History Main / SimplifiedSpellcasting

16th Jan '17 5:44:42 PM rmctagg09
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This ability is generally the product of either years of experience, a rare talent, resourcefulness, being a BadassAbnormal, having learned the magical arts under very unusual circumstances, or being in posession of rare equipment that can assist spellcasting. In any case, expect the caster's opponent to call him out for cheating. Sometimes, however, this advantage carries a price or [[DangerousForbiddenTechnique drawbacks inherent in the method]], such as making the spell weaker than it would be with proper SpellConstruction, carrying higher risks, or substituting the cost of opportunity for something else such as rare reagents or [[CastFromHitPoints the user's own life force]].

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This ability is generally the product of either years of experience, a rare talent, resourcefulness, being a BadassAbnormal, having learned the magical arts under very unusual circumstances, or being in posession possession of rare equipment that can assist spellcasting. In any case, expect the caster's opponent to call him out for cheating. Sometimes, however, this advantage carries a price or [[DangerousForbiddenTechnique drawbacks inherent in the method]], such as making the spell weaker than it would be with proper SpellConstruction, carrying higher risks, or substituting the cost of opportunity for something else such as rare reagents or [[CastFromHitPoints the user's own life force]].



Note that if casting spells without any prerequisite is ''normal'' in-universe, it does not count as this trope. However, the normal requirements do not have to be completely foregone, merely reduced. Also, this is a ''{{fantasy}}'' trope. A subtrope of ThoughtControlledPower when ''no'' SpellConstruction is required.

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Note that if casting spells without any prerequisite is ''normal'' in-universe, it does not count as this trope. However, the normal requirements do not have to be completely foregone, merely reduced. Also, this is a ''{{fantasy}}'' trope. A subtrope of ThoughtControlledPower when ''no'' SpellConstruction is required. LimitedUseMagicalDevice is a subtrope for when it's done through an item.
24th Dec '16 1:14:44 PM LordInsane
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** ''TabletopGame/{{Pathfinder}}'s'' psychic magic loses non-expensive material components and put things askew by ''exchanging'' verbal and somatic components for other, less externally visible, components (emotion -- can't be affected by non-harmless emotion or fear effects, meaning they literally can be scared into being unable to cast some spells -- and thought -- requires building up a mental image, which means it is requires more concentration unless they take a moment to center themselves first). The practical effect is that it looks like this to someone [[WrongContextMagic unfamiliar]] with psychic magic, but if you ''are'' familiar it is just as complicated as an arcane spellcaster with the Eschew Materials feat[[note]]don't have to use material components costing 1 gp or less[[/note]] -- just more difficult to shut down indefinitely without resorting to anti-magic effects.
14th Dec '16 12:13:29 AM PaulA
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* In the ''Literature/{{Elenium}}'' (and its sequel series, the ''Tamuli''), magic is usually accomplished through an intricate, ritualistic invocation, including somatic components. This can take a while, and is very hard to do when you're in the middle of a battle - not to mention requiring you to think and talk in at least PASSINGLY decent Styric, which is apparently a very, very difficult language. However, there are a few who have found alternate sources of divine power, and they can usually whip up some serious magic just with a quick word or gesture.
** Those that have attained a close, personal relationship with a Styric God are able to simply send a mental plea for help. The god in question still gets annoyed if they 'shortcut' TOO much, and insists that they go through the motions if there's time.

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* In the ''Literature/{{Elenium}}'' ''Literature/TheElenium'' (and its sequel series, the ''Tamuli''), ''Literature/TheTamuli''), magic is usually accomplished through an intricate, ritualistic invocation, including somatic components. This can take a while, and is very hard to do when you're in the middle of a battle - -- not to mention requiring you to think and talk in at least PASSINGLY passingly decent Styric, which is apparently a very, very difficult language. However, there are a few who have found alternate sources of divine power, and they can usually whip up some serious magic just with a quick word or gesture.
**
gesture. Those that have attained a close, personal relationship with a Styric God are able to simply send a mental plea for help. The god in question still gets annoyed if they 'shortcut' TOO too much, and insists that they go through the motions if there's time.
19th Nov '16 6:19:35 AM Morgenthaler
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* Kelley Armstrong's ''TheOtherworld'' series contains necromancers, who use relics of the dead to invoke their more impressive abilities. In No Humans Involved, Jamie Vegas [[spoiler:raises the dead]] without using such a relic.

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* Kelley Armstrong's ''TheOtherworld'' ''Literature/TheOtherworld'' series contains necromancers, who use relics of the dead to invoke their more impressive abilities. In No Humans Involved, Jamie Vegas [[spoiler:raises the dead]] without using such a relic.



* In the ''YoungWizards'' series there are a few spells whose [[GeometricMagic spell circle]] can be pulled up off the ground, stored away, and then put back down on the ground for later use without having to reconstruct the circle.

