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* ''Literature/SpaceAcademyDropouts'': The Galactic Community is an alliance of various democratic species and their somewhat shady Security Divisions set against the the Notha Empire that is a totalitarian autocracy. Both sides possess SKAMMS, SunKiller weapons, that prevent them from engaging in a total war.
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* Urras in ''Literature/TheDispossessed'' is in the midst of a cold war intentionally reminiscent of the real one, with the players being the liberal, parliamentary republic A-Io and the socialist totalitarian regime Thu. When a war breaks out, they don't attack each other but rather help different sides of a conflict in the underdeveloped country of Benbilli, which bears a suspicious resemblance to [[UsefulNotes/TheVietnamWar Vietnam]].

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* Urras in ''Literature/TheDispossessed'' is in the midst of a cold war intentionally reminiscent of the real one, with the players being the liberal, capitalist parliamentary republic A-Io and the socialist totalitarian regime Thu. When a war breaks out, they don't attack each other but rather help different sides of a conflict in the underdeveloped country of Benbilli, which bears a suspicious resemblance to [[UsefulNotes/TheVietnamWar Vietnam]].
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Removing flamebait.


* The first two ''Literature/HonorHarrington'' novels have a cold war going on between the Star Kingdom of Manticore, and the People's Republic of Haven, that has been ongoing for half a century before the first story starts (The war goes hot halfway through the third book). Several recent books concern about the Cold War between the Mantico-, ahem, Grand Alliance and Solarian League, which became hot rather quickly thanks to [[spoiler:[[TheManBehindTheMan Mesan Alignment]] manipulating [[UnwittingPawn the League leadership]] behind the scenes and]] [[WhatAnIdiot the League's bosses' own stupidity]].

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* The first two ''Literature/HonorHarrington'' novels have a cold war going on between the Star Kingdom of Manticore, and the People's Republic of Haven, that has been ongoing for half a century before the first story starts (The war goes hot halfway through the third book). Several recent books concern about the Cold War between the Mantico-, ahem, Grand Alliance and Solarian League, which became hot rather quickly thanks to [[spoiler:[[TheManBehindTheMan Mesan Alignment]] manipulating [[UnwittingPawn the League leadership]] behind the scenes and]] [[WhatAnIdiot the League's bosses' own stupidity]].stupidity.
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* ''LightNovel/RebuildWorld'': The five major OneNationUnderCopyright MegaCorp are involved in one of these with one another, sending various FalseFlagOperation attacks they mask as being done by terrorists, with compensation money often being paid between them behind closed doors. The reason it stays cold is because the corporate government is an EnemyMine arrangement to keep safe from the [[TheRemnant Old World]] A.I.s and [[MechaMooks their monsters.]]
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** ''VideoGame/TheNewOrderLastDaysofEurope'' and ''VideoGame/ThousandWeekReich'' are two total conversion mods for ''VideoGame/HeartsOfIron IV'' set in a Cold War waged between the United States and... UsefulNotes/NaziGermany, in a world where [[AlternateHistoryNaziVictory they won World War II]] and took over most of Europe. ''Thousand-Week Reich'' hews more closely to realism, with a strong dose of SurprisinglyRealisticOutcome for the Nazis as their PlotArmor wears off in the postwar era and all the faults of their dysfunctional system come down on their head. ''The New Order'', meanwhile, goes for the pulp and {{dystopia}}, including having UsefulNotes/ImperialJapan (whose survival in World War II was even less likely than Germany's in real life) as the third superpower in its Cold War, having both Germany and Japan able to reform into democracies (or just go FromBadToWorse), and having the US be able to fall into either [[DayOfTheJackboot fascist]] or [[DirtyCommunists communist]] [[OppressiveStatesOfAmerica tyranny]].

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** ''VideoGame/TheNewOrderLastDaysofEurope'' and ''VideoGame/ThousandWeekReich'' are two total conversion mods for ''VideoGame/HeartsOfIron IV'' set in a Cold War waged between the United States and... UsefulNotes/NaziGermany, in a world where [[AlternateHistoryNaziVictory they won World War II]] and took over most of Europe. ''Thousand-Week Reich'' hews more closely to realism, with a strong dose of SurprisinglyRealisticOutcome for the Nazis as their PlotArmor wears off in the postwar era and all the faults of their dysfunctional system come down on their head. By the end of the '50s, China (run by the Kuomintang and avoiding the worst excesses of Maoism even if it's still a corrupt dictatorship) also [[ChinaTakesOverTheWorld emerges as a great power]], with headlines explicitly talking about an emerging Sino-American Cold War as Germany fades into irrelevance. ''The New Order'', meanwhile, goes for the pulp and {{dystopia}}, including having UsefulNotes/ImperialJapan (whose survival in World War II was even less likely than Germany's in real life) as the third superpower in its Cold War, having both Germany and Japan able to reform into democracies (or just go FromBadToWorse), and having the US be able to fall into either [[DayOfTheJackboot fascist]] or [[DirtyCommunists communist]] [[OppressiveStatesOfAmerica tyranny]].
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* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they aren't too different. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWar and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, who ended up GoingNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.

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* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they aren't too different. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWar and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, who ended up GoingNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] Adaptation]]) play down this metaphor compared to the book.
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* This describes the overall relationship between The Empire and Bretonnia in ''TabletopGame/{{Warhammer}}''. Diplomacy between the two human nations has warmed and cooled over the ages, and the two have come into conflict several times, but both sides admit to themselves they could never fully conquer the other. The Empire nominally has a technological and manpower advantage, but a single pass threads the mountains the separate the two that would funnel their forces into a meatgrinder and some use of ExactWords means the Bretonnian navy is enough to heavily attrition any seaborne invasion. Victory would be inevitable, but plunge the Empire into an economic crater it would never survive. Bretonnia understands that even if it could best the Empire militarily, they would be inheriting a country where the common man is used to many right that would be removed from them (i.e. any at all) and well-educated enough to organize a resistance to the occupation, undoing any establishment as soon as it was made. In the end, they tolerate the massive ideological divide (even when they publicly claim otherwise) and both sides are also pragmatic enough to [[EnemyMine ally in the face of mutual enemies]] such as Chaos or greenskins.

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* This describes the overall relationship between The Empire and Bretonnia in ''TabletopGame/{{Warhammer}}''. Diplomacy between the two human nations has warmed and cooled over the ages, and the two have come into conflict several times, but both sides admit to themselves they could never fully conquer the other. The Empire nominally has a technological and manpower advantage, but a single pass threads the mountains the that separate the two that would funnel their forces into a meatgrinder and some use of ExactWords means the Bretonnian navy is enough to heavily attrition any seaborne invasion. Victory would be inevitable, but plunge the Empire into an economic crater it would never survive. Bretonnia understands that even if it could best the Empire militarily, they would be inheriting a country where the common man is used to many right rights that would be removed from them (i.e. any at all) and well-educated enough to organize a resistance to the occupation, undoing any establishment as soon as it was made. In the end, they tolerate the massive ideological divide (even when they publicly claim otherwise) and both sides are also pragmatic enough to [[EnemyMine ally in the face of mutual enemies]] such as Chaos or greenskins.
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** ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' starts out with its own alternate history version of World War II (in a world where UsefulNotes/ImperialGermany won [[UsefulNotes/WorldWarI the Weltkrieg]], the rematch pits them against a syndicalist Britain and France to the west and a revanchist Russia to the east), and two mods exist that take this scenario into the postwar era. In ''Kalterkrieg: Shadow of the Second Weltkrieg'', the Third International was defeated and the SecondAmericanCivilWar ended in a ceasefire, leading to a multipolar Cold War between Germany, the Entente Cordiale (the restored UK, Canada, and South France), Russia, and Japan while the various nations in the former United States all line up behind different power blocs. In ''Krasnacht'', meanwhile, Germany was defeated in the west by the Third International and in the east by an ultra-nationalist Russian regime, the two sides now locked in a Cold War with the politics reversed from our own history, the West being leftist and the East being right-wing.

