History Main / ShootTheMedicFirst

23rd Jun '17 7:43:05 PM jormis29
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* Played straight in ''VideoGame/MedalOfHonor: Pacific Assault''. The player has to shoot the Japanese medics, only because they fire Nambu pistols at you. Your own corpsman is armed with a .45 pistol, and he tends to get shot as well. An example of truth in television (see below).

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* Played straight in ''VideoGame/MedalOfHonor: Pacific Assault''.''VideoGame/MedalOfHonorPacificAssault''. The player has to shoot the Japanese medics, only because they fire Nambu pistols at you. Your own corpsman is armed with a .45 pistol, and he tends to get shot as well. An example of truth in television (see below).
17th Jun '17 9:11:58 AM nombretomado
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* EpicBattleFantasy usually has this as a sound tactic, except in one particular boss battle in 3. How could you possibly discourage someone from killing the guy who's healing a huge wooly mammoth that's stomping down your adventurers? Easy: make a [[BossInMooksClothing monolith]] replace him on death.

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* EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' usually has this as a sound tactic, except in one particular boss battle in 3. How could you possibly discourage someone from killing the guy who's healing a huge wooly mammoth that's stomping down your adventurers? Easy: make a [[BossInMooksClothing monolith]] replace him on death.
1st Jun '17 2:15:05 PM Adeon
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** There's a saying that pops up occasionally in Overwatch discussions: "you can kill Mercy first, or you can kill her 11th"[[labelnote:Explanation]]Teams have 6 players so if you kill everyone but Mercy and then she rezzes them you end up having to get 11 kills.[[/labelnote]]
29th May '17 9:14:51 AM Ferot_Dreadnaught
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** Tsunade's [[CombatMedic abilities]] were developed [[GenreSavvy with this trope in mind]]: give the medics absolutely lethal close-combat abilities and enemies won't target them for their [[SquishyWizard vulnerability]], and give them training in evasion so they can also avoid attacks. Indeed, when training Sakura, [[TrainingFromHell she drills into the younger girl's head]] that a medic nin's most important ability is ''not'' their ability to heal but their ability to ''dodge''.

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** Tsunade's [[CombatMedic abilities]] were developed [[GenreSavvy with this trope in mind]]: mind: give the medics absolutely lethal close-combat abilities and enemies won't target them for their [[SquishyWizard vulnerability]], and give them training in evasion so they can also avoid attacks. Indeed, when training Sakura, [[TrainingFromHell she drills into the younger girl's head]] that a medic nin's most important ability is ''not'' their ability to heal but their ability to ''dodge''.



* In ''LightNovel/{{High School DxD}}'', the enemy aims for [[TheMedic Asia]] the first chance they get, [[GenreSavvy and the heroes know it and take measures to make sure she's protected]].

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* In ''LightNovel/{{High School DxD}}'', the enemy aims for [[TheMedic Asia]] the first chance they get, [[GenreSavvy and the heroes know it and take measures to make sure she's protected]].protected.



** ''TabletopGame/{{Pathfinder}}'' attempted to rectify this problem by making clerics and their buffs less potent as a means to kill the enemy while giving clerics the power to heal '''multiple''' party members in a single round several times a day -- without using their spell slots. Assuming a 5th-level game, using your most powerful healing spell to heal one person for 18-19 (on average) may seem like a waste not only of your action, but of your very limited slots in the VancianMagic system of ''D&D 3.5''. In ''Pathfinder'', healing everyone for 10-11 with a power that doesn't eat up your spells (42 total in a 4 member party) is a lot more efficient. The larger the adventuring party, the more powerful and attractive this becomes. In a six member party, a 7th-level cleric could heal over 100 HP on average with a single channel. This becomes more useful if the GM is following "cinematic" logic, with enemies engaging more than one character at a time, or if they're being GenreSavvy and realizing that CriticalExistenceFailure means smashing one guy down at a time makes more sense. Of course, cagey players can easily force monsters to not gang up on a single party member through maneuver and smart tactics. And cagey monsters can prevent the party from doing the same.

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** ''TabletopGame/{{Pathfinder}}'' attempted to rectify this problem by making clerics and their buffs less potent as a means to kill the enemy while giving clerics the power to heal '''multiple''' party members in a single round several times a day -- without using their spell slots. Assuming a 5th-level game, using your most powerful healing spell to heal one person for 18-19 (on average) may seem like a waste not only of your action, but of your very limited slots in the VancianMagic system of ''D&D 3.5''. In ''Pathfinder'', healing everyone for 10-11 with a power that doesn't eat up your spells (42 total in a 4 member party) is a lot more efficient. The larger the adventuring party, the more powerful and attractive this becomes. In a six member party, a 7th-level cleric could heal over 100 HP on average with a single channel. This becomes more useful if the GM is following "cinematic" logic, with enemies engaging more than one character at a time, or if they're being GenreSavvy and realizing they realize that CriticalExistenceFailure means smashing one guy down at a time makes more sense. Of course, cagey players can easily force monsters to not gang up on a single party member through maneuver and smart tactics. And cagey monsters can prevent the party from doing the same.



** And done in-verse in ''The Lost Age'', when [[GenreSavvy Karst and Agatio]] plan to trap Mia because she's both [[WhiteMage the party's healer]] and a [[KillItWithWater Water Adept]] ([[ElementalRockPaperScissors they're both Fire Adepts]]).

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** And done in-verse in ''The Lost Age'', when [[GenreSavvy Karst and Agatio]] Agatio plan to trap Mia because she's both [[WhiteMage the party's healer]] and a [[KillItWithWater Water Adept]] ([[ElementalRockPaperScissors they're both Fire Adepts]]).



* ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'':

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* ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'':''Webcomic/TheOrderOfTheStick'':
27th May '17 12:24:26 PM nombretomado
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* The video game ''Flight of the Intruder'' (loosely based on the film of the same name) in which the player flew an A-6 Intruder tactical bomber in TheVietnamWar, penalised the player 1000 points (in a game where achieving the mission objective scored a few hundred) for hitting the hospital.

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* The video game ''Flight of the Intruder'' (loosely based on the film of the same name) in which the player flew an A-6 Intruder tactical bomber in TheVietnamWar, UsefulNotes/TheVietnamWar, penalised the player 1000 points (in a game where achieving the mission objective scored a few hundred) for hitting the hospital.
14th May '17 10:57:17 AM nombretomado
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* ''Franchise/StarCraft'':

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* ''Franchise/StarCraft'':''VideoGame/StarCraft'':
4th Apr '17 3:05:16 PM SullenFrog
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* In ''VisualNovel/{{Sunrider}}'', PACT Support [[AMechByAnyOtherName Ryders]] are a mix of this trope and ShootTheMageFirst. In addition to healing their allