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* ''Videogame/Elona'' - has a spinoff, Elona Shooter, which uses the Holy Grail of Jeure.
* ''Videogame/GunNac'': The Wing power-up.

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* ''Videogame/Elona'' ''VideoGame/{{Elona}}'' - has a spinoff, Elona Shooter, which uses the Holy Grail of Jeure.
* ''Videogame/GunNac'': ''VideoGame/GunNac'': The Wing power-up.



* VideoGame/ChoRenSha68k uses this trope in the form of a triangular power-up. You can also choose to increase your firepower, or refill your bombs.



* ''TAbletopGame/DungeonsAndDragons'':

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* ''TAbletopGame/DungeonsAndDragons'':''TabletopGame/DungeonsAndDragons'':



* In ''CaptainAmericaTheFirstAvenger'', the eponymous hero starts off using a triangular shield he picked up during his stage show (a MythologyGag to the characters' roots). The shield is used precisely once as a guard against the Red Skull's fist. The Red Skull caves it in and it is quickly discarded.

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* In ''CaptainAmericaTheFirstAvenger'', ''Film/CaptainAmericaTheFirstAvenger'', the eponymous hero starts off using a triangular shield he picked up during his stage show (a MythologyGag to the characters' roots). The shield is used precisely once as a guard against the Red Skull's fist. The Red Skull caves it in and it is quickly discarded.
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** ''Videogame/CrashTeamRacing'' however changes it. The Aku-Aku mask is full invicibility, while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.

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** ''Videogame/CrashTeamRacing'' however changes it. The Aku-Aku mask is full invicibility, invincibility (no longer an example of this trope), while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.



* In ''VideoGame/OdinSphere'', the "Fire/Ice Spirits" potions surround the player with three rotating elemental spirits, which can absorb (and counter) one strike each.

to:

* In ''VideoGame/OdinSphere'', the "Fire/Ice Spirits" potions surround the player with three rotating elemental spirits, which can absorb (and counter) one strike each.



* The ''VideoGame/MegaMan'' series has the Spike Barrier/Shock Step/whatever it's called, which protects you once from the instant-death spikes. But you have to jump to safety before the MercyInvincibility wears off, or....

to:

* The ''VideoGame/MegaMan'' ''Franchise/MegaMan'' series has the Spike Barrier/Shock Step/whatever it's called, which protects you once from the instant-death spikes. But you have to jump to safety before the MercyInvincibility wears off, or....
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* ''{{Amorphous}}'': the Reactive Armor explodes on contact with an enemy while leaving the player alive, making him a Two-Hit Point Wonder.
* The ''WarCraft'' item Amulet of Spell Shield automatically blocks one negative spell before requiring a 40-second cooldown. Savvier enemies will hit the hero carrying it with a weak spell first, then pull out the harder-hitting attacks.

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* ''{{Amorphous}}'': ''VideoGame/{{Amorphous}}'': the Reactive Armor explodes on contact with an enemy while leaving the player alive, making him a Two-Hit Point Wonder.
* The ''WarCraft'' ''VideoGame/WarCraft'' item Amulet of Spell Shield automatically blocks one negative spell before requiring a 40-second cooldown. Savvier enemies will hit the hero carrying it with a weak spell first, then pull out the harder-hitting attacks.



* ''Videogame/FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce=], etc.) which could absorb one attack from the matching element (regardless of strength) when cast, he highest version, "[=NulAll=]", combined all four elemental shields.

to:

* ''Videogame/FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce=], etc.) which could absorb one attack from the matching element (regardless of strength) when cast, he the highest version, "[=NulAll=]", combined all four elemental shields.
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?? No they don\'t, you can regenerate from any destroy spell that doesn\'t specify it can\'t be regenerated, and most of them don\'t


* This is how regeneration works in ''Tabletopgame/MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die. However, even the most common instant-death spells bypass it.

