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** In ''VideoGame/GrandTheftAutoV'', Trevor provides sniper support multilpe times for other characters; first for his accomplice Ron during the beginning of "Nervous Ron" (although being [[TheSociopath the kind of guy he is]], he makes it clear to Ron that he'll also snipe ''him'' if he happens to get cold feet at any point), then for Michael and Franklin during "Blitz Play", and finally for Michael and Dave Norton during "The Wrap-Up". Franklin also covers for Michael during "Three's Company" and "The Merryweather Heist", despite his default shooting stat being the lowest of the three protagonists. Michael returns the favor during "Lamar Down", supporting Franklin and Trevor.

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** In ''VideoGame/GrandTheftAutoV'', Trevor provides sniper support multilpe multiple times for other characters; first for his accomplice Ron during the beginning of "Nervous Ron" (although being [[TheSociopath the kind of guy he is]], he makes it clear to Ron that he'll also snipe ''him'' if he happens to get cold feet at any point), then for Michael and Franklin during "Blitz Play", and finally for Michael and Dave Norton during "The Wrap-Up". Franklin also covers for Michael during "Three's Company" and one version of "The Merryweather Heist", despite his default shooting stat being the lowest of the three protagonists. Michael returns the favor during "Lamar Down", supporting Franklin and Trevor.
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* ''Videogame/SlyCooperAndTheThieviusRacoonus'' has a few missions where you must protect a defenseless NPC (either Murray or a caneless Sly) from enemies as they make their way to a specific location.

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* ''Videogame/SlyCooperAndTheThieviusRacoonus'' ''Videogame/SlyCooperAndTheThieviusRaccoonus'' has a few missions where you must protect a defenseless NPC (either Murray or a caneless Sly) from enemies as they make their way to a specific location.
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* ''SaintsRow'' had [=McManus=] Says Hello, a mission where the player had to snipe down a bunch of Carnales and Colombians. With [=RPGs=].

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* ''SaintsRow'' ''VideoGame/SaintsRow1'' had [=McManus=] Says Hello, a mission where the player had to snipe down a bunch of Carnales and Colombians. With [=RPGs=].
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[[quoteright:350:[[VideoGame/MedalOfHonorAlliedAssault http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_50.jpg]] ]]
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** The following mission involves killing one of the other generals who was at the meeting now that HeKnowsTooMuch and his [[TheMafiya Russian mafia contact]]. By far the most efficient way to complete the mission involves sniping the pair of them [[OneHitPolykill with a single shot]] from the top of a water tower across the river from the park where they're meeting.
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** ''[[Videogame/Hitman2SilentAssassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen [[https://www.youtube.com/watch?v=2dmQkRMBVzs here]] its still possible to get silent assassin ranking taking the direct rout)

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** ''[[Videogame/Hitman2SilentAssassin]]'' ''[[Videogame/Hitman2SilentAssassin Silent Assassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen [[https://www.youtube.com/watch?v=2dmQkRMBVzs here]] its still possible to get silent assassin ranking taking the direct rout)
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** ''[[Videogame/Hitman2SilentAssassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen here its still possible to get silent assassin ranking taking the direct rout)

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** ''[[Videogame/Hitman2SilentAssassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen here [[https://www.youtube.com/watch?v=2dmQkRMBVzs here]] its still possible to get silent assassin ranking taking the direct rout)
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** ''[[Videogame/Hitman2SilentAssassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen here its still possible to get silent assassin ranking taking the direct rout)

