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* YouCannotGraspTheTrueForm: When writing about [[EldritchAbomination otherworldly entities]] [[EldritchLocation or places]], it simply isn't possible for one to make stuff up that isn't based (directly or indirectly) on anything that they're familiar with.

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* YouCannotGraspTheTrueForm: When writing about [[EldritchAbomination otherworldly Otherworldly entities]] [[EldritchLocation or places]], it simply isn't possible for one and places]] are impossible by definition to make stuff up that isn't based (directly or indirectly) on anything that they're familiar with.actually pull off.
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* CharacterShilling:

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* CharacterShilling: "Wow," said Alice, "Bob is the most amazing guy in this whole story, isn't he?" "He sounds wonderful; I can't wait to meet him," said Carol.
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This trope does not solely apply to characterization.


This is a writing or directorial choice that involves the use of character ''behavior'', rather than blatant or thinly-veiled narration, to establish narrative elements.

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This is a writing or directorial choice that involves the use of character ''behavior'', demonstrative techniques, rather than blatant or thinly-veiled narration, to establish narrative elements.
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* To '''tell''' that she is a badass, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then never mention it again or—God forbid—apply her badassery in a scene or two.

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* To '''tell''' that she is a badass, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then [[InformedAbility never mention it again again]] or—God forbid—apply her badassery in a scene or two.
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an]] [[SarcasmMode ''important'']] [[SarcasmMode part of being an assassin anyway.]]

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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an]] [[SarcasmMode ''important'']] ''[[SarcasmMode important]]'' [[SarcasmMode part of being an assassin anyway.]]
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* TimeSkip: No one wants to read or watch a lengthy through a lengthy sequence of events where nothing particularly interesting, exciting or relevant to the plot happens. Under such circumstances, it's quite acceptable to just jump from one relevant bit to another relevant bit and tell your reader / viewer that it's "ten years later" or "three days later, the train reached the city" or "it took him fifteen minutes to get to the shop" and leave it at that without showing what happened during that time.

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* TimeSkip: No one wants to read or watch a lengthy watch through a lengthy sequence of events where nothing particularly interesting, exciting or relevant to the plot happens. Under such circumstances, it's quite acceptable to just jump from one relevant bit to another relevant bit and tell your reader / viewer that it's "ten years later" or "three days later, the train reached the city" or "it took him fifteen minutes to get to the shop" and leave it at that without showing what happened during that time.
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* TimeSkip: No one wants to read or watch a lengthy through a lengthy sequence of events where nothing particularly interesting, exciting or relevant to the plot happens. Under such circumstances, it's quite acceptable to just jump from one relevant bit to another relevant bit and tell your reader / viewer that it's "ten years later" or "three days later, the train reached the city" or "it took him fifteen minutes to get to the shop" and leave it at that without showing what happened during that time.
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* OffstageVillainy: The villain is said to have done something malicious, but we do not get to see it happen to understand how evil he/she really is. Frequently a pitfall in attempting to write a CompleteMonster.

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* OffstageVillainy: The villain is said to have done something malicious, but we do not get to see it happen to understand how evil he/she really is. Frequently a pitfall in attempting to write a CompleteMonster.
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Based on what I\'ve seen in the Complete Monster Special Efforts thread, it appears that Offstage Villainy is a variation. Any opinions are welcome.

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* OffstageVillainy: The villain is said to have done something malicious, but we do not get to see it happen to understand how evil he/she really is. Frequently a pitfall in attempting to write a CompleteMonster.
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*** [[CompletelyMissingThePoint But there's braille...]]
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. It's not like killing people is an ''important'' part of being an assassin anyway.

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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an ''important'' an]] [[SarcasmMode ''important'']] [[SarcasmMode part of being an assassin anyway.
anyway.]]
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* YouCannotGraspTheTrueForm: When writing about [[EldritchAbomination otherworldly entities]] [[EldritchLocation or places]], it simply isn't possible for anyone to make stuff up that isn't based (directly or indirectly) on anything that exists in real life.

to:

* YouCannotGraspTheTrueForm: When writing about [[EldritchAbomination otherworldly entities]] [[EldritchLocation or places]], it simply isn't possible for anyone one to make stuff up that isn't based (directly or indirectly) on anything that exists in real life.they're familiar with.
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None

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* YouCannotGraspTheTrueForm: When writing about [[EldritchAbomination otherworldly entities]] [[EldritchLocation or places]], it simply isn't possible for anyone to make stuff up that isn't based (directly or indirectly) on anything that exists in real life.
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Wood in popular culture


{{Rush}} named one of their songs after this concept.
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* To '''show''' that Alice is a {{badass}}, she would spend the entire book doing indisputably {{badass}} things. More pertinently, the book would go into detail: for instance, the work could begin with a BatmanColdOpen where she takes on six {{mooks}} without breaking a sweat. In these circumstances, we don't have to be told she's Badass; we can see it for ourselves.
* To '''tell''' that she is a {{Badass}}, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then never mention it again or—God forbid—apply her badassery in a scene or two.

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* To '''show''' that Alice is a {{badass}}, badass, she would spend the entire book doing indisputably {{badass}} badass things. More pertinently, the book would go into detail: for instance, the work could begin with a BatmanColdOpen where she takes on six {{mooks}} without breaking a sweat. In these circumstances, we don't have to be told she's Badass; badass; we can see it for ourselves.
* To '''tell''' that she is a {{Badass}}, badass, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then never mention it again or—God forbid—apply her badassery in a scene or two.



An extension of the concept in interactive media like VideoGames is "play, don't show." Rather than the player being ''told'' that the Dragon Lord killed your ninja clan and dishonored you by defeating you in a duel or being ''shown'' a movie sequence, the player is allowed to act out the journey to the DoomedHometown and fight a hopeless duel against his far more powerful foe prior to the game proper.

to:

An extension of the concept in interactive media like VideoGames is "play, don't show." Rather than the player being ''told'' that the Dragon Lord killed your ninja clan and dishonored you by defeating you in a duel or being ''shown'' a movie sequence, the player is allowed to act out the journey to the DoomedHometown and fight a hopeless duel HopelessBossFight against his the far more powerful foe prior to the game proper.



* CharacterShilling

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* CharacterShillingCharacterShilling:



* DesignatedVillain: Likewise, the character in question has never done anything [[KickTheDog especially villainous]], but the narrative leaves no room for doubt. Often paired with DesignatedHero, though you can have one without the other.
* FauxActionGirl: We're told she's a {{badass}}, but it certainly doesn't ''look'' that way.

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* DesignatedVillain: Likewise, the character in question has never done anything [[KickTheDog especially villainous]], evil]], but the narrative leaves no room for doubt. Often paired with DesignatedHero, though you can have one without the other.
* FauxActionGirl: We're told she's a {{badass}}, badass, but it certainly doesn't ''look'' look that way.



* InformedAttribute: We are told that Alice is smart/funny/ugly/pretty/can turn into a bat but we never see any evidence for this.

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* InformedAttribute: We are told that Alice is smart/funny/ugly/pretty/can turn into a bat bat, but we never see any evidence for this.



** InformedDeformity: "Alice and Bob might both have been stick figures, but by God he was hideous."

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** InformedDeformity: "Alice and Bob might both have been stick figures, but by God God, he was hideous."



** InformedWrongness: Bob told Alice that the moon orbits the Earth, ignoring the clear evidence she'd presented that [[MarySue everything in the universe orbited her]]. Well, we can't all be smart like Alice.

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** InformedWrongness: Bob told Alice that the moon orbits the Earth, ignoring the clear evidence she'd presented that [[MarySue that everything in the universe orbited her]].her. Well, we can't all be smart like Alice.
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Rewrite because additional item in alphabetical order makes Hero and Villain neighbors no longer.


* DesignatedVillain: Likewise, the character in question has never done anything [[KickTheDog especially villainous]], but the narrative leaves no room for doubt. [[DesignatedHero These two]] often come in pairs, though you can have one without the other.

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* DesignatedVillain: Likewise, the character in question has never done anything [[KickTheDog especially villainous]], but the narrative leaves no room for doubt. [[DesignatedHero These two]] often come in pairs, Often paired with DesignatedHero, though you can have one without the other.
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Consistent initial caps for same structure. Etc.


* ThatMakesMeFeelAngry: it makes me sad when writers resort to just having their characters say what they feel in so many words.

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* ThatMakesMeFeelAngry: it It makes me sad when writers resort to just having their characters say what they feel in so many words.



* AndThatsTerrible: when the narrator reminds the audience, [[ViewersAreMorons in case they missed it]], that what the villain did was terrible. [[HypocriticalHumor Which is a bad device and shouldn't be used.]]
* MeaningfulName: a quick (some might even say lazy) way to let us know what a character is like.
* NarratingTheObvious: when a story shows ''and'' tells.
* SaidBookism: "In which the nature and intention of dialogue is told by the dialogue tags as well as by the dialogue itself," The TV Trope page did vocalize speechlessly with passion and vigor.

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* AndThatsTerrible: when When the narrator reminds the audience, [[ViewersAreMorons in case they missed it]], that what the villain did was terrible. [[HypocriticalHumor Which is a bad device and shouldn't be used.]]
* MeaningfulName: a A quick (some might even say lazy) way to let us know what a character is like.
* NarratingTheObvious: when When a story shows ''and'' tells.
* SaidBookism: "In which the nature and intention of dialogue is told by the dialogue tags as well as by the dialogue itself," The the TV Trope page did vocalize vocalized speechlessly with passion and vigor.
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Correcting typo.


