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* ''{{Literature/Aniara}}'' is about a doomed starship that was suddenly sent off course and forever sent to drift away into deep space, with everyone aboard the ship eventually dying as a result.
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* ''WesternAnimation/StevenUniverse'': In "[[Recap/StevenUniverseS3E24Bubbled Bubbled]]", Steven is stranded in a bubble in space with Eyeball. He tries to get along with her, but she's intent on killing him. Eventually, he has to throw her out of the bubble (something that haunts him over the next season, though she does eventually get picked up by Homeworld), leaving him alone. Briefly opening the bubble to throw her out uses up most of the remaining oxygen and warmth though, so Steven curls up in the fetal position and the bubble shrinks around him as he waits for the end, and the camera zooms out to show the vastness of space. Luckily, the Crystal Gems find him just in time.
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* This is the ultimate truth behind the Penrose Program in ''VideoGame/{{Signalis}}''. [[spoiler: A single human Gestalt pilot and a Replika android are sent out in a small spaceship into the deepest reaches of space, tasked with mapping the stars to find a planet suitable for colonization. This is effectively a SuicideMission, as the mission only ends when a planet is successfully found, the crew runs out of supplies or the ship breaks down. Ariane willingly signed up for the program [[AllOfTheOtherRaindeer to get away from a society she didn't fit into]], but she eventually [[BeCarefulWhatYouWishFor regretted that decision]]. She may have had her beloved Elster to keep her company, but even that was not enough to stop her gradual SanitySlippage from a lack of stimulation, being unable to ever leave the ship and radiation poisoning due to the reactor starting to leak. There's a reason why the Penrose manual recommends allowing the Replika to perform a MercyKill rather than suffer a prolonged death, which Elster's emotional attachment to Ariane sadly prevented her from going through with.]]
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* ''Series/ThreeBodyProblem'': Will volunteers to have his brain put in a probe aimed at the San-Ti. In the last episode, the solar sail malfunctions after that one of the ropes holding it breaks, causing the trajectory of the probe to go haywire, leaving Will to wanter in the void.
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* ''ComicBook/PaperinikNewAdventures'' issue #19 "Absolute Zero" certainly dabbles in the genre. Urk, Lyla and Paperinik travel to the rings of Saturn to investigate the disappearance of two astronauts, finding that their ship was abducted by an ''enormous'' alien starship. While exploring, they find that the ship is completely empty, save for a mysterious "Guardian" who stalks them throughout the dark corridoors. [[spoiler:It turns out that the ship belonged to Xerbian refugees who sought to warn Earth of the [[TheEmpire Evronian Empire]], but were intercepted and the crew abducted. The Guardian suffered the A.I. equivelant of a mental breakdown and had been trying to replace the crew he failed to protect, starting with the astronauts]]. The imagery of the issue includes empty hallways, rows of cryogenic pods and two solitary pods containing unconscious astronauts.

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* ''ComicBook/PaperinikNewAdventures'' issue ''ComicBook/PaperinikNewAdventures'': Issue #19 "Absolute Zero" certainly dabbles in the genre. Urk, Lyla and Paperinik travel to the rings of Saturn to investigate the disappearance of two astronauts, finding that their ship was abducted by an ''enormous'' alien starship. While exploring, they find that the ship is completely empty, save for a mysterious "Guardian" who stalks them throughout the dark corridoors. [[spoiler:It turns out that the ship belonged to Xerbian refugees who sought to warn Earth of the [[TheEmpire Evronian Empire]], but were intercepted and the crew abducted. The Guardian suffered the A.I. equivelant of a mental breakdown and had been trying to replace the crew he failed to protect, starting with the astronauts]]. The imagery of the issue includes empty hallways, rows of cryogenic pods and two solitary pods containing unconscious astronauts.
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--> '''Bodhi:''' Then they shut the gate, and we're all annihilated in the cold, dark vacuum of space.
--> '''K-2SO:''' [[DeadpanSnarker Not me. I can survive in space.]]