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* The duels with Sniper Wolf in ''VideoGame/MetalGearSolid''. The second, though, is easier if you use your remote guided missile instead.
** [[TheresNoKillLikeOverkill Or Stingers]].
* The [[spoiler: second]] fight against [[spoiler: Vamp]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''. Different from the other two because [[spoiler: Vamp]] does not have a sniper rifle, he is instead attacking your {{escort|Mission}} with his knives, and of course if she dies it's game over. It's not a very difficult boss battle, though.
** It's also entirely pointless. In what is the series' best case of TheBattleDidntCount, [[spoiler: even after Raiden successfully shoots Vamp several times in the face and prevents Emma's health bar from even reaching the half way mark, she is critically wounded, and you are taken to her death scene. This all after he had already drowned in the life reaction pool after the first fight against him. Way to waste your time.]]
*** To add even more insult to injury, not only [[spoiler:did Emma die anyway, but Vamp survived the bullet(s) to the head due to his HealingFactor and makes a return in ''VideoGame/MetalGearSolid4GunsOfThePatriots'']].
* Possibly the duel with The End in ''VideoGame/MetalGearSolid3SnakeEater''; although he wields a sniper rifle against you, you have options other than sniping him back, such as sneaking up behind him.
** Or advancing the clock on your [=PS2=] a few weeks so he dies of old age.
** Despite the cheap methods of defeating The End, the game rewards you for going the extra mile and NOT draining his life bar, but to actually break his stamina bar, by giving you a special camouflage pattern and his non-lethal sniper rifle.
* And to round out the series, ''VideoGame/MetalGearSolid4GunsOfThePatriots'' puts you up against Crying Wolf, who uses a ''[[{{BFG}} rail gun]]'' with a sniper scope (that is, when she's not trying to trample you). Like the fight with The End, though, you can use other weapons against her. Defeating her results in you getting the rail gun, which will be essential (due to its lethality) for an upcoming segment.

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\n* ''VideoGame/MetalGear'':
**
The duels with Sniper Wolf in ''VideoGame/MetalGearSolid''. The second, though, is easier if you use your remote guided missile instead.
**
instead. [[TheresNoKillLikeOverkill Or Stingers]].
* ** The [[spoiler: second]] second fight against [[spoiler: Vamp]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''. Different from the other two because [[spoiler: Vamp]] does not have a sniper rifle, he is instead attacking your {{escort|Mission}} with his knives, and of course if she dies it's game over. It's not a very difficult boss battle, though.
** It's
but it's also entirely pointless. In what is the series' best case of TheBattleDidntCount, [[spoiler: even after Raiden successfully shoots Vamp several times in the face and prevents Emma's health bar from even reaching the half way mark, she is critically wounded, and you are taken to her death scene. This all after he had already drowned in the life reaction pool after the first fight against him. Way to waste your time.]]
*** To add even more insult to injury, not only [[spoiler:did Emma die anyway, but Vamp survived the bullet(s) to the head due to his HealingFactor and makes a return in ''VideoGame/MetalGearSolid4GunsOfThePatriots'']].
*
** Possibly the duel with The End in ''VideoGame/MetalGearSolid3SnakeEater''; although he wields a sniper rifle against you, you have options other than sniping him back, such as sneaking up behind him.
** Or
him, or advancing the clock on your [=PS2=] a few weeks so he dies of old age.
**
age. Despite the cheap methods of defeating The End, the game rewards you for going the extra mile and NOT draining his life bar, but to actually break his stamina bar, by giving you a special camouflage pattern and his non-lethal sniper rifle.
* And to round out the series, ** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' puts you up against Crying Wolf, who uses a ''[[{{BFG}} rail gun]]'' with a sniper scope (that is, when she's not trying to trample you). Like the fight with The End, though, you can use other weapons against her. Defeating her results in you getting the rail gun, which will be essential (due to its lethality) for an upcoming segment.segment.
** And to round out the series, ''VideoGame/MetalGearSolidVThePhantomPain'' features the battles against Quiet and the Skulls. You can theoretically defeat Quiet with normal weapons and supply drops, but Quiet will FlashStep a mile away any time you get close, making the sniper rifle the best option to take her out. The Skulls are, in practice, just a group of four Quiets with even better aim and stronger rifles.
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* Franchise/{{Halo}}:

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* Franchise/{{Halo}}:''Franchise/{{Halo}}'':

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* ''VideoGame/TimeSplitters: Future Perfect'' has you providing sniper cover for secret agent Harry Tipper while he attempts to [[DressingAsTheEnemy steal some enemy uniforms]]. Also later on, when you [[spoiler:escort ''your past self'' in the first mission]].

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* ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' has you providing sniper cover for secret agent Harry Tipper while he attempts to [[DressingAsTheEnemy steal some enemy uniforms]]. Also later on, when you [[spoiler:escort ''your past self'' in the first mission]].



* ''VideoGame/FarCry3'' has a sniping mission where you have to protect one of your friends as he runs away. He's pretty ineffective at anything but hiding, and will get shot up instantly if you're not watching out for enemies.
* In contrast to the last example, ''VideoGame/FarCry4'' has a mission where you're to cover Willis from the control tower of an airport with a .50 rifle. Although Willis will be turned to swiss cheese without your help, he's ''very'' handy with a rifle and does a very good job protecting himself. Alternately, due to [[GoodBadBugs a glitch]] the enemies tend to completely ignore you in this mission; you can completely screw the system and jump right into the fray, and the guards will be too busy opening up on Willis to even bother with you.

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* ''Far Cry''
**
''VideoGame/FarCry3'' has a sniping mission where you have to protect one of your friends as he runs away. He's pretty ineffective at anything but hiding, and will get shot up instantly if you're not watching out for enemies.
* ** In contrast to the last example, ''VideoGame/FarCry4'' has a mission where you're to cover Willis from the control tower of an airport with a .50 rifle. Although Willis will be turned to swiss cheese without your help, he's ''very'' handy with a rifle and does a very good job protecting himself. Alternately, due to [[GoodBadBugs a glitch]] the enemies tend to completely ignore you in this mission; you can completely screw the system and jump right into the fray, and the guards will be too busy opening up on Willis to even bother with you.

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* ''Videogame/SlyCooperAndTheThieviusRacoonus'' has a few missions where you must protect a defenseless NPC (either Murray or a caneless Sly) from enemies as they make their way to a specific location.
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* The PlayStation2 port of ''VideoGame/TimeCrisis 3'' has the "Rescue Mission" mode, with some of its stages requiring you to use a sniper rifle. ''Time Crisis 4'' has something very similar at the end of Stage 1 Area 2.

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* The PlayStation2 UsefulNotes/PlayStation2 port of ''VideoGame/TimeCrisis 3'' has the "Rescue Mission" mode, with some of its stages requiring you to use a sniper rifle. ''Time Crisis 4'' has something very similar at the end of Stage 1 Area 2.
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** Earlier in the game, "Blackout" has SAS newbie Soap [=MacTavish=] provide sniper support for Russian government loyalists while they try to retake a village from rebels. That is until Captain Price, who's more concerned with rescuing a captured informant, dangles the loyalist commanding officer over a ledge. Price, incidentally, was the sniper in the mission mentioned above.

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** *** Earlier in the game, "Blackout" has features SAS newbie Soap [=MacTavish=] provide providing sniper support for Russian government loyalists while they try to retake a village from rebels. That is until Captain Price, who's more concerned with about rescuing a captured informant, dangles the loyalist commanding officer over a ledge. Price, incidentally, was the sniper in the mission mentioned above.above mission.
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** Earlier in the game, "Blackout" has SAS newbie Soap [=MacTavish=] provide sniper support for Russian government loyalists while they try to retake a village from rebels. That is until Captain Price, who's more concerned with rescuing a captured informant, dangles the loyalist commanding officer over a ledge. Price, incidentally, was the sniper in the mission mentioned above.
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** In ''VideoGame/GrandTheftAutoV'', Trevor provides sniper support for his accomplice Ron during the beginning of "Nervous Ron", although being [[TheSociopath the kind of guy he is]], he makes it clear to Ron that he'll also snipe ''him'' if he happens to get cold feet at any point. Franklin also covers for Michael during "Three's Company" and "The Merryweather Heist", despite his default shooting stat being the lowest of the three protagonists

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** In ''VideoGame/GrandTheftAutoV'', Trevor provides sniper support multilpe times for other characters; first for his accomplice Ron during the beginning of "Nervous Ron", although Ron" (although being [[TheSociopath the kind of guy he is]], he makes it clear to Ron that he'll also snipe ''him'' if he happens to get cold feet at any point. point), then for Michael and Franklin during "Blitz Play", and finally for Michael and Dave Norton during "The Wrap-Up". Franklin also covers for Michael during "Three's Company" and "The Merryweather Heist", despite his default shooting stat being the lowest of the three protagonistsprotagonists. Michael returns the favor during "Lamar Down", supporting Franklin and Trevor.
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None

Added DiffLines:

** In ''VideoGame/GrandTheftAutoV'', Trevor provides sniper support for his accomplice Ron during the beginning of "Nervous Ron", although being [[TheSociopath the kind of guy he is]], he makes it clear to Ron that he'll also snipe ''him'' if he happens to get cold feet at any point. Franklin also covers for Michael during "Three's Company" and "The Merryweather Heist", despite his default shooting stat being the lowest of the three protagonists
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* The first mission (except for the tutorial) in ''VideoGame/{{Hitman}}: Codename 47'' (it can be done without sniping, but it is dangerous.)
** ''Contracts'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''Absolution'''s pre-order [[ExactlyWhatItSaysOnTheTin Sniper Challenge]]

