History Main / ShowsDamage

7th May '17 9:22:31 PM Getta
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* '''Flying numbers''': When you hit them, a number pops out and then disappears, showing exactly how much you hurt them. This is often more for the player's sake; the numbers don't actually exist to the characters.
7th May '17 5:27:14 PM nombretomado
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* In ''{{Starcraft}}'', Protoss buildings start catching on blue fire, while the Zerg buildings [[OrganicTechnology bleed]]. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure.

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* In ''{{Starcraft}}'', ''VideoGame/StarCraft'', Protoss buildings start catching on blue fire, while the Zerg buildings [[OrganicTechnology bleed]]. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure.
3rd May '17 9:48:13 PM Getta
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* '''Real signs of damage:''' The character or object shows physical signs of damage. When the game uses 3D models, they go into 2 subcategories:

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* '''Real signs of damage:''' The character or object [[DidntNeedThoseAnyway shows physical signs of damage.damage]]. When the game uses 3D models, they go into 2 subcategories:
19th Mar '17 8:12:14 PM Kinitawowi
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* Every boss in ''VideoGame/WonderBoyInMonsterLand'' (and a few of the {{Mooks}}) have a coloured dot on them that changes colour as they weaken.


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* Dragon-type enemies in ''VideoGame/SpaceHarrier'' do this; Squilla and Godarni run green-blue-slightly different green-red-dead, while Valda and Salpedon start white and get gradually pinker and redder.
10th Feb '17 2:18:14 AM Morgenthaler
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* All enemies and {{player character}}s in ''BraveStory'' have "healthy" and "weak" forms, for when their HP drop below 20%.

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* All enemies and {{player character}}s in ''BraveStory'' ''Literature/BraveStory'' have "healthy" and "weak" forms, for when their HP drop below 20%.
10th Dec '16 5:30:58 PM Berrenta
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[[AC:PuzzleGame]]
* In ''VideoGame/{{Nibblers}}'', durable Lizards will sport black eyes if damaged, while Cactus Lizards get ClothingDamage instead. Blocks that take more than one hit will show cracks once hit.
29th Nov '16 12:30:25 PM MrLavisherMoot
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* ''Franchise/GrandTheftAuto'' has increasingly polished [[http://gta.wikia.com/Vehicle_Damage the art of showing how messed up a car is]] as the series has progressed. [[VideoGame/GrandTheftAutoClassic The original]] and ''[[VideoGame/GrandTheftAutoII II]]'' had changing sprites and an incresingly more broken sounding engine. With the jump into 3D, ''[[VideoGame/GrandTheftAutoIII III]]'' had individual parts get broken until [[EveryCarISAPinto the eventual explosion]], with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' further polishing it. By ''[[VideoGame/GrandTheftAutoIV IV]]'', vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going).

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* ''Franchise/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' has increasingly polished [[http://gta.wikia.com/Vehicle_Damage the art of showing how messed up a car is]] as the series has progressed. [[VideoGame/GrandTheftAutoClassic The original]] and ''[[VideoGame/GrandTheftAutoII II]]'' ''[[VideoGame/GrandTheftAuto2 2]]'' had changing sprites and an incresingly increasingly more broken sounding engine. With the jump into 3D, ''[[VideoGame/GrandTheftAutoIII III]]'' had individual parts get broken until [[EveryCarISAPinto [[EveryCarIsAPinto the eventual explosion]], with ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' further polishing it. By ''[[VideoGame/GrandTheftAutoIV IV]]'', vehicles can be damaged in multiple manners, depending on where and how hard the hit was, reaching a strong level of detail (and situations where a car-turned-accordion can still somehow keep going).
20th Oct '16 1:42:28 AM Anicomicgeek
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** Likewise in ''VideoGame/TheAmazingSpiderMan'', a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to it's undamaged form. [[http://www.youtube.com/watch?v=CAwNwDuXuKE Just look at how torn and scratched up it can get]].

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** Likewise in ''VideoGame/TheAmazingSpiderMan'', a game that's heavily based off of the Batman Arkham series, as most of Spider-Man's suits (including the default) show tearing as he takes damage, but oddly enough as soon as you enter "The Haven" (Stan's house), it instantly restores the suit to it's its undamaged form. [[http://www.youtube.com/watch?v=CAwNwDuXuKE Just look at how torn and scratched up it can get]].
* Over the course of ''VideoGame/SpiderManEdgeOfTime'', [[ComicBook/SpiderMan Peter Parker]]'s costume will get torn up.



* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.

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* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] in the ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.
20th Oct '16 1:39:08 AM Anicomicgeek
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* [[VideoGame/BatmanArkhamCity The]] [[VideoGame/BatmanArkhamOrigins other]] [[VideoGame/BatmanArkhamKnight games]] ''VideoGame/BatmanArkhamSeries'' continues this, as Batman will get scuffed up during the course of the game and DLC. ''City'' and ''Knight'' also sees Catwoman, Nightwing, and Robin get roughed up over the course of the games. However, this is usually only in default costumes, as alternate costumes will remain intact.
18th Oct '16 8:23:11 AM AlienPatch
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* In ''VideoGame/RaymandLegends'', most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.

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* In ''VideoGame/RaymandLegends'', ''VideoGame/RaymanLegends'', most bosses get more damaged as the fight goes on. The dragon's wings become more tattered and its face looks more and more beaten up; the iron frog loses its armor (and its missile attacks) as the fight goes on; the giant luchador loses teeth and his mask cracks; and the robot dragon's mouth-gem cracks (making its attacks weaker-looking) as its facial armor first cracks and then breaks off completely.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShowsDamage