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* ''VideoGame/BowsersFury'': Fury Bowser is revealed to be the result of Bowser's fury corrupting the magic paint he was covered in making him and those touched by the Fury Ink into their forms. Those corrupted have a unique disposition to always fight and are signified by health bars above their heads. In the final battle Bowser is finally cured of his corruption but still wants to defeat Mario and comes back through rage as Giant Bowser. Giant Bowser acts much more like the Bowser of other games, he has no health bar, moves backward as you close in on him, and lets loose projectiles from a distance.
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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself without the help of past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS, so the touchscreen is at the top.

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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself without the help of past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS, DS so the touchscreen is at the top.
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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS, so the touchscreen is at the top.

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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself without the help of past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS, so the touchscreen is at the top.

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** Even the NewGamePlus (and the narrative flowchart in the ''Nonary Games'' [[UpdatedRerelease rerelease]] that lets you jump to specific points in the story) is integrated into the story, as [[spoiler: past!June is having visions of every possible future during the current Nonary Game. In fact, one of the bad endings is ''required'' to get the good ending, as past!June conveys information gained during that ending to Junpei, allowing him to [[SequenceBreaking Sequence Break]] his way past a keypad lock.]]

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** Junpei finally [[spoiler:being in control and solving the sudoku puzzle by himself past!Akane]] is represented by the sudoku puzzle being displayed upside-down, forcing the player to rotate their DS, so the touchscreen is at the top.
** Even the NewGamePlus (and the narrative flowchart in the ''Nonary Games'' [[UpdatedRerelease rerelease]] that lets you jump to specific points in the story) is integrated into the story, as [[spoiler: past!June past!Akane is having visions of every possible future during the current Nonary Game. In fact, one of the bad endings is ''required'' to get the good ending, as past!June past!Akane conveys information gained during that ending to Junpei, allowing him to [[SequenceBreaking Sequence Break]] his way past a keypad lock.]]
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** Why is there GameplayGrading that gives out a points currency? [[spoiler:As revealed in the P-2 lore terminal, the terminals you keep finding in Hell are from a previous expedition into it, and when the link between the terminals and Earth got cut off the terminals somehow developed something similar to boredom. Without any new stimuli to stave off monotony, they resorted to trading with the other abandoned machines in Hell for video footage of their battles for survival. Machines that provide high-quality videos - i.e., more "stylish" footage - receive more "points" to exchange for new weaponry.]]

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** Why is there GameplayGrading that gives out a points currency? [[spoiler:As revealed in the P-2 lore terminal, the terminals you keep finding in Hell are from a previous expedition into it, and when the link between the terminals and Earth got cut off the terminals somehow developed something similar to boredom.''boredom''. Without any new stimuli to stave off monotony, they resorted to trading with the other abandoned machines in Hell for video footage of their battles for survival. Machines that provide high-quality videos - i.e., more "stylish" footage - receive more "points" to exchange for new weaponry.]]
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* ''VideoGame/{{ULTRAKILL}}'':
** Each weapon type has a different explanation for why they never need reloading. The Revolver fires microscopic pieces of metal that can be simply scratched off its surface, giving it functionally infinite ammo. The Shotgun is a true infinite-ammo weapon that fires hyperconcentrated heat bullets and can be overcharged. The Railcannon is a portable electricity generator with a presumably renewable power source, and the Rocket Launcher generates rockets out of blood, like the Marksman's coins. The only gun where this seems to be averted is the Nailgun, a [[TheGreatOffscreenWar pre-war]] bullet weapon, but even then the description specifically says that it has virtually infinite ammunition as well.
** Why is there GameplayGrading that gives out a points currency? [[spoiler:As revealed in the P-2 lore terminal, the terminals you keep finding in Hell are from a previous expedition into it, and when the link between the terminals and Earth got cut off the terminals somehow developed something similar to boredom. Without any new stimuli to stave off monotony, they resorted to trading with the other abandoned machines in Hell for video footage of their battles for survival. Machines that provide high-quality videos - i.e., more "stylish" footage - receive more "points" to exchange for new weaponry.]]
** [[spoiler:The P-2 [[AlternateRealityGame ARG]] explained in simple but [[NightmareFuel terrifying]] fashion why doors lock and enemies spawn to set up encounters: Hell is not only ''[[GeniusLoci alive]]'', it's '''malicious'''. All the door-locking and teleportation around of souls is just to torment the sinners within it [[ForTheEvulz for its own twisted amusement.]]]]