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* The first mission (except for the tutorial) in ''VideoGame/{{Hitman}}: Codename 47'' ''VideoGame/HitmanCodename47'' (it can be done without sniping, but it is dangerous.)
** ''Contracts'' ''[[VideoGame/HitmanContracts Contracts]]'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''Absolution'''s ''[[VideoGame/HitmanAbsolution Absolution]]'''s pre-order [[ExactlyWhatItSaysOnTheTin Sniper Challenge]]
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* ''ArmyOfTwoTheDevilsCartel'' has segments within missions of these, sometimes both of you, sometimes one of you covering the other.

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* ''ArmyOfTwoTheDevilsCartel'' ''VideoGame/ArmyOfTwo: The Devil's Cartel'' has segments within missions of these, sometimes both of you, sometimes one of you covering the other.



* Inverted in ''[[VideoGame/TombRaider2013 Tomb Raider]]'' where you have to navigate Lara across the underside of a bridge while Roth provides covering fire with his sniper rifle.

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* Inverted in ''[[VideoGame/TombRaider2013 Tomb Raider]]'' ''VideoGame/TombRaider2013'' where you have to navigate Lara across the underside of a bridge while Roth provides covering fire with his sniper rifle.
* During the Summer section of ''Videogame/TheLastOfUs'', Joel needs to protect Henry, Ellie, and Sam from a group of [[NotUsingTheZWord Infected]] using and old rifle he stole from a hunter. More hunters soon arrive and the objective changes to killing them instead as they take care of the Infected. No matter how quickly you deal with the molotov cocktail tosser mini-boss, [[spoiler:Sam will always end up being bitten]].
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* Along with the ''[=CoD=]'' series, the ''MedalOfHonor'' series also has quite a few sniping missions, and it's also mostly [[ItsUpToYou Up to You]]. Each game tends to have an enormous sniping mission toward the end, including one where you're in a sniping battle against tanks with a bazooka!

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* Along with the ''[=CoD=]'' series, the ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' series also has quite a few sniping missions, and it's also mostly [[ItsUpToYou Up to You]]. Each game tends to have an enormous sniping mission toward the end, including one where you're in a sniping battle against tanks with a bazooka!
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* ''GhostReconAdvancedWarfighter 2'''s second mission.

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* ''GhostReconAdvancedWarfighter ''VideoGame/GhostReconAdvancedWarfighter 2'''s second mission.
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* The game ''Baito Hell 2000'' (or ''WorkTimeFun'' in US/EU) contained a Sniping game called Happy Sniper. The splash screen ripped off Golgo 13, and the point was to shoot people with a drug which made them happy. The only sniping game you'll ever play where the target is wearing a sombrero and a barrel and has chicken legs.

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* The game ''Baito Hell 2000'' (or ''WorkTimeFun'' ''VideoGame/WorkTimeFun'' in US/EU) contained a Sniping game called Happy Sniper. The splash screen ripped off Golgo 13, and the point was to shoot people with a drug which made them happy. The only sniping game you'll ever play where the target is wearing a sombrero and a barrel and has chicken legs.
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** Sniper's Last Stand, the ScrappyLevel of ''Allied Assault'', pits you against dozens of well-hidden [[HitScan insta-hit]] snipers, then combines it with an EscortMission in the second half. The last level of the mission, "The Bridge", is also a HoldTheLine, where you first have to stop Nazis from detonating the explosives, then call air strikes to protect the tank as it crosses the bridge.

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** Sniper's Last Stand, the ScrappyLevel ThatOneLevel of ''Allied Assault'', pits you against dozens of well-hidden [[HitScan insta-hit]] snipers, then combines it with an EscortMission in the second half. The last level of the mission, "The Bridge", is also a HoldTheLine, where you first have to stop Nazis from detonating the explosives, then call air strikes to protect the tank as it crosses the bridge.



* Occurs in ''HostileWaters''. ''An RTS.'' In one of the missions, you have to kill a helicopter pilot without getting too near. The only weapon with the necessary range and accuracy is the Rapier. An ''[[NoKillLikeOverkill anti-tank laser cannon]]''.
* Several times in the lightgun game ''Ghost Squad'', with a time limit on taking out all the enemies. Mandatory in the first mission, and two optional occasion in the third, one with a thermal sight where you have to shoot through walls.