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* In the ''YoungWizards'' ''Literature/YoungWizards'' series there are a few spells whose [[GeometricMagic spell circle]] can be pulled up off the ground, stored away, and then put back down on the ground for later use without having to reconstruct the circle.
29th Oct '16 11:00:36 AM intastiel
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* In ''Literature/{{Discworld}}'' the properly performed Rite of Ashkente (which summons Death into a circle) is ludicrously long and convoluted, so they almost always skip most of it.
** The Rite is in fact a comedic [[InvertedTrope inversion]] of this; anyone with magic ability can perform the complete rite in five minutes with two bits of wood and a fresh egg. Since wizards are inveterate showoffs to a man they find this fact extremely distasteful, and unless pressed for time will add in lots of pointless chanting and dribbley candles to make themselves feel better.

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* In ''Literature/{{Discworld}}'' the properly performed ''Literature/{{Discworld}}'':
** The complete
Rite of Ashkente [=AshkEnte=] (which summons Death into a circle) is ludicrously long and convoluted, so they almost always skip most of it.
** The Rite is in fact
it. It turns out to be a comedic [[InvertedTrope inversion]] of this; InvertedTrope: anyone with magic ability can perform the complete rite in five minutes with two bits of wood and a fresh egg. Since wizards are inveterate showoffs to a man they find this fact extremely distasteful, and unless pressed for time will add in lots of pointless chanting and dribbley dribbly candles to make themselves feel better.better.
** Beneath all the showmanship, demon {{Summoning Ritual}}s are powered by force of will, so Granny Weatherwax, HeroicWillpower incarnate, calls up a demon in a wash house with the materials at hand. When the demon sneers that her ceremonial "Sword of Art" looks more like a washing stick, she uses it to shear a sawhorse in two. It gets much more cooperative after that, albeit complaining about the indignity of the whole affair.




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* Played with in ''[[Franchise/StarWarsLegends The Courtship of Princess Leia]]'': to the Witches of Dathomir, being able to command the Force without specific incantations is a sign of great power. To Luke and the Jedi, it's the normal way of doing things, and the Witches' spells are just a MagicFeather to help them conceptualize their Force sensitivity.
16th Oct '16 4:54:06 AM Morgenthaler
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* A ''HeroSystem'' mage can build his spells with "Variable Limitations", letting him change the requirements for spellcasting. The example in the 6th Edition rulebook is a mage who normally chants and gestures to cast a Teleport spell, but when he's captured (and bound) by brigands he changes the spell Limitation and teleports away.

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* A ''HeroSystem'' ''TabletopGame/HeroSystem'' mage can build his spells with "Variable Limitations", letting him change the requirements for spellcasting. The example in the 6th Edition rulebook is a mage who normally chants and gestures to cast a Teleport spell, but when he's captured (and bound) by brigands he changes the spell Limitation and teleports away.
22nd Aug '16 4:20:12 PM nombretomado
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* In the ''{{Elenium}}'' (and its sequel series, the ''Tamuli''), magic is usually accomplished through an intricate, ritualistic invocation, including somatic components. This can take a while, and is very hard to do when you're in the middle of a battle - not to mention requiring you to think and talk in at least PASSINGLY decent Styric, which is apparently a very, very difficult language. However, there are a few who have found alternate sources of divine power, and they can usually whip up some serious magic just with a quick word or gesture.

to:

* In the ''{{Elenium}}'' ''Literature/{{Elenium}}'' (and its sequel series, the ''Tamuli''), magic is usually accomplished through an intricate, ritualistic invocation, including somatic components. This can take a while, and is very hard to do when you're in the middle of a battle - not to mention requiring you to think and talk in at least PASSINGLY decent Styric, which is apparently a very, very difficult language. However, there are a few who have found alternate sources of divine power, and they can usually whip up some serious magic just with a quick word or gesture.
15th Aug '16 8:07:35 AM I_love_dragons
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* In ''Literature/{{Discworld}}'' the properly preformed Rite of Ashkente (which summons Death into a circle) is ludicrously long and convoluted, so they almost always skip most of it.

to:

* In ''Literature/{{Discworld}}'' the properly preformed performed Rite of Ashkente (which summons Death into a circle) is ludicrously long and convoluted, so they almost always skip most of it.
15th May '16 12:01:08 PM TheOneWhoTropes
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->'''[[TalesOfVesperia Rita]]:''' Blah blah blah... ''Tidal Wave!''

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->'''[[TalesOfVesperia ->'''[[VideoGame/TalesOfVesperia Rita]]:''' Blah blah blah... ''Tidal Wave!''
28th Mar '16 4:50:10 AM Zelnor
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->'O mad and greedy waters, rise up and storm the very heavens... Tidal Wave!'
--> The venerable incantation for the great spell Tidal Wave

->'''[[TalesOfVesperia Rita]]:''' Blah blah blah... ''Tidal Wave!''
--> Much faster.
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