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* ''VideoGame/Sonic3AndKnuckles'' begins with Knuckles stealing the chaos emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles there is no more special stages.

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* ''VideoGame/Sonic3AndKnuckles'' ''VideoGame/Sonic3AndKnuckles'':
** The game
begins with Knuckles stealing the chaos emeralds and you have to enter special stages to retrieve them. The subtext is that Knuckles hid them in the special stages. After the stage where Robotnik betrays Knuckles there is no more special stages.stages.
** Knuckles is said to be able to use the Island's many secret passageways to get ahead of Sonic and Tails for his traps. In his story, Knuckles has to go through different routes than Sonic, often not taking entire acts the same way. This also means that sometimes he doesn't even have a boss, showing that Robotnik hasn't had time to prepare defenses in his hidden paths.

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* The ''Franchise/{{Halo}}'' series is one of the few that actually gives an explanation for each game's ArtEvolution, and why even staple equipment and character designs change in subtle and not so subtle ways between games. The Covenant are stated to have a whole "[[https://www.halopedia.org/Design_pattern design pattern]]" doctrine, where their equipment is made from templates whose creation is under immense bureaucratic scrutiny and dogma, and which have a habit of self-mutating. The Forerunners have multiple architectural styles that are inspired by the needs of their caste system and location, while the UNSC are shown to have a massive network of defence contractors offering equipment that evolves with time.

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* The ''Franchise/{{Halo}}'' series is one of the few that actually gives an explanation for each game's ArtEvolution, and why even staple equipment and character designs change in subtle and not so subtle ways between games. The Covenant are stated to have a whole "[[https://www.halopedia.org/Design_pattern design pattern]]" doctrine, where their equipment is made from templates whose creation is under immense bureaucratic scrutiny and dogma, and which have a habit of self-mutating. The Forerunners have multiple architectural styles that are inspired by the needs of their caste system and location, while the UNSC are shown to have a massive network of defence contractors offering equipment defense contracts.
*''VideoGame/MyFriendlyNeighborhood'': Most first person survival heroes are slow plodding people who can inexplicably wield multiple weapons like a pro. Protagonist Gordon has a backstory
that evolves with time.actually accounts for those, [[spoiler:he is a veteran who has gained a much pudgier body and asthma from his soldier days.]] Also the fact that enemies don't change up their tactics is also accounted for, they are basically insane puppets who have learned violence from tv and consider pushing around Gordon violently playtime.
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* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Olaf and Lash have a Tag Power penalty due to the latter [[DoomedHometown destroying the former's hometown]] in the previous installment.

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* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Olaf and Lash have a Tag Power penalty due to the latter [[DoomedHometown destroying the former's hometown]] in the previous installment. Likewise, the mission "Sinking Feeling in ''Black Hole Rising'' has Lash trying to repair her battleships, but is interrupted by Jess's forces. The mission has Lash's ships start with no ammo.
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* ''VideoGame/SonicFrontiers'':
** You have to find tokens to stabilize your friends and see them open up their feelings. The amount often varies depending on which character, Amy needs the least because she is already so open about them, Tails next because he has issues with staying in Sonic's shadow and has trouble expressing his doubts to Sonic, Knuckles needs more to show their mutual rivalry [[spoiler:while Sage needs the most, showing she is both a cyberspace AI and Eggman's daughter]].
** Cyberspace levels are significantly different, where Sonic's stats don't change gameplay and enemies don't react the way regular ones do, playing more like older 3d games. The areas in Cyberspace are recreations made from old data Eggman entered, so Sonic plays through them like he did before.
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* ''TabletopGame/StarWarsArmada'': Darth Vader's officer version is designed to [[YouHaveFailedMe kill off friendly officers when their ships roll badly]], giving them rerolls. Multiple officers are designed to have limited use windows so you can get the full benefit from them and then sacrifice them when they inevitably [[YouHaveOutlivedYourUsefulness]]...and Admiral Ozzel and Captain Needa have abilities that take effect ''right at the start of the game'' and cannot be reused, making them some of the most likely officers for Vader to kill off - just like he did in the movies.

