History Main / SnowyScreenofDeath

17th Sep '16 3:52:42 AM Morgenthaler
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* ''The Hidden'': The opening scene is a bank robbery as seen from a security camera. The last thing the robber does before leaving the building is shoot his shotgun at the camera, resulting in the Snowy Screen of Death.

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* ''The Hidden'': ''Film/TheHidden'': The opening scene is a bank robbery as seen from a security camera. The last thing the robber does before leaving the building is shoot his shotgun at the camera, resulting in the Snowy Screen of Death.
17th Sep '16 3:49:03 AM Morgenthaler
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** Also in season three, the station starts picking up transmissions they determine to be coming ''from'' the station�a number of day into the future. Some investigation confirms this to be a potential future (brought through an unstable time vortex) unless they travel through time to fill in some gaps in history. The message repeats over and over and always ends with static, implying the command center just got blown to bits.

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** Also in season three, the station starts picking up transmissions they determine to be coming ''from'' the station�a station--a number of day into the future. Some investigation confirms this to be a potential future (brought through an unstable time vortex) unless they travel through time to fill in some gaps in history. The message repeats over and over and always ends with static, implying the command center just got blown to bits.



* An early episode of ''Series/{{Farscape}}'' shows D'Argo in the midst of a [[UnstoppableRage Hyper Rage]] and is looking for something�anything�to destroy. He fixates on a repair drone, then we see D'Argo from the drone's perspective as he punches out its lights. Cue static.

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* An early episode of ''Series/{{Farscape}}'' shows D'Argo in the midst of a [[UnstoppableRage Hyper Rage]] and is looking for something�anything�to something--anything--to destroy. He fixates on a repair drone, then we see D'Argo from the drone's perspective as he punches out its lights. Cue static.
17th Sep '16 3:48:23 AM Morgenthaler
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[[AC:{{Anime}} and {{Manga}}]]

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[[AC:LiveActionTelevision]]
* In ''Series/DoctorWho'' episode "The Stolen Earth", when Harriet Jones is [[HeroicSacrifice killed by the Daleks]] her feed turns to static. Justified in that there was a psychic link driving the video-conference.

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[[folder: Live Action Television ]]

* In ''Series/DoctorWho'' episode "The Stolen Earth", when Harriet Jones is [[HeroicSacrifice killed by the Daleks]] her feed turns to static. Justified in that there was a psychic link driving the video-conference.



** Also in season three, the station starts picking up transmissions they determine to be coming ''from'' the station—a number of day into the future. Some investigation confirms this to be a potential future (brought through an unstable time vortex) unless they travel through time to fill in some gaps in history. The message repeats over and over and always ends with static, implying the command center just got blown to bits.

to:

** Also in season three, the station starts picking up transmissions they determine to be coming ''from'' the station—a station�a number of day into the future. Some investigation confirms this to be a potential future (brought through an unstable time vortex) unless they travel through time to fill in some gaps in history. The message repeats over and over and always ends with static, implying the command center just got blown to bits.



* An early episode of ''Series/{{Farscape}}'' shows D'Argo in the midst of a [[UnstoppableRage Hyper Rage]] and is looking for something—anything—to destroy. He fixates on a repair drone, then we see D'Argo from the drone's perspective as he punches out its lights. Cue static.

to:

* An early episode of ''Series/{{Farscape}}'' shows D'Argo in the midst of a [[UnstoppableRage Hyper Rage]] and is looking for something—anything—to something�anything�to destroy. He fixates on a repair drone, then we see D'Argo from the drone's perspective as he punches out its lights. Cue static.



[[AC:ThemeParks]]

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[[AC:WesternAnimation]]
* The first appearance of Shego in ''WesternAnimation/KimPossible'' (episode broadcast order notwithstanding) is on a security camera which she destroys, then there's a moment of static.

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* The first appearance of Shego in ''WesternAnimation/KimPossible'' (episode broadcast order notwithstanding) is on a security camera which she destroys, then there's a moment of static.



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17th Sep '16 3:42:12 AM Morgenthaler
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* In Robert Sawyer's novel ''[=FlashForward=]'' (the basis for the [[FlashForward2009 unsuccessful TV series]]), all video recording devices show only static for the entire two minutes and 37 seconds of the first blackout, when all of humanity is unconscious. Sawyer has said this is meant to be confirmation of the [[http://en.wikipedia.org/wiki/Observer_effect_%28physics%29 observer effect]].