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** ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' starts out with its own alternate history version of World War II (in a world where UsefulNotes/ImperialGermany won [[UsefulNotes/WorldWarI the Weltkrieg]], the rematch pits them against a syndicalist Britain and France to the west and a revanchist Russia to the east), and two mods exist that take this scenario into the postwar era. In ''Kalterkrieg: Shadow of the Second Weltkrieg'', the Third International was defeated and the SecondAmericanCivilWar ended in a ceasefire, leading to a multipolar Cold War between Germany, the Entente Cordiale (the restored UK, Canada, and South France), Russia, and Japan while the various nations in the former United States all line up behind different power blocs. In ''Krasnacht'', meanwhile, Germany was defeated in the west by the Third International and in the east by an ultra-nationalist Russian regime, the two sides now locked in a Cold War with the politics reversed from our own history, the West (including an America where the syndicalists won the Civil War) being leftist and the East being right-wing.
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* In ''Series/BattlestarGalactica1978'' this is the sitiuation on Terra and its colonies. In "Assignment in Terra" the Eastern Empire attempts to go hot, but all their ICBMs are shot down by the Galactica.

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* In ''Series/BattlestarGalactica1978'' this is the sitiuation on Terra and its colonies. In "Assignment "Experiment in Terra" the Eastern Empire attempts to go hot, but all their ICBMs are shot down by the Galactica.
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* In ''Series/BattlestarGalactica1978'' this is the sitiuation on Terra and its colonies. In "Assignment in Terra" the Eastern Empire attempts to go hot, but all their ICBMs are shot down by the Galactica.
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None

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* This describes the overall relationship between The Empire and Bretonnia in ''TabletopGame/{{Warhammer}}''. Diplomacy between the two human nations has warmed and cooled over the ages, and the two have come into conflict several times, but both sides admit to themselves they could never fully conquer the other. The Empire nominally has a technological and manpower advantage, but a single pass threads the mountains the separate the two that would funnel their forces into a meatgrinder and some use of ExactWords means the Bretonnian navy is enough to heavily attrition any seaborne invasion. Victory would be inevitable, but plunge the Empire into an economic crater it would never survive. Bretonnia understands that even if it could best the Empire militarily, they would be inheriting a country where the common man is used to many right that would be removed from them (i.e. any at all) and well-educated enough to organize a resistance to the occupation, undoing any establishment as soon as it was made. In the end, they tolerate the massive ideological divide (even when they publicly claim otherwise) and both sides are also pragmatic enough to [[EnemyMine ally in the face of mutual enemies]] such as Chaos or greenskins.
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None


** What became Deadworld had its own version of the Apocalypse War. The Soviets decided to strike while their American enemy was undergoing their own civil war, instigated by the Dark Judges and their acolytes... but didn't expect to invade in what was basically the middle of a ZombieApocalypse. Their own capital is obliterated with a FantasticNuke that turns the entire city into a necropolis.

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** What became Deadworld had its own version of the Apocalypse War. The Soviets decided to strike while their American enemy was undergoing their own civil war, instigated by the Dark Judges and their acolytes... but the Sovs didn't expect to invade in what was basically the middle of a ZombieApocalypse. Their own capital is obliterated with a FantasticNuke that turns the entire city into a necropolis.
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** What became Deadworld had its own version of the Apocalypse War. The Soviets decided to strike while their American enemy was undergoing their own civil war... but didn't expect to invade in what was basically the middle of a ZombieApocalypse. Their own capital is obliterated with a FantasticNuke that turns the entire city into a necropolis.

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** What became Deadworld had its own version of the Apocalypse War. The Soviets decided to strike while their American enemy was undergoing their own civil war...war, instigated by the Dark Judges and their acolytes... but didn't expect to invade in what was basically the middle of a ZombieApocalypse. Their own capital is obliterated with a FantasticNuke that turns the entire city into a necropolis.
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Not So Different has been renamed, and it needs to be dewicked/moved


* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they are NotSoDifferent. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWar and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, who ended up GoingNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.

to:

* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they are NotSoDifferent.aren't too different. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWar and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, who ended up GoingNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.
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* ''LightNovel/SoImASpiderSoWhat'' has this as a background element. Various races of gods exist who often clash over control of inhabited planets. At present the true dragons, demons, and angels are in the middle of a cold war as they're too closely matched for any to risk starting a hot war. The situation has been going long enough that the younger gods have never fought in actual battles.
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** ''VideoGame/TheNewOrderLastDaysofEurope'' and ''VideoGame/ThousandWeekReich'' are two total conversion mods for ''VideoGame/HeartsOfIron IV'' set in a Cold War waged between the United States and... UsefulNotes/NaziGermany, in a world where [[AlternateHistoryNaziVictory they won World War II]] and took over most of Europe. ''Thousand-Week Reich'' hews more closely to realism, with a strong dose of RealityEnsues for the Nazis as their PlotArmor wears off in the postwar era and all the faults of their dysfunctional system come down on their head. ''The New Order'', meanwhile, goes for the pulp and {{dystopia}}, including having UsefulNotes/ImperialJapan (whose survival in World War II was even less likely than Germany's in real life) as the third superpower in its Cold War, having both Germany and Japan able to reform into democracies (or just go FromBadToWorse), and having the US be able to fall into either [[DayOfTheJackboot fascist]] or [[DirtyCommunists communist]] [[OppressiveStatesOfAmerica tyranny]].

