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* Each and every episode of ''TheDukesOfHazzard''. As a matter of fact, that show would be unrecognizable without this trope.

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* Each and every episode of ''TheDukesOfHazzard''.''Series/TheDukesOfHazzard''. As a matter of fact, that show would be unrecognizable without this trope.



* Common enough on ''{{Mannix}}'' that whenever it occurs in ''Series/MysteryScienceTheater3000'', one of the bots will yell "Mannix!"

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* Common enough on ''{{Mannix}}'' ''Series/{{Mannix}}'' that whenever it occurs in ''Series/MysteryScienceTheater3000'', one of the bots will yell "Mannix!"



* [[BulletTime It's MOLASSES TIME!]] In ''[[BackyardSports Backyard Skateboarding]]'', just get this, move up a big ramp, and you'll go flying really slowly.

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* [[BulletTime It's MOLASSES TIME!]] In ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'', just get this, move up a big ramp, and you'll go flying really slowly.



* Occurs in every ''VideoGame/GrandTheftAuto'' starting with GTA 3 any time the player hits a ramp fast enough to catch some air.
** One of the Vice City missions was just a string of these as you drove your bike around the roofs of a quarter of the city, making jumps from one to the next.
** San Andreas had this for one of the missions for the predetermined path for the player to go by. Hearing Catalina curse at you while the game was playing in slow motion during your big jump is exceptionally hilarious.

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* Occurs in every ''VideoGame/GrandTheftAuto'' starting with GTA 3 ''VideoGame/GrandTheftAutoIII'' any time the player hits a ramp fast enough to catch some air.
** One of the Vice City ''VideoGame/GrandTheftAutoViceCity'' missions was just a string of these as you drove your bike around the roofs of a quarter of the city, making jumps from one to the next.
** San Andreas ''VideoGame/GrandTheftAutoSanAndreas'' had this for one of the missions for the predetermined path for the player to go by. Hearing Catalina curse at you while the game was playing in slow motion during your big jump is exceptionally hilarious.
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* In the reboot of ''{{VideoGame/SSX}}'', there is a dedicated Rewind button[[note]]L1 on PlayStation 3, LB on Xbox 360[[/note]]. When you hold the button, as you're supposed to do, you can reverse time, allowing you a do-over when you get stuck, fall off a cliff, and so on. However, if you merely tap the button, the game goes into slo-mo, which creates a cinematic effect when you're doing crazy tricks or dodging obstacles.

to:

* In the reboot of ''{{VideoGame/SSX}}'', there is a dedicated Rewind button[[note]]L1 on PlayStation 3, UsefulNotes/PlayStation3, LB on Xbox 360[[/note]]. When you hold the button, as you're supposed to do, you can reverse time, allowing you a do-over when you get stuck, fall off a cliff, and so on. However, if you merely tap the button, the game goes into slo-mo, which creates a cinematic effect when you're doing crazy tricks or dodging obstacles.
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None


** Notwithstanding the RuleOfCool, this is actually an important part of the plot. Every time the action goes into Slo-Mo Big Air, it represents a character bending the reality of the Matrix. The reason it wasn't used during the jump program is that Neo wasn't able to separate from the Matrix at that point, so he saw it happen in real time. There are little tastes of it during the initial martial arts battle (which is why Morpheus decided it was time for the jump program) and in the jump itself, where he almost got a handle on it right at the jump but then fell in real time because he failed to free his mind at that point. Notice on the rooftop scene that, from Trinity's presepective, Agent Jones dodges all of Neo's gunshots in real time, but when Neo does the same to Agent Jones's bullets, the time shift represents Neo freeing his consciousness from the Matrix so he can perceive it slowly enough to get out of the way (almost). The same is true in the beginning when Trinity runs across the walls and during such events as the helicopter rescue of Morpheus and the fight in the subway station.