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--> '''Bodhi:''' Then they shut the gate, and we're all annihilated in the cold, dark vacuum of space.
-->
space.\\
'''K-2SO:''' [[DeadpanSnarker Not me. I can survive in space.]]


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[[folder:Webcomics]]
* ''Webcomic/{{Outsider}}'': At the climax of the prologue, Alex Jardin discovers that he's floating in space, having been thrown clear of the wreckage of ''Bellarmine'' as it was being destroyed. Not only is he utterly alone, he's been losing air through a crack in his helmet. After patching the crack and figuring that he has about a half hour of air left, he starts broadcasting mayday messages in both English and the [[CommonTongue Loroi Trade Language]]. As his air starts to run out, he yells out a defiant vow of vengeance against whoever destroyed ''Bellarmine'', and starts to go unconscious as the [[SpaceElves Loroi]] cruiser ''Tempest'' discovers him.
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For story purposes (especially in the past when hard sci-fi wasn't prevalent based on [[ScienceMarchesOn lack of knowledge]]) [[SpaceIsAnOcean the deep sea works just as well]], since it has similar conditions for survival and similarly severe risks for going outside. In some ways it is worse, given how any people that could help are no more than a few miles away, but usually cannot be contacted.

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For story purposes (especially in the past when hard sci-fi wasn't prevalent based on due to [[ScienceMarchesOn lack of knowledge]]) [[SpaceIsAnOcean the deep sea works just as well]], since it has similar conditions for survival and similarly severe risks for going outside. In some ways it is worse, given how any people that could help are no more than a few miles away, but usually cannot be contacted.



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[[folder:Anime and & Manga]]



* The Music/ButtholeSurfers song "The Last Astronaut" is an astronaut reciting what he sees to Ground Control, set to discordant music. Where it falls into this trope is [[spoiler:when the astronaut realizes something horrific - implied to be nuclear war - has just annihilated humanity, leaving him trapped in orbit with no one to contact and no way to get home]].

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* The Music/ButtholeSurfers song "The Last Astronaut" is an astronaut reciting what he sees to Ground Control, set to discordant music. Where it falls into this trope is [[spoiler:when the astronaut realizes something horrific - -- implied to be nuclear war - -- has just annihilated humanity, leaving him trapped in orbit with no one to contact and no way to get home]].



* ''[[VideoGame/ChzoMythos 7 Days a Skeptic]]'' - the game has you stranded in a TenLittleMurderVictims scenario, and there's nowhere to run to because you're on a space station.

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* ''[[VideoGame/ChzoMythos 7 Days a Skeptic]]'' - the Skeptic]]'': The game has you stranded in a TenLittleMurderVictims scenario, and there's nowhere to run to because you're on a space station.



* A key part of the horror of the ''VideoGame/DeadSpace'' series is that, aside from a voice in his helmet, Isaac is utterly alone against various nightmarish monstrosities, in a situation with no chance of escape or rescue. This is particularly pronounced when you enter the vacuum of space - SpaceIsNoisy is ''strongly'' averted, leaving you drifting inches from disaster, reliant solely on your eyes to see any threats.

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* A key part of the horror of the ''VideoGame/DeadSpace'' series is that, aside from a voice in his helmet, Isaac is utterly alone against various nightmarish monstrosities, in a situation with no chance of escape or rescue. This is particularly pronounced when you enter the vacuum of space - -- SpaceIsNoisy is ''strongly'' averted, leaving you drifting inches from disaster, reliant solely on your eyes to see any threats.
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* Defied in the Music/IronMaiden song "Satellite 15... The Final Frontier", where the protagonist is an astronaut who is about to die alone in space, but elects to FaceDeathWithDignity, reflecting that even if his story must end like this, he has no regrets.
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* ''VideoGame/{{Duskers}}'' is set in a DerelictGraveyard universe where you are apparently the last person left alive, and must explore the crumbling, monster-infested derelicts to learn what happened to humanity -- and scavenge the supplies to survive. Like many other genre examples, the interface and the nature of the threats are evocative of the first ''Film/{{Alien}}'' movie.
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Spelling/grammar fix(es), Taylor is of Ambiguous Gender


* The first game of the ''VideoGame/{{Lifeline}}'' series has Taylor getting stranded alone in a barren planet and asking you for help in trying to survive. [[spoiler:But as he explores the planet, he discovers that he's not alone...]]

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* The first game of the ''VideoGame/{{Lifeline}}'' series has Taylor getting stranded alone in a barren planet and asking you for help in trying to survive. [[spoiler:But as he explores they explore the planet, he discovers they discover that he's they're not alone...]]
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Functions by means of EnclosedSpace and the ClosedCircle. If the isolated people are instead focussing on their insignificance or the deep vastness of an unknowable universe, it's a CosmicHorrorStory -- the two can overlap.

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Functions by means of EnclosedSpace and the ClosedCircle. If the isolated people are instead focussing focusing on their insignificance or the deep vastness of an unknowable universe, it's a CosmicHorrorStory -- the two can overlap.
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* ''Series/StarTrekVoyager'' had a couple of episodes where Seven of Nine and/or the Doctor were the only crew members immune to the NegativeSpaceWedgie of the Week and thus had to command the ship by themselves for long periods of time when the rest of the crew hibernated in stasis pods or were under the mental control of aliens.

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* ''Series/StarTrekVoyager'' had a couple of episodes where Seven of Nine and/or the Doctor were the only crew members immune to the NegativeSpaceWedgie of the Week Week, and thus had to command the ship by themselves for long periods of time when the rest of the crew hibernated in stasis pods or and/or were under the mental control of aliens.
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* The ''VideoGame/{{Ghostship}}'' series are UsefulNotes/{{Steam}} indie FirstPersonShooter SurvivalHorror games set on an abandoned ghostship that has been taken over by insect aliens and zombies. They're mostly known for being highly non-linear with you being able to explore the entire ship from the start of the game, and for being incredibly janky due to being made by a single self-taught programmer as a passion project.

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* The ''VideoGame/{{Ghostship}}'' series are UsefulNotes/{{Steam}} Platform/{{Steam}} indie FirstPersonShooter SurvivalHorror games set on an abandoned ghostship that has been taken over by insect aliens and zombies. They're mostly known for being highly non-linear with you being able to explore the entire ship from the start of the game, and for being incredibly janky due to being made by a single self-taught programmer as a passion project.
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Spelling/grammar fix(es)


* A major plot element in ''Literature/ThebeAndTheAngryRedEye''. After a ship with a crew of seven is severely damaged in a space disaster, the only survivors are Thomas, the protagonist, and a tomato plant he adopts as a CompanionCube. Much of the story centers on Thomas coping with his [[TheAloner terrible loneliness]] and trying to avois SanitySlippage.

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* A major plot element in ''Literature/ThebeAndTheAngryRedEye''. After a ship with a crew of seven is severely damaged in a space disaster, the only survivors are Thomas, the protagonist, and a tomato plant he adopts as a CompanionCube. Much of the story centers on Thomas coping with his [[TheAloner terrible loneliness]] and trying to avois avoid SanitySlippage.

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* ''Creator/JohnRingo'' touches on this briefly at the end of [[Literature/TroyRising The Hot Gate]]. The humans and [[Main/ScaryDogmaticAliens Rangora]] have just trashed each other's capital ships, and left thousands of survivors floating around in space, many of them in either space suits or escape pods, both of which have very limited air. And there are so many of them, that the rescue efforts won't get to many of them before that limited air supply is exhausted. So even though the news services can communicate with these people, they often do not because the people are panicking as they realize they will die floating in space all alone before they can be rescued.

