any Pokemon adjacent to their target, as well as a smaller amount of damage to opponents next to the user but no one else.target.
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** [[IncrediblyLamePun In Pokemon Mystery Dungeon, the attack Splash has the user splash to an adjacent square and if they hit someone, it does five damage to both the user and the victim. Splash averts this in the main series by doing no damage.]]
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* ''{{Quake}}'': the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.

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* ''{{Quake}}'': ''{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
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Most weapons have to hit their target directly to be effective -- but some lucky few merely have to hit ''near'' the target since damage occurs in area around their impact point. This Splash Damage usually represents explosives; it commonly applies to rockets and bombs, but often shows up on more exotic and powerful weapons like {{BFG}}s and Energy Weapons.

Typically Splash Damage is distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons such as grenades deal out splash damage exclusively.

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Most weapons have to hit their target directly to be effective -- but some lucky few merely have to hit ''near'' the target since damage occurs in an area around their impact point. This Splash Damage usually represents explosives; it commonly applies to rockets and bombs, but often shows can (and surprisingly frequently does) show up on more exotic and powerful weapons like {{BFG}}s and Energy Weapons.

Typically
{{Energy Weapon}}s.

Splash Damage is typically distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons such (such as grenades grenades) deal out splash damage exclusively.
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* ''[[MegaMan Mega Man 4]]'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[HitTheHelplessHex explosion hits his weak spot]].

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* ''[[MegaMan Mega Man 4]]'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[HitTheHelplessHex [[SplashDamageAbuse explosion hits his weak spot]].
ccoa MOD

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Related tropes include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, HitTheHelplessHex. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. Often used for a HerdHittingAttack.

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Related tropes include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, HitTheHelplessHex.SplashDamageAbuse. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. Often used for a HerdHittingAttack.
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This isn\'t a typo, that\'s how the weapon\'s name is spelled.


* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Lock'n'Load have impressive blast radii.

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* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Lock'n'Load Loch'n'Load have impressive blast radii.
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* ''WaterWarfare's'' buckets and water bombs--along with its bazookas and launchers--provide a [[WaterBalloonsAndSquirtGuns very literal example.]]
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Work titles are given in italics. Fix some links and formatting. Rework the main text a little, hopefully simplifying it.


Don't you hate it when your opponent decides to [[ZergRush rush you with a horde]] of {{mook}}s so that you have to aim and take out each and every one while they swarm you? That's what good old SplashDamage is for! Their swarms of disposable mooks are no match for a well placed artillery shell blowing them all to pieces.

Most weapons, whether melee or ranged, have to actually hit their target to be effective -- but some lucky few merely have to get close. The effect known as splash damage is damage done beyond the actual impact of the weapon. Usually used to represent explosives, it's commonly found on weapons like rockets and bombs, but often shows up on more exotic (and powerful) weapons like {{BFG}}s and Energy Weapons whether they're explosive or not. Usually a direct hit does a fixed amount of damage and then the splash damage deals additional damage to anything in the area around it, but some weapons (like grenades) deal splash damage exclusively. Splash damage is dependent on the distance to the initial impact -- the farther away you are, the less damage you take.

A notable feature of SplashDamage is the damage drop off as you get further from the impact area, whereas something like AreaOfEffect has constant damage/effects.

Related tropes include but are not limited to: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, HitTheHelplessHex. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. One of the common ways to create a HerdHittingAttack.

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Don't you hate it when your opponent decides to [[ZergRush rush you with a horde]] of {{mook}}s so that you have to aim and take out each and every one while they swarm you? That's what good old SplashDamage Splash Damage is for! Their swarms of disposable mooks are no match for a well placed artillery shell blowing them all to pieces.

Most weapons, whether melee or ranged, weapons have to actually hit their target directly to be effective -- but some lucky few merely have to get close. The effect known as splash hit ''near'' the target since damage is damage done beyond the actual occurs in area around their impact of the weapon. Usually used to represent explosives, it's point. This Splash Damage usually represents explosives; it commonly found on weapons like applies to rockets and bombs, but often shows up on more exotic (and powerful) and powerful weapons like {{BFG}}s and Energy Weapons whether they're explosive or not. Usually Weapons.

Typically Splash Damage is distance dependent: the closer you are to the hit, the greater the pain. Usually, such
a direct hit does weapon will also do a fixed amount of damage and then the splash damage deals additional damage to anything in the area around it, but if it scores a direct hit. However, some weapons (like grenades) such as grenades deal out splash damage exclusively. Splash damage is dependent on the distance to the initial impact -- the farther away you are, the less damage you take.