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** Notwithstanding the RuleOfCool, this is actually an important part of the plot. Every time the action goes into Slo-Mo Big Air, it represents a character bending the reality of the Matrix. The reason it wasn't used during the jump program is that Neo wasn't able to separate from the Matrix at that point, so he saw it happen in real time. There are little tastes of it during the initial martial arts battle (which is why Morpheus decided it was time for the jump program) and in the jump itself, where he almost got a handle on it right at the jump but then fell in real time because he failed to free his mind at that point. Notice on the rooftop scene that, from Trinity's presepective, perspective, Agent Jones dodges all of Neo's gunshots in real time, but when Neo does the same to Agent Jones's bullets, the time shift represents Neo freeing his consciousness from the Matrix so he can perceive it slowly enough to get out of the way (almost). The same is true in the beginning when Trinity runs across the walls walls, and during such events as the helicopter rescue of Morpheus and the fight in the subway station.
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corrected Agent's name in The Matrix section


** Notwithstanding the RuleOfCool, this is actually an important part of the plot. Every time the action goes into Slo-Mo Big Air, it represents a character bending the reality of the Matrix. The reason it wasn't used during the jump program is that Neo wasn't able to separate from the Matrix at that point, so he saw it happen in real time. There are little tastes of it during the initial martial arts battle (which is why Morpheus decided it was time for the jump program) and in the jump itself, where he almost got a handle on it right at the jump but then fell in real time because he failed to free his mind at that point. Notice on the rooftop scene that, from Trinity's presepective, Agent Smith dodges all of Neo's gunshots in real time, but when Neo does the same to Agent Smith's bullets, the time shift represents Neo freeing his consciousness from the Matrix so he can perceive it slowly enough to get out of the way (almost). The same is true in the beginning when Trinity runs across the walls and during such events as the helicopter rescue of Morpheus and the fight in the subway station.

to:

** Notwithstanding the RuleOfCool, this is actually an important part of the plot. Every time the action goes into Slo-Mo Big Air, it represents a character bending the reality of the Matrix. The reason it wasn't used during the jump program is that Neo wasn't able to separate from the Matrix at that point, so he saw it happen in real time. There are little tastes of it during the initial martial arts battle (which is why Morpheus decided it was time for the jump program) and in the jump itself, where he almost got a handle on it right at the jump but then fell in real time because he failed to free his mind at that point. Notice on the rooftop scene that, from Trinity's presepective, Agent Smith Jones dodges all of Neo's gunshots in real time, but when Neo does the same to Agent Smith's Jones's bullets, the time shift represents Neo freeing his consciousness from the Matrix so he can perceive it slowly enough to get out of the way (almost). The same is true in the beginning when Trinity runs across the walls and during such events as the helicopter rescue of Morpheus and the fight in the subway station.

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Added folder system.


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* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxes, where he beats his dominating rival by a mere second. [[DeconstructedTrope While reckless and damaging]], this happens so effectively Go weaponizes this trope into his special move.

to:

* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxes, where he beats his dominating rival by a mere second. [[DeconstructedTrope While reckless and damaging]], this happens so effectively Go weaponizes this trope into his special move. [[spoiler:Unfortunately, this is how his first upgrade, Victory Magnum, gets destroyed in the anime, as it was involved in a mid-air collision with Rei's Ray Stinger.]]
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* Done by the main character in ''{{Rad}}'' on his BMX while he's being chased by the local law enforcement.

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* Done by the main character in ''{{Rad}}'' ''Film/{{Rad}}'' on his BMX while he's being chased by the local law enforcement.
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* Every single ''NeedForSpeed'' game from ''Hot Pursuit 2'' onwards punctuates Big Air with Slo Mo, though there's always an option to disable this.

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* Every single ''NeedForSpeed'' ''VideoGame/NeedForSpeed'' game from ''Hot Pursuit 2'' onwards punctuates Big Air with Slo Mo, though there's always an option to disable this.
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* In ''TonyHawksUnderground'', a free-roam in Hawaii in search of places to do great tricks for a skateboard video culminates in the player hitting a ramp on the roof of a hotel, launching themselves over a hovering helicopter, hitting a McTwist, missing the whirling blades by a foot or two, and dropping an incredible thirty stories without injury, in slow-motion.
** There was also a cheat in ''Tony Hawk's Pro Skater 4'' to achieve this effect; on the cheat select screen it was called "Matrix air".

