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* ''Film/{{Moon}}'': The protagonist is stuck on the dark side of the Moon all by himself, with very little communication with the world and the claustrophobia starting to drive him loopy... this is before finding out just how horrifying the CorruptCorporateExecutive cabal he works for truly is (without going into spoilers, suffice to say he's more expendable that he expected to be).

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* ''Film/{{Moon}}'': The protagonist is stuck on the dark far side of the Moon all by himself, with very little communication with the world and the claustrophobia starting to drive him loopy... this is before finding out just how horrifying the CorruptCorporateExecutive cabal he works for truly is (without going into spoilers, suffice to say he's more expendable that he expected to be).
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* ''{{Film/Gravity}}'': The fact that it happens on Earth's orbit matters little -- there is no way to contact anybody, there is very little air, there are very few options to escape, the roaming debris going at hundreds of miles per hour are destroying everything that gets in the way, and sanity begins to slip under such stressful conditions. It's probably a quick death if you get hit with that debris, but it's in no way merciful.
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* Music/DavidBowie's "Music/SpaceOddity" is an ApocalypticLog in the form of an exchange between [[MissionControl Ground Control]] and the astronaut Major Tom. The first portion is quite magnificent, but then Major Tom [[ThatWasTheLastEntry gives an ominous farewell right before his communication cuts out]], and the song fades into a cacophonic LastNoteNightmare as we're left [[NothingIsScarier wondering just what happened to the guy]].
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* ''Film/RogueOne'': {{Discussed|Trope}} and played for a bit of BlackComedy. Jyn and Bodhi discuss the ramifications of the shield gate on Scarif being unexpectedly closed if they're caught:
--> '''Bodhi:''' Then they shut the gate, and we're all annihilated in the cold, dark vacuum of space.
--> '''K-2SO:''' [[DeadpanSnarker Not me. I can survive in space.]]
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* ''Film/TwoThousandOneASpaceOdyssey'': Thousands of miles away from any help, two men and several frozen passengers and an artificial intelligence that is nowadays one of the Trope Codifiers for AIIsACrapshoot.

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* ''Film/TwoThousandOneASpaceOdyssey'': Thousands Millions of miles away from any help, two men and several frozen passengers and an artificial intelligence that is nowadays one of the Trope Codifiers for AIIsACrapshoot.
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->''Exit game. EXIT GAME! [[VillainousBreakdown FUCK, EXIT GAME!]] [[MadnessMantra EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME...]]''

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->''Exit -->''Exit game. EXIT GAME! [[VillainousBreakdown FUCK, EXIT GAME!]] [[MadnessMantra EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME...]]''

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[[folder:Film -- Live-Action]]

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[[folder:Film [[folder:Films -- Animation]]
* Implied in Disney's ''Disney/LiloAndStitch'' as the fate of Experiment 626: he's to be taken by prison transport to a barren asteroid, and abandoned there. Perhaps, the authorities forbid capital punishment, or the condemned is too indestructible to be executed. It's still marooning on a cold, lonely rock in the void of space.
[[/folder]]

[[folder:Films
-- Live-Action]]



* Dr. 'Bones' [=McCoy=] has a healthy fear of this, as he mentions in the beginning of the 2009 ''Film/StarTrek2009'' movie. He goes on a lengthy diatribe of how dangerous it is to fly around in spaceships like shuttles and what may happen if they malfunction, how alien diseases are horrifying and how space in general is a collection of DeathWorld s with an equally dangerous nothing in between them.
* ''{{Film/Pandorum}}'': A crewman awaking from suspended animation to find the ship he's on in dire straits, and trying to puzzle out exactly what the hell happened. [[spoiler:Bonus points for occurring on a spaceship ''that landed in the ocean and sank,'' making it an example of both types.]]

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* Dr. 'Bones' "Bones" [=McCoy=] has a healthy fear of this, as he mentions in the beginning of the 2009 ''Film/StarTrek2009'' ''Film/StarTrek'' movie. He goes on a lengthy diatribe of how dangerous it is to fly around in spaceships like shuttles and what may happen if they malfunction, how alien diseases are horrifying and how space in general is a collection of DeathWorld s {{Death World}}s with an equally dangerous nothing in between them.
* ''{{Film/Pandorum}}'': ''Film/{{Pandorum}}'': A crewman awaking from suspended animation to find the ship he's on in dire straits, and trying to puzzle out exactly what the hell happened. [[spoiler:Bonus points for occurring on a spaceship ''that landed in the ocean and sank,'' making it an example of both types.]]