* AsYouKnow: As you know, this is when a troper like you recognizes as the act of characters giving out exposition nobody in the scene would need.
* InfoDump: Infodumping (that is information + dumping) is a type of Exposition that is particularly sesquipedalian. Although it can be done in a way that is unintrusive or entertaining, most infodumps are obvious, intrusive, patronizing, and sometimes downright boring. Specifically, if the premise of your story is laughably ridiculous, an infodump will call attention to the fact. This infodump, for instance. The word 'infodump' is often used as a pejorative.

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* AsYouKnow: As you know, this is when a troper like you recognizes as the act of characters giving out exposition nobody in the scene would need.
* InfoDump: Infodumping (that is is, information + dumping) is a type of Exposition that is particularly sesquipedalian. Although it can be done in a way that is unintrusive or entertaining, most infodumps are obvious, intrusive, patronizing, and sometimes downright boring. Specifically, if the premise of your story is laughably ridiculous, an infodump will call attention to the fact. This infodump, for instance. The word 'infodump' is often used as a pejorative.


* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. [[SarcasmMode It's not like killing people is an]] ''[[SarcasmMode important]]'' [[SarcasmMode part of being an assassin anyway]].

to:

* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. [[SarcasmMode It's not like killing people is an]] ''[[SarcasmMode important]]'' [[SarcasmMode an ''important'' part of being an assassin anyway]].
anyway.
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. [[SarcasmMode It's not like killing people is an ''important'' part of being an assassin anyway]].

to:

* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. [[SarcasmMode It's not like killing people is an ''important'' an]] ''[[SarcasmMode important]]'' [[SarcasmMode part of being an assassin anyway]].
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* NothingIsScarier: when the writers use our imagination [[HighOctaneNightmareFuel to make us fear.]]

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* NothingIsScarier: when the writers use our imagination [[HighOctaneNightmareFuel to make us fear.]]
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* GreatOffscreenWar: Not every writer can convincingly depict a war. Especially if they have no experience with the subject.
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*** [[CompletelyMissingThePoint But there's braille...]]
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* NarratingTheObvious: wherein the obvious is narrated.

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* NarratingTheObvious: wherein the obvious is narrated. when a story shows ''and'' tells.
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* CharacterShilling
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[[caption-width-right:164:Unless, of course, you are [[LampshadeHanging Lampshading it]] [[PlayedForLaughs for laughs.]]]]


This is a writing or directorial choice that involves the use of character ''behavior'', rather than blatant or thinly-veiled narration, to establish narrative elements.

For example, say Alice is a {{Badass}}:
* To '''show''' that Alice is a {{badass}}, she would spend the entire book doing indisputably {{badass}} things. More pertinently, the book would go into detail: for instance, the work could begin with a BatmanColdOpen where she takes on six {{mooks}} without breaking a sweat. In these circumstances, we don't have to be told she's Badass; we can see it for ourselves.
* To '''tell''' that she is a {{Badass}}, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then never mention it again or—God forbid—apply her badassery in a scene or two.

If you're using a story structure or {{Point of View}} that doesn't include a narrator (such as limited third-person, in which you only see into the head of one character), showing is a far better idea, if only because having a narrator suddenly show up just to tell this stuff would break the reader's {{Willing Suspension of Disbelief}}. It's even more important in a visual medium, since people don't tend to [[ThatMakesMeFeelAngry say precisely what they're thinking or how they feel about it]] for a hypothetical audience's benefit; watching [[AsYouKnow two characters discuss the details of something they both already know]] rather than making economical use of a flashback to when one or both ''didn't'' know is extremely poor storytelling.

This also relates to sentence-by-sentence writing decisions that have more to do with an author's language and word choice than anything else. In general, something happens in every sentence written. Is the author merely stating those events, or describing them? "Alice was angry and upset over Bob's death" is the telling version of "Alice's heart raced as her husband slumped to the floor, blood gushing from his throat." One of these two sentences has slightly more dramatic power, and it's for reasons of impact that showing is generally advocated over telling.

Now this line is sometimes quoted as an absolute gospel truth, which is not really true. It's certainly a good habit to get into (particularly in character writing; nobody likes being ''told'' what they're supposed to think of someone), but it's not an ironclad rule, and knowing when to break it to quickly explain minor details is a major aspect of learning to write. One of the best times to Tell something instead of Show it is when you want to summarize a long period of time—the written equivalent of a TimePassesMontage. Some times, one might Show so much that it becomes TooMuchInformation.

An extension of the concept in interactive media like VideoGames is "play, don't show." Rather than the player being ''told'' that the Dragon Lord killed your ninja clan and dishonored you by defeating you in a duel or being ''shown'' a movie sequence, the player is allowed to act out the journey to the DoomedHometown and fight a hopeless duel against his far more powerful foe prior to the game proper.

{{Rush}} named one of their songs after this concept.
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!!Tropes:
[[index]]

!!General Telling:
* AsYouKnow: As you know, this is when a troper like you recognizes as the act of characters giving out exposition nobody in the scene would need.
* InfoDump: Infodumping (that is information + dumping) is a type of Exposition that is particularly sesquipedalian. Although it can be done in a way that is unintrusive or entertaining, most infodumps are obvious, intrusive, patronizing, and sometimes downright boring. Specifically, if the premise of your story is laughably ridiculous, an infodump will call attention to the fact. This infodump, for instance. The word 'infodump' is often used as a pejorative.
* ThatMakesMeFeelAngry: it makes me sad when writers resort to just having their characters say what they feel in so many words.
* {{Exposition}}
* ExplainingYourPowerToTheEnemy: When a character's power is spelled out by that character, rather than made clear through visual representation.

!!Redundant Telling:
* AndThatsTerrible: when the narrator reminds the audience, [[ViewersAreMorons in case they missed it]], that what the villain did was terrible. [[HypocriticalHumor Which is a bad device and shouldn't be used.]]
* MeaningfulName: a quick (some might even say lazy) way to let us know what a character is like.
* NarratingTheObvious: wherein the obvious is narrated.
* SaidBookism: "In which the nature and intention of dialogue is told by the dialogue tags as well as by the dialogue itself," The TV Trope page did vocalize speechlessly with passion and vigor.

!!!Telling that contradicts shown behavior or evidence:
* ContinueYourMissionDammit: There isn't much time left because people keep telling you there isn't much time left. You have 35 seconds to finish this page.
* DesignatedHero: When we've got nothing but the narrative's word for it that the fellow the book follows is, in fact, the good guy.
* DesignatedLoveInterest: When we've got nothing but the narrative's word for it that the fellow the book follows is, in fact, romantically attached to the heroine.
* DesignatedVillain: Likewise, the character in question has never done anything [[KickTheDog especially villainous]], but the narrative leaves no room for doubt. [[DesignatedHero These two]] often come in pairs, though you can have one without the other.
* FauxActionGirl: We're told she's a {{badass}}, but it certainly doesn't ''look'' that way.
* HollywoodHomely: Casting an attractive actor or actress to play someone who's supposed to be bland looking or even downright ugly.
** HollywoodPudgy: Alice is of ideal or slightly below ideal weight, has broad shoulders, and has round cheeks. Alice is fat.
* InformedAttribute: We are told that Alice is smart/funny/ugly/pretty/can turn into a bat but we never see any evidence for this.
** InformedAbility "...and Alice, who could [[VoluntaryShapeshifting turn into a pink butterfly on a whim]], dragged herself out of bed and drove to work."
** InformedAttractiveness: Alice is described as drop-dead gorgeous in story, but the audience doesn't really react to her that way.
** InformedDeformity: "Alice and Bob might both have been stick figures, but by God he was hideous."
** InformedFlaw: You are blind.
** InformedJudaism: "Oy vey", said Alice, munching on a bagel. "Didn't you guys ever notice I don't go to church on Sundays?" Bob replied, "I noticed you don't go anywhere on ''Saturdays'', either!"
** InformedLoner: "I don't like being around others," said Alice to Bob and 20 of their very best friends. On being told this, nobody left the room.
** InformedWrongness: Bob told Alice that the moon orbits the Earth, ignoring the clear evidence she'd presented that [[MarySue everything in the universe orbited her]]. Well, we can't all be smart like Alice.
* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. [[SarcasmMode It's not like killing people is an ''important'' part of being an assassin anyway]].

!!!Showing instead of playing:
* CutscenePowerToTheMax: Your character is significantly more able when you're not playing as him.
* CutsceneIncompetence: Your character is significantly ''less'' able when you're not playing as him.
* GameplayAndStorySegregation: The game mechanics don't work the same way the storyline does, or the story doesn't match the way the player is allowed to behave. This often comes across as the game simply ignoring whatever the player is doing to tell a fixed, immutable storyline.

!!!Acceptable Telling:
* InformedConversation: The "would otherwise be repeating what the audience has seen already" and "distill the plot" variants.
* NoodleIncident: Writers don't even tell the details, to let imaginations fill in the gaps.
** NoodleImplements: Stating items used, but not how, to let imaginations fill in the gaps.
* NothingIsScarier: when the writers use our imagination [[HighOctaneNightmareFuel to make us fear.]]
* TakeOurWordForIt: Writers describe something they can't possibly live up to by showing it, so they just tell us what it's like, and let our imaginations fill in the gaps.
[[/index]]
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