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* This is how regeneration works in ''Tabletopgame/MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die. However, even the most common instant-death spells bypass it.
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adding example, reformatting

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* ''Videogame/Elona'' - has a spinoff, Elona Shooter, which uses the Holy Grail of Jeure.
* ''Videogame/GunNac'': The Wing power-up.
* ''VideoGame/{{Okami}}''
** By racking up long attack chains, Ammy earns levels of "godhood" in battle - an invisible barrier that can block up to three hits from enemies. There are also items (Traveler's Charm and Godly Charm) that can bestow/recharge this barrier immediately.
** During the battle against Crimson Helm in the Gale Shrine, the eight Satomi Power Orbs surround you and each one will absorb one hit for free. Combined with the godhood barrier, this can make you invincible against up to eleven attacks.
* ''VideoGame/TriggerheartExelica'': The Triggerheart's [[GrapplingHookPistol Anchor Shot]] can grab a Ver'mith vehicle to use as a shield, but it's destroyed in one hit.
* ''VideoGame/TheQuestOfKi'': The Barrier item allows Ki to take one hit from anything that isn't a Will O'Wisp.
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* In the ''SuperMarioBros'' series, just about any time Mario takes a hit he loses his current powerup ([[PowerupMount Yoshi]], Mushroom, Fire Flower, etc.).

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* In the ''SuperMarioBros'' series, just about any time Mario takes a hit hit, he loses his current powerup ([[PowerupMount Yoshi]], Mushroom, Fire Flower, etc.).
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None


*** In ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' and the PS3, {{Xbox 360}} and PC version of ''VideoGame/SonicGenerations'', flame, bubble and lightning shields are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else. They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "insta-shield" move that slightly extends the range of his jump attack momentarily): the flame shield lets him dash forward rapidly; the bubble shield lets him dash ''downward'' rapidly ({{Ground Pound}}!); while the lightning shield gives him a {{Double Jump}}.

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*** In ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' and the PS3, {{Xbox 360}} and PC version of ''VideoGame/SonicGenerations'', flame, bubble and lightning shields are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else.else (and in the case of flame and lightning, touching water). They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "insta-shield" move that slightly extends the range of his jump attack momentarily): the flame shield lets him dash forward rapidly; the bubble shield lets him dash ''downward'' rapidly ({{Ground Pound}}!); while the lightning shield gives him a {{Double Jump}}.
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* The "Void Element" spells in ''DigitalDevilSaga'', much like the Nul spells of FFX mentioned above (Void Fire, Void Ice, etc.). Technically they last for a whole turn rather than one hit, but the way the Press Turn system works, it's highly likely that getting an attack nullified by a Void spell means the attacker's side's turn immediately ends. Especially early on, they are absolutely critical to keep from being horribly butchered in boss fights (and some regular fights).
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* In ''Wardner'', the protagonist is normally a OneHitpointWonder but can find or buy a cloak that protects him from being hit once. There is also a sewing kit that protects the cloak once.

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* In ''Wardner'', ''VideoGame/{{Wardner}}'', the protagonist is normally a OneHitpointWonder but can find or buy a cloak that protects him from being hit once. There is also a sewing kit that protects the cloak once.
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* In ''CrashBandicoot'' series, the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit. Picking up another will give you two hits of protection, while grabbing a third will then give you temporary invincibility, which then resets back to two shields.
** ''CrashTeamRacing'' however changes it. The Aku-Aku mask is full invicibility, while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.

to:

* In ''CrashBandicoot'' ''Franchise/CrashBandicoot'' series, the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit. Picking up another will give you two hits of protection, while grabbing a third will then give you temporary invincibility, which then resets back to two shields.
** ''CrashTeamRacing'' ''Videogame/CrashTeamRacing'' however changes it. The Aku-Aku mask is full invicibility, while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.
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* The shield powerup in ''VideoGame/OutZone'' can only take one hit before disappearing.
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* In ''Wardner'', the protagonist is normally a OneHitpointWonder but can find or buy a cloak that protects him from being hit once. There is also a sewing kit that protects the cloak once.

