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* ''TabletopGame/RollForShoes'' can easily be made into one due to its incredibly simple ruleset, even though it was created so multiple people can play. The only thing the player really needs is a random event table and they can make a single player campaign with ease.
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* ''TabletopGame/FinalGirl'' is a solo-only board game in which you play as the Final Girl facing off various horror movie killers. The Killer is controlled by a default action and a deck of Terror cards.
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* The original ''TabletopGame/{{Traveller}}'' had a reputation of being well-suited to solo play, with players using the various subsystems to create characters, spaceships, and worlds and then using the trade system to try to make a fortune for their character. There were a few solo adventures published for the game as well.
* ''TabletopGame/TunnelsAndTrolls'' has mechanics that work pretty well for solo play, and there are more solo adventures published for the game than party scenarios, though many of the solo adventures are capable of being converted to party play.
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* ''TabletopGame/UnderFallingSkies'' is a solo-only board game in which you defend a city against an alien invasion. You do this by rolling a set of dice and assign one to each column, but also move the invaders that many spaces on the column by the value of the die, then after you assign all the dice, activate any if you choose. You win if you get the research track to the top, you lose if the mothership is too close, or you take too much damage.
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* All games set in the ''Oniverse'' are solo-player with a 2-player cooperative variant. Set in a dream world with an Art Brute aesthetic, The Oniverse includes (among others):

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* All games set in the ''Oniverse'' ''TabletopGame/{{Oniverse}}'' are solo-player with a 2-player cooperative variant. Set in a dream world with an Art Brute aesthetic, The Oniverse includes (among others):

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** ''Stellarion'', a game in which you play as a director of an observatory. You play cards from the 8 decks to perform actions perform voyages to various galaxies. Discarding two cards of the same suit will trigger an ability; discarding the two same cards will perform a more powerful version of it. You must discard four of the same voyage card (ship, nebula, stars and planet) to proceed.

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** ''Stellarion'', a game in which you play as a director of an observatory. You play cards from the 8 decks to perform actions perform voyages to various galaxies. Discarding two cards of the same suit will trigger an ability; discarding the two same cards will perform a more powerful version of it. You must discard four of the same voyage card (ship, nebula, stars and planet) to proceed. If you run out of cards, you lose, but if you discard all voyage cards, you win.
** ''Cyberion'', a game in which you play as somebody trying to fix the factory that's damaged by the Nefarious Cog. In this game, you discard robot cards to either fix machines or activate the robots' abilities, which can be upgraded over the course of the game. If you don't repair a machine on a single turn, you lose a failsafe token; if you have no failsafe tokens when you need to take one away, you lose the game.
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** ''Aerion'', a take on the classic Yatzee mechanic where you play as a shipwright creating airships. The results you roll will affect what materials you can get. Discarding cards allows you to reroll any number of dice once but the player needs to balance how many cards they discard. If the player runs out of cards before building all 6 airships, they lose.
** ''Stellarion'', a game in which you play as a director of an observatory. You play cards from the 8 decks to perform actions perform voyages to various galaxies. Discarding two cards of the same suit will trigger an ability; discarding the two same cards will perform a more powerful version of it. You must discard four of the same voyage card (ship, nebula, stars and planet) to proceed.
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* The DeckBuildingGame ''Legendary'' is a semi-cooperative game for 2-5 players, but has rules for a solitaire run with a reduced villain deck size. The game has spin-offs for ''[[Franchise/Alien]]'', ''Franchise/{{Predator}}'' and ''[[Franchise/{{Firefly}}]]'' which are most streamlined for solo play; although one chapter of ''Alien'' has an InvincibleVillain without using the expansion rulebook or errata. The ''Firefly'' spin-off also mentions some players doing hydra-play (one player controls two player slots) in addition to the solo ruleset.

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* The DeckBuildingGame ''Legendary'' is a semi-cooperative game for 2-5 players, but has rules for a solitaire run with a reduced villain deck size. The game has spin-offs for ''[[Franchise/Alien]]'', ''Franchise/{{Alien}}'', ''Franchise/{{Predator}}'' and ''[[Franchise/{{Firefly}}]]'' ''Franchise/{{Firefly}}'' which are most streamlined for solo play; although one chapter of ''Alien'' has an InvincibleVillain without using the expansion rulebook or errata. The ''Firefly'' spin-off also mentions some players doing hydra-play (one player controls two player slots) in addition to the solo ruleset.

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* The DeckBuildingGame ''Legendary'' has solitaire-only spin offs based on the ''ALIEN'' and ''Predator'' movies.

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* The DeckBuildingGame ''Legendary'' is a semi-cooperative game for 2-5 players, but has solitaire-only spin offs based on rules for a solitaire run with a reduced villain deck size. The game has spin-offs for ''[[Franchise/Alien]]'', ''Franchise/{{Predator}}'' and ''[[Franchise/{{Firefly}}]]'' which are most streamlined for solo play; although one chapter of ''Alien'' has an InvincibleVillain without using the ''ALIEN'' and ''Predator'' movies. expansion rulebook or errata. The ''Firefly'' spin-off also mentions some players doing hydra-play (one player controls two player slots) in addition to the solo ruleset.



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There's plenty of HouseRules by fans to allow their favorite games for solo play. To help narrow things down, examples listed as variants should be official.

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There's plenty of HouseRules {{Popular Game Variant}}s by fans to allow their favorite games for solo play. To help narrow things down, examples listed as variants should be official.
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* There was also a ''MiddeEarth'' CCG that had rules fr solo play and predating the currently popular Living Card game by 20 years.
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* The DeckBuildingGame ''Legendary'' has a solitaire-only spin offs based on the ''ALIEN'' and ''Predator'' movies.

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* The DeckBuildingGame ''Legendary'' has a solitaire-only spin offs based on the ''ALIEN'' and ''Predator'' movies.



* ''Race for the Galaxy'' gained a solo option with ''The Gathering Storm'' expansion. Here, an "AI" template using dice and chits to simulate an opponent.

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* ''Race for the Galaxy'' gained a solo option with ''The Gathering Storm'' expansion. Here, an "AI" template using dice and chits to simulate an opponent.



* ''TabletopGame/StarRealms'' and its fantasy spin-off ''TabletopGame/HeroRealms'' have official solo/co-op challenge cards. These challenges automatically attack, then removes a card from the trade row. A new card is added, and another effect occurs based on the drawn card's alignment.

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* ''TabletopGame/StarRealms'' and its fantasy spin-off ''TabletopGame/HeroRealms'' have official solo/co-op challenge cards. These challenges automatically attack, and then removes a card from the trade row. A new card is added, and another effect occurs based on the drawn card's alignment.



* ''TabletopGame/MagicTheGathering'' has published three solo/co-operative Challenge Decks for its Theros block: ''Face the Hydra'', ''Battle the Horde'', and ''Journey into Nyx''. Each deck has their own unique cards, and is self-running with its own special rules. The player wins depending on if they fulfill the right conditions.

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* ''TabletopGame/MagicTheGathering'' has published three solo/co-operative Challenge Decks for its Theros block: ''Face the Hydra'', ''Battle the Horde'', and ''Journey into Nyx''. Each deck has their own unique cards, cards and is self-running with its own special rules. The player wins depending on if they fulfill the right conditions.

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* The ''Oniverse'' games are all solo/co-operative, set in a dream world with an Art Brute aesthetic.
** ''Onirim'' uses a single deck of cards to simulate a Dream maze. The player must make combos or special cards to navigate the maze, find all the door cards, and get out before the deck is empty. Opposing the player are Nightmares that forces card loss, and in general make it more difficult to succeed.
** ''Sylvion'' is a tower defense game, where the cards are arranged form the outline of a grid and the enemy cards move towards the target. Not only is the enemy are self-running, the game also comes with expansions and rules to increase the difficulty.

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* The ''Oniverse'' games are all solo/co-operative, set in a dream world with an Art Brute aesthetic.
** ''Onirim'' uses * All games set in the ''Oniverse'' are solo-player with a single deck of cards to simulate 2-player cooperative variant. Set in a Dream maze. dream world with an Art Brute aesthetic, The Oniverse includes (among others):
** ''Onirim'', a card game where the
player must make combos or special cards uses keys to navigate the maze, find all the door cards, and get out unlock doors before the deck runs out. This task is empty. Opposing complicated with nightmares located throughout the deck, which force the player to choose between several negative effects if drawn. The second edition adds several additional mini-expansions, which can be mixed together or played separately.
** ''Castellion'', a tile-laying game where the player must protect their castle from invaders. Each tile has a special ability, and if the tiles
are Nightmares that forces card loss, in a certain layout, it gives additional bonuses like being able to reorganize tiles or gain additional time before needing to satisfy the level requirements. There are three different levels, each adding an additional layer of complexity, and in general make it more difficult to succeed.
easier/harder variants for each level.
** ''Sylvion'' is (of no relation to [[VideoGame/PokemonXandY "Sylveon"]]), a tower combination deckbuilder/castle defense game, style game where the cards are arranged form player has to organize woodland efforts to save the outline of Sylvan forest's denizens from a grid menacing forest fire. Players draft their deck before trading turns with the game, trying to both extinguish encroaching flames and revitalize the forest that's been already burned. If the blaze becomes too much for the forest to recover after the enemy cards move towards deck is depleted, it's game over.
** ''Nautilion'', a take on roll-and-move where
the target. Not player rolls 3 dice and allots them to either their own submarine, an opposing vessel, and the Darkhouse, which can potentially cause negative events depending on what value was given to it. The player has to make their way across a path to the other side before the opposing sub does, and collect a complete set of crew members on the way, who can only is be placed in certain spots relative to the enemy previous members already on the ship. Fortunately, there are self-running, ways to change results to something more in the game also comes with expansions and rules to increase the difficulty. player's favour.



