History Main / SlidingScaleOfGameplayAndStoryIntegration

17th Oct '17 1:54:56 AM TheKaizerreich
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/GranblueFantasy'' gives us master alchemist Cagliostro, a guy from thousand years ago who nowadays uses fake bodies shaped like a cute girl and, if killed, can use alchemy and magic to switch to another body, thus achieving a form of immortality. Expectly, Cagliostro can auto-revive in battle to continue fighting.
17th Oct '17 1:32:08 AM TheKaizerreich
Is there an issue? Send a Message


* In the ''VideoGame/{{Touhou}}'' fangame ''VideoGame/TouhouMother'', Yuuka is described as hating high speeds. During a cutscene, you have to fly very fast to reach a certain location, and during the trip, Yuuka is described to have taken "mortal damage". Sure enough, if you check your stats after the cutscene ends, Yuuka will have just 1 HP remaining.

to:

* In the ''VideoGame/{{Touhou}}'' fangame ''VideoGame/TouhouMother'', Yuuka is described as hating high speeds. During a cutscene, you have to fly very fast to reach a certain location, and during the trip, Yuuka is described to have taken "mortal damage". Sure enough, if you check your stats after the cutscene ends, Yuuka will have just 1 HP remaining. Her speed stat is also consistently at 1, and there is basicly no way to improve it; conversely, she often arrives late in cutscenes.
15th Oct '17 4:43:32 AM Malady
Is there an issue? Send a Message


* The lore of ''[[NexusWar Nexus Clash]]'' is set up as an EternalRecurrence to justify being a game that deliberately ''averts'' PerpetuallyStatic as much as possible and asks the entire player base to make occasional visits to the BagOfSpilling.

to:

* The lore of ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' is set up as an EternalRecurrence to justify being a game that deliberately ''averts'' PerpetuallyStatic as much as possible and asks the entire player base to make occasional visits to the BagOfSpilling.
14th Oct '17 11:25:56 PM MiriOhki
Is there an issue? Send a Message

Added DiffLines:

** Dark Knight caught some flak for not being immediately accessible to new players. But in a beautiful case of this that is a bit of FridgeBrilliance, the player's access to the Darkness is built on the events of the story from the beginning until that point, turning everything from the tragedy of the finale of the first story arc to the chronic cases of DudeWheresMyRespect from [=NPCs=] into the well from which the player can draw as a Dark Knight.
10th Oct '17 12:05:02 PM 1810072342
Is there an issue? Send a Message


* ''[[VideoGame/PokemonRedAndBlue Pokemon Fire Red and Leaf Green]]'': At one point you have to acquire the Poke Flute item to wake up a sleeping Snorlax. Afterwards, you never need an Awakening again because you can play the Poke Flute in battle to wake up [[StandardStatusEffects any of your Pokemon that are asleep]].



* ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' has both Groudon and Kyogre changing the weather. For Alpha Sapphire, the heavy rainfall in a way changes it to nighttime (if you played it in the daytime) with heavy rain, while Omega Ruby's drought changes it to daytime (if you played at night), with the sky burning. The effect of both weather carries on in the overworld and battles until you defeat or catch either legendary.

to:

* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' has both Groudon and Kyogre changing the weather. For Alpha Sapphire, the heavy rainfall in a way changes it to nighttime (if you played it in the daytime) with heavy rain, while Omega Ruby's drought changes it to daytime (if you played at night), with the sky burning. The effect of both weather carries on in the overworld and battles until you defeat or catch either legendary.
29th Sep '17 8:40:32 AM Necrodomo
Is there an issue? Send a Message

Added DiffLines:

* The lore of ''[[NexusWar Nexus Clash]]'' is set up as an EternalRecurrence to justify being a game that deliberately ''averts'' PerpetuallyStatic as much as possible and asks the entire player base to make occasional visits to the BagOfSpilling.
27th Sep '17 7:21:10 AM TheMightyHeptagon
Is there an issue? Send a Message


** PlotImmunity might protect Ocelot, but ''not'' The End. He's still out in the open after a cutscene featuring he, The Boss, and Volgin, and if you're quick enough with the sniper rifle you can actually take him out. When you reach his area later in the game, it will instead be patrolled by [[EliteMooks The Ocelot Unit]].

to:

** PlotImmunity might protect Ocelot, but ''not'' The End. He's still out in the open after a cutscene featuring he, The Boss, and Volgin, and if you're quick enough with the sniper rifle you can actually take him out. When you reach his area later in the game, it will instead be patrolled by [[EliteMooks The Ocelot Unit]]. You can also cause him to die of old age if you wait long enough between gameplay sessions after starting the battle, or just set the system clock forward long enough; The End is explicitly written as an elderly centenarian at the very end of his life, and The Boss even comments that he would probably have died already if he weren't [[HeroicWillpower determined to have one last battle]].
27th Sep '17 6:52:47 AM TheMightyHeptagon
Is there an issue? Send a Message


** The {{prequel}} ''VideoGame/KingdomHeartsBirthBySleep'' gives the player a substantial array of Spells, Special Attacks and {{Super Mode}}s at the very beginning of the game, and also revamps gameplay to make it easier to use them in combat more often. [[note]] Unlike in previous games, all Combos and Spells recharge automatically, and don't consume Magic Points[[/note]] This is because the three protagonists (Terra, Aqua and Ventus) are all experienced Keyblades wielders with years of training under their belts, unlike the relative newbie Sora.

to:

** The {{prequel}} ''VideoGame/KingdomHeartsBirthBySleep'' gives the player a substantial array of Spells, Special Attacks and {{Super Mode}}s at the very beginning of the game, and also revamps gameplay to make it easier to use them in combat more often. [[note]] Unlike in previous games, all Combos and Spells recharge automatically, and don't none of them consume Magic Points[[/note]] This is because the three protagonists (Terra, Aqua and Ventus) are all experienced Keyblades wielders with years of training under their belts, unlike the relative newbie Sora.Sora.
** Near the climax of ''VideoGame/KingdomHeartsBirthBySleep'', the battle between Terra and [[spoiler: Master Eraqus]] is one of the few times in the series that the player can wield [[CastingAShadow the elemental power of Darkness]]. "Dark Impulse" turns out to be one of the most powerful [[SuperMode Command Styles]] in the game, but the player has no control over when it can activate. [[note]] It activates automatically during combat in place of "Critical Impact", but ''only'' during that particular boss battle[[/note]] The idea that Darkness offers tantalizing power--but [[EvilIsNotAToy is nearly impossible to control]]--is one of the single biggest themes in the ''Kingdom Hearts'' mythos. Hence, Terra can only use it when he's on the verge of [[spoiler: losing his soul to Master Xehanort's influence]].
26th Sep '17 8:54:38 PM infernape612
Is there an issue? Send a Message

Added DiffLines:

* In ''VisualNovel/NewDanganRonpaV3'', after [[spoiler:[[DecoyProtagonist Kaede]] gets smoked, her possessions are transferred to Shuichi, but any RelationshipValues she has accumulated up to that point are not]].
26th Sep '17 4:35:46 PM TheMightyHeptagon
Is there an issue? Send a Message


** ''VideoGame/KingdomHeartsII'' [[SerialEscalation drastically expands the player's range of abilities]], introducing new powers like "[[SuperMode Drive Forms]]" and "[[CombinedEnergyAttack Limit Attacks]]", to reflect Sora [[TookALevelInBadass growing as a Keyblade wielder]] after the events of the first game and discovering the full range of his powers. Conversely, he has fewer abilities in ''VideoGame/KingdomHeartsChainOfMemories'' (the direct sequel to the first game, released on the less-advanced VideoGame/GameBoyAdvance) because the game revolves around him losing his memories after entering Castle Oblivion.

to:

** ''VideoGame/KingdomHeartsII'' [[SerialEscalation drastically expands the player's range of abilities]], introducing new powers like "[[SuperMode Drive Forms]]" and "[[CombinedEnergyAttack Limit Attacks]]", to reflect Sora [[TookALevelInBadass growing as a Keyblade wielder]] after the events of the first game and discovering the full range of his powers. Conversely, he has fewer abilities in ''VideoGame/KingdomHeartsChainOfMemories'' (the direct sequel to the first game, released on the less-advanced VideoGame/GameBoyAdvance) UsefulNotes/GameBoyAdvance) because the game revolves around him losing his memories after entering Castle Oblivion.Oblivion.
** The {{prequel}} ''VideoGame/KingdomHeartsBirthBySleep'' gives the player a substantial array of Spells, Special Attacks and {{Super Mode}}s at the very beginning of the game, and also revamps gameplay to make it easier to use them in combat more often. [[note]] Unlike in previous games, all Combos and Spells recharge automatically, and don't consume Magic Points[[/note]] This is because the three protagonists (Terra, Aqua and Ventus) are all experienced Keyblades wielders with years of training under their belts, unlike the relative newbie Sora.
This list shows the last 10 events of 272. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SlidingScaleOfGameplayAndStoryIntegration