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* In ''TonyHawksUnderground'', ''VideoGame/TonyHawksUnderground'', a free-roam in Hawaii in search of places to do great tricks for a skateboard video culminates in the player hitting a ramp on the roof of a hotel, launching themselves over a hovering helicopter, hitting a McTwist, [=McTwist=], missing the whirling blades by a foot or two, and dropping an incredible thirty stories without injury, in slow-motion.
** There was also a cheat in ''Tony Hawk's Pro Skater ''VideoGame/TonyHawksProSkater 4'' to achieve this effect; on the cheat select screen it was called "Matrix air".
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None


** Go's third upgrade, Beat Magnum, is equipped with a motoocross bike's-esque suspension system, causing it to jump like mad upon slopes. This is effective considering his main rival at time, Carlo's Diosparda, is so obsessive in [[ItMakesSenseInContext stabbing knives into the rear of the car.]]

to:

** Go's third upgrade, Beat Magnum, is equipped with a motoocross bike's-esque suspension system, causing it to jump like mad upon slopes. This is effective considering his main rival at time, [[KnifeNut Carlo's Diosparda, Diosparda]], is so obsessive in [[ItMakesSenseInContext stabbing knives into the rear of the car.]]
Is there an issue? Send a MessageReason:
None


* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxs, where he beats his dominating rival by a mere second. [[DeconstructedTrope While reckless and damaging]], this happens so effectively Go weaponizes this trope into his special move.

to:

* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxs, climaxes, where he beats his dominating rival by a mere second. [[DeconstructedTrope While reckless and damaging]], this happens so effectively Go weaponizes this trope into his special move.
Is there an issue? Send a MessageReason:
None


** Go's third upgrade, Beat Magnum, is equipped with a motoocross bike's-esque suspension system, causing it to jump like mad upon slopes. This is effective considering his main rival at time, Carlo's Diosparda, is so obsessive in [ItMakesSenseInContext stabbing knives into the rear of his car.]]

to:

** Go's third upgrade, Beat Magnum, is equipped with a motoocross bike's-esque suspension system, causing it to jump like mad upon slopes. This is effective considering his main rival at time, Carlo's Diosparda, is so obsessive in [ItMakesSenseInContext [[ItMakesSenseInContext stabbing knives into the rear of his the car.]]
Is there an issue? Send a MessageReason:
None



to:

** Go's third upgrade, Beat Magnum, is equipped with a motoocross bike's-esque suspension system, causing it to jump like mad upon slopes. This is effective considering his main rival at time, Carlo's Diosparda, is so obsessive in [ItMakesSenseInContext stabbing knives into the rear of his car.]]
Is there an issue? Send a MessageReason:
None


* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxs, where he beats his dominating rival by a mere second. While reckless, this happens so effectively Go weaponizes this trope into his special move.

to:

* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxs, where he beats his dominating rival by a mere second. [[DeconstructedTrope While reckless, reckless and damaging]], this happens so effectively Go weaponizes this trope into his special move.
move.
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None


* In TheNewTens' film adaptation of ''Manga/{{Berserk}}'', Guts hits a mounted Tudor knight so hard that he gets a truly impressive amount of Slo-Mo Big Air ''falling out of the saddle''.

to:

* * In TheNewTens' film adaptation of ''Manga/{{Berserk}}'', Guts hits a mounted Tudor knight so hard that he gets a truly impressive amount of Slo-Mo Big Air ''falling out of the saddle''.
* ''Manga/BakusouKyoudaiLetsAndGo'', Go Seiba's Magnum Saber is known for a loosely weighed body. Lacking any real downforce causes it to ramp jumping into race climaxs, where he beats his dominating rival by a mere second. While reckless, this happens so effectively Go weaponizes this trope into his special move.
Is there an issue? Send a MessageReason:
None


* It's done in ''[[Film/{{Rush 2013}} Rush]]'' but it's a subversion in this case: given that a few minutes later the car [[spoiler: crashes and catches fire]] it comes off as more ominous than cool. Not to mention that the wings and fins on a FormulaOne car are specifically designed to ''prevent'' flying and it's a sign that the car's not performing correctly.

to:

* It's done in ''[[Film/{{Rush 2013}} Rush]]'' but it's a subversion in this case: given that a few minutes later the car [[spoiler: crashes and catches fire]] it comes off as more ominous than cool. Not to mention that the wings and fins on a FormulaOne UsefulNotes/FormulaOne car are specifically designed to ''prevent'' flying and it's a sign that the car's not performing correctly.
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None