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* Occurs in ''HostileWaters''.''VideoGame/HostileWaters''. ''An RTS.'' In one of the missions, you have to kill a helicopter pilot without getting too near. The only weapon with the necessary range and accuracy is the Rapier. An ''[[NoKillLikeOverkill anti-tank laser cannon]]''.
* Several times in the lightgun game ''Ghost Squad'', ''VideoGame/GHOSTSquad'', with a time limit on taking out all the enemies. Mandatory in the first mission, and two optional occasion in the third, one with a thermal sight where you have to shoot through walls.



* In the failed InNameOnly sequel to ''PoliceQuest'', known as ''"S.W.A.T"'', you can spend time training as a sniper at the shooting range. If you perform an arbitrary amount of successful training sessions, you'll be promoted to sniper, and will serve as one in the final mission of the game. It boils down to about two or three shots during an entire 10-minute mission. Very realistic... and totally [[RuleOfFun boring]].

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* In the failed InNameOnly sequel to ''PoliceQuest'', known as ''"S.W.A.T"'', ''VideoGame/{{SWAT}}'', you can spend time training as a sniper at the shooting range. If you perform an arbitrary amount of successful training sessions, you'll be promoted to sniper, and will serve as one in the final mission of the game. It boils down to about two or three shots during an entire 10-minute mission. Very realistic... and totally [[RuleOfFun boring]].



* Playing through Magoichi's story mode in SamuraiWarriors 2 will result in sniping mini-missions.
* ''ShadowsOfTheDamned'' has a chapter (4-1) devoted to what basically amounts to a sniping mission. Your character's LivingWeapon, Johnson, listens to a sexy phone call, [[DoesThisRemindYouOfAnything gets incredibly excited, and extends to a six-foot-long cannon.]] You're then tasked with gunning down slowly approaching [[SmashMook Smash Mooks]] from far off.

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* Playing through Magoichi's story mode in SamuraiWarriors 2 ''VideoGame/SamuraiWarriors 2'' will result in sniping mini-missions.
* ''ShadowsOfTheDamned'' ''VideoGame/ShadowsOfTheDamned'' has a chapter (4-1) devoted to what basically amounts to a sniping mission. Your character's LivingWeapon, Johnson, listens to a sexy phone call, [[DoesThisRemindYouOfAnything gets incredibly excited, and extends to a six-foot-long cannon.]] You're then tasked with gunning down slowly approaching [[SmashMook Smash Mooks]] from far off.



* The first level of ''No One Lives Forever''. Bruno thankfully tells you where every enemy is coming from before they appear on screen, but experienced (or cocky) players can tell him that they'll handle it themselves for the added challenge.
* In ''Unreal 2'' when your character gets trapped at the top of a tower after the Skarjj sabotage the elevator at the bottom, you have to use a sniper rifle to protect the engineer who is trying to get to the tower and fix it so that you can get back down. Thankfully, although badly outnumbered, your protectee is a Marine with a shotgun who can take down a few enemies before getting overwhelmed, which does give you ''some'' room for error.

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* The first level of ''No One Lives Forever''.''VideoGame/NoOneLivesForever''. Bruno thankfully tells you where every enemy is coming from before they appear on screen, but experienced (or cocky) players can tell him that they'll handle it themselves for the added challenge.
* In ''Unreal ''VideoGame/{{Unreal}} 2'' when your character gets trapped at the top of a tower after the Skarjj sabotage the elevator at the bottom, you have to use a sniper rifle to protect the engineer who is trying to get to the tower and fix it so that you can get back down. Thankfully, although badly outnumbered, your protectee is a Marine with a shotgun who can take down a few enemies before getting overwhelmed, which does give you ''some'' room for error.



** The final mission in Portland in ''3''. The character on your side has to plant a bomb on a ship, but the ship's resident bad guys don't much appreciate the idea. Your job is therefore to sit on a tower a short distance from the ship and snipe at the bad guys before they can kill your guy. Said job is made particularly hard by the tendency of the bomb planter to calmly walk out of cover and into assault rifle fire before you've eliminated all resistance. Interestingly, it is possible to disregard the orders and walk on board the ship with the bomb-planter, eliminating the bad guys with standard weaponry.
** ''ViceCity'' had a fairly similar mission. You have to protect an ally during a drug deal. Also, a mission where you have to snipe about 25 Cubans as fast as possible.
** ''GTA 4'' has a similar mission, but at least the person who you are covering is sane and can shoot back.