A notable feature of SplashDamage is the damage drop off as you get further from the impact area, whereas something like
exclusively.

In contrast, an
AreaOfEffect weapon has constant damage/effects.

damage/effects over its footprint.

Related tropes include but are not limited to: include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, HitTheHelplessHex. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. One of the common ways to create Often used for a HerdHittingAttack.



* StarCraft features various units

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* StarCraft ''StarCraft'' features various units



* {{Iji}}: splash damage is the main exception of FriendlyFireProof - which comes in very handy in a PacifistRun.
* ValkyriaChronicles: Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[BoomHeadShot headshots on the exposed troops]].

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* {{Iji}}: ''{{Iji}}'': splash damage is the main exception of FriendlyFireProof - which comes in very handy in a PacifistRun.
* ValkyriaChronicles: ''ValkyriaChronicles'': Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[BoomHeadShot headshots on the exposed troops]].



* SuperSmashBros: along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
* PokemonBlackAndWhite: there are triple battles where positioning matters, meaning multi-target attacks are now splash damage attacks. The most prominent are Surf, Earthquake, and Discharge; they will all hit any Pokemon adjacent to the user but no one else.
* {{Quake}}: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* {{Doom}}: rocket launcher, same as {{Quake}}.
* PlantsVsZombies: has the Melon-pult.
* MegaMan 4: to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the SplashDamage of the [[HitTheHelplessHex explosion hits his weak spot]].
* ''WingCommander II'' and ''WingCommander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).
** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of RocketJumping). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Lock'n'Load have impressive blast radii.

to:

* SuperSmashBros: ''SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
* PokemonBlackAndWhite: ''PokemonBlackAndWhite'': there are triple battles where positioning matters, meaning multi-target attacks are now splash damage attacks. The most prominent are Surf, Earthquake, and Discharge; they will all hit any Pokemon adjacent to the user but no one else.
* {{Quake}}: ''{{Quake}}'': the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* {{Doom}}: ''{{Doom}}'': rocket launcher, same as {{Quake}}.
''{{Quake}}''.
* PlantsVsZombies: ''PlantsVsZombies'': has the Melon-pult.
* MegaMan 4: ''[[MegaMan Mega Man 4]]'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the SplashDamage Splash Damage of the [[HitTheHelplessHex explosion hits his weak spot]].
* ''WingCommander II'' ''[[WingCommander Wing Commander II]]'' and ''WingCommander ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).
** ''WingCommander
([=WC4=]).\\
\\
''Wing Commander
IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of RocketJumping).[[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Lock'n'Load have impressive blast radii.
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Related tropes include but are not limited to: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. One of the common ways to create a HerdHittingAttack.

to:

Related tropes include but are not limited to: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance.HitBoxDissonance, HitTheHelplessHex. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. One of the common ways to create a HerdHittingAttack.
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adding temporary image, hopefully somebody suggests something better.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Splashdamageillustration_854.png]]
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* In ''TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of RocketJumping). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Lock'n'Load have impressive blast radii.
Is there an issue? Send a MessageReason:
None


Most weapons, whether melee or ranged, have to actually hit their target to be effective -- but some lucky few merely have to get close. The effect known as splash damage is damage done beyond the actual impact of the weapon. Usually used to represent explosives, it's commonly found on weapons like rockets and bombs, but often shows up on more exotic (and powerful) weapons like BFGs and Energy Weapons whether they're explosive or not. Usually a direct hit does a fixed amount of damage and then the splash damage deals additional damage to anything in the area around it, but some weapons (like grenades) deal splash damage exclusively. Splash damage is dependent on the distance to the initial impact -- the farther away you are, the less damage you take.

to:

Most weapons, whether melee or ranged, have to actually hit their target to be effective -- but some lucky few merely have to get close. The effect known as splash damage is damage done beyond the actual impact of the weapon. Usually used to represent explosives, it's commonly found on weapons like rockets and bombs, but often shows up on more exotic (and powerful) weapons like BFGs {{BFG}}s and Energy Weapons whether they're explosive or not. Usually a direct hit does a fixed amount of damage and then the splash damage deals additional damage to anything in the area around it, but some weapons (like grenades) deal splash damage exclusively. Splash damage is dependent on the distance to the initial impact -- the farther away you are, the less damage you take.
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! Examples of SplashDamage

!VideoGames

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! Examples of SplashDamage

!VideoGames
!!Examples

[[AC:VideoGames]]
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** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.

to:

** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.

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UpForGrabs.

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UpForGrabs.
----



** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.

to:

** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.area.
----
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Added DiffLines:

* ''WingCommander II'' and ''WingCommander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).
** ''WingCommander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.

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