History Main / ShowsDamage

15th May '16 1:28:10 PM Pseudoname
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* While averted for the hunters, the Monsters in ''VideoGame/{{Evolve}}'' slowly change as their health drops. When at extremely low health they are bloodstained and battered, with bone showing in some places and bullet holes dotting their bodies.
24th Apr '16 1:14:18 AM antistar
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** Characters' and Aeons' stances will progressively worsen as they take more damage. One character begins to sway at 50% but will eventually hunch over or even collapse to her knees if her health is too low. While standing up to attack in their "normal" pose, the characters will notably shake and stumble. The same rule applies after the typical animation ends.
28th Mar '16 12:06:32 AM nayhem
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* Most of the bosses in the ''VideoGame/MetalSlug'' series show damage, having bullet holes or damage to their armor appear.


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[[AC:ShootEmUp]]
* Most of the bosses in the ''VideoGame/MetalSlug'' series show progressive damage, having bullet holes or damage to their armor appear. Later, smoke or fire may appear, and some weapon systems may be destroyed, signalling a change in attack pattern. Allen O'Neil, the machinegun-wielding elite, also TurnsRed when nearly defeated.
16th Mar '16 9:43:01 PM LinTaylor
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[[AC:FightingGame]]
* In ''Gundam Battle Assault'' and related games, doing enough damage to a particular part of the enemy's body (for example, performing lots of leg sweeps) will eventually break their armor, replacing the sprite for that body part with one that shows the internal machinery.
7th Dec '15 3:43:07 PM Dattix
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** Can also be subverted due to the Overheal mechanic: it's entirely possible for a character to be bleeding, on fire, covered in [[UrineTrouble Jarate]], covered in "milk," and potmarked with dozens of bullet holes... and still have ''more'' than their maximum amount of health.
5th Dec '15 11:44:20 AM nombretomado
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* Subverted in the original releases of both parts of ''SeriousSam I'' when they were dropped but played straight in the HD release of these games where they have painskins.

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* Subverted in the original releases of both parts of ''SeriousSam ''VideoGame/SeriousSam I'' when they were dropped but played straight in the HD release of these games where they have painskins.
15th Nov '15 10:41:03 AM Prfnoff
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* Same goes for ''{{Starcraft}}'', where the Protoss buildings start catching on blue fire, while the Zerg buildings [[OrganicTechnology bleed]]. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure.

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* Same goes for In ''{{Starcraft}}'', where the Protoss buildings start catching on blue fire, while the Zerg buildings [[OrganicTechnology bleed]]. This is also played with on Terran buildings: once you damage them beyond a point, they catch on fire, and the fire will slowly damage the building more and more until it explodes. This is balanced by the Terrans being able to repair buildings, and therefore stabilize a critical structure.



* Bosses in ''RaptorCallOfTheShadows'' start emitting little explosions when they're low on health.

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* Bosses in ''RaptorCallOfTheShadows'' ''VideoGame/RaptorCallOfTheShadows'' start emitting little explosions when they're low on health.



* In the Japanese 3DS game ''Moco Moco Friends'', Plushkins that have lost health in battle will have their stuffings exposed.

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* In the Japanese 3DS UsefulNotes/Nintendo3DS game ''Moco Moco Friends'', Plushkins that have lost health in battle will have their stuffings exposed.



* Many driving games will at least have your car become emit smoke and pained noises when on its last legs, and usually the cars become battered and lose parts.
** Some games that don't have a damage model, usually for technical reasons or because the licensing contract says the game can't show damaged cars, resort to showing scraped paint, bare metal and shattered windshields.
*** Inverted with Driver San Fransisco where '''every car is licensed!''' (There's 140 fully licensed cars.) And it shows full damage and wrecks depednding on where and how the car takes damage.
* The original ''VideoGame/{{F-Zero}}'' has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, ''your top speed will decrease''.
** Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer CriticalExistenceFailure.

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* Many driving games will at least have your car become emit smoke and pained noises when on its last legs, and usually the cars become battered and lose parts.
**
parts. Some games that don't have a damage model, usually for technical reasons or because the licensing contract says the game can't show damaged cars, resort to showing scraped paint, bare metal and shattered windshields.
*** ** Inverted with Driver San Fransisco ''VideoGame/DriverSanFransisco'' where '''every car is licensed!''' (There's 140 fully licensed cars.) And it shows full damage and wrecks depednding depending on where and how the car takes damage.
* The original ''VideoGame/{{F-Zero}}'' has your machine blink red, shake, and emit smoke when its life meter gets low. To make matters worse, ''your top speed will decrease''.
**
decrease''. Interestingly, if your life meter drops to zero, you'll regain all your top speed. One more tap, though, and you suffer CriticalExistenceFailure.



* ''MapleStory'': Zakum, a huge, eight-armed statue, does this twice. By the end, it'll have quite a few huge cracks and its teeth will barely be there.
* ''EveOnline'' ships catch fire when they start to take structural damage.

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* ''MapleStory'': ''VideoGame/MapleStory'': Zakum, a huge, eight-armed statue, does this twice. By the end, it'll have quite a few huge cracks and its teeth will barely be there.
* ''EveOnline'' ''VideoGame/EveOnline'' ships catch fire when they start to take structural damage.
5th Oct '15 5:47:07 AM kennydarmawan13
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See also FlashOfPain.

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See also FlashOfPain.
FlashOfPain. SubsystemDamage is a stats-affecting variation of this.
3rd Oct '15 8:33:20 PM nombretomado
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* While not an enemy, the normal ax in ''AnimalCrossing'' gets more and more cracked as you use it, until it finally breaks.

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* While not an enemy, the normal ax in ''AnimalCrossing'' ''VideoGame/AnimalCrossing'' gets more and more cracked as you use it, until it finally breaks.
10th Sep '15 4:18:01 PM ctempire
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* In the Japanese 3DS game ''Moco Moco Friends'', Plushkins that have lost health in battle will have their stuffings exposed.



* In the Japanese 3DS game ''Apprentice Witch and Fluffy Friends'', Muppets that have lost health in battle will have their stuffings exposed.
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