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** The final mission in Portland in ''3''.''VideoGame/GrandTheftAutoIII''. The character on your side has to plant a bomb on a ship, but the ship's resident bad guys don't much appreciate the idea. Your job is therefore to sit on a tower a short distance from the ship and snipe at the bad guys before they can kill your guy. Said job is made particularly hard by the tendency of the bomb planter to calmly walk out of cover and into assault rifle fire before you've eliminated all resistance. Interestingly, it is possible to disregard the orders and walk on board the ship with the bomb-planter, eliminating the bad guys with standard weaponry.
** ''ViceCity'' ''VideoGame/GrandTheftAutoViceCity'' had a fairly similar mission. You have to protect an ally during a drug deal. Also, a mission where you have to snipe about 25 Cubans as fast as possible.
** ''GTA 4'' ''VideoGame/GrandTheftAutoIV'' has a similar mission, but at least the person who you are covering is sane and can shoot back.



* In the first ''Battalion Wars'' game, there is an escort mission where the player is only allowed to control the aerial units while the AI controls the land units. The objective is to clear the path to the end using said aerial units, and to make sure at least one of the land units does not die.
* ''WorldInConflict'' had a mission similiar to the ''Battalion Wars'' one, with the AI only controlling amphibious transporters and infantry. You had to protect those as they captured command points, which air units cannot do.

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* In the first ''Battalion Wars'' ''VideoGame/BattalionWars'' game, there is an escort mission where the player is only allowed to control the aerial units while the AI controls the land units. The objective is to clear the path to the end using said aerial units, and to make sure at least one of the land units does not die.
* ''WorldInConflict'' ''VideoGame/WorldInConflict'' had a mission similiar to the ''Battalion Wars'' one, with the AI only controlling amphibious transporters and infantry. You had to protect those as they captured command points, which air units cannot do.



* ''RedFaction: Guerilla'' combines an escort mission with a sniper mission with...ARTILLERY

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* ''RedFaction: ''VideoGame/RedFaction: Guerilla'' combines an escort mission with a sniper mission with...ARTILLERY



* ''MaxPayne2'' had the MissionControl backing up the (less competent than usual) hero.
** ''Max Payne 3'' has an example in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.
* ''VideoGame/CallOfDuty 4'' had a doozie of a sniping mission where, in the end, you must fight your way to an extraction point while ''carrying'' your wounded spotter. On the plus side, he can still shoot back if you put him down. Eventually, you ''will'' put him down behind a Ferris Wheel as you wait for extraction, and suddenly it's less an example of a sniping mission and more an example of NintendoHard. Thank gosh it's a semiautomatic and you can change weapons! (If you know what's coming, you can plant all of your Claymore Mines before the Ferris wheel, after which he'll give you his own.)

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* ''MaxPayne2'' ''VideoGame/MaxPayne2'' had the MissionControl backing up the (less competent than usual) hero.
** ''Max Payne 3'' ''VideoGame/MaxPayne3'' has an example in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.
* ''VideoGame/CallOfDuty 4'' ''VideoGame/ModernWarfare'' had a doozie of a sniping mission where, in the end, you must fight your way to an extraction point while ''carrying'' your wounded spotter. On the plus side, he can still shoot back if you put him down. Eventually, you ''will'' put him down behind a Ferris Wheel as you wait for extraction, and suddenly it's less an example of a sniping mission and more an example of NintendoHard. Thank gosh it's a semiautomatic and you can change weapons! (If you know what's coming, you can plant all of your Claymore Mines before the Ferris wheel, after which he'll give you his own.)



* In ''SyphonFilter: The Omega Strain'' after retrieving your gear in Taherir Palace, you have to defend yourself and Zohar with sniper fire from [[RespawningEnemies endless waves of mooks]] [[HoldTheLine until your extraction chopper arrives]].
* ''FarCry3'' has a sniping mission where you have to protect one of your friends as he runs away. He's pretty ineffective at anything but hiding, and will get shot up instantly if you're not watching out for enemies.

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* In ''SyphonFilter: ''VideoGame/SyphonFilter: The Omega Strain'' after retrieving your gear in Taherir Palace, you have to defend yourself and Zohar with sniper fire from [[RespawningEnemies endless waves of mooks]] [[HoldTheLine until your extraction chopper arrives]].
* ''FarCry3'' ''VideoGame/FarCry3'' has a sniping mission where you have to protect one of your friends as he runs away. He's pretty ineffective at anything but hiding, and will get shot up instantly if you're not watching out for enemies.



