History Main / ShowsDamage

10th Feb '17 2:18:14 AM Morgenthaler
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* All enemies and {{player character}}s in ''BraveStory'' have "healthy" and "weak" forms, for when their HP drop below 20%.

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* All enemies and {{player character}}s in ''BraveStory'' ''Literature/BraveStory'' have "healthy" and "weak" forms, for when their HP drop below 20%.
10th Dec '16 5:30:58 PM Berrenta
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[[AC:PuzzleGame]]
* In ''VideoGame/{{Nibblers}}'', durable Lizards will sport black eyes if damaged, while Cactus Lizards get ClothingDamage instead. Blocks that take more than one hit will show cracks once hit.
29th Nov '16 12:30:25 PM MrLavisherMoot
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* ''Franchise/GrandTheftAuto'' has increasingly polished [[http://gta.wikia.com/Vehicle_Damage the art of showing how messed up a car is]] as the series has progressed. [[VideoGame/GrandTheftAutoClassic The original]] and ''[[VideoGame/GrandTheftAutoII II]]'' had changing sprites and an incresingly more broken sounding engine. With the jump into 3D, ''[[VideoGame/GrandTheftAutoIII III]]'' had individual parts get broken until [[EveryCarISAPinto the eventual explosion]], with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' further polishing it. By ''[[VideoGame/GrandTheftAutoIV IV]]'', vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going).

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* ''Franchise/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' has increasingly polished [[http://gta.wikia.com/Vehicle_Damage the art of showing how messed up a car is]] as the series has progressed. [[VideoGame/GrandTheftAutoClassic The original]] and ''[[VideoGame/GrandTheftAutoII II]]'' ''[[VideoGame/GrandTheftAuto2 2]]'' had changing sprites and an incresingly increasingly more broken sounding engine. With the jump into 3D, ''[[VideoGame/GrandTheftAutoIII III]]'' had individual parts get broken until [[EveryCarISAPinto [[EveryCarIsAPinto the eventual explosion]], with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' further polishing it. By ''[[VideoGame/GrandTheftAutoIV IV]]'', vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going).
20th Oct '16 1:42:28 AM Anicomicgeek
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** Likewise in ''VideoGame/TheAmazingSpiderMan'', a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to it's undamaged form. [[http://www.youtube.com/watch?v=CAwNwDuXuKE Just look at how torn and scratched up it can get]].

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** Likewise in ''VideoGame/TheAmazingSpiderMan'', a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to it's its undamaged form. [[http://www.youtube.com/watch?v=CAwNwDuXuKE Just look at how torn and scratched up it can get]].
* Over the course of ''VideoGame/SpiderManEdgeOfTime'', [[ComicBook/SpiderMan Peter Parker]]'s costume will get torn up.



* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.

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* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] in the ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.
20th Oct '16 1:39:08 AM Anicomicgeek
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* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.
18th Oct '16 8:23:11 AM AlienPatch
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* In ''VideoGame/RaymandLegends'', most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.

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* In ''VideoGame/RaymandLegends'', ''VideoGame/RaymanLegends'', most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.
15th Oct '16 7:25:10 AM dotchan
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* ''VideoGame/PaperMarioColorSplash'': Everything that can be damaged gradually loses color as it loses health.


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* ''VideoGame/FinalFantasyTactics'': Units at sufficiently low health are in "Critical" mode, are very nearly prone, and enemy AI changes to run away (and heal if able) unless they are the only surviving unit left.
21st Sep '16 4:04:47 PM DarkStorm
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* In ''VideoGame/RaymandLegends'', most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.
14th Aug '16 12:48:10 PM UmbrellasWereAwesome
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* Especially after ''VideoGame/{{Halo 2}}'', vehicles will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged.

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* ''Franchise/{{Halo}}'':
**
Especially after ''VideoGame/{{Halo 2}}'', vehicles in the series will get broken, have large pieces fall off, and begin sputtering sparks and smoke as they're damaged.


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** In ''VideoGame/Halo5Guardians'', the Promethean Knights and Soldiers will have bits of their armor fall off and expose weakspots if you hit them enough.
15th May '16 1:28:10 PM Pseudoname
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* While averted for the hunters, the Monsters in ''VideoGame/{{Evolve}}'' slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies.
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