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* ''Creator/JohnRingo'' Creator/JohnRingo touches on this briefly at the end of [[Literature/TroyRising ''[[Literature/TroyRising The Hot Gate]].Gate]]''. The humans and [[Main/ScaryDogmaticAliens Rangora]] have just trashed each other's capital ships, and left thousands of survivors floating around in space, many of them in either space suits or escape pods, both of which have very limited air. And there are so many of them, that the rescue efforts won't get to many of them before that limited air supply is exhausted. So even though the news services can communicate with these people, they often do not because the people are panicking as they realize they will die floating in space all alone before they can be rescued.rescued.
* A major plot element in ''Literature/ThebeAndTheAngryRedEye''. After a ship with a crew of seven is severely damaged in a space disaster, the only survivors are Thomas, the protagonist, and a tomato plant he adopts as a CompanionCube. Much of the story centers on Thomas coping with his [[TheAloner terrible loneliness]] and trying to avois SanitySlippage.
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* ''Film/TwoThousandOneASpaceOdyssey'': Millions of miles away from any help, two men and several frozen passengers and an artificial intelligence that is nowadays one of the Trope Codifiers for AIIsACrapshoot.

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* ''Film/TwoThousandOneASpaceOdyssey'': Millions of miles away from any help, two men and several three frozen passengers crewmates, and an artificial intelligence that is nowadays one of the Trope Codifiers for AIIsACrapshoot.AIIsACrapshoot.



* ''Film/EventHorizon'': A rescue mission in deep space that runs into a ship that is not only vile in terms of following NoOSHACompliance, but also because it's become a literal demon from Hell as a result of coming back from [[HyperspaceIsAScaryPlace a dimension that should not be]].

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* ''Film/EventHorizon'': A rescue mission in deep space that runs into a ship that is not only vile in terms of following NoOSHACompliance, but also because it's become a literal demon from Hell as a result of coming back from [[HyperspaceIsAScaryPlace a dimension that should not be]].

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Added example(s) (Lifeline), Alphabetizing example(s), deliberately redlinking games without pages


* ''VideoGame/SystemShock'' is an early FPS taking place on a space station taken over a murderous A.I., Shodan.
* ''VideoGame/SystemShock2'' is likely the TropeCodifier for the genre in the modern video game space, a semi-non-linear first-person SurvivalHorror game in which you wake up on a spaceship whose security systems have gone berserk and whose crew have all either been killed or transformed into murderous mutants.

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* ''VideoGame/SystemShock'' The title ''VideoGame/AlienIsolation'' says it all. The player gets stranded on a vast but abandoned and barely functioning space station, trying to stay alive with hostile androids and a killer xenomorph roaming around.
* ''VideoGame/AxiomVerge''
is an early FPS taking place on a space station taken over a murderous A.I., Shodan.
* ''VideoGame/SystemShock2'' is likely
other-dimensional version, with many of the TropeCodifier for the genre in the modern video game space, a semi-non-linear first-person SurvivalHorror game in which you wake up on a spaceship whose security systems have gone berserk H.R. Giger-esque art styles, haunting music, and whose crew have all either been killed or transformed into murderous mutants.a deliberate homage to lots of ''Franchise/{{Metroid}}'''s style and gameplay.



* ''VideoGame/TheBreach'': The game apparently takes inspiration from every space horror franchise from ''Film/EventHorizon'' to ''TabletopGame/SpaceHulk'', so naturally it takes place on a derelict space ship whose crew are either dead, zombified, or fused with insectoid lifeforms. And as the game progresses the ship starts merging with the alternate dimension responsible for everything.
* ''VideoGame/{{Dispatcher}}'' is a ''very'' indie-jank first-person maze game by a single Eastern European developer, in which you're a crew member trying to escape a grid-based maze spaceship while avoiding a giant frog mutant and zombies.
* The third ''VideoGame/DontEscape'' game takes place on a spaceship whose crew have all been horribly murdered save the protagonist, who starts the game about to be [[ThrownOutTheAirlock jettisoned out the airlock]]. [[spoiler:Since he murdered them while possessed by a sentient crystal, it was trying to kill him before he could solve the mystery and warn the incoming rescue ship.]] Unlike most examples, the ship actually seems quite pleasant to live in.