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* In ''{{TabletopGame/Starfinder}}'', getting abandoned in space with no hope of rescue can cause your body to reanimate as a Marooned One, an undead bent of causing as much anguish as possible by getting other space travelers marooned like they were.

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* In ''{{TabletopGame/Starfinder}}'', ''TabletopGame/{{Starfinder}}'', getting abandoned in space with no hope of rescue can cause your body to reanimate as a Marooned One, an undead bent of causing as much anguish as possible by getting other space travelers marooned like they were.



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[[folder: WebOriginal]][[folder:Web Original]]



[[folder:Western Animation]]
* Implied in Disney's ''Disney/LiloAndStitch'' as the fate of Experiment 626: he's to be taken by prison transport to a barren asteroid, and abandoned there. Perhaps, the authorities forbid capital punishment, or the condemned is too indestructible to be executed. It's still marooning on a cold, lonely rock in the void of space.
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* In ''VideoGame/LiveALive'', the Far Future scenario takes place entirely on board a spaceship whose crew members are getting horribly killed one by one in various ways.

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* ''Series/BlackMirror'': [[spoiler:The ultimate fate of Robert Daly in "USS Callister" - his mind is trapped in the game, unable to exit with all the controls disabled, in an inert spaceship cockpit floating through the infinite darkness of the deleted game, with nothing to do but rant and flail impotently at the controls. Given an offhand comment implying that time doesn't flow the same way in-game as it does in the real world, Daly might be stuck like that forever. Honestly, serves you right for how you treated those sentient game characters you based off your co-workers, you douchebag.]]

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* ''Series/BlackMirror'': [[spoiler:The The ultimate fate of Robert Daly [[spoiler:Robert Daly]] in "USS Callister" - his [[spoiler:his mind is trapped in the game, unable to exit with all the controls disabled, in an inert spaceship cockpit floating through the infinite darkness of the deleted game, with nothing to do but rant and flail impotently at the controls. Given an offhand comment implying that time doesn't flow the same way in-game as it does in the real world, Daly might be stuck like that forever. Honestly, [[AssholeVictim serves you right him right]] for how you he treated those sentient game characters you based off your co-workers, you douchebag.]]characters.]]
->''Exit game. EXIT GAME! [[VillainousBreakdown FUCK, EXIT GAME!]] [[MadnessMantra EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME, EXIT FUCKING GAME...]]''
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* ''Series/BlackMirror'': [[spoiler:The ultimate fate of Robert Daly in "USS Callister" - his mind is trapped in the game, unable to exit with all the controls disabled, in an inert spaceship cockpit floating through the infinite darkness of the deleted game, with nothing to do but rant and flail impotently at the controls. Given an offhand comment implying that time doesn't flow the same way in-game as it does in the real world, Daly might be stuck like that forever. Honestly, serves you right for how you treated those sentient game characters you based off your co-workers, you douchebag.]]
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* ''Series/TheExpanse'' uses this on the very first scene of the series, with Julie Mao waking up in a ship that is marooned in space, with failing power, communications that may or may not be working right, and eerily empty. [[spoiler:And then it turns out that the reason why it's empty and losing power is because the protomolecule has eaten the whole crew and is syphoning juice from the reactor.]]
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* Played straight in the ''Series/{{Firefly}}'' episode ''Out of Gas''. The titular gas is oxygen, and running low (with a ship that is dead in the water) means sitting around waiting for a slow and painful death or, in a degree of scary that is hard to argue whether is lesser or higher, risking whoever finds you decides murdering you is more profitable (or more ''fun'') than saving your life.

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* Played straight in the ''Series/{{Firefly}}'' episode ''Out "Out of Gas''.Gas". The titular gas is oxygen, and running low (with a ship that is dead in the water) means sitting around waiting for a slow and painful death or, in a degree of scary that is hard to argue whether is lesser or higher, risking whoever finds you decides murdering you is more profitable (or more ''fun'') than saving your life.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/in_space_no_one_can_hear_your_brand.jpg]]

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** In ''The Lonely Stars,'' the protagonist and his space station is thrown back 1500 years in time by a NegativeSpaceWedgie. The story ends just as he begins to succumb to SpaceMadness.

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* ''Series/TheExpanse'' may be a SpaceOpera, but it uses its limitations as a "hard" sci-fi setting to set up plenty of underlying unsettlement. Pushing too hard on the AppliedPhlebotinum engine will lead to fatal effects from all the hard-Gs. Getting courses wrong mean shooting into deep space, burning in the atmosphere, or crashing into things best left undiscovered. Communications having long delays to get from one point of the solar system to another means that asking for help, if it's ever heard, may be picked up too late for rescuers to do something. Every single major faction is full of cold-blooded bastards that have no problem killing people or doing things that make being ThrownOutTheAirlock look like an act of mercy.



** The 'Pasta ''In From the Cold'' has the protagonist alone in a moon base after the other astronaut died in an airlock malfunction. [[spoiler: The dead astronaut tries to get back in...]]

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** The 'Pasta ''In **''In From the Cold'' has the protagonist alone in a moon base after the other astronaut died in an airlock malfunction. [[spoiler: The dead astronaut tries to get back in...]]


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** In ''I Was an Astronaut and I Experienced Something Terrifying,'' the narrator has someone knock on the door of his capsule. He and his copilot are the only living things within several million miles...
** In some versions, "It" masquerades as his copilot, who begs him not to open the airlock.
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* ''Series/TheExpanse'' may be a SpaceOpera, but it uses its limitations as a "hard" sci-fi setting to set up plenty of underlying unsettlement. Pushing too hard on the AppliedPhlebotinum engine will lead to fatal effects from all the hard-Gs. Communications having long delays to get from one point of the solar system to another means that asking for help, if it's ever heard, may be picked up too late for rescuers to do something. Every single major faction is full of cold-blooded bastards that have no problem killing people or doing things that make being ThrownOutTheAirlock look like an act of mercy.

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* ''Series/TheExpanse'' may be a SpaceOpera, but it uses its limitations as a "hard" sci-fi setting to set up plenty of underlying unsettlement. Pushing too hard on the AppliedPhlebotinum engine will lead to fatal effects from all the hard-Gs. Getting courses wrong mean shooting into deep space, burning in the atmosphere, or crashing into things best left undiscovered. Communications having long delays to get from one point of the solar system to another means that asking for help, if it's ever heard, may be picked up too late for rescuers to do something. Every single major faction is full of cold-blooded bastards that have no problem killing people or doing things that make being ThrownOutTheAirlock look like an act of mercy.
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None

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* ''Series/TheExpanse'' may be a SpaceOpera, but it uses its limitations as a "hard" sci-fi setting to set up plenty of underlying unsettlement. Pushing too hard on the AppliedPhlebotinum engine will lead to fatal effects from all the hard-Gs. Communications having long delays to get from one point of the solar system to another means that asking for help, if it's ever heard, may be picked up too late for rescuers to do something. Every single major faction is full of cold-blooded bastards that have no problem killing people or doing things that make being ThrownOutTheAirlock look like an act of mercy.

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** In ''Thaw,'' sometime in the distant future, a man wakes up from his cryonic suspension onboard a spaceship, only to find himself [[CryonicsFailure only partially dethawed and trapped in his capsule, which seems to have failed.]] Then, he notices that the ship is on emergency lighting, and even that seems to be failing. THEN he notices that the other capsules in the room have also failed and either contains decayed corpses or blood splatters like someone bashed their heads open from the inside. Realizing that some sort of disaster has befallen the ship, he suddenly notices that they are still in orbit around Earth, having never left... except this Earth has a giant glacier of a new ice age covering most of the northern hemisphere, and no signs of human cities anywhere...
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[[folder: WebOriginal]]
* The CreepyPasta ''Lost Cosmonaut'' is about a woman who goes into space before Yuri Gagarin. She finds a "muttnik" capsule with half of a childs body orbiting it. When she threatens to tell, MissionControl blasts her into a higher orbit to starve or suffocate.
** The 'Pasta ''In From the Cold'' has the protagonist alone in a moon base after the other astronaut died in an airlock malfunction. [[spoiler: The dead astronaut tries to get back in...]]
** One has an experimental FTL engine fail, and the crew goes insane, eventually dying until the automatic return kicks in.
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* ''Film/EventHorizon'': A rescue mission in deep space that runs into a ship that is not only vile in terms of following NoOSHACompliance, but also because it's become a literal demon from Hell.

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* ''Film/EventHorizon'': A rescue mission in deep space that runs into a ship that is not only vile in terms of following NoOSHACompliance, but also because it's become a literal demon from Hell.Hell as a result of coming back from [[HyperspaceIsAScaryPlace a dimension that should not be]].
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->''"In space no-one can hear you scream."''

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->''"In space no-one space, no one can hear you scream."''
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-->-- ''Film/{{Alien}}''

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-->-- '''Tagline''' for ''Film/{{Alien}}''

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-->--''Film/{{Alien}}''

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-->--''Film/{{Alien}}''
-->-- ''Film/{{Alien}}''



* {{Film/Pandorum}}: A crewman awaking from suspended animation to find the ship he's on in dire straits, and trying to puzzle out exactly what the hell happened. [[spoiler: Bonus points for occurring on a spaceship ''that landed in the ocean and sank,'' making it an example of both types.]]

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* {{Film/Pandorum}}: ''{{Film/Pandorum}}'': A crewman awaking from suspended animation to find the ship he's on in dire straits, and trying to puzzle out exactly what the hell happened. [[spoiler: Bonus [[spoiler:Bonus points for occurring on a spaceship ''that landed in the ocean and sank,'' making it an example of both types.]]



* The short story "The Cold Equations" and its various adaptations could count as this: they are about a pilot of a small spacecraft with limited capabilities facing a difficult decision to space a human stowaway whose presence endangers his mission. The different adaptations feature somewhat different endings.
* Another example occurs in "Literature/TheNothingEquation", written by the same author who wrote "The Cold Equations." A scientist named Green is left alone in a one-man observation bubble that has had catastrophic effects on his predecessors. Over time, he becomes paranoid as the realization weighs on him that it's just him in a relatively thin-skinned pod miles from anywhere with the "nothing" of space all around.

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* Tom Godwin:
**
The short story "The Cold Equations" "Literature/TheColdEquations" and its various adaptations could count as this: they are about a pilot of a small spacecraft with limited capabilities facing a difficult decision to space a human stowaway whose presence endangers his mission. The different adaptations feature somewhat different endings.
* Another example occurs in ** In "Literature/TheNothingEquation", written by the same author who wrote "The Cold Equations." A a scientist named Green is left alone in a one-man observation bubble that has had catastrophic effects on his predecessors. Over time, he becomes paranoid as the realization weighs on him that it's just him in a relatively thin-skinned pod miles from anywhere with the "nothing" of space all around.



* The repeated line about ''Space is dark/And it's so endless/When you're lost it's so relentless'' from one of Creator/MichaelMoorcock's books was later set to music by space-rockers Hawkwind, who also mined Moorcock's book for another bleak song on the same theme, The Golden Void ''(Golden Void/Speaks to me/Denying my reality/Lose my body, lose my mind/Solar wind, I flow like wine...)''

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* The repeated line about ''Space is dark/And it's so endless/When you're lost it's so relentless'' from one of Creator/MichaelMoorcock's books was later set to music by space-rockers Hawkwind, Music/{{Hawkwind}}, who also mined Moorcock's book for another bleak song on the same theme, The "The Golden Void ''(Golden Void" (''Golden Void/Speaks to me/Denying my reality/Lose my body, lose my mind/Solar wind, I flow like wine...)'''')



* ''Videogame/AxiomVerge'' is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.

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* ''Videogame/AxiomVerge'' is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s ''Franchise/{{Metroid}}'''s style and gameplay.
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There aren't any other sentient beings within years of your location, but it doesn't matter since [[Film/{{Alien}} In Space Nobody Can Hear You Scream]]. Perhaps you can start an ApocalypticLog so that when people do arrive, they know what you've been through and how to prevent the situation from happening again -- it also allows you to talk to, and fill your days with, something, which might help prevent you from [[GoMadFromTheIsolation going mad from the isolation]]. Still, you will likely [[CosmicHorrorStory consider your slow, lonely death]] by maybe starvation, maybe [[VaderBreath suffocation]], but probably not suicide as you [[ICannotSelfTerminate don't even have the implements to end it all]].

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There aren't any other sentient beings within years of your location, but it doesn't matter since [[Film/{{Alien}} In Space Nobody Can Hear You Scream]]. Perhaps you can start an ApocalypticLog so that when people do arrive, they know what you've been through and how to prevent the situation from happening again -- it also allows you to talk to, and fill your days with, something, which might help prevent you from [[GoMadFromTheIsolation going mad from the isolation]]. Still, you will likely [[CosmicHorrorStory consider your slow, lonely death]] death by maybe starvation, maybe [[VaderBreath suffocation]], suffocation, but probably not suicide as you [[ICannotSelfTerminate don't even have the implements to end it all]].
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that quote sounded more like Setting tropes or Trapped With Monster...


-> ''"Just for once I'd like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light-fittings, eloquent lacquered wood panels, or, at the very least, throw a fucking carpet down now and then. At least that way it would almost be a surprise when it gets invaded by a horde of flesh-eating mutants. Frankly, if you paint your spaceship gun-metal gray and fit it with about half as many flickery-ass fluorescent lights than are necessary, then you might as well rename it the USS Kill Beast Buffet."''
-->-- '''WebAnimation/ZeroPunctuation'''

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-> ''"Just for once I'd like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light-fittings, eloquent lacquered wood panels, or, at the very least, throw a fucking carpet down now and then. At least that way it would almost be a surprise when it gets invaded by a horde of flesh-eating mutants. Frankly, if ->''"In space no-one can hear you paint your spaceship gun-metal gray and fit it with about half as many flickery-ass fluorescent lights than are necessary, then you might as well rename it the USS Kill Beast Buffet.scream."''
-->-- '''WebAnimation/ZeroPunctuation'''
-->--''Film/{{Alien}}''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/in_space_no_one_can_hear_your_brand.jpg]]
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* Music/{{Spruke}}'s "[[https://www.kickstarter.com/projects/85084207/music-to-die-alone-in-space-to/description Music to Die Alone in Space to]]" is an electronic album designed to make the listener feel like they are an astronaut dying alone in space, complete with snippets of personalised voice overs and "Earth songs" through static set to slow, minor-key electronic and synth music. Tracks include "Adrift", "Void" and "Asphyxiation".
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SubTrope of SciFiHorror, and a form of ClosedCircle CosmicHorrorStory.

Functions by means of EnclosedSpace.

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SubTrope of SciFiHorror, and a form of ClosedCircle CosmicHorrorStory.

SciFiHorror.

Functions by means of EnclosedSpace.
EnclosedSpace and the ClosedCircle. If the isolated people are instead focussing on their insignificance or the deep vastness of an unknowable universe, it's a CosmicHorrorStory -- the two can overlap.

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''link to this on the following pages: {{Horror}}, SurvivalHorror, SciFiHorror, CosmicHorrorStory''
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''[[SpaceMadness You're alone, in the cold depths of space, without hope of even seeing another human or your home before you die.]] [[NothingIsScarier You may not know if you die,]] [[TheNothingAfterDeath because space already looks like oblivion.]]''

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''[[SpaceMadness '''''[[SpaceMadness You're alone, in the cold depths of space, without hope of even seeing another human or your home before you die.]] [[NothingIsScarier You may not know if you die,]] [[TheNothingAfterDeath because space already looks like oblivion.]]''
]]'''''



* ''[[ChzoMythos 7 Days a Skeptic]]'' - '''Administrivia/ZeroContextExample'''
* ''VideoGame/DeadSpace'' series - '''Administrivia/ZeroContextExample'''
* ''VideoGame/{{Doom}}'' 3 - '''Administrivia/ZeroContextExample'''

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* %%* ''[[ChzoMythos 7 Days a Skeptic]]'' - '''Administrivia/ZeroContextExample'''
* %%* ''VideoGame/DeadSpace'' series - '''Administrivia/ZeroContextExample'''
* %%* ''VideoGame/{{Doom}}'' 3 - '''Administrivia/ZeroContextExample'''



* ''VideoGame/SystemShock'' series - '''Administrivia/ZeroContextExample'''

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* %%* ''VideoGame/SystemShock'' series - '''Administrivia/ZeroContextExample'''



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!!Examples of the undersea version:
-- '''Potential other trope'''
[[folder: Literature]]
* ''Literature/{{Sphere}}'': The whole book is a constant discussion about how being stranded in the bottom of the ocean is asking for horrible trouble -- the enclosed spaces are surrounded by a deadly atmosphere, the isolation will drive people insane, the mere act of living involves an awful lot of juggling with dangerous elements and relying on machines that can fail, communication is very hard (when it's possible)... and then there's the little fact about the titular artifact and how it includes "RealityWarpingIsNotAToy" into the list.
[[/folder]]

[[folder: Video Games]]
* ''VideoGame/{{Bioshock}}'': The city of Rapture was just asking to fail. A utopia built on GeneticEngineeringIsTheNewNuke (and, oh yeah, what makes it possible is addictive and can drive people mad) and Objectivism (which meant a lot of people would eventually try to do anything, including bloody murder, to get whatever they wanted), and by the time the games start collateral damage from battles and lack of maintenance means that everything's falling apart.
* ''Videogame/{{SOMA}}'' is an underwater version of this, with the protagonist trapped in a post-apocalyptic underwater base filled with {{KIller Robot}}s and other dangers.
[[/folder]]

[[folder: Real Life]]
* [[http://en.wikipedia.org/wiki/RFS_Kursk_K-141 K-141 Kursk]] -- '''Administrivia/ZeroContextExample'''
[[/folder]]
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Created from YKTTW

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''link to this on the following pages: {{Horror}}, SurvivalHorror, SciFiHorror, CosmicHorrorStory''
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-> ''"Just for once I'd like to see a spaceship in a horror game that actually seems like it might have been a nice place to live. You know, tasteful light-fittings, eloquent lacquered wood panels, or, at the very least, throw a fucking carpet down now and then. At least that way it would almost be a surprise when it gets invaded by a horde of flesh-eating mutants. Frankly, if you paint your spaceship gun-metal gray and fit it with about half as many flickery-ass fluorescent lights than are necessary, then you might as well rename it the USS Kill Beast Buffet."''
-->-- '''WebAnimation/ZeroPunctuation'''

There are a number of challenges associated with surviving in outer space: the current human need for oxygen, water, food, waste management, heating, as well as [[NoGravityForYou space's lack of gravity]], [[QuieterThanSilence being unable to hear what is going on outside]], and other issues all make space life a difficult proposition. Any CasualInterstellarTravel drive requires an hour to "warm up" and is the most fragile thing on the ship. A single pebble travelling sufficiently quickly could kill you, or at least destroy one of those important life-support systems; these systems are either very-high-maintenance or require the use of an AI to keep everything under control. If you were to send a DistressCall, the nearest help would be a week away. And the interior of your spacecraft is designed to look as cold, clunky, mechanical, and minimalistic as possible -- it might as well be a [[ShinyLookingSpaceships flashy]] HauntedHouse.

And that's when things are working ''correctly''.

Now throw in a [[AIIsACrapshoot malevolent or malfunctioning AI]] that controls all of the above, or [[TrappedWithMonsterPlot hostile aliens]] that you have never seen before trying to [[FaceFullOfAlienWingWong use you for breeding]]. But you can't go outside without taking on even more risks, such as getting a puncture in your space suit or the doors locking. [[EverybodysDeadDave Everyone but you has died]], and realistically your problems [[ASpaceMarineIsYou cannot be solved by simply shooting them]].

There aren't any other sentient beings within years of your location, but it doesn't matter since [[Film/{{Alien}} In Space Nobody Can Hear You Scream]]. Perhaps you can start an ApocalypticLog so that when people do arrive, they know what you've been through and how to prevent the situation from happening again -- it also allows you to talk to, and fill your days with, something, which might help prevent you from [[GoMadFromTheIsolation going mad from the isolation]]. Still, you will likely [[CosmicHorrorStory consider your slow, lonely death]] by maybe starvation, maybe [[VaderBreath suffocation]], but probably not suicide as you [[ICannotSelfTerminate don't even have the implements to end it all]].

''[[SpaceMadness You're alone, in the cold depths of space, without hope of even seeing another human or your home before you die.]] [[NothingIsScarier You may not know if you die,]] [[TheNothingAfterDeath because space already looks like oblivion.]]''

For story purposes (especially in the past when [[MohsScaleOfSciFiHardness hard sci-fi]] wasn't prevalent based on [[ScienceMarchesOn lack of knowledge]]) [[SpaceIsAnOcean the deep sea works just as well]], since it has similar conditions for survival and similarly-severe risks for going outside. In some ways it is worse, given how humanity that could help are no more than a few miles away, but usually cannot be contacted.

SubTrope of SciFiHorror, and a form of ClosedCircle CosmicHorrorStory.

Functions by means of EnclosedSpace.

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!!Examples:
[[foldercontrol]]

[[folder:Film -- Live-Action]]
* ''Film/TwoThousandOneASpaceOdyssey'': Thousands of miles away from any help, two men and several frozen passengers and an artificial intelligence that is nowadays one of the Trope Codifiers for AIIsACrapshoot.
* ''{{Film/Alien}}'': The whole franchise is about people stuck in a ClosedCircle courtesy of being far away in space with little to no chance of people coming to the rescue ''at all'' (and if they do, it will take them weeks to ''months'' to get to you) with the titular hostile species lurking on the dark and dreary corners of the ship or the planet trying to get you.
* ''Film/EventHorizon'': A rescue mission in deep space that runs into a ship that is not only vile in terms of following NoOSHACompliance, but also because it's become a literal demon from Hell.
* ''Film/{{Moon}}'': The protagonist is stuck on the dark side of the Moon all by himself, with very little communication with the world and the claustrophobia starting to drive him loopy... this is before finding out just how horrifying the CorruptCorporateExecutive cabal he works for truly is (without going into spoilers, suffice to say he's more expendable that he expected to be).
* Dr. 'Bones' [=McCoy=] has a healthy fear of this, as he mentions in the beginning of the 2009 ''Film/StarTrek2009'' movie. He goes on a lengthy diatribe of how dangerous it is to fly around in spaceships like shuttles and what may happen if they malfunction, how alien diseases are horrifying and how space in general is a collection of DeathWorld s with an equally dangerous nothing in between them.
* {{Film/Pandorum}}: A crewman awaking from suspended animation to find the ship he's on in dire straits, and trying to puzzle out exactly what the hell happened. [[spoiler: Bonus points for occurring on a spaceship ''that landed in the ocean and sank,'' making it an example of both types.]]
* ''Film/DeepBlueSea'': A character mentions early in the film that "living underwater is like living in space, you don't get many mistakes." The bulk of the film involves genetically-engineered super-intelligent sharks systematically flooding the mostly-submerged research lab with the intent to damage the fences enough to escape, while chowing down on any of the humans they come across.
[[/folder]]

[[folder:Literature]]
* The Creator/MichaelMoorcock sci-fi novel about escaping from a lunatic dying Earth, ''The Black Corridor'', uses this trope repeatedly, in the isolation felt by a crew-member on the escape ship who is doing his twenty-five year solo stint at flying the ship, attending to emergencies, and seeing nobody dies in suspended animation. This gives him time to brood and go quietly insane.
* The short story "The Cold Equations" and its various adaptations could count as this: they are about a pilot of a small spacecraft with limited capabilities facing a difficult decision to space a human stowaway whose presence endangers his mission. The different adaptations feature somewhat different endings.
* Another example occurs in "Literature/TheNothingEquation", written by the same author who wrote "The Cold Equations." A scientist named Green is left alone in a one-man observation bubble that has had catastrophic effects on his predecessors. Over time, he becomes paranoid as the realization weighs on him that it's just him in a relatively thin-skinned pod miles from anywhere with the "nothing" of space all around.
* This happens briefly to Gully Foyle at the beginning of ''Literature/TheStarsMyDestination''. The trauma of the experience is so pivotal to his character development and his main motivation for the rest of the book.
* An entire chapter of ''Literature/HowToSurviveAHorrorMovie'' is devoted to teaching the reader how to survive the more common tropes of the genre if trapped in one.
-->''"This isn't science fiction. Strange new worlds aren't inhabited by talking monkeys or technologically gifted, sexy utopian women. They're cold, dark rocks harboring terrible secrets-- secrets that gobble your crew up one by one."''
[[/folder]]

[[folder:Live-Action Television]]
* Played straight in the ''Series/{{Firefly}}'' episode ''Out of Gas''. The titular gas is oxygen, and running low (with a ship that is dead in the water) means sitting around waiting for a slow and painful death or, in a degree of scary that is hard to argue whether is lesser or higher, risking whoever finds you decides murdering you is more profitable (or more ''fun'') than saving your life.
* ''Series/StarTrekVoyager'' had a couple of episodes where Seven of Nine and/or the Doctor were the only crew members immune to the Stellar Anomaly of the Week and thus had to command the ship by themselves for long periods of time when the rest of the crew hibernated in stasis pods or were under the mental control of aliens.
* Subverted in ''Series/RedDwarf'', where Lister's main reaction at looking out of the cabin porthole into the awesome and terrifying infinity of Deep Space is how bloody arse-achingly dull and boring it all gets after a while....
[[/folder]]

[[folder:Music]]
* The repeated line about ''Space is dark/And it's so endless/When you're lost it's so relentless'' from one of Creator/MichaelMoorcock's books was later set to music by space-rockers Hawkwind, who also mined Moorcock's book for another bleak song on the same theme, The Golden Void ''(Golden Void/Speaks to me/Denying my reality/Lose my body, lose my mind/Solar wind, I flow like wine...)''
* Music/BraveSaintSaturn's Saturn 5 Trilogy is about a spaceship that gets stuck in a geosynchronous orbit with the dark side of Saturn's moon Titan, leaving the crew trapped in the darkness of the planet's shadow for three years. Many of the lyrics are about the loneliness of space, especially ''Space Robot Five''.
[[/folder]]

[[folder:Tabletop Games]]
* In ''{{TabletopGame/Starfinder}}'', getting abandoned in space with no hope of rescue can cause your body to reanimate as a Marooned One, an undead bent of causing as much anguish as possible by getting other space travelers marooned like they were.
[[/folder]]

[[folder:Video Games]]
* ''[[ChzoMythos 7 Days a Skeptic]]'' - '''Administrivia/ZeroContextExample'''
* ''VideoGame/DeadSpace'' series - '''Administrivia/ZeroContextExample'''
* ''VideoGame/{{Doom}}'' 3 - '''Administrivia/ZeroContextExample'''
* Deliberately, the entire ''Franchise/{{Metroid}}'' franchise is an example of this trope. The developers of the first game stated that it was their intention to make the player feel trapped and alone in a very hostile and alien world. The visuals and audio work to built the atmosphere of isolation.
* ''VideoGame/SystemShock'' series - '''Administrivia/ZeroContextExample'''
* ''Videogame/AxiomVerge'' is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise.Metroid'''s style and gameplay.
* The third ''Videogame/DontEscape'' game takes place on a spaceship whose crew have all been horribly murdered save the protagonist, who starts the game about to be [[ThrownOutTheAirlock jettisoned out the airlock]]. [[spoiler:Since he murdered them while possessed by a sentient crystal, it was trying to kill him before he could solve the mystery and warn the incoming rescue ship.]] Unlike most examples, the ship actually seems quite pleasant to live in.
* ''Videogame/TheBreach'': The game apparently takes inspiration from every space horror franchise from ''Film/EventHorizon'' to ''TabletopGame/SpaceHulk'', so naturally it takes place on a derelict space ship whose crew are either dead, zombified, or fused with insectoid lifeforms. And as the game progresses the ship starts merging with the alternate dimension responsible for everything.
* ''VideoGame/{{Subnautica}}'' leaves you stranded on an [[SingleBiomePlanet ocean planet]] full of large, terrifying sea monsters who want to eat you.
[[/folder]]

[[folder:Western Animation]]
* Implied in Disney's ''Disney/LiloAndStitch'' as the fate of Experiment 626: he's to be taken by prison transport to a barren asteroid, and abandoned there. Perhaps, the authorities forbid capital punishment, or the condemned is too indestructible to be executed. It's still marooning on a cold, lonely rock in the void of space.
[[/folder]]

[[folder:Real Life]]
* The astronauts on the [[http://en.wikipedia.org/wiki/Apollo_13 Apollo 13]] discovered midway to the moon that a malfunction had occurred, requiring them to return to Earth immediately, through a terrifyingly narrow re-entry window. If the re-entry attempt had gone wrong, the astronauts would have been either burned alive or stranded in space.
[[/folder]]
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!!Examples of the undersea version:
-- '''Potential other trope'''
[[folder: Literature]]
* ''Literature/{{Sphere}}'': The whole book is a constant discussion about how being stranded in the bottom of the ocean is asking for horrible trouble -- the enclosed spaces are surrounded by a deadly atmosphere, the isolation will drive people insane, the mere act of living involves an awful lot of juggling with dangerous elements and relying on machines that can fail, communication is very hard (when it's possible)... and then there's the little fact about the titular artifact and how it includes "RealityWarpingIsNotAToy" into the list.
[[/folder]]

[[folder: Video Games]]
* ''VideoGame/{{Bioshock}}'': The city of Rapture was just asking to fail. A utopia built on GeneticEngineeringIsTheNewNuke (and, oh yeah, what makes it possible is addictive and can drive people mad) and Objectivism (which meant a lot of people would eventually try to do anything, including bloody murder, to get whatever they wanted), and by the time the games start collateral damage from battles and lack of maintenance means that everything's falling apart.
* ''Videogame/{{SOMA}}'' is an underwater version of this, with the protagonist trapped in a post-apocalyptic underwater base filled with {{KIller Robot}}s and other dangers.
[[/folder]]

[[folder: Real Life]]
* [[http://en.wikipedia.org/wiki/RFS_Kursk_K-141 K-141 Kursk]] -- '''Administrivia/ZeroContextExample'''
[[/folder]]
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