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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will satisfy its grudge and revert it back to its original form. Outside of Banette's Pokédex entries (and its zipper mouth), the games don't really give much indication that Banette is a toy.

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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will satisfy its grudge and revert it back to its original form. Outside of Banette's Pokédex its Pokedex entries (and its that zipper mouth), the games don't really give much indication that Banette is a toy.
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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will satisfy its grudge and revert it back to its original form.

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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will satisfy its grudge and revert it back to its original form. Outside of Banette's Pokédex entries (and its zipper mouth), the games don't really give much indication that Banette is a toy.
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* The title characters in the British cartoon series ''WesternAnimation/TheRaggyDolls'', dolls that live in the reject bin of a toy factory. Each had a minor defect that means they could not be sold and they spend their time forgotten in a bin having adventures. Unusually for this trope, with the exception of one VerySpecialEpisode referencing [[RippedFromTheHeadlines the plight of orphaned children in Romania]] of all things (LongStory), TheMasquerade was a non-issue most of the time because they didn't really belong to anyone or spend much time interacting with humans or other toys.

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* The title characters in the British cartoon series ''WesternAnimation/TheRaggyDolls'', dolls that live in the reject bin of a toy factory. Each had a minor defect that means they could not be sold and they spend their time forgotten in a bin having adventures. Unusually for this trope, with the exception of one VerySpecialEpisode referencing [[RippedFromTheHeadlines the plight of orphaned children in Romania]] of all things (LongStory), (ItsALongStory), TheMasquerade was a non-issue most of the time because they didn't really belong to anyone or spend much time interacting with humans or other toys.
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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.

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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will satisfy its grudge and revert it back to its original form.

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* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.



* Banette is a Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.
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* Banette is a Franchise/Pokemon that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.

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* Banette is a Franchise/Pokemon Franchise/{{Pokemon}} that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.
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* Banette is a Franchise/Pokemon that was once a normal stuffed toy, driven to life by a powerful grudge against the person who disowned it. It is said that treating it with enough care will revert it back to its original form.
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* The title characters in the British cartoon series "TheRaggyDolls", dolls that live in the reject bin of a toy factory. Each had a minor defect that means they could not be sold and they spend their time forgotten in a bin having adventures. Unusually for this trope, with the exception of one VerySpecialEpisode referencing [[RippedFromTheHeadlines the plight of orphaned children in Romania]] of all things (LongStory), TheMasquerade was a non-issue most of the time because they didn't really belong to anyone or spend much time interacting with humans or other toys.

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* The title characters in the British cartoon series "TheRaggyDolls", ''WesternAnimation/TheRaggyDolls'', dolls that live in the reject bin of a toy factory. Each had a minor defect that means they could not be sold and they spend their time forgotten in a bin having adventures. Unusually for this trope, with the exception of one VerySpecialEpisode referencing [[RippedFromTheHeadlines the plight of orphaned children in Romania]] of all things (LongStory), TheMasquerade was a non-issue most of the time because they didn't really belong to anyone or spend much time interacting with humans or other toys.
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* Likewise, the characters in WesternAnimation/TicketyToc are just figures inside a clock. And yet they live their lives like any normal human kid.

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* Likewise, the characters in WesternAnimation/TicketyToc ''Animation/TicketyToc'' are just figures inside a clock. And yet they live their lives like any normal human kid.
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* A lot of the exhibits in ''Film/NightAtTheMuseum''.

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* A lot of the exhibits in ''Film/NightAtTheMuseum''.''Film/NightAtTheMuseum'' that don't fit the previous category.



* Ted, John's teddy bear from ''Film/{{Ted}}''.

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* Ted, John's eponymous teddy bear from ''Film/{{Ted}}''.''Film/{{Ted}}'' is between this level and the last one.
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* ''Webcomic/PlushAndBlood'': The plush characters in this story push the upper limits of this trope.

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* ''Webcomic/PlushAndBlood'': The plush characters in this story push straddle the upper limits of line between this trope.level and the previous one.
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* The titular family in TheMennyms, who are human-sized dolls and very convincingly made, but have beaded eyes, yarn for hair and so on. But they are alive and do everything except eat. The books centre on their ongoing efforts not to have their status as dolls discovered by anyone outside the family.'