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** ''VideoGame/TheNewOrderLastDaysofEurope'' and ''VideoGame/ThousandWeekReich'' are two total conversion mods for ''VideoGame/HeartsOfIron IV'' set in a Cold War waged between the United States and... UsefulNotes/NaziGermany, in a world where [[AlternateHistoryNaziVictory they won World War II]] and took over most of Europe. ''Thousand-Week Reich'' hews more closely to realism, with a strong dose of RealityEnsues SurprisinglyRealisticOutcome for the Nazis as their PlotArmor wears off in the postwar era and all the faults of their dysfunctional system come down on their head. ''The New Order'', meanwhile, goes for the pulp and {{dystopia}}, including having UsefulNotes/ImperialJapan (whose survival in World War II was even less likely than Germany's in real life) as the third superpower in its Cold War, having both Germany and Japan able to reform into democracies (or just go FromBadToWorse), and having the US be able to fall into either [[DayOfTheJackboot fascist]] or [[DirtyCommunists communist]] [[OppressiveStatesOfAmerica tyranny]].

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* Declaring Rivals in ''VideoGame/{{Stellaris}}'' is essentially this. Declaring a rivalry gives you a bonus to influence, which is essential in extending your borders. Notably, your rival doesn't have to reciprocate, which can lead to a situation where your ships in Rival Territory could still move about until said rival responds by declaring you a rival (or at the least, closing borders).

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* Declaring Rivals in ''VideoGame/{{Stellaris}}'' is essentially this. Declaring a rivalry gives you a bonus to influence, which is essential in extending your borders.borders, be it through colonizing unclaimed systems or making claims on systems controlled by other empires. Notably, your rival doesn't have to reciprocate, which can lead to a situation where your ships in Rival Territory could still move about until said rival responds by declaring you a rival (or at the least, closing borders).


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* There exist various ''VideoGame/HeartsOfIron'' mods that move the setting up from UsefulNotes/WorldWarII to the Cold War period. While some are straightforward "East vs. West" games based on the real Cold War, others go in an AlternateHistory direction that pulls them into this trope.
** ''VideoGame/TheNewOrderLastDaysofEurope'' and ''VideoGame/ThousandWeekReich'' are two total conversion mods for ''VideoGame/HeartsOfIron IV'' set in a Cold War waged between the United States and... UsefulNotes/NaziGermany, in a world where [[AlternateHistoryNaziVictory they won World War II]] and took over most of Europe. ''Thousand-Week Reich'' hews more closely to realism, with a strong dose of RealityEnsues for the Nazis as their PlotArmor wears off in the postwar era and all the faults of their dysfunctional system come down on their head. ''The New Order'', meanwhile, goes for the pulp and {{dystopia}}, including having UsefulNotes/ImperialJapan (whose survival in World War II was even less likely than Germany's in real life) as the third superpower in its Cold War, having both Germany and Japan able to reform into democracies (or just go FromBadToWorse), and having the US be able to fall into either [[DayOfTheJackboot fascist]] or [[DirtyCommunists communist]] [[OppressiveStatesOfAmerica tyranny]].
** ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' starts out with its own alternate history version of World War II (in a world where UsefulNotes/ImperialGermany won [[UsefulNotes/WorldWarI the Weltkrieg]], the rematch pits them against a syndicalist Britain and France to the west and a revanchist Russia to the east), and two mods exist that take this scenario into the postwar era. In ''Kalterkrieg: Shadow of the Second Weltkrieg'', the Third International was defeated and the SecondAmericanCivilWar ended in a ceasefire, leading to a multipolar Cold War between Germany, the Entente Cordiale (the restored UK, Canada, and South France), Russia, and Japan while the various nations in the former United States all line up behind different power blocs. In ''Krasnacht'', meanwhile, Germany was defeated in the west by the Third International and in the east by an ultra-nationalist Russian regime, the two sides now locked in a Cold War with the politics reversed from our own history, the West being leftist and the East being right-wing.
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* The real conflict in ''VideoGame/PerfectDark'' is not between the [[HeroesRUs Carrington Institute]] and [[{{Megacorp}} dataDyne]], but rather [[TheGreys the Maians]] and [[TheReptilians the Skedar]]. Earth itself is considered [[InsignificantLittleBluePlanet a backwater]], and the only reason the Skedar have even bothered to take an interest in Earth is because they're losing the war against the Maians but have learned about the existence of a LostSuperweapon under the ocean that was left behind by a third alien race [[{{Precursors}} who are long gone by now.]] To compound matters, humanity isn't considered a player in this war; the Skedar plan to activate the weapon on Earth just to ''test'' it, and if successful, then they'll deploy it against the Maians.

