History Main / SlidingScaleOfGameplayAndStoryIntegration

16th Aug '17 6:00:05 PM gophergiggles
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** While Ocelot indeed can't be seriously harmed, if you inflict an injury on an exposed part of his body during the battle, he'll have a visible bandage over it in later scenes.


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** PlotImmunity might protect Ocelot, but ''not'' The End. He's still out in the open after a cutscene featuring he, The Boss, and Volgin, and if you're quick enough with the sniper rifle you can actually take him out. When you reach his area later in the game, it will instead be patrolled by [[EliteMooks The Ocelot Unit]].
14th Aug '17 8:12:12 AM WaterBlap
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* [[TheDevTeamThinksOfEverything Tons and tons and tons]] of this in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', from the vampiric Dio and the Pillar Men not being able to be used in outdoor daytime stages, to Made In Heaven (which accelerates time) causing the timer to countdown faster, to Killer Queen's "Bites the Dust" ability (which can cause a temporal loop) forcibly resetting any Stand evolutions that happened during the fight.

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* [[TheDevTeamThinksOfEverything Tons and tons and tons]] of this in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', from the vampiric Dio and the Pillar Men not being able to be used in outdoor daytime stages, to Made In Heaven (which accelerates time) causing the timer to countdown faster, to Killer Queen's "Bites the Dust" ability (which can cause a temporal loop) forcibly resetting any Stand evolutions that happened during the fight.
4th Aug '17 3:20:11 PM Raijinken
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** Each of the casters have a different way of managing their MP that suits the job's lore. White Mage draws on the land's energy to heal, but must be careful to prevent overhealing and using up the ambient aether and leaving them dry. Black Mages study the ebbing and flowing nature of the Astral and Umbral eras and apply it to their casting, burning out their MP in fire-aspect Astral stance and restoring it in chunks in the ice-aspected Umbral stance. Summoner and Scholar are strategists who value strategy, planning, and caution, and as such they manage their mana through the one-minute cooldown Aetherflow buff which restores mana and enables strong abilities. Red Mages refuse to draw on the land's aether like White and Black mages, resulting in them having the lowest base MP of any caster (but less spell costs, as their rapiers and focus help magnify what should be weak spells into strong ones) and have no inherit way of restoring their own MP, having to rely on their party, ethers, or role actions. Dark Knight, despite being a tank, teaches about the CastFromLifespan nature of tapping into the Darkness, and how they need to be careful with tapping in too deep, this translates to the Dark Knight's focus on MP, which is used up while in Darkside and running out of it heavily stunts their ability to fight and hold enmity.

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** Each of the casters have a different way of managing their MP that suits the job's lore. White Mage draws on the land's energy to heal, but must be careful to prevent overhealing and using up the ambient aether and leaving them dry. Black Mages study the ebbing and flowing nature of the Astral and Umbral eras and apply it to their casting, burning out their MP in fire-aspect Astral stance and restoring it in chunks in the ice-aspected Umbral stance. Summoner and Scholar are strategists who value strategy, planning, and caution, and as such they manage their mana through the one-minute cooldown Aetherflow buff which restores mana and enables strong abilities. Red Mages refuse to draw on the land's aether like White and Black mages, resulting in them having the lowest base MP of any caster (but less spell (though with lower MP costs, as their rapiers and focus help magnify what should be weak spells into strong ones) and have no inherit unique way of restoring their own MP, having to rely on their party, ethers, or role actions. Dark Knight, despite being a tank, teaches about the CastFromLifespan nature of tapping into the Darkness, and how they need to be careful with tapping in too deep, this translates to the Dark Knight's focus on MP, which is used up while in Darkside and running out of it heavily stunts their ability to fight and hold enmity.
18th Jul '17 9:20:18 AM bionichamster
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* ''VideoGame/NieRAutomata'' uses 2B, 9S and A2's status as androids to explain a lot of gameplay elements. For example: taking hacking damage will [[InterfaceScrew mess up the HUD (which the characters can see) and distort the screen and, in severe cases, change your controls]] (eg. moving right when you want to move left or swaping the heavy attack and jump buttons) or prevent you from attacking to simulate the characters' bodies not doing what they want among other effects. When you die, you respawn in a fresh body where you last saved you game (by syncing your memories with a backup), but you need to go back and find your corpse to regain your plug-in chips. [[spoiler: This mechanic is completely forgotten in Route C/D because of the destruction of the Bunker making it so there's nowhere to backup to]]. In addition, hacking an android, such as [[spoiler: A2 in the FinalBoss of Route D]] has you hacking through their pause menu which looks identical to the regular pause menu, but seen from a slightly different perspective.
17th Jul '17 5:54:46 PM Mike
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* In ''VisualNovel/AngelsWithScalyWings'', when the protagonist isn't satisfied by an ending they can go back through time and try to make things better. Or, as the player experiences it, do another playthrough.
6th Jul '17 7:47:31 PM TheCuza
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* Both ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' make use of this through the "Squid Research Lab", a group of human scientists ([[AfterTheEnd and probably the only humans]]) who are dedicated to analyzing the behavior of the Inklings, a species of humanoid squid. Their findings, which serve as the promotional materials for the games, explain everything from why [[CavemenVsAstronautsDebate Splatfests]] can occasionally correlate to present-day pop culture[[note]]Humans' arguments were transmitted into space thousands of years ago via radio waves, were reflected back to Earth thanks to various space debris, and are received by the Inkling's current technology[[/note]] to why your Inkling is fighting mutant salmon on a desolate island in [[MultiMookMelee Horde Mode]][[note]]It's a part-time job you got at a large-scale cannery[[/note]] to even [[SuperDrowningSkills why you can't swim in water]] despite being an aquatic creature[[note]]You're an [=INKling=]: [[CaptainObvious you're made of water-soluble ink]][[/note]].

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* Both ''VideoGame/{{Splatoon}}'' and ''VideoGame/Splatoon2'' make use of this through the "Squid Research Lab", a group of human scientists ([[AfterTheEnd and probably the only humans]]) who are dedicated to analyzing the behavior of the Inklings, a species of humanoid squid. Their findings, which serve as the promotional materials for the games, explain everything from why [[CavemenVsAstronautsDebate Splatfests]] can occasionally correlate to present-day pop culture[[note]]Humans' arguments were transmitted into space thousands of years ago via radio waves, were reflected back to Earth thanks to various space debris, and are received by the Inkling's current technology[[/note]] to why your Inkling is fighting mutant salmon on a desolate island in [[MultiMookMelee Horde Mode]][[note]]It's a part-time job you got at a large-scale cannery[[/note]] to even [[SuperDrowningSkills why you can't swim in water]] despite being an aquatic creature[[note]]You're an [=INKling=]: '''Ink'''ling. [[CaptainObvious you're You're made of water-soluble ink]][[/note]].ink]][[/note]].
* In the ''VideoGame/{{Overwatch}}'' cinematic short "Infiltration", Reaper fights solo against a HumungousMecha, and though the battle [[OffscreenMomentOfAwesome sadly happened offscreen]], it's clear from the results that it was a CurbStompBattle in Reaper's favour. In the {{metagame}}, Reaper is the #1 choice for killing Tank characters, which the mech certainly would be if it was a playable character.
6th Jul '17 7:36:46 PM TheCuza
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*** DeathIsASlapOnTheWrist because Rapture is filled with experimental [[RespawnPoint "Vita-Chambers"]] that resurrect and rejuvenate dead tissue in their vicinity. [[WhatMeasureIsAMook The player character is the only one who can respawn in them]] because [[spoiler:he's really the biological son of Rapture's founder, whose genetic code is specifically keyed to the chambers]].

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*** DeathIsASlapOnTheWrist because Rapture is filled with experimental [[RespawnPoint "Vita-Chambers"]] that resurrect and rejuvenate dead tissue in their vicinity. [[WhatMeasureIsAMook The player character is You're the only one who can respawn in them]] because [[spoiler:he's really [[spoiler:the only person the biological son of Rapture's chambers had been programmed to resurrect from death was the city's founder, whose genetic code Andrew Ryan. The player character is specifically keyed revealed to be Ryan's illegitimate son and thus shares his genetics]]. This is also why you can travel using the chambers]].bathyspheres [[spoiler:despite them being genetically locked to only work for Ryan and some of his top henchmen]].
6th Jul '17 5:37:51 PM nombretomado
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* ''NieR'' has its Ending D, where the main character [[spoiler: chooses to sacrifice his own existence and all memories of it from other people in order to save Kainé.]] To reinforce this, the game ''deletes all your save data'', and you can't use the same name you used for that file in any future ones.

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* ''NieR'' ''VideoGame/NieR'' has its Ending D, where the main character [[spoiler: chooses to sacrifice his own existence and all memories of it from other people in order to save Kainé.]] To reinforce this, the game ''deletes all your save data'', and you can't use the same name you used for that file in any future ones.
5th Jul '17 11:07:39 AM NaraNumas
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** Each of the casters have a different way of managing their MP that suits the job's lore. White Mage draws on the land's energy to heal, but must be careful to prevent overhealing and using up the ambient aether and leaving them dry. Black Mages study the ebbing and flowing nature of the Astral and Umbral eras and apply it to their casting, burning out their MP in fire-aspect Astral stance and restoring it in chunks in the ice-aspected Umbral stance. Summoner and Scholar are strategists who value strategy, planning, and caution, and as such they manage their mana through the one-minute cooldown Aetherflow buff which restores mana and enables strong abilities. Red Mages refuse to draw on the land's aether like White and Black mages, resulting in them having the lowest base MP of any caster (but less spell costs, as their rapiers and focus help magnify what should be weak spells into strong ones) and have no inherit way of restoring their own MP, having to rely on their party, ethers, or role actions. Dark Knight, despite being a tank, teaches about the CastFromLifespan nature of tapping into the Darkness, and how they need to be careful with tapping in too deep, this translates to the Dark Knight's focus on MP, which is used up while in Darkside and running out of it heavily stunts their ability to fight and hold enmity.
18th Jun '17 10:08:42 PM josh6243
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* The limited use of the ''Yamato's''' WaveMotionGun in ''VideoGame/SuperRobotWarsV'' helps keep the player from breaking an important plot point of the 2199 anime [[spoiler: of the ''Yamato's'' crew being more responsible with it's use than the Iscandarians were.]]

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* The limited use of the ''Yamato's''' ''Yamato's'' WaveMotionGun in ''VideoGame/SuperRobotWarsV'' helps keep the player from breaking an important plot point of the 2199 anime [[spoiler: of the ''Yamato's'' crew being more responsible with it's use than the Iscandarians were.]]
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