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* In ''LeagueOfLegends'', Sivir has the "Spell Shield" ability, which blocks a single enemy spell.

to:

* In ''LeagueOfLegends'', Sivir ''VideoGame/LeagueOfLegends'' has the "Spell Shield" ability, which blocks several spell shields that block a single enemy spell.spell. Sivir has one that returns more mana than it costs if it intercepts a spell, Nocturn has one that briefly increases his attack speed if it intercepts a spell, and the item Banshee's Vail provides a permanent one to whoever holds it that goes on a long cooldown after it breaks.
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*** In ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' and the PS3, {{Xbox 360}} and PC version of ''VideoGame/SonicGenerations'', flame, bubble and lightning shields are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else.

to:

*** In ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' and the PS3, {{Xbox 360}} and PC version of ''VideoGame/SonicGenerations'', flame, bubble and lightning shields are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else. They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "insta-shield" move that slightly extends the range of his jump attack momentarily): the flame shield lets him dash forward rapidly; the bubble shield lets him dash ''downward'' rapidly ({{Ground Pound}}!); while the lightning shield gives him a {{Double Jump}}.
lu127 MOD

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* In ''OdinSphere'', the "Fire/Ice Spirits" potions surround the player with three rotating elemental spirits, which can absorb (and counter) one strike each.

to:

* In ''OdinSphere'', ''VideoGame/OdinSphere'', the "Fire/Ice Spirits" potions surround the player with three rotating elemental spirits, which can absorb (and counter) one strike each.
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None


*** The fan-made ''SonicRoboBlast2'' has no less than ''five'' such shields available -- the blue Force Shield, which can take two hits; the white Whirlwind Shield, which gives your character a double jump; the green Elemental Shield, which makes you fully immune to environmental hazards; the red Armageddon Shield, which can be detonated to damage everything nearby; and the yellow Attraction Shield, which draws in rings, but shorts out in water.

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*** The fan-made ''SonicRoboBlast2'' ''VideoGame/SonicRoboBlast2'' has no less than ''five'' such shields available -- the blue Force Shield, which can take two hits; the white Whirlwind Shield, which gives your character a double jump; the green Elemental Shield, which makes you fully immune to environmental hazards; the red Armageddon Shield, which can be detonated to damage everything nearby; and the yellow Attraction Shield, which draws in rings, but shorts out in water.
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I\'m not 100% sure this isn\'t an example, but I think it means \"shield that can be used only once\", not \"shield that can be used for only one purpose\". Someone else can feel free to change it back if I\'m misunderstanding something here.


** The Vs. Hale game mod turns the Demoman's Chargin' Targe and Splendid Screen into this as they normally protect against fire and explosives, neither of which Hale uses.
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** The Vs. Hale game mod turns the Demoman's Chargin' Targe and Splendid Screen into this as they normally protect against fire and explosives, neither of which Hale uses.
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* Reactive armor, on tanks, is designed so that when hit by a shaped-charge...[[ShootTheBullet it explodes]]. It actually works quite well, but the explosives get used up. A lot of anti-tank rocket launchers are now being designed with two barrels—one rocket takes out the armor, the second gets the tank.

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* In ''CrashBandicoot'' series, the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit (although you can stack them if you pick up more than one).

to:

* In ''CrashBandicoot'' series, the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit (although hit. Picking up another will give you can stack them if two hits of protection, while grabbing a third will then give you pick up more than one).temporary invincibility, which then resets back to two shields.
** ''CrashTeamRacing'' however changes it. The Aku-Aku mask is full invicibility, while the actual shield item gives temporary protection from a single attack/hazard, Having ten Wumpa fruit turns the shield green, meaning it lasts forever, so long as you don't take a hit.
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None


* ''BionicCommando'' has a pendant, which lasts one stage, and can block a single projectile, but also goes away if you die some other way.

to:

* ''BionicCommando'' ''VideoGame/BionicCommando'' has a pendant, which lasts one stage, and can block a single projectile, but also goes away if you die some other way.
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None


* In ''Videogame/{{Ghosts n Goblins]]'' and its sequels, the player character's armor disappears after one hit, but they do have the benefit of starting each life with armor equipped. ''Super Ghouls And Ghosts'' also offers a shield powerup which can block one projectile attack only.