* All games set in the ''Oniverse'' are solo-player with a 2-player cooperative variant. The Oniverse includes (among others):
** ''Onirim'', a card game where the player uses keys to unlock doors before the deck runs out. This task is complicated with nightmares located throughout the deck, which force the player to choose between several negative effects if drawn. The second edition adds several additional mini-expansions, which can be mixed together or played separately.
** ''Castellion'', a tile-laying game where the player must protect their castle from invaders. Each tile has a special ability, and if the tiles are in a certain layout, it gives additional bonuses like being able to reorganize tiles or gain additional time before needing to satisfy the level requirements. There are three different levels, each adding an additional layer of complexity, and easier/harder variants for each level.
** ''Sylvion'' (of no relation to [[VideoGame/PokemonXandY "Sylveon"]]), a combination deckbuilder/castle defense style game where the player has to organize woodland efforts to save the Sylvan forest's denizens from a menacing forest fire. Players draft their deck before trading turns with the game, trying to both extinguish encroaching flames and revitalize the forest that's been already burned. If the blaze becomes too much for the forest to recover after the enemy deck is depleted, it's game over.
** ''Nautilion'', a take on roll-and-move where the player rolls 3 dice and allots them to either their own submarine, an opposing vessel, and the Darkhouse, which can potentially cause negative events depending on what value was given to it. The player has to make their way across a path to the other side before the opposing sub does, and collect a complete set of crew members on the way, who can only be placed in certain spots relative to the previous members already on the ship. Fortunately, there are ways to change results to something more in the player's favour.
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* ''Tiny Epic Galaxies'' has the players in the role of an expanding Space Empire. The retail version includes a solo option, by having several different AI boards. The difficulty of these Rogue Galaxies go from Beginner to ''Epic''.

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* ''Tiny Epic Galaxies'' has All of the players in the role of an expanding Space Empire. The retail version includes ''[[https://www.gamelyngames.com/ Tiny Epic]]'' games include a solo option, by having several different AI boards. The difficulty of these Rogue Galaxies go from Beginner to ''Epic''. boards.
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** Relately, ''TabletopGame/IronswornStarforged'' retains all of the solo support of its predecessor.
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Actually written by the British Steve Jackson, though the confusion is understandable - as the American Steve Jackson wrote 3 books for FF.


* Creator/SteveJacksonGames' ''Literature/FightingFantasy'' books were an early experiment to create single-player TabletopRPG gameplay by mixing it with the {{Gamebooks}} format.

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* Creator/SteveJacksonGames' ''Literature/FightingFantasy'' books were an early experiment to create single-player TabletopRPG gameplay by mixing it with the {{Gamebooks}} format.
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But Solo Tabletop Games avert this - they can be played with just one player.

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But Solo Tabletop Games avert this - -- they can be played with just one player.



Whatever the reason, games can make this possible because of their mechanics: dice rolling and separate card decks that determine what sort of challenges or effects that occur. Others provide a solitaire variant, turning a game into a SelfImposedChallenge. Another way is the game comes with a TabletopGameAI - in this case, a set of actions and rules that trigger based on what card is drawn, roll results, or player decisions.

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Whatever the reason, games can make this possible because of their mechanics: dice rolling and separate card decks that determine what sort of challenges or effects that occur. Others provide a solitaire variant, turning a game into a SelfImposedChallenge. Another way is the game comes with a TabletopGameAI - -- in this case, a set of actions and rules that trigger based on what card is drawn, roll results, or player decisions.



Not to be confused with tabletop games based on “[[Film/{{Solo}} Solo: A Star Wars Story]]’’.

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Not to be confused with tabletop games based on “[[Film/{{Solo}} ''[[Film/{{Solo}} Solo: A Star Wars Story]]’’.Story]]''.
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Whatever the reason, games can make this possible because of their mechanics: dice rolling and separate card decks that determine what sort of challenges or effects that occur. Others provide a solitaire variant, turning a game into a SelfImposedChallenge. Another way is the game comes with an "AI" - in this case, a set of actions and rules that trigger based on what card is drawn, roll results, or player decisions.

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Whatever the reason, games can make this possible because of their mechanics: dice rolling and separate card decks that determine what sort of challenges or effects that occur. Others provide a solitaire variant, turning a game into a SelfImposedChallenge. Another way is the game comes with an "AI" a TabletopGameAI - in this case, a set of actions and rules that trigger based on what card is drawn, roll results, or player decisions.
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* ''TabletopGame/SentinelsOfTheMultiverse'' plays with this trope. It's meant to be played with anywhere from three to five people working together, but due to the fact that they're all on one side, there's nothing preventing anyone from simply playing every Hero by themselves. The Villain and Environment are designed to play by themselves, rather than having anything resembling a hand, cards are simply played off the top of Villain and Environment decks at their play phase and according to their rules.

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Alphabetized section.


* Solo play is a main play mode of ''TabletopGame/{{Ironsworn}}'', where one person plays a lone hero in a perilous land. The game eschews the need for a gamemaster with oracle tables to roll on and solo principles, aspects that also are useful for guided play.



* Solo play is a main play mode of ''TabletopGame/{{Ironsworn}}'', where one person plays a lone hero in a perilous land. The game eschews the need for a gamemaster with oracle tables to roll on and solo principles, aspects that also are useful for guided play.
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* ''TabletopGame/{{Wanderhome}}'' has a section on "journeying solo," permitting a player to play with one's imagination and giving some advice for what works for playing by oneself.

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