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* ''TabletopGame/StarWarsArmada'': Darth Vader's officer version is designed to [[YouHaveFailedMe kill off friendly officers when their ships roll badly]], giving them rerolls. Multiple officers are designed to have limited use windows so you can get the full benefit from them and then sacrifice them when they inevitably [[YouHaveOutlivedYourUsefulness]]...[[YouHaveOutlivedYourUsefulness outlive their usefulness]]...and Admiral Ozzel and Captain Needa have abilities that take effect ''right at the start of the game'' and cannot be reused, making them some of the most likely officers for Vader to kill off - just like he did in the movies.
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* ''TabletopGame/StarWarsArmada'': Darth Vader's officer version is designed to [[YouHaveFailedMe kill off friendly officers when their ships roll badly]], giving them rerolls. Multiple officers are designed to have limited use windows so you can get the full benefit from them and then sacrifice them when they inevitably [[YouHaveOutlivedYourUsefulness]]...and Admiral Ozzel and Captain Needa have abilities that take effect ''right at the start of the game'' and cannot be reused, making them some of the most likely officers for Vader to kill off - just like he did in the movies.
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** The Boss trounces Snake fairly easily in every cutscene she fights him in, but if you watch closely, he gradually gets better at fighting her. In the final battle, you can counter ''all'' of her CQC moves with your own. Every single one. The game ''never'' explicitly tells you this, it just leaves you to infer it.

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** ''Breath of the Wild'' has the Yiga Clan, who are a group of evil ninjas on the side of the BigBad. Their scouts can be encountered in the field under the disguise of a traveler or merchant. When you defeat their leader, he vows that his gang will follow you everywhere no matter where you go. He is not kidding. Defeating the leader only makes the clan more bold and they will start appearing out of nowhere at anytime to attack you on sight.
** Speaking of the Yiga Clan, the members that are encountered in disguise in the overworld only attack Link when he speaks with them directly. In the DLC memory Champion Urbosa's Song, they do the same. [[spoiler:Except that instead of talking with them, she challenges them to fight her, knowing that they were disguised Yiga.]]
** Also from ''Breath of the Wild'', Daruk's journal in "The Champions' Ballad" DLC mentions that Link was appointed as Zelda's personal bodyguard after he used a pot lid to deflect a Guardian's laser -- a difficult, yet completely possible feat to accomplish in game.
** One common problem with open world games is memory overflow--every time you pick something up or kill an enemy, the game has to remember it, and eventually it starts causing problems like long load times. ''Breath of the Wild'' solves the problem and integrates it into the plot with the blood moons, when Ganon's power turns the moon red, resurrects all the dead monsters, and resets everything else in the world except for a few permanent things like shrines and dungeons.

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** ''Breath of the Wild'' has the Wild''
*** The
Yiga Clan, who Clan are a group of evil ninjas on the side of the BigBad. Their scouts can be encountered in the field under the disguise of a traveler or merchant. When you defeat their leader, he vows that his gang will follow you everywhere no matter where you go. He is not kidding. Defeating the leader only makes the clan more bold and they will start appearing out of nowhere at anytime to attack you on sight.
** *** Speaking of the Yiga Clan, the members that are encountered in disguise in the overworld only attack Link when he speaks with them directly. In the DLC memory Champion Urbosa's Song, they do the same. [[spoiler:Except that instead of talking with them, she challenges them to fight her, knowing that they were disguised Yiga.]]
** *** Also from ''Breath of the Wild'', Daruk's journal in "The Champions' Ballad" DLC mentions that Link was appointed as Zelda's personal bodyguard after he used a pot lid to deflect a Guardian's laser -- a difficult, yet completely possible feat to accomplish in game.
** *** One common problem with open world games is memory overflow--every time you pick something up or kill an enemy, the game has to remember it, and eventually it starts causing problems like long load times. ''Breath of the Wild'' solves the problem and integrates it into the plot with the blood moons, when Ganon's power turns the moon red, resurrects all the dead monsters, and resets everything else in the world except for a few permanent things like shrines and dungeons.



** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] from the freshly revived Ganondorf and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one. [[spoiler: When you fight Ganondorf again, all of his attacks cause gloom, and when he decides to stop playing around and assumes his Demon King form, being touched by his gloom will permanently (for the fight) destroy a heart container, just like his attack in the prologue.]]

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** ''Tears of the Kingdom'' Kingdom''
*** The game
opens with Link being attacked by [[TheCorruption pure gloom]] from the freshly revived Ganondorf and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one. [[spoiler: When you fight Ganondorf again, all of his attacks cause gloom, and when he decides to stop playing around and assumes his Demon King form, being touched by his gloom will permanently (for the fight) destroy a heart container, just like his attack in the prologue.]]]]
*** Like in the previous game, the Master Sword has limited durability before going on a cooldown. In the final battle however (and unlike the final battle in the last game), it has infinite durability unlike any other point - or any other weapon - in the game. [[spoiler: Since you're fighting Ganondorf, ''the'' person the sword was made to kill, it's finally unleashing all of its sacred power to help take him down]].