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* In ''Videogame/{{Ghosts n Goblins]]'' ''Videogame/GhostsNGoblins'' and its sequels, the player character's armor disappears after one hit, but they do have the benefit of starting each life with armor equipped. ''Super Ghouls And Ghosts'' also offers a shield powerup which can block one projectile attack only.
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None


* In ''GhostsAndGoblins'' and its sequels, the player character's armor disappears after one hit, but they do have the benefit of starting each life with armor equipped. ''Super Ghouls And Ghosts'' also offers a shield powerup which can block one projectile attack only.

to:

* In ''GhostsAndGoblins'' ''Videogame/{{Ghosts n Goblins]]'' and its sequels, the player character's armor disappears after one hit, but they do have the benefit of starting each life with armor equipped. ''Super Ghouls And Ghosts'' also offers a shield powerup which can block one projectile attack only.



* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce=], etc.) which could absorb one attack from the matching element (regardless of strength) when cast, he highest version, "[=NulAll=]", combined all four elemental shields.

to:

* ''FinalFantasyX'' ''Videogame/FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce=], etc.) which could absorb one attack from the matching element (regardless of strength) when cast, he highest version, "[=NulAll=]", combined all four elemental shields.



* ''DungeonsAndDragons'':

to:

* ''DungeonsAndDragons'':''TAbletopGame/DungeonsAndDragons'':



* Several kinds of magical armor in ''{{Warhammer}}'' provide an excellent armor save but are destroyed the first time they save a wound.
* This is how regeneration works in ''MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die. However, even the most common instant-death spells bypass it.

to:

* Several kinds of magical armor in ''{{Warhammer}}'' ''Tabletopgame/{{Warhammer}}'' provide an excellent armor save but are destroyed the first time they save a wound.
* This is how regeneration works in ''MagicTheGathering''.''Tabletopgame/MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die. However, even the most common instant-death spells bypass it.

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A shield or any other sort of PowerUp that goes away after one hit. Essentially a protective version of OneHitPointWonder, instead of a character. The power-up can do more than block an attack, but doesn't have to do so in order to qualify for this trope.

to:

A shield or any other sort of PowerUp that goes away after one hit. Essentially hit; essentially a protective version of OneHitPointWonder, OneHitPointWonder as a power-up instead of a character. The power-up character's default state. As a power-up, it can do more than block also provide effects beyond its ability to take an attack, but doesn't have to do so in order to qualify for this trope.
extra hit.



* ''GhostsAndGoblins'' starts every life with one of these, which disqualifies it from being a OneHitPointWonder.
* ''SuperMarioBros'':
** Mario has these in many forms, but usually in Mushrooms and Fire Flowers. They give him additional abilities, as well as keeping him from dying in one hit.
** One game grants Mario the Mushroom power at the beginning of each life.

to:

* In ''GhostsAndGoblins'' starts every and its sequels, the player character's armor disappears after one hit, but they do have the benefit of starting each life with one of these, armor equipped. ''Super Ghouls And Ghosts'' also offers a shield powerup which disqualifies it from being a OneHitPointWonder.
can block one projectile attack only.
* ''SuperMarioBros'':
**
In the ''SuperMarioBros'' series, just about any time Mario has these in many forms, but usually in Mushrooms and takes a hit he loses his current powerup ([[PowerupMount Yoshi]], Mushroom, Fire Flowers. They give him additional abilities, as well as keeping him from dying in one hit.
** One game grants Mario the Mushroom power at the beginning of each life.
Flower, etc.).



* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire=], NulIce, etc.) which could absorb one attack from the matching element (regardless of strength) when cast.

to:

* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire=], NulIce, ([=NulFire, NulIce=], etc.) which could absorb one attack from the matching element (regardless of strength) when cast.cast, he highest version, "[=NulAll=]", combined all four elemental shields.



* ''BionicCommando'' has a pendant, which lasts one stage,and can block a single projectile, but also goes away if you die some other way.
* The ''VideoGame/MegaMan'' series has the Spike Barrier/Shock Step/whatever it's called, which protects you once from the instant-death spikes.

to:

* ''BionicCommando'' has a pendant, which lasts one stage,and stage, and can block a single projectile, but also goes away if you die some other way.
* The ''VideoGame/MegaMan'' series has the Spike Barrier/Shock Step/whatever it's called, which protects you once from the instant-death spikes. But you have to jump to safety before the MercyInvincibility wears off, or....