* The ''VideoGame/{{Ghostship}}'' series are UsefulNotes/{{Steam}} indie FirstPersonShooter SurvivalHorror games set on an abandoned ghostship that has been taken over by insect aliens and zombies. They're mostly known for being highly non-linear with you being able to explore the entire ship from the start of the game, and for being incredibly janky due to being made by a single self-taught programmer as a passion project.
* The first game of the ''VideoGame/{{Lifeline}}'' series has Taylor getting stranded alone in a barren planet and asking you for help in trying to survive. [[spoiler:But as he explores the planet, he discovers that he's not alone...]]



* ''Videogame/AxiomVerge'' is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise/{{Metroid}}'''s style and gameplay.
* The third ''Videogame/DontEscape'' game takes place on a spaceship whose crew have all been horribly murdered save the protagonist, who starts the game about to be [[ThrownOutTheAirlock jettisoned out the airlock]]. [[spoiler:Since he murdered them while possessed by a sentient crystal, it was trying to kill him before he could solve the mystery and warn the incoming rescue ship.]] Unlike most examples, the ship actually seems quite pleasant to live in.
* ''Videogame/TheBreach'': The game apparently takes inspiration from every space horror franchise from ''Film/EventHorizon'' to ''TabletopGame/SpaceHulk'', so naturally it takes place on a derelict space ship whose crew are either dead, zombified, or fused with insectoid lifeforms. And as the game progresses the ship starts merging with the alternate dimension responsible for everything.
* ''VideoGame/{{Subnautica}}'' leaves you stranded on an [[SingleBiomePlanet ocean planet]] full of large, terrifying sea monsters who want to eat you.

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* ''Videogame/AxiomVerge'' is an other-dimensional version, with many of ''[[VideoGame/NemesisDistress Nemesis: Distress]]'' and ''[[VideoGame/NemesisLockdown Nemesis: Lockdown]]'' are multiplayer video games based on the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise/{{Metroid}}'''s style and gameplay.
* The third ''Videogame/DontEscape''
board game takes place on ''TabletopGame/{{Nemesis}}'', featuring a spaceship whose crew have all been horribly murdered save the protagonist, who starts the game about to be [[ThrownOutTheAirlock jettisoned out the airlock]]. [[spoiler:Since he murdered them while possessed by a sentient crystal, it was trying to kill him before he could solve the mystery and warn the incoming rescue ship.]] Unlike most examples, the ship actually seems quite pleasant to live in.
* ''Videogame/TheBreach'': The game apparently takes inspiration from every
team of blue-collar space horror franchise from ''Film/EventHorizon'' to ''TabletopGame/SpaceHulk'', so naturally it takes place on workers investigating a derelict space spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship whose malfunctions, the games also have a SocialDeductionGame element with each crew are either dead, zombified, member having a secret agenda which may or fused may not conflict with insectoid lifeforms. And as their teammates' goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game progresses the ship starts merging with the alternate dimension responsible for everything.
* ''VideoGame/{{Subnautica}}'' leaves you stranded on an [[SingleBiomePlanet ocean planet]] full of large, terrifying sea monsters who want to eat you.
heavily influence from ''VideoGame/AlienIsolation''.



* The title ''VideoGame/AlienIsolation'' says it all. The player gets stranded on a vast but abandoned and barely functioning space station, trying to stay alive with hostile androids and a killer xenomorph roaming around.

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* The title ''VideoGame/AlienIsolation'' says it all. The player gets stranded You're forced to wander alone on the quiet levels of ''VideoGame/ThePersistence'' comforted only by the ambient groans of the dying shuttle and the company of murderous aberrations who will sneak behind you and beat you to death.
* ''VideoGame/{{Phantaruk}}'' is
a vast but stealth-focused SurvivalHorror game very reminiscent of ''VideoGame/AmnesiaTheDarkDescent'' in which you wake up alone on an adrift clone-production ship and are pursued by a mutant creature called Phantaruk.
* ''VideoGame/{{Solarix}}'' is a Turkish-developed first person stealth horror game taking place on an
abandoned mining colony and barely functioning space station, trying later the colony's interstellar spaceship; you've awakened from cryosleep to stay alive with hostile androids find almost everyone else has been killed by a deadly virus; the only survivors are murderous zombie-like "Anomaly" mutants and a killer xenomorph roaming around.few squads of desperate soldiers who shoot anyone else (namely you) on sight.