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* The real conflict in ''VideoGame/PerfectDark'' is not between the [[HeroesRUs Carrington Institute]] and [[{{Megacorp}} dataDyne]], but rather [[TheGreys the Maians]] and [[TheReptilians [[LizardFolk the Skedar]]. Earth itself is considered [[InsignificantLittleBluePlanet a backwater]], and the only reason the Skedar have even bothered to take an interest in Earth is because they're losing the war against the Maians but have learned about the existence of a LostSuperweapon under the ocean that was left behind by a third alien race [[{{Precursors}} who are long gone by now.]] To compound matters, humanity isn't considered a player in this war; the Skedar plan to activate the weapon on Earth just to ''test'' it, and if successful, then they'll deploy it against the Maians.
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* In ''[[Literature/SolarWarden Alien Secrets]]'', the [[HumanAliens Nordics]] explain that the reason they can't directly act against the [[TheReptilians Saurians]] is because both races are too powerful, and with both also possessing TimeTravel means that attacks wouldn't be only in one time period (especially since the Nordics aren't even from the 21st century, being humans from about 11,000 years from now). Presumably their relationship with TheGreys is similar, especially since the Greys are also descended from humans, only about a million years from now (in a paradoxical twist, they're also partly responsible for humanity's evolution in the first place). The protagonist explicitly compares the Nordic-Saurian stand-off to the Cold War and explains to the Nordic woman he's talking to that the US and USSR waged proxy wars to avoid Mutually Assured Destruction. She agrees that the comparison is apt, which is why them using Solar Warden (the secret space fleet of the US) against the lackeys of the Saurians ([[spoiler:escaped Nazis]]) is more acceptable and less likely to result in open war between the Nordics and the Saurians.

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* In ''[[Literature/SolarWarden Alien Secrets]]'', the [[HumanAliens Nordics]] explain that the reason they can't directly act against the [[TheReptilians [[LizardFolk Saurians]] is because both races are too powerful, and with both also possessing TimeTravel means that attacks wouldn't be only in one time period (especially since the Nordics aren't even from the 21st century, being humans from about 11,000 years from now). Presumably their relationship with TheGreys is similar, especially since the Greys are also descended from humans, only about a million years from now (in a paradoxical twist, they're also partly responsible for humanity's evolution in the first place). The protagonist explicitly compares the Nordic-Saurian stand-off to the Cold War and explains to the Nordic woman he's talking to that the US and USSR waged proxy wars to avoid Mutually Assured Destruction. She agrees that the comparison is apt, which is why them using Solar Warden (the secret space fleet of the US) against the lackeys of the Saurians ([[spoiler:escaped Nazis]]) is more acceptable and less likely to result in open war between the Nordics and the Saurians.
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** Turns out, the whole idea was {{Invoked}} by said Emperor. He wanted the whole galaxy wiped out, except for him, [[AGodAmI so that he could rebuild it all to his liking.]] What better way than to force the two biggest superpowers into a ceaseless, galaxy-spanning war of attrition where a body count in the ''trillions is all but guaranteed?'' Oh, and he embezzled the war spoils of The Empire to his "side project" Eternal Empire in Wild Space that was unknown to ''everyone'' until both factions were weak enough for him to bust out said side project and crush them both.