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* The titular family in TheMennyms, ''Literature/TheMennyms'', who are human-sized dolls and very convincingly made, but have beaded eyes, yarn for hair and so on. But they are alive and do everything except eat. The books centre on their ongoing efforts not to have their status as dolls discovered by anyone outside the family.'
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* The toys in the world of ''ComicBook/{{Dolltopia}}'' only ever move in the presence of humans. They can move freely around animals, though, as they have a cat who helps them out with their missions by giving them rides.

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The toy can switch between animate and inanimate at will, and may communicate with animals, babies, or generally anyone who can't betray their secret. [[TheMasquerade Such toys need to hide their sentience in the presence of older humans.]]

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The toy can switch between animate and inanimate at will, and may communicate with animals, babies, or generally anyone who can't ([[SecretKeeper or at least won't]]) betray their secret. [[TheMasquerade Such toys need to hide their sentience in the presence of older humans.]]
]] The toys don't need to worry about being out of position, as humans will assume someone else moved them.


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* The 1989 ''Teddy Bears' Picnic'' short film features teddy bears that are secretly alive and sneak out to attend a picnic. The two main bears willingly expose themselves to a little girl. Later, it goes to Schrodinger's Toy level, when the other teddy bears except the main two apparently revert to permanent frozen states after being found out. But soon they become alive again and accept the girl.
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* Emmet (and presumably all the other minifigures) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world. In [[WesternAnimation/TheLegoMovie2TheSecondPart the sequel]], [[spoiler: Emmet, Rex, and Lucy are all able to move in the real world, albeit in a choppy motion not unlike stop-motion].

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* Emmet (and presumably all the other minifigures) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world. In [[WesternAnimation/TheLegoMovie2TheSecondPart the sequel]], [[spoiler: Emmet, Rex, and Lucy are all able to move in the real world, albeit in a choppy motion not unlike stop-motion].stop-motion]].
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* Emmet (and presumably all the other minifigures) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world. In [[TheLegoMovie2TheSecondPart the sequel]], [[spoiler: Emmet, Rex, and Lucy are all able to move in the real world, albeit in a choppy motion not unlike stop-motion]].

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* Emmet (and presumably all the other minifigures) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world. In [[TheLegoMovie2TheSecondPart [[WesternAnimation/TheLegoMovie2TheSecondPart the sequel]], [[spoiler: Emmet, Rex, and Lucy are all able to move in the real world, albeit in a choppy motion not unlike stop-motion]].stop-motion].
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* Emmet (and presumably all the other [=LEGOs=]) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world.

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* Emmet (and presumably all the other [=LEGOs=]) minifigures) in ''WesternAnimation/TheLEGOMovie'', though he's only barely capable of independent motion once in the real world.world. In [[TheLegoMovie2TheSecondPart the sequel]], [[spoiler: Emmet, Rex, and Lucy are all able to move in the real world, albeit in a choppy motion not unlike stop-motion]].
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* VideoGame/HarvestMoonAWonderfulLife has a teddy bear you can buy from a travelling merchant. [[CreepyDoll Apparently it can blink and move when your character is not looking.]]

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* VideoGame/HarvestMoonAWonderfulLife ''VideoGame/HarvestMoonAWonderfulLife'' has a teddy bear you can buy from a travelling traveling merchant. [[CreepyDoll Apparently it can blink and move when your character is not looking.]]
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** Subverted, in that they were actually cursed.

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** Subverted, in that they are humans who were actually cursed.cursed into their form by the Enchantress with the same magic that made the Beast what he is.
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* Chucky from ''Film/ChildsPlay'' is this level (well, except for the "friend" part perhaps) for much of his movies, showing his real nature only to the boy.

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* Chucky from ''Film/ChildsPlay'' is this level (well, except for the "friend" part perhaps) for much of his movies, showing his real nature only to the boy.boy and anyone he's in the middle of killing.
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* ''WesternAnimation/ToyStory'', except for that one scene in Sid's yard.

