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* ''VideoGame/MortalKombat'': Starting with ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.

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* ''VideoGame/MortalKombat'': ''Franchise/MortalKombat'': Starting with ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.
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* The robotic punching bag from Rhythm Boxing in ''VideoGame/WiiFit'' will emit smoke after punching it enough times. More landed punches increases the number of places it emits smoke. Regardless of the number of blows, it breaks down and one of its arms fall off after completing the exercise.

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* The robotic punching bag from Rhythm Boxing in ''VideoGame/WiiFit'' will emit smoke after punching it enough times. More landed punches increases the number of places it emits smoke. Regardless of the number of blows, it breaks down and one of its arms fall falls off after completing the exercise.

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[[AC:Action-Adventure]]
* ''VideoGame/TheLegendOfSpyro'':
** As the larger Apes and Skavengers take damage, pieces of their armor come flying off.
** As their health is depleted, the various armored-colossus bosses -- the Ice King, Electric King, Executioner and Elemental Spirits -- lose the armor over their legs, abdomens and arms. The Ice King's helmet's horns are also snapped off in sequence.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': During the battle against Ganondorf, his cape gets more tattered as Link damages him.
** ''VideoGame/HyruleWarriors'': Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he TurnsRed and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.



* In the ''VideoGame/MortalKombat'' series, ever since ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.
* In both ''VideoGame/BushidoBlade'' games' Story Mode, after each death the player character shows up with bandages over the struck areas.
* In both ''VideoGame/Ready2RumbleBoxing'' games, boxers will get black eyes, missing teeth, and look weakened/tired as the fight goes on.

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* In the ''VideoGame/MortalKombat'' series, ever since ''VideoGame/MortalKombat'': Starting with ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.
* ''VideoGame/BushidoBlade'': In both ''VideoGame/BushidoBlade'' games' Story Mode, after each death the player character shows up with bandages over the struck areas.
* ''VideoGame/Ready2RumbleBoxing'': In both ''VideoGame/Ready2RumbleBoxing'' games, boxers will get black eyes, missing teeth, and look weakened/tired as the fight goes on.



* In ''VideoGame/QuakeII'', the enemies get bloodier when their hit points drop. However, the blood will always show up on the same spots, since stock painskins are used.
* ''VideoGame/TeamFortress2'' does this in a neat way. If shot, spots of blood will appear on player models, and if you have the luxury to look close enough while in the middle of frantic multiplayer combat, their facial expressions become increasingly pained as their health drops.
** Can also be subverted due to the Overheal mechanic: it's entirely possible for a character to be bleeding, on fire, covered in [[UrineTrouble Jarate]], covered in "milk," and potmarked with dozens of bullet holes... and still have ''more'' than their maximum amount of health.
* Subverted in the original releases of both parts of ''VideoGame/SeriousSam I'' when they were dropped but played straight in the HD release of these games where they have painskins.
* In the ''VideoGame/RedFaction'' series, most enemies only show blood decals, but the [[NightOfTheLivingMooks nano-zombies]] in the second game can be dismembered piece-by-piece.
* While averted for the hunters, the Monsters in ''VideoGame/{{Evolve}}'' slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies.

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* In ''VideoGame/QuakeII'', the ''VideoGame/QuakeII'': The enemies get bloodier when their hit points drop. However, the blood will always show up on the same spots, since stock painskins are used.
* ''VideoGame/TeamFortress2'' does this in a neat way. ''VideoGame/TeamFortress2'': If shot, spots of blood will appear on player models, and and, if you have the luxury to look close enough while in the middle of frantic multiplayer combat, their facial expressions become increasingly pained as their health drops.
** Can
drops. This can also be subverted due to the Overheal mechanic: it's entirely possible for a character to be bleeding, on fire, covered in [[UrineTrouble Jarate]], covered in "milk," and potmarked pockmarked with dozens of bullet holes... and still have ''more'' than their maximum amount of health.
* ''VideoGame/SeriousSamI'': Subverted in the original releases of both parts of ''VideoGame/SeriousSam I'' when they were dropped but played straight in the HD release of these games where they have painskins.
* In the ''VideoGame/RedFaction'' series, most ''VideoGame/RedFaction'': Most enemies only show blood decals, but the [[NightOfTheLivingMooks nano-zombies]] in the second game can be dismembered piece-by-piece.
* ''VideoGame/{{Evolve}}'': While averted for the hunters, the Monsters in ''VideoGame/{{Evolve}}'' slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies.




[[AC:Other]]
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the Ganondorf battle, Ganondorf's cape gets more tattered as Link damages him.
** The same thing applies to a boss in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. [[spoiler:It's him again.]]
** ''VideoGame/HyruleWarriors'': Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.



* In the ''VideoGame/TwistedMetal'' series, cars change into a "battered" version after getting enough damage. They magically return to their "shiny new" version after picking up a Health icon.
* Same for the tanks in ''VideoGame/BattleTanx''.