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** Turns out, the whole idea was {{Invoked}} by said Emperor. He wanted the whole galaxy wiped out, except for him, [[AGodAmI [[InTheirOwnImage so that he could rebuild it all to his liking.]] What better way than to force the two biggest superpowers into a ceaseless, galaxy-spanning war of attrition where a body count in the ''trillions is all but guaranteed?'' Oh, and he embezzled the war spoils of The Empire to his "side project" Eternal Empire in Wild Space that was unknown to ''everyone'' until both factions were weak enough for him to bust out said side project and crush them both.

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The Cold War! [[RecycledinSpace Recycled in SPACE!]] Considering it lasted about 45 years, the UsefulNotes/ColdWar massively influenced speculative fiction and fantasy work during and after that period.

Metaphors and analogy about [[FantasticNuke nuclear weapons]], [[BalanceOfPower superpower rivalry]], [[RedScare communism]], [[LensmanArmsRace arms races]], etc. therefore were common.

Note that this is not entirely without rational foundation, a technology capable of interplanetary (or even moreso) interstellar travel necessarily involves energy levels and destructive possibilities on a grand scale. MutuallyAssuredDestruction is quite plausible in a war between space-faring powers, making scenarios at least akin to the Cold War not entirely unlikely. To avoid such destructive confrontations, the powers involved may resort to engaging in {{Proxy War}}s instead.

Please note this entry is limited to exterior settings inspired by the UsefulNotes/ColdWar and not stories that explicitly involve the actual Cold War. Despite the name, however, it's ''not'' limited to examples set in space -- any fictional setting will do.

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The Cold War! [[RecycledinSpace Recycled in SPACE!]] SPACE!]]

Considering it lasted about 45 years, the UsefulNotes/ColdWar massively influenced speculative fiction and fantasy work during and after that period.

period. Metaphors and analogy analogies about [[FantasticNuke nuclear weapons]], [[BalanceOfPower superpower rivalry]], [[RedScare communism]], [[LensmanArmsRace arms races]], etc. therefore and the looming threat of the EndOfTheWorldAsWeKnowIt, therefore, were common.

bound to pop up in all sorts of fiction. Especially in ScienceFiction.

Note that this is not entirely without rational foundation, a however. A technology capable of interplanetary (or even moreso) interstellar travel necessarily involves energy levels and destructive possibilities on a grand scale. MutuallyAssuredDestruction is quite plausible in a war between space-faring powers, making scenarios at least akin to the Cold War not entirely unlikely. To avoid such destructive confrontations, the powers involved may resort to engaging in {{Proxy War}}s instead.

Please note this entry is limited to exterior settings inspired by the UsefulNotes/ColdWar and not stories that explicitly involve the actual Cold War. Despite

Moreover, this trope, despite
the name, however, it's is ''not'' limited to examples set in space -- any fictional setting will do.
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* ''Series/TheExpanse'': The series starts with a cold war between Earth and the smaller, but more technologically advanced, Martian forces. The "third world" asteroid belt is exploited and oppressed by both factions, but the balance of power shifts more evenly when all three obtain the protomolecule.
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* In ''[[Literature/SolarWarden Alien Secrets]]'', the [[HumanAliens Nordics]] explain that the reason they can't directly act against the [[TheReptilians Saurians]] is because both races are too powerful, and with both also possessing TimeTravel means that attacks wouldn't be only in one time period (especially since the Nordics aren't even from the 21st century, being humans from about 11,000 years from now). Presumably their relationship with TheGreys is similar, especially since the Greys are also descended from humans, only about a million years from now (in a paradoxical twist, they're also partly responsible for humanity's evolution in the first place). The protagonist explicitly compares the Nordic-Saurian stand-off to the Cold War and explains to the Nordic woman he's talking to that the US and USSR waged proxy wars to avoid Mutually Assured Destruction. She agrees that the comparison is apt, which is why them using Solar Warden (the secret space fleet of the US) against the lackeys of the Saurians ([[spoiler:escaped Nazis]]) is more acceptable and less likely to result in open war between the Nordics and the Saurians.
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* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they are NotSoDifferent. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWars and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, have GoneNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.

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* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they are NotSoDifferent. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWars ProxyWar and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, have GoneNative, who ended up GoingNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.
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* ''Literature/GoodOmens'' is, essentially, a [[AMythologyIsTrue Christian Mythology]] Cold War. Heaven and Hell are portrayed as the cosmic equivelent of a global superpower, with supposedly totally opposed ideologies but in practice they are NotSoDifferent. The entirety of Earth is basically a third-world country that both superpowers are trying to control and use as a battleground for little ProxyWars and eventually [[TheEndOfTheWorldAsWeKnowIt Armageddon]], the real battle between the two sides when their Cold War starts heating up (and is supposed to start with the heating up of the real, Earthly, [[UsefulNotes/ColdWar Cold War]] as well). The tropes of the AngelUnaware and the DevilInDisguise are reimagined as weary Cold-War spies, sent to promote the ideology of Heaven\Hell among the people of Earth by tempting them into evil or inspiring them to be good. Two of these agents, the Angel Aziraphale and the Demon Crowley, have GoneNative, and have grown very accostumed to the comforts of their jobs and to all of the wonderful things on Earth, and decide to go against their war-happy superiors to try and prevent Armageddon and the Earth's destruction in the war. Due to the Cold War Metaphor in this 1990 novel becoming almost instantly dated, later adaptations (such as the 2014 BBC Radio adaptaion or the [[Series/GoodOmens2019 2019 Live-Action Adaptation]] play down this metaphor compared to the book.

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** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. There were at least four factions in this war: The Federation, represented by "Daniels"; An anti-Federation faction represented by "Future Guy" that acted primarily through the Suliban, Future Guy's identity and species was never revealed, but some believe he was Romulan; the Sphere-Builders, who manipulated the Xindi into attacking Earth, and the Na'kuhl (a brand new species) lead by Vosk, apparently opposed to everyone. Future Guy was also opposed to the Sphere-Builders and Vosk's factions, and helped the ''Enterprise'' [[EnemyMine crew fight them]]. This cold war eventually turned hot in the end of Season 3/beginning of Season 4, leading to a deeply messed up timeline on Earth. [[spoiler: The crew eventually killed Vosk, ending his threat and apparently allowing the Temporal War to end (or maybe never happen in the first place...)]]

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** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. There were at least four factions in this war: The Federation, represented by "Daniels"; An anti-Federation faction represented by "Future Guy" that acted primarily through the Suliban, Future Guy's identity and species was never revealed, but some believe he was Romulan; the Sphere-Builders, who manipulated the Xindi into attacking Earth, and the Na'kuhl (a brand new species) lead by Vosk, apparently opposed to everyone. Future Guy was also opposed to the Sphere-Builders and Vosk's factions, and helped the ''Enterprise'' [[EnemyMine crew fight them]]. This cold war eventually turned hot in the end of Season 3/beginning of Season 4, leading to a deeply messed up timeline on Earth.Earth (and presumably elsewhere). [[spoiler: The crew eventually killed Vosk, ending his threat and apparently allowing the Temporal War to end (or maybe never happen in the first place...)]])]]
*** The Sphere-Builders at least were given a very clear reason for their participation in this war. At some future date (possibly the 26th Century) they invaded the galaxy from their "trans-dimensional realm" (read:alternate universe) but were defeated by the Federation. Having lost the conventional war, they joined the Temporal Cold War to try to prevent the Federation from ever forming, ensuring their eventual victory.
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** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. There were at least four factions in this war: The Federation, represented by "Daniels"; An anti-Federation faction represented by "Future Guy" that acted primarily through the Suliban, Future Guy's identity and species was never revealed, but some believe he was Romulan; the Sphere-Builders, who manipulated the Xindi into attacking Earth, and Vosk a Na'kuhl (a brand new species). Future Guy was also opposed to the Sphere-Builders and Vosk's factions, and helped the ''Enterprise'' [[EnemyMine crew fight them]]. This cold war eventually turned hot in the end of Season 3/beginning of Season 4, leading to a deeply messed up timeline on Earth. [[spoiler: The crew eventually killed Vosk, ending his threat and apparently allowing the Temporal War to end (or maybe never happen in the first place...)]]