* ''VideoGame/{{Subnautica}}'' leaves you stranded on an [[SingleBiomePlanet ocean planet]] full of large, terrifying sea monsters who want to eat you.



* ''VideoGame/{{Solarix}}'' is a Turkish-developed first person stealth horror game taking place on an abandoned mining colony and later the colony's interstellar spaceship; you've awakened from cryosleep to find almost everyone else has been killed by a deadly virus; the only survivors are murderous zombie-like "Anomaly" mutants and a few squads of desperate soldiers who shoot anyone else (namely you) on sight.
* The ''VideoGame/{{Ghostship}}'' series are UsefulNotes/{{Steam}} indie FirstPersonShooter SurvivalHorror games set on an abandoned ghostship that has been taken over by insect aliens and zombies. They're mostly known for being highly non-linear with you being able to explore the entire ship from the start of the game, and for being incredibly janky due to being made by a single self-taught programmer as a passion project.
* ''VideoGame/{{Phantaruk}}'' is a stealth-focused SurvivalHorror game very reminiscent of ''VideoGame/AmnesiaTheDarkDescent'' in which you wake up alone on an adrift clone-production ship and are pursued by a mutant creature called Phantaruk.
* ''Dispatcher'' is a ''very'' indie-jank first-person maze game by a single Eastern European developer, in which you're a crew member trying to escape a grid-based maze spaceship while avoiding a giant frog mutant and zombies.
* You're forced to wander alone on the quiet levels of ''VideoGame/ThePersistence'' comforted only by the ambient groans of the dying shuttle and the company of murderous aberrations who will sneak behind you and beat you to death.
* ''Nemesis: Distress'' and ''Nemesis: Lockdown'' are multiplayer video games based on the board game ''Nemesis'', featuring a team of blue-collar space workers investigating a derelict spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship malfunctions, the games also have a SocialDeductionGame element with each crew member having a secret agenda which may or may not conflict with their teammates' goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game with heavily influence from ''VideoGame/AlienIsolation''.

to:

* ''VideoGame/{{Solarix}}'' is a Turkish-developed ''VideoGame/SystemShock'':
** The
first person stealth horror game is an early FPS taking place on an abandoned mining colony and later the colony's interstellar spaceship; you've awakened from cryosleep to find almost everyone else has been killed by a deadly virus; the only survivors are murderous zombie-like "Anomaly" mutants and a few squads of desperate soldiers who shoot anyone else (namely you) on sight.
* The ''VideoGame/{{Ghostship}}'' series are UsefulNotes/{{Steam}} indie FirstPersonShooter SurvivalHorror games set on an abandoned ghostship that has been
space station taken over by insect aliens and zombies. They're mostly known a murderous A.I., Shodan.
** ''VideoGame/SystemShock2'' is likely the TropeCodifier
for being highly non-linear with you being able to explore the entire ship from genre in the start of the game, and for being incredibly janky due to being made by modern video game space, a single self-taught programmer as a passion project.
* ''VideoGame/{{Phantaruk}}'' is a stealth-focused
semi-non-linear first-person SurvivalHorror game very reminiscent of ''VideoGame/AmnesiaTheDarkDescent'' in which you wake up alone on an adrift clone-production ship and are pursued by a mutant creature called Phantaruk.
* ''Dispatcher'' is a ''very'' indie-jank first-person maze game by a single Eastern European developer, in which you're a crew member trying to escape a grid-based maze
spaceship while avoiding a giant frog mutant whose security systems have gone berserk and zombies.
* You're forced to wander alone on the quiet levels of ''VideoGame/ThePersistence'' comforted only by the ambient groans of the dying shuttle and the company of
whose crew have all either been killed or transformed into murderous aberrations who will sneak behind you and beat you to death.
* ''Nemesis: Distress'' and ''Nemesis: Lockdown'' are multiplayer video games based on the board game ''Nemesis'', featuring a team of blue-collar space workers investigating a derelict spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship malfunctions, the games also have a SocialDeductionGame element with each crew member having a secret agenda which may or may not conflict with their teammates' goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game with heavily influence from ''VideoGame/AlienIsolation''.
mutants.
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Fixing indentation


* In "[[Recap/LoveDeathAndRobotsHelpingHand Helping Hand]]", gets stuck drifting in space with no propulsion and damaged oxygen tanks which will run out before help can arrive.
* In "[[Recap/LoveDeathAndRobotsTheVeryPulseOfTheMachine The Very Pulse of the Machine]]", Kivelson is AlmostOutOfOxygen on Io, with no way to call for help before her air runs out. She seems to slowly start going insane, though it's ambiguous how much is the MushroomSamba and how much is real.

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* ** In "[[Recap/LoveDeathAndRobotsHelpingHand Helping Hand]]", gets stuck drifting in space with no propulsion and damaged oxygen tanks which will run out before help can arrive.
* ** In "[[Recap/LoveDeathAndRobotsTheVeryPulseOfTheMachine The Very Pulse of the Machine]]", Kivelson is AlmostOutOfOxygen on Io, with no way to call for help before her air runs out. She seems to slowly start going insane, though it's ambiguous how much is the MushroomSamba and how much is real.
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[[/folder]]
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[[folder:Western Animation]]
* ''WesternAnimation/LoveDeathAndRobots'':
** In "[[Recap/LoveDeathAndRobotsBeyondTheAquilaRift Beyond the Aquila Rift]]", Thom is trapped in a monster's colony somewhere far away in space. Since he's beyond where anybody travels, he has no hope of rescue and can only choose to accept the fantasy provided by "Greta".
* In "[[Recap/LoveDeathAndRobotsHelpingHand Helping Hand]]", gets stuck drifting in space with no propulsion and damaged oxygen tanks which will run out before help can arrive.
* In "[[Recap/LoveDeathAndRobotsTheVeryPulseOfTheMachine The Very Pulse of the Machine]]", Kivelson is AlmostOutOfOxygen on Io, with no way to call for help before her air runs out. She seems to slowly start going insane, though it's ambiguous how much is the MushroomSamba and how much is real.
Is there an issue? Send a MessageReason:
None


* ''Nemesis: Distress'' and ''Nemesis: Lockdown'' are multiplayer video games based on the board game ''Nemesis'', featuring a team of blue-collar space workers investigating a derelict spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship malfunctions, the games also have a SocialDeductionGame element with each crew member having a secret agenda which may or may not conflict with their teammate's goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game with heavily influence from ''VideoGame/AlienIsolation''.

to:

* ''Nemesis: Distress'' and ''Nemesis: Lockdown'' are multiplayer video games based on the board game ''Nemesis'', featuring a team of blue-collar space workers investigating a derelict spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship malfunctions, the games also have a SocialDeductionGame element with each crew member having a secret agenda which may or may not conflict with their teammate's teammates' goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game with heavily influence from ''VideoGame/AlienIsolation''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Nemesis: Distress'' and ''Nemesis: Lockdown'' are multiplayer video games based on the board game ''Nemesis'', featuring a team of blue-collar space workers investigating a derelict spaceship which turns out to be overrun by a hostile alien predatory species. Besides surviving against the aliens and various ship malfunctions, the games also have a SocialDeductionGame element with each crew member having a secret agenda which may or may not conflict with their teammate's goals or survival. ''Lockdown'' is a top-down, more straight adaptation of the board game, while ''Distress'' is a first-person horror game with heavily influence from ''VideoGame/AlienIsolation''.

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