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* In the ''VideoGame/TwistedMetal'' series, cars ''VideoGame/TwistedMetal'': Cars change into a "battered" version after getting enough damage. They magically return to their "shiny new" version after picking up a Health icon.
* Same for the tanks in ''VideoGame/BattleTanx''.%%* ''VideoGame/BattleTanx'': The tanks.
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* In ''VideoGame/DancingMonster'', you have to shoot at the monster's body parts to remove them. The less parts the monster has, the closer you are to winning.
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* The ''Franchise/ShinMegamiTensei'' (and ''Franchise/{{Persona}}'') games with 3D models gives its bosses a separate idle animation when they reach the last quarter of their health, which depicts them in a weakened and exhausted state, though they still usually stick to thesame attack patterns as before.
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[[folder:Colour change]]Change]]

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* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the Ganondorf battle, Ganondorf's cape gets more tattered as Link damages him.
** The same thing applies to a boss in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. [[spoiler:It's him again.]]
** ''VideoGame/HyruleWarriors'': Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.



* In ''Franchise/MortalKombat'', ever since ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.
** See the page-top image and [[http://i1221.photobucket.com/albums/dd475/plumbumtheepic/Cybersubsfuckedup.png this one.]]

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* In ''Franchise/MortalKombat'', the ''VideoGame/MortalKombat'' series, ever since ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'', characters start showing bruises and marks after a certain health loss. While it started off as a simple face texture swap, later games elaborated more on the details, like Scorpion losing his mask in ''VideoGame/MortalKombatVsDCUniverse''.
** See the page-top image and [[http://i1221.photobucket.com/albums/dd475/plumbumtheepic/Cybersubsfuckedup.png this one.]]
''VideoGame/MortalKombatVsDCUniverse''.


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[[AC:Other]]
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', during the Ganondorf battle, Ganondorf's cape gets more tattered as Link damages him.
** The same thing applies to a boss in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. [[spoiler:It's him again.]]
** ''VideoGame/HyruleWarriors'': Dark Beast Ganon during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle. Land the killing blow, and the jewel on his forehead shatters.
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* The portrait in ''[[VideoGame/PuyoPuyo Madou Monogatari]]'' is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For ''Big Kindergarten Kids'', Arle's movements in battle scenes will look more labored depending on her HP.

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* The portrait in ''[[VideoGame/PuyoPuyo Madou Monogatari]]'' ''VideoGame/MadouMonogatari'' is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For ''Big Kindergarten Kids'', Arle's movements in battle scenes will look more labored depending on her HP.

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* Both ''VideoGame/StarFox64'' and ''VideoGame/StarFoxAssault'' show this kind of damage when the Arwing is low on shield; smoke for the former and violet particle trails for the latter. The lower the shielding, the more frequent it becomes for both.


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[[AC:ShootEmUp]]
* ''VideoGame/StarFoxZero'': If your Arwing takes enough damage during a stage, close inspection will show bits and pieces of the ship looking burnt and chipped away.
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->''"...In ''VideoGame/{{El Shaddai|AscensionOfTheMetatron}}'' instead of a health bar you see your armor cracking and shattering, revealing that the protagonist doesn't actually have huge man-boobs."''

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->''"...->"...In ''VideoGame/{{El Shaddai|AscensionOfTheMetatron}}'' instead of a health bar you see your armor cracking and shattering, revealing that the protagonist doesn't actually have huge man-boobs."''"
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* ''VideoGame/{{Crashday}}'' has the cars displaying damage according to how bad they've been battered in the different modes.
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* ''VideoGame/GenshinImpact'' has the monsters' ElementalArmor become more and more shattered as you damage it, with dust and chipped pieces flying off each hit, and eventually shattering completely when you break through.
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[[AC:IdleGame]]
* ''VideoGame/VectorIncremental'': If the Ring Effects option is on, rings become more and more cracked as they're damaged.
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* The "vivisection point" of which ''Vivisector Beast Within'' for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the CriticalExistenceFailure category, the damage won't actually affect their performance until the killing shot.

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* The "vivisection point" of which ''Vivisector Beast Within'' ''VideoGame/VivisectorBeastWithin'' for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the CriticalExistenceFailure category, the damage won't actually affect their performance until the killing shot.
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[[AC:TurnBasedTactics]]
* In ''VideoGame/BattleBrothers'', bruises and wounds appear on the units' faces the lower their health is. Also, armors look more and more battered the lower their condition is.
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* ''VideoGame/MortalKombat'': The Lin Kuei [[CyberNinja robo-ninjas]] bleed MachineBlood, show sparks, and malfunction when they lose all their health.

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* ''VideoGame/MortalKombat'': ''Franchise/MortalKombat'': The Lin Kuei [[CyberNinja robo-ninjas]] bleed MachineBlood, show sparks, and malfunction when they lose all their health.
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* '''Particle emit:''' Characters and objects emit or spawn things when they're damaged. For an example, damaged character may start sparking, smoking or being on fire. This is usually more of mechanical objects and characters. DamageIsFire also fits here.

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* '''Particle emit:''' Characters and objects emit or spawn things when they're damaged. For an example, damaged character may start sparking, smoking or being on fire. This is usually more of for mechanical objects and characters. DamageIsFire also fits here.
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Page has been moved to disambiguate.