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* In ''VideoGame/SonicAdventure,'' [[PetInterface Chao]] who are properly cared for are granted BornAgainImmortality and come back to life as babies at the end of their life cycle, out of sheer love for their owner. This crops up in the game itself when we see that [[spoiler: Chaos' Chao friends have been successfully resurrecting through the years since Chaos was sealed -- and when Sonic returns him to his normal form, they finally get to play with their favorite caretaker again]].

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* In ''VideoGame/SonicAdventure,'' *''VideoGame/SonicAdventure'':
**
[[PetInterface Chao]] who are properly cared for are granted BornAgainImmortality and come back to life as babies at the end of their life cycle, out of sheer love for their owner. This crops up in the game itself when we see that [[spoiler: Chaos' Chao friends have been successfully resurrecting through the years since Chaos was sealed -- and when Sonic returns him to his normal form, they finally get to play with their favorite caretaker again]].again]].
** Eggman's tactics in boss battles change depending on when you meet him in the story. At first he is overconfident in the Egg Hornet and gets himself into attack range when he hits the ground. Against Tails in the Egg Walker he is done with his meddling and attempts raw brute force but his recklessness leads to another loss. In the Egg Viper boss he is so far past his limit he makes massively aggressive plays such as destroying an entire section by ramming it and bringing Sonic in closer even if it makes him vulnerable. He caps it off by trying to ram Sonic one last time while his vehicle is self-destructing.
** Tails' gameplay is a plethora of races. Sonic's races have an AI that allows Tails to keep up if left behind but speeds up if he falls behind himself, showing their friendly competition. Eggman sticks to one route that he completes at the same pace, showing his lack of sportsmanship and ingenuity in the face of adversity.



** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give weapons to break through like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.

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** The stages' themes and gimmicks match what is going on in the story. Upgrades about exploration are found in stages were getting somewhere, like Lost Colony, or leaving, like Mission Street, is the point of the level and upgrades involving combat and breaking down obstacles give weapons where the object is to break through like Eternal Engine. Amusingly, the upgrades that have the most effect on defeating down enemies easily are found in the first stages to show how little they matter now that you have learned how to play the game.
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** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] from the freshly revived Ganondorf and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one. [[spoiler: When you fight Ganondorf again, all of his attacks cause gloom, and when he decides to stop play around and assumes his Demon King form, being touched by his gloom will permanently (for the fight) destroy a heart container, just like his attack in the prologue.]]

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** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] from the freshly revived Ganondorf and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one. [[spoiler: When you fight Ganondorf again, all of his attacks cause gloom, and when he decides to stop play playing around and assumes his Demon King form, being touched by his gloom will permanently (for the fight) destroy a heart container, just like his attack in the prologue.]]
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** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one.

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** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] from the freshly revived Ganondorf and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one. [[spoiler: When you fight Ganondorf again, all of his attacks cause gloom, and when he decides to stop play around and assumes his Demon King form, being touched by his gloom will permanently (for the fight) destroy a heart container, just like his attack in the prologue.]]
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** ''Tears of the Kingdom'' opens with Link being attacked by [[TheCorruption pure gloom]] and being left severely crippled, which is shown to the player (and justifies the BagOfSpilling) in the form of all of Link's hearts in his maxed out health meter visibly breaking. Whenever you upgrade Link's health or stamina, it's explicitly described by Hylia as cleansing the gloom corruption affecting him, and wisps of the gloom visibly shed off of Link when he receives one.
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* ''VideoGame/MegaManX4'' is the first game where Zero is playable all the time so his and X's health bars are the same. Notably this means that the previous games' maximum health, where Zero was playable in limited amounts with X's maxed life bar, is their starting health here.
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Ambiguous Disorder has been renamed and now belongs in YMMV.


*** Faye is the only character in the game with a support bonus having a negative impact on her stats, being that if she is near Alm she has a reduced chance of avoiding an enemy attack. Faye has a huge crush on Alm, to the point of it [[AmbiguousDisorder severely damaging her mental health]]. The implication is the decreased avoid chance effect is because she gets so distracted watching Alm that it allows an opening for the enemy to attack. That, or she's so focused on killing the enemy to impress Alm that she disregards her own safety.

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*** Faye is the only character in the game with a support bonus having a negative impact on her stats, being that if she is near Alm she has a reduced chance of avoiding an enemy attack. Faye has a huge crush on Alm, to the point of it [[AmbiguousDisorder severely damaging her mental health]].health. The implication is the decreased avoid chance effect is because she gets so distracted watching Alm that it allows an opening for the enemy to attack. That, or she's so focused on killing the enemy to impress Alm that she disregards her own safety.
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Adding an example.

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* ''VideoGame/PeretEmHeruForThePrisoners'': Fittingly, the only playable character who has a SuicideAttack as a skill is the [[DrivenToSuicide suicidally depressed]] Saori.
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** In the third mission of Zero space there is an oddly empty room just before the X vs Zero boss. Considering that the other member shows up in the next room, the implication is that they beat it themselves.
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* Sorcerers have slightly more access to cantrips than any other caster, including the master of the arcane wizard class. This access to resource free spells plays in to their MadeofMagic nature.

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* ** Sorcerers have slightly more access to cantrips than any other caster, including the master of the arcane wizard class. This access to resource free spells plays in to their MadeofMagic MadeOfMagic nature.
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* ''VideoGame/MegamanX1'' only allows you to get Dr. Light upgrades after getting the dash from the first leg upgrade. So the capsule conversation is longer and also unavoidable because he left it directly in the way. Series wide the dash is the only upgrade X keeps to show that was their first meeting.
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*** In a meta version, the early trailers and demos got flack for being [[NeverTrustATrailer not reflective of the final product]] with the game having changed drastically by the time it came out. [[spoiler: the alternate reality and infinite timeline reveal at the end implies the demo version of Columbia ''did'' exist, just not in the timeline we play, with one of the alternate timeline Elizabeths being the one from the 'cut content' reality.]]
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''VideoGame/NoMoreHeroes'' has Santa Destroy, a Los Angelas-style coastal city filled with beaches, clubs and parties. But the protagonist is a broke OccidentalOtaku so you only have access to some nerdy stores and his various jobs because he's a nerdy loser who wouldn't go to clubs or beaches.

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** In the winter chapter you can open Ellie's backpack and find that she stole a picture of Joel and his deceased daughter from his sister-in-law several hours before she gives it to him in the story itself.



* In the winter chapter of ''VideoGame/TheLastOfUs'', you can open Ellie's backpack and find that she stole a picture of Joel and his deceased daughter from his sister-in-law several hours before she gives it to him in the story itself.
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* In ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'', Olaf and Lash have a Tag Power penalty due to the latter [[DoomedHometown destroying the former's hometown]] in the previous installment.
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Tier Induced Scrappy is a disambiguation.


* In the UpdatedRerelease for ''VideoGame/FireEmblemGaiden'', during the "Flight From The Ruins" DLC, Clair seeks out a ring that bestows immunity to magic to protect her brother Clive, who has "a weakness to magic," something that he actually does have in the game. That said, considering that Clive [[TierInducedScrappy is not a very strong unit]], Mathilda's reassuring Clair that Clive is "the strongest of the world's strongest knights," [[InformedAbility rings hollow]].

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* In the UpdatedRerelease for ''VideoGame/FireEmblemGaiden'', during the "Flight From The Ruins" DLC, Clair seeks out a ring that bestows immunity to magic to protect her brother Clive, who has "a weakness to magic," something that he actually does have in the game. That said, considering that Clive [[TierInducedScrappy is not a very strong unit]], unit, Mathilda's reassuring Clair that Clive is "the strongest of the world's strongest knights," [[InformedAbility rings hollow]].
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* ''TabletopGame/RuneQuest'''s schtick as a setting is that player backgrounds matter. Each [=PC=] has an in-universe culture, and most skill bonuses depend on adhering to that culture and its history. A guy whose ancestors were renowned in battle will not only be more eager to solve problems by fighting, but more likely to succeed at fighting. Someone whose ancestors were harangued by Lunars may not hate Lunars themselves- players decide how their characters act, not the [=DM=]- but risk ghostly retribution if they don't carry on their clan's vendetta. This rule is what causes the difficulty and dramatic friction of ''[[VideoGame/SixAges Ride Like The Wind]]''; the player's clan know they need to make peace with the Rams, but that doesn't make the process easy. (And then if they succeed despite the odds, ''their'' descendants get a bonus to diplomacy rolls, suiting the clan's cultural evolution.)

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