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* In Robert Sawyer's novel ''[=FlashForward=]'' (the basis for the [[FlashForward2009 [[Series/FlashForward2009 unsuccessful TV series]]), all video recording devices show only static for the entire two minutes and 37 seconds of the first blackout, when all of humanity is unconscious. Sawyer has said this is meant to be confirmation of the [[http://en.wikipedia.org/wiki/Observer_effect_%28physics%29 observer effect]].
8th Sep '16 5:03:07 PM MrNickelodeon
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Added DiffLines:

[[AC:ThemeParks]]
* The queue line of ''[[Ride/SpaceMountain Space Mountain Ghost Galaxy]]'' at the Ride/DisneyThemeParks shows a video feed of outer space, which begins to glitch out before finally going to Snowy Screen and then to the Blue Screen of Death, hinting that the nebula ghost is near.
13th Aug '16 6:38:51 PM nombretomado
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* Feral Chaos' [[LimitBreak EX Burst]] in {{Dissidia}} Duodecim ends this way.

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* Feral Chaos' [[LimitBreak EX Burst]] in {{Dissidia}} Duodecim ''[[VideoGame/DissidiaFinalFantasy Dissidia Duodecim]]'' ends this way.
21st Jul '16 8:07:50 PM Sark0TAG
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* At the end of ''VideoGame/{{Ripper}}'', the good ending pans out to the Ripper's face turning to static, then the camera pans out to two monitors containing this static, which then subsequently turn off. Also played straight in the bad ending, where the Ripper's VR goggles turn to static, shut down, then as he/her removes them, a monitor stands out showing Jake Quinlan's death and the words "Program Terminated".

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* At the end of ''VideoGame/{{Ripper}}'', the good ending pans out to shows the Ripper's face turning to static, then the camera pans out to two monitors containing this static, which then subsequently turn off. Also played straight in the bad ending, where the Ripper's VR goggles turn to static, shut down, then as he/her removes them, a monitor stands out showing Jake Quinlan's death and the words "Program Terminated".
6th Jul '16 2:55:54 PM Sark0TAG
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Added DiffLines:

* At the end of ''VideoGame/{{Ripper}}'', the good ending pans out to the Ripper's face turning to static, then the camera pans out to two monitors containing this static, which then subsequently turn off. Also played straight in the bad ending, where the Ripper's VR goggles turn to static, shut down, then as he/her removes them, a monitor stands out showing Jake Quinlan's death and the words "Program Terminated".
6th Jul '16 2:03:18 PM KamenRiderOokalf
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* An audio version happens in ''VideoGame/SilentHill'' as a form of monster radar: the sound of static on your radio means there's something nearby. Enjoy the ParanoiaFuel! Also happens visually to some extent in later games.

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* An audio version happens in ''VideoGame/SilentHill'' ''Franchise/SilentHill'' as a form of monster radar: the sound of static on your radio means there's something nearby. Enjoy the ParanoiaFuel! Also happens visually to some extent in later games.
30th Jun '16 10:59:08 PM wolftickets1969
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* In ''VideoGame/{{Slender}}'', the game's BigBad, [[Franchise/TheSlenderManMythos Slender Man]], appears as a man with impossibly thin arms and legs, in a suit. The strange thing about him, however, is that his face is entirely white and nondescript. Looking at its face will cause the screen to start to fill up with static until you cannot see anything. After your screen fills with static, you will catch a few glimpses of a closeup of Slender Man, and you will experience a bowel-cleansingly horrifying GameOver. This is actually a carryover from the WebOriginal videos in TheSlenderManMythos. An [[OminousVisualGlitch important sign]] that Slendy is somewhere nearby is that video equipment (and Slendy stories tend to be shown with a video camera as a FramingDevice) starts malfunctioning in a snowy kind of way.

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* In ''VideoGame/{{Slender}}'', the game's BigBad, [[Franchise/TheSlenderManMythos Slender Man]], appears as a man with impossibly thin arms and legs, in a suit. The strange thing about him, however, is that his face is entirely white and nondescript. Looking at its face will cause the screen to start to fill up with static until you cannot see anything. After your screen fills with static, you will catch a few glimpses of a closeup of Slender Man, and you will experience [[BringMyBrownPants a bowel-cleansingly horrifying horrifying]] GameOver. This is actually a carryover from the WebOriginal videos in TheSlenderManMythos. An [[OminousVisualGlitch important sign]] that Slendy is somewhere nearby is that video equipment (and Slendy stories tend to be shown with a video camera as a FramingDevice) starts malfunctioning in a snowy kind of way.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SnowyScreenofDeath