** ''Call of Duty 4'' has this at the end of the aforementioned "One Shot, One Kill" mission while waiting for extraction near the Ferris wheel - while the intended method is to hide near your CO and snipe the waves of enemies with him, there's nothing preventing you from using a non-sniper weapon stolen prior to or during the fight and holding them off the usual way.

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** ''Call of Duty 4'' ''VideoGame/ModernWarfare'' has this at the end of the aforementioned "One Shot, One Kill" mission while waiting for extraction near the Ferris wheel - while the intended method is to hide near your CO and snipe the waves of enemies with him, there's nothing preventing you from using a non-sniper weapon stolen prior to or during the fight and holding them off the usual way.
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* In contrast to the last example, ''VideoGame/FarCry4'' has a mission where you're to cover Willis from the control tower of an airport with a .50 rifle. Although Willis will be turned to swiss cheese without your help, he's ''very'' handy with a rifle and does a very good job protecting himself. Alternately, due to [[GoodBadBugs a glitch]] the enemies tend to completely ignore you in this mission; you can completely screw the system and jump right into the fray, and the guards will be too busy opening up on Willis to even bother with you.
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* ShadowsOfTheDamned has a chapter (4-1) devoted to what basically amounts to a sniping mission. Your character's LivingWeapon, Johnson, listens to a sexy phone call, [[DoesThisRemindYouOfAnything gets incredibly excited, and extends to a six-foot-long cannon.]] You're then tasked with gunning down slowly approaching [[SmashMook Smash Mooks]] from far off.

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* ShadowsOfTheDamned ''ShadowsOfTheDamned'' has a chapter (4-1) devoted to what basically amounts to a sniping mission. Your character's LivingWeapon, Johnson, listens to a sexy phone call, [[DoesThisRemindYouOfAnything gets incredibly excited, and extends to a six-foot-long cannon.]] You're then tasked with gunning down slowly approaching [[SmashMook Smash Mooks]] from far off.
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* ''FirstEncounterAssaultRecon'' has the level "Urban Decay", where, to proceed, you have to clear a number of abandoned buildings of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[StrippedToTheBone vaporize you]] [[OneHitKill in one hit]] on higher difficulties. Luckily, you have the same weapon available.

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* ''FirstEncounterAssaultRecon'' ''VideoGame/FirstEncounterAssaultRecon'' has the level "Urban Decay", where, to proceed, you have to clear a number of abandoned buildings of Replica Snipers armed with Type-7 [[DisintegratorRay particle beam]] rifles, which can [[StrippedToTheBone vaporize you]] [[OneHitKill in one hit]] on higher difficulties. Luckily, you have the same weapon available.
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* ''VideoGame/{{Vanquish}}'' combines this with a CableCarActionSequence in Act 3-4.
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* ''RazingStorm''[='=]s third stage begins with a sniping segment, necessary to allow your allies to transfer the location of the BigBad to the KillSat. Missing a shot will alert on-screen enemies, and unless you react quickly and finish them, this will draw out enemies and make you waste time (and possibly health).

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* ''RazingStorm''[='=]s ''VideoGame/RazingStorm''[='=]s third stage begins with a sniping segment, necessary to allow your allies to transfer the location of the BigBad to the KillSat. Missing a shot will alert on-screen enemies, and unless you react quickly and finish them, this will draw out enemies and make you waste time (and possibly health).
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* In one mission of ''MissionImpossible 64'', you provide sniper cover for Ethan in a train station.
* In ''VideoGame/PerfectDark Zero'''s Rooftops Escape mission, you have to protect Jack from both Datadyne troops on the ground and snipers on the rooftops.

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* In one mission of ''MissionImpossible 64'', ''VideoGame/MissionImpossible1997'' for N64, you provide sniper cover for Ethan in a train station.
* In ''VideoGame/PerfectDark Zero'''s ''VideoGame/PerfectDarkZero'''s Rooftops Escape mission, you have to protect Jack from both Datadyne troops on the ground and snipers on the rooftops.

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* Inverted in ''[[VideoGame/TombRaider2013 Tomb Raider]]'' where you have to navigate Lara across the underside of a bridge while Roth provides covering fire with his sniper rifle.

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