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** Sonic collects rings. If he's hit, he loses hit rings instead of dying.
** The flame, bubble and lightning shields in the ''Sonic the Hedgehog'' series also qualify. They go away after one hit, but while they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively.

to:

** Sonic collects rings. If he's hit, he loses hit his rings instead of dying.
** The shields found throughout the series also qualify.
*** In the first [[VideoGame/SonicTheHedgehog two]] [[VideoGame/SonicTheHedgehog2 games]], they did nothing more than take one hit for you.
*** In ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]'' and the PS3, {{Xbox 360}} and PC version of ''VideoGame/SonicGenerations'',
flame, bubble and lightning shields in the ''Sonic the Hedgehog'' series also qualify. They go away after one hit, but while are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively.respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else.
*** The 3D games, the ''{{Sonic Advance|Trilogy}}'' series, and its [[VideoGame/SonicRushSeries handheld]] [[VideoGame/SonicGenerations successors]], have two shields available. They both act the same as in the first two games, but one will attract rings.
*** The fan-made ''SonicRoboBlast2'' has no less than ''five'' such shields available -- the blue Force Shield, which can take two hits; the white Whirlwind Shield, which gives your character a double jump; the green Elemental Shield, which makes you fully immune to environmental hazards; the red Armageddon Shield, which can be detonated to damage everything nearby; and the yellow Attraction Shield, which draws in rings, but shorts out in water.
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None


* In ''TeamFortress2'', the Sniper's Razorback protects him from a single instant-kill backstab, at which point he has to go back to the resupply room to get a new one.

to:

* In ''TeamFortress2'', ''VideoGame/TeamFortress2'', the Sniper's Razorback protects him from a single instant-kill backstab, at which point he has to go back to the resupply room to get a new one.
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None


* This is how regeneration works in ''MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die.

to:

* This is how regeneration works in ''MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die. However, even the most common instant-death spells bypass it.
Is there an issue? Send a MessageReason:
None


A shield or any other sort of PowerUp that goes away in one hit. Essentially a protective version of OneHitPointWonder, instead of a character. The power-up can do more than block an attack, but doesn't have to in order to qualify for this trope.

See also BanditMook and MooksAteMyEquipment for things that can treat ordinary armor as {{One Hit Point Wonder}}s, unlike the rest of the game.

to:

A shield or any other sort of PowerUp that goes away in after one hit. Essentially a protective version of OneHitPointWonder, instead of a character. The power-up can do more than block an attack, but doesn't have to do so in order to qualify for this trope.

See also BanditMook and MooksAteMyEquipment for things that can treat ordinary armor as {{One One Hit Point Wonder}}s, Wonders, unlike the rest of the game.



** The flame, bubble, and lightning shields in the SonicTheHedgehog series are also examples. They go away after one hit, but while they are active they protect the player from flames, let the player breath underwater, and attract rings respectively.

to:

** The flame, bubble, bubble and lightning shields in the SonicTheHedgehog ''Sonic the Hedgehog'' series are also examples. qualify. They go away after one hit, but while they are active active, they protect the player from flames, let the player breath underwater, breathe underwater and attract rings rings, respectively.



* In ''CrashBandicoot'' series the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit (although you can stack them if you pick up more than one).
* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce, etc.=]) which could absorb one attack from the matching element (regardless of strength) when cast.

to:

* In ''CrashBandicoot'' series series, the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit (although you can stack them if you pick up more than one).
* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire, ([=NulFire=], NulIce, etc.=]) ) which could absorb one attack from the matching element (regardless of strength) when cast.



** Stoneskin in older editions of DungeonsAndDragons.

to:

** Stoneskin in older editions of DungeonsAndDragons.''Dungeons & Dragons''.



* In ''Literature/LabyrinthsOfEcho'', Magister Honna's headband was enchanted to protect even against OneHitKill, NoSavingThrow artifact weapons. However, it could only do so once, burning up afterwards.

to:

* In ''Literature/LabyrinthsOfEcho'', Magister Honna's headband was enchanted to protect even against OneHitKill, NoSavingThrow artifact weapons. However, it could only do so once, burning up afterwards.afterward.