* The zombies in ''VideoGame/{{Waxworks}}'' will lose their arms and head if hit in the right spots.

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* The zombies in ''VideoGame/{{Waxworks}}'' ''VideoGame/Waxworks1992'' will lose their arms and head if hit in the right spots.

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* One of the trademark touches of Id's FPS series like ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', and ''VideoGame/{{Quake}}'' is the presence of a floating representation of the PlayerCharacter's head in the middle of the HUD, which will become more badly wounded as you soak up damage.
* ''VideoGame/IonFury'' also uses a progressively bloodier face alongside a percentage based health count.

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* One of the trademark touches of Id's FPS series like ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}'', and ''VideoGame/{{Quake}}'' is the presence of a floating representation of the PlayerCharacter's head in the middle of the HUD, which will become more badly wounded as you soak up damage.
* ''VideoGame/IonFury'' also uses a
damage. Other games that use the progressively bloodier bloodier face alongside with a percentage based health count.count method include:
** ''VideoGame/IonFury''
** ''VideoGame/{{Apocryph}}'' (currently a free download in an alpha build)
** ''VideoGame/CatacombFantasyTrilogy''
* ''VideoGame/Nitemare3D'' uses a variant where there is no blood. Instead, the skin wears away on the PlayerCharacter's face (not unlike ''Series/{{Knightmare}}''). There is only a skull left when you're at 10% health or less.


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** Also, the duo themselves, in ''Banjo-Kazooie''; their expressions next to your LifeMeter change as you soak up damage, from happy and care-free at 5 HP or more, down to tired and jaded at 1 HP, and beat-up and unconscious when you die.
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* The portrait in ''[[VideoGame/PuyoPuyo Madou Monogatari]]'' is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For ''Big Kindergarten Kids'', Arle's movements in battle scenes will look more labored depending on her HP.
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* In ''VideoGame/WorldOfHorror'', your character's portrait will show signs of damage, including cuts and scrapes as their Stamina depletes, and baggy eyes as their Reason depletes. Some curses also show on your portrait, such as visible gills when afflicted with the Insmasu Look, and facial branding with a [[BlackEyesOfCrazy Black Eye of Crazy]] with Cursed Signs.
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* ''VideoGame/MortalKombat'': The Lin Kuei [[CyberNinja robo-ninjas]] bleed MachineBlood, show sparks, and malfunction when they lose all their health.
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* In ''VideoGame/SevenSamurai20XX'', Humanoid give off particles and sparks when wounded and killed, with the exception of the most humanoid ones such as [[TokenHeroicOrc Cue]], [[TheBaroness Zwei]] and [[BigBad Ein]].
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* LOKI mechs in ''VideoGame/MassEffect2'' show damage in a variety of different ways. Basically, shooting an extremity will make said extremity fall off. Shoot its arms and it marches, armless, at you to self-destruct; shoot its legs and it will painfully crawl toward you till the bitter end. This can be quite fun if you target only the legs and are rewarded with a room full of slowly crawling LOKI mech torsos.

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* LOKI mechs in ''VideoGame/MassEffect2'' show damage in a variety of different ways. Basically, shooting an extremity will make said extremity it fall off. Shoot its arms and it marches, armless, at you to self-destruct; shoot its legs and it will painfully crawl toward you till the bitter end. This can be quite fun if you target only the legs and are rewarded with a room full of slowly crawling LOKI mech torsos.



* The "vivisection point" of which ''Vivisector Beast Within'' for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the CriticalExistenceFailure category, said damage won't actually affect their performance until the killing shot.

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* The "vivisection point" of which ''Vivisector Beast Within'' for has the enemies lose big chunks of their armor and flesh with each hit. However, since killing them falls into the CriticalExistenceFailure category, said the damage won't actually affect their performance until the killing shot.
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** ''VideoGame/Mechwarrior5'' takes this up to eleven: damage shows up on 'mechs based on what they were hit with. Lasers melt armor, missiles mangle it, flamers scorch it, and autocannons crater it. Even a basic engagement with light damage will result in a 'mech looking like it just stepped through a smelter. If armor is blown off a location, the underlying structure will also get exposed and wrecked based on damage received. Blown off arms are represented by twisted stumps of wiring and metal, blown off legs are cracked, broken and barely functional, and blown off torso sections show extensive internal and external damage.
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[[AC:{{MMORPG}}]]
* ''VideoGame/EveOnline'': Damage done to ship's armor will leave behind scorch marks, and once the armor layer gets breached, flaming holes in the hull.
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* ''VideoGame/MetroidIIReturnOfSamus'': As you chip away at the Queen Metroid's health, her digitized grunts gradually go into more agonized shrieking.
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* In ''VideoGame/BattleTech'', mechs will armor get scorched if it's damaged, arms can get blown off, a crippled leg causes the mech to walk with a limp, and armor breaches can emit smoke.
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Added an example from the new work page.

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* ''VideoGame/AmericanRacing'': Each car shows damage by having their backs and windows cracked.

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