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** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. There were at least four factions in this war: The Federation, represented by "Daniels"; An anti-Federation faction represented by "Future Guy" that acted primarily through the Suliban, Future Guy's identity and species was never revealed, but some believe he was Romulan; the Sphere-Builders, who manipulated the Xindi into attacking Earth, and Vosk a the Na'kuhl (a brand new species).species) lead by Vosk, apparently opposed to everyone. Future Guy was also opposed to the Sphere-Builders and Vosk's factions, and helped the ''Enterprise'' [[EnemyMine crew fight them]]. This cold war eventually turned hot in the end of Season 3/beginning of Season 4, leading to a deeply messed up timeline on Earth. [[spoiler: The crew eventually killed Vosk, ending his threat and apparently allowing the Temporal War to end (or maybe never happen in the first place...)]]

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** ''Series/StarTrekDeepSpaceNine'' opened in the middle of a cold war between the Federation and the Cardassian Union that started with the Cardassians acting covertly to subvert the peace treaty between them, arming proxies on Bajor and in the Demilitarized Zone. Beginning in season two this was overshadowed by the Dominion engaging in an intelligence war with the Federation in preparation to invade, which ultimately took the form of them installing a puppet state in Cardassia as a foothold to conquer the rest of the franchise's home space.
** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. A future version of the Federation was ''at least'' one of the sides of this rather confusing, and clearly not thought entirely through, cold war.

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** By the time ''The Next Generation'' rolled around, the Federation and Klingons were officially allies (how close varied) and both factions were in a cold war with the Romulans. The Roumlans and Kilngons also ''hated'' each other. An actual war was also cmentioned to have recently been fought (offscreen) between the Federation and the Cardassians, with the current status some mixture of peace and a cold war. This state of affairs would continue until the next show, see below.
** ''Series/StarTrekDeepSpaceNine'' opened in the middle of a cold war between the Federation and the Cardassian Union that started with the Cardassians acting covertly to subvert the peace treaty between them, arming proxies on Bajor and in the Demilitarized Zone. Beginning in season two this was overshadowed by the Dominion engaging in an intelligence war with the Federation in preparation to invade, which ultimately took the form of them installing a puppet state in Cardassia as a foothold to conquer the rest of the franchise's home space.
space. That war officially turned hot in the Season 5 Finale.
** ''Series/StarTrekEnterprise'' featured a TimeTravel cold war called the Temporal Cold War. Interestingly, the incipient Federation played the part of the Third World in this conflict, being used as a pawn between two secretive factions who were neither of them the ''nice'' guys, even if one was the "good" guys. A future version of the Federation was ''at least'' one of the sides of There were at least four factions in this rather confusing, war: The Federation, represented by "Daniels"; An anti-Federation faction represented by "Future Guy" that acted primarily through the Suliban, Future Guy's identity and clearly not thought entirely through, species was never revealed, but some believe he was Romulan; the Sphere-Builders, who manipulated the Xindi into attacking Earth, and Vosk a Na'kuhl (a brand new species). Future Guy was also opposed to the Sphere-Builders and Vosk's factions, and helped the ''Enterprise'' [[EnemyMine crew fight them]]. This cold war.war eventually turned hot in the end of Season 3/beginning of Season 4, leading to a deeply messed up timeline on Earth. [[spoiler: The crew eventually killed Vosk, ending his threat and apparently allowing the Temporal War to end (or maybe never happen in the first place...)]]

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[[folder: FanWorks]]

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[[folder: FanWorks]][[folder:FanWorks]]


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* In ''VideoGame/DragonWars'', peace was maintained in the land of Dilmun through the use of dragons -- each city possessed one of the beasts nesting within its walls. If a threat proved terrible enough that the city was on the verge of being conquered, they were willing to release the beast, knowing full well that it would likely destroy them as well during the ensuing rampage... but [[TakingYouWithMe so would the invaders]].
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* A Fantastic Cold War rather than a Cold War IN SPACE!, but at least at the beginning of Literature/TheBelgariad that HighFantasy world is very much in a state of Cold War: The kingdoms of The West are not actually at war with the Angarak kingdoms of the East. Western merchants openly travel in the East; Angarak merchants travel openly in the West. But there is definitely a great of hostility between the two blocs (those "merchants", from either side, may well be spies), with the Angarak kingdoms plotting to invade the West and TakeOverTheWorld, and the West (especially the Alorn kingdoms) preparing for a huge war with the East.

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