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A shield or any other sort of PowerUp that goes away in one hit. Essentially a protective version of OneHitPointWonder, instead of a character. The power-up can do more than block an attack, but doesn't have to in order to qualify for this trope.

See also BanditMook and MooksAteMyEquipment for things that can treat ordinary armor as {{One Hit Point Wonder}}s, unlike the rest of the game.
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!!Examples:

[[foldercontrol]]

[[folder:VideoGames]]
* ''SonicTheHedgehog'':
** Sonic collects rings. If he's hit, he loses hit rings instead of dying.
** The flame, bubble, and lightning shields in the SonicTheHedgehog series are also examples. They go away after one hit, but while they are active they protect the player from flames, let the player breath underwater, and attract rings respectively.
* ''GhostsAndGoblins'' starts every life with one of these, which disqualifies it from being a OneHitPointWonder.
* ''SuperMarioBros'':
** Mario has these in many forms, but usually in Mushrooms and Fire Flowers. They give him additional abilities, as well as keeping him from dying in one hit.
** One game grants Mario the Mushroom power at the beginning of each life.
* In ''LeagueOfLegends'', Sivir has the "Spell Shield" ability, which blocks a single enemy spell.
* In ''TeamFortress2'', the Sniper's Razorback protects him from a single instant-kill backstab, at which point he has to go back to the resupply room to get a new one.
* ''{{Amorphous}}'': the Reactive Armor explodes on contact with an enemy while leaving the player alive, making him a Two-Hit Point Wonder.
* The ''WarCraft'' item Amulet of Spell Shield automatically blocks one negative spell before requiring a 40-second cooldown. Savvier enemies will hit the hero carrying it with a weak spell first, then pull out the harder-hitting attacks.
* In ''CrashBandicoot'' series the witch Doctor's mask [[BigGood Aku-Aku]] protects him (and Coco, etc) from one hit (although you can stack them if you pick up more than one).
* ''FinalFantasyX'' had the "Nul Element" spells ([=NulFire, NulIce, etc.=]) which could absorb one attack from the matching element (regardless of strength) when cast.
* In ''OdinSphere'', the "Fire/Ice Spirits" potions surround the player with three rotating elemental spirits, which can absorb (and counter) one strike each.
* ''BionicCommando'' has a pendant, which lasts one stage,and can block a single projectile, but also goes away if you die some other way.
* The ''VideoGame/MegaMan'' series has the Spike Barrier/Shock Step/whatever it's called, which protects you once from the instant-death spikes.
* The Shield orcs in ''VideoGame/OrcsMustDie'' have a shield which they drop after a single hit.
* In ''VideoGame/TheElderScrollsIVOblivion'', the Boots of Springheel Jak will prevent you from dying at the end one very, very long fall but are destroyed upon landing. Various exploits exist to survive said fall and still keep the Boots.
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[[folder:TabletopRPG]]
* ''DungeonsAndDragons'':
** Stoneskin in older editions of DungeonsAndDragons.
** Module C1 ''The Hidden Shrine of Tamoachan''. A fighter can receive a scroll that gives him a Death Servant. At any time thereafter, if the fighter is about to be killed, the Death Servant will push the fighter to safety and accept the attack that would have killed the fighter. It will only do this once.
* Several kinds of magical armor in ''{{Warhammer}}'' provide an excellent armor save but are destroyed the first time they save a wound.
* This is how regeneration works in ''MagicTheGathering''. Regenerating a creature gives it a single-use shield that saves it the next time it would die.
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[[folder:Non-GameExamples]]
* In ''CaptainAmericaTheFirstAvenger'', the eponymous hero starts off using a triangular shield he picked up during his stage show (a MythologyGag to the characters' roots). The shield is used precisely once as a guard against the Red Skull's fist. The Red Skull caves it in and it is quickly discarded.
* [[ActionGirl Bastille]] from the ''Literature/AlcatrazSeries'' wears a jacket made from spun fibers of Defender's Glass. It can take one blow that by rights should kill her, but then it's ruined and she has to get another.
* In ''Literature/LabyrinthsOfEcho'', Magister Honna's headband was enchanted to protect even against OneHitKill, NoSavingThrow artifact weapons. However, it could only do so once, burning up afterwards.
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