* Parodied in ''WebVideo/TheHire'' episode ''Star''. [[EverybodyCallsHimBarkeep The Driver]] (heavily implied to have been hired by the star's manager [[TheDogBitesBack to bring her down a few notches]] is racing around the city at high speed, while his passenger bounces around in the back seat because she did not put on her seatbelt when he asked. At one point, the car ends up airborne coming off a hill, while the soundtrack (Blur's "Song 2") is abruptly interrupted by Music/RideOfTheValkyries... until the car touches the pavement again, at which point the soundtrack switches back.

to:

* Parodied in ''WebVideo/TheHire'' episode ''Star''. [[EverybodyCallsHimBarkeep The Driver]] (heavily implied to have been hired by the star's manager [[TheDogBitesBack to bring her down a few notches]] notches]]) is racing around the city at high speed, while his passenger bounces around in the back seat because she did not put on her seatbelt when he asked. At one point, the car ends up airborne coming off a hill, while the soundtrack (Blur's "Song 2") is abruptly interrupted by Music/RideOfTheValkyries... until the car touches the pavement again, at which point the soundtrack switches back.
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None


Police cars in HotPursuit frequently achieve SloMoBigAir but generally with disastrous results because EveryCarIsAPinto.

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Police cars in HotPursuit frequently achieve SloMoBigAir Slo-Mo Big Air but generally with disastrous results because EveryCarIsAPinto.
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Minor edits.


* When you go over the super-jumps in ''{{Burnout}} Paradise'', you're treated to one of these with the camera flashing. With the slo-mo it often becomes painfully obvious if you're going to make it or not.
* ''[[{{Driver}} Driv3r]]'' gives the player the choice to switch to Slo Mo in mid-game whenever they please as long as they're using a vehicle, including (but not limited to) the frequent Big Air scenes.

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* When you go over the super-jumps super jumps in ''{{Burnout}} Paradise'', ''VideoGame/BurnoutParadise'' (mega jumps on Big Surf Island), you're treated to one of these with the camera flashing. With the slo-mo it often becomes painfully obvious if you're going to make it or not.
* ''[[{{Driver}} ''[[VideoGame/{{Driver}} Driv3r]]'' gives the player the choice to switch to Slo Mo in mid-game whenever they please as long as they're using a vehicle, including (but not limited to) the frequent Big Air scenes.
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An [[RampJump actual ramp]] or other apparatus for launching the car into the air may be required - unless the chase takes place in SanFrancisco, whose steep "stair streets" make for an excellent place to grab a lot of air.

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An [[RampJump actual ramp]] or other apparatus for launching the car into the air may be required - unless the chase takes place in SanFrancisco, UsefulNotes/SanFrancisco, whose steep "stair streets" make for an excellent place to grab a lot of air.
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Added DiffLines:

[[AC: Anime & Manga]]
* In TheNewTens' film adaptation of ''Manga/{{Berserk}}'', Guts hits a mounted Tudor knight so hard that he gets a truly impressive amount of Slo-Mo Big Air ''falling out of the saddle''.
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* Unintentional example via GoodBadBugs in the first ''MegamanX'' game. [[MineCartMadness In Armored Armadillo's level]], in the final minecart ride before the boss fight, a huge number of enemies come at you, causing the game to slow down because it simply can't process that much going on, invoking the trope when the minecart jumps the various gaps.

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* Unintentional example via GoodBadBugs in the first ''MegamanX'' ''VideoGame/MegaManX1'' game. [[MineCartMadness In Armored Armadillo's level]], in the final minecart ride before the boss fight, a huge number of enemies come at you, causing the game to slow down because it simply can't process that much going on, invoking the trope when the minecart jumps the various gaps.
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Didn\'t know they changed footnotes.


* In the reboot of ''{{VideoGame/SSX}}'', there is a dedicated Rewind button[[hottip:*:L1 on PlayStation 3, LB on Xbox 360]]. When you hold the button, as you're supposed to do, you can reverse time, allowing you a do-over when you get stuck, fall off a cliff, and so on. However, if you merely tap the button, the game goes into slo-mo, which creates a cinematic effect when you're doing crazy tricks or dodging obstacles.

to:

* In the reboot of ''{{VideoGame/SSX}}'', there is a dedicated Rewind button[[hottip:*:L1 button[[note]]L1 on PlayStation 3, LB on Xbox 360]].360[[/note]]. When you hold the button, as you're supposed to do, you can reverse time, allowing you a do-over when you get stuck, fall off a cliff, and so on. However, if you merely tap the button, the game goes into slo-mo, which creates a cinematic effect when you're doing crazy tricks or dodging obstacles.
Is there an issue? Send a MessageReason:
None



to:

* In the reboot of ''{{VideoGame/SSX}}'', there is a dedicated Rewind button[[hottip:*:L1 on PlayStation 3, LB on Xbox 360]]. When you hold the button, as you're supposed to do, you can reverse time, allowing you a do-over when you get stuck, fall off a cliff, and so on. However, if you merely tap the button, the game goes into slo-mo, which creates a cinematic effect when you're doing crazy tricks or dodging obstacles.
Is there an issue? Send a MessageReason:
None



to:

* It's done in ''[[Film/{{Rush 2013}} Rush]]'' but it's a subversion in this case: given that a few minutes later the car [[spoiler: crashes and catches fire]] it comes off as more ominous than cool. Not to mention that the wings and fins on a FormulaOne car are specifically designed to ''prevent'' flying and it's a sign that the car's not performing correctly.
Is there an issue? Send a MessageReason:
None


* The final car chase in ''GoneInSixtySeconds'' features a car that's apparently capable of entering low earth orbit.

to:

* The final car chase in ''GoneInSixtySeconds'' ''Film/GoneInSixtySeconds2000'' features a car that's apparently capable of entering low earth orbit.



** And then there's the original movie from 1974 where the Big Air scene towards the end is shown about half a dozen times in Slo Mo and then once more in one cut with a fixed camera at normal speed.

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** And then there's the original movie from 1974 ''Film/GoneInSixtySeconds1974'' where the Big Air scene towards the end is shown about half a dozen times in Slo Mo and then once more in one cut with a fixed camera at normal speed.
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* Triple-X does this multiple times within the first half hour of ''XXx''. First with a Corvette, and all the other times with a motorcycle.

to:

* Triple-X does this multiple times within the first half hour of ''XXx''.''Film/XXx''. First with a Corvette, and all the other times with a motorcycle.
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Namespaces


* Parodied in ''The Hire'' episode ''Star''. [[EverybodyCallsHimBarkeep The Driver]] (heavily implied to have been hired by the star's manager [[TheDogBitesBack to bring her down a few notches]] is racing around the city at high speed, while his passenger bounces around in the back seat because she did not put on her seatbelt when he asked. At one point, the car ends up airborne coming off a hill, while the soundtrack (Blur's "Song 2") is abruptly interrupted by Music/RideOfTheValkyries... until the car touches the pavement again, at which point the soundtrack switches back.
** And [[LargeHam the face]] CliveOwen makes during the jump has to be seen to be believed.

to:

* Parodied in ''The Hire'' ''WebVideo/TheHire'' episode ''Star''. [[EverybodyCallsHimBarkeep The Driver]] (heavily implied to have been hired by the star's manager [[TheDogBitesBack to bring her down a few notches]] is racing around the city at high speed, while his passenger bounces around in the back seat because she did not put on her seatbelt when he asked. At one point, the car ends up airborne coming off a hill, while the soundtrack (Blur's "Song 2") is abruptly interrupted by Music/RideOfTheValkyries... until the car touches the pavement again, at which point the soundtrack switches back.
** And [[LargeHam the face]] CliveOwen Creator/CliveOwen makes during the jump has to be seen to be believed.
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None


* Parodied in ''Film/FerrisBuellersDayOff'', when two garage attendants steal the Ferrari. A later scene shows them on their joyride, getting serious air time while the ''StarWars'' theme is playing.

to:

* Parodied in ''Film/FerrisBuellersDayOff'', when two garage attendants steal the Ferrari. A later scene shows them on their joyride, getting serious air time while the ''StarWars'' ''Franchise/StarWars'' theme is playing.
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None


* ''TheBluesBrothers'' had this in their Bluesmobile. Some say it was because they were on a MissionFromGod. Apparently, the director said "[[AWizardDidIt It's just a magic car!]]".
* ''{{Bullitt}}''.

to:

* ''TheBluesBrothers'' ''Film/TheBluesBrothers'' had this in their Bluesmobile. Some say it was because they were on a MissionFromGod. Apparently, the director said "[[AWizardDidIt It's just a magic car!]]".
* ''{{Bullitt}}''.''Film/{{Bullitt}}''.

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