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* ''WesternAnimation/ToyStory'', except for that one scene in Sid's yard.yard, when they deliberately break their rules in order to teach the sadistic kid a lesson.
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* The toys on the [[Creator/DisneyChannel Disney Junior]] series ''WesternAnimation/DocMcStuffins''. They come to life when around the titular Doc, but "go stuffed" when anyone else shows up on the scene.

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* The toys on the [[Creator/DisneyChannel Disney Junior]] series ''WesternAnimation/DocMcStuffins''. They come to life when around the titular Doc, but "go stuffed" when anyone else shows up on the scene.scene, with rare exceptions. Also, it's Doc's special stethoscope which animates them.
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* Special Agent Oso of ''WesternAnimation/SpecialAgentOso'', more or less. The theme song refers to him as "the U.N.I.Q.U.E. stuffed bear" and occasionally when someone shouts his name upon meeting him, he replies "In the plush!" Other than that, though, it really isn't played up much that he's a toy, such that it's very easy to forget.
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* The toys in ''Series/TheNoddyShop'', who can only be understood by Truman and Noah. Johnny Crawfish is an exception, as he is an actual living animal.


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* Barney from ''Series/BarneyAndFriends'' is a doll that the children in the show imagine as an adult-sized dinosaur.
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* The wonderfully bizarre and rather [[BlackHumor blackly humorous]] Golden Age Newspaper Comic ''[[http://www.barnaclepress.com/comic/Betsy%20Bouncer/ Betsy Bouncer And Her Doll.]]''
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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from coming to life from trophies and turning back into trophies when killed. This can be seen in the intro and Giga Bowser's introduction in ''Melee'', and moreso various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]). While the characters ''do'' exist as collectible toys, this is shown (or at least heavily implied) to be in a "real-world" universe that governs the events of the ''Smash'' universe.

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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from coming to life from trophies and turning back into trophies when killed. This can be seen in the intro and Giga Bowser's introduction in ''Melee'', and moreso various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]). While the characters ''do'' exist as collectible toys, this is shown (or at least heavily implied) to be in a "real-world" universe that governs the events on a different plane of existence from the ''Smash'' universe.universe, but where events (a human playing with the toys) govern what happens in the Smashverse.
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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from turning back into trophies when killed. This can be seen in Giga Bowser's intro in ''Melee'' (where Bowser's trophy comes back from the dead and transforms into Giga Bowser) and various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]).

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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from coming to life from trophies and turning back into trophies when killed. This can be seen in the intro and Giga Bowser's intro introduction in ''Melee'' (where Bowser's trophy comes back from the dead ''Melee'', and transforms into Giga Bowser) and moreso various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]). While the characters ''do'' exist as collectible toys, this is shown (or at least heavily implied) to be in a "real-world" universe that governs the events of the ''Smash'' universe.
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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from turning back into trophies when killed, as seen in Giga Bowser's intro in ''Melee'' and various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]).

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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from turning back into trophies when killed, as killed. This can be seen in Giga Bowser's intro in ''Melee'' (where Bowser's trophy comes back from the dead and transforms into Giga Bowser) and various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]).

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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters. It's shown best in ''Brawl'''s "Subspace Emissary" story mode. The various bits of CanonWelding in ''[=3DS/Wii U=]'' push them between this and "real and living to everyone"; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]).


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* The characters in ''VideoGame/SuperSmashBros'' are portrayed this way, being trophies come to life and looking exactly like the regular game characters, with no figurine- or doll-like characteristics within their own universe aside from turning back into trophies when killed, as seen in Giga Bowser's intro in ''Melee'' and various scenes in ''VideoGame/TheSubspaceEmissary'' (which depicts "dead" trophies more akin to stone statues than figurines). The various bits of CanonWelding reinforce their being on this end of the scale; while they are dreamt up from collectible dolls/trophies in the imaginary ''Smash Bros.'' universe, some characters are the same as their fully living canon selves (such as [[VideoGame/KidIcarus Pit]]), and some can be summoned in [[VideoGame/FireEmblemFates other universes]] where they are indistinguishable from ordinary humans (like with [[Franchise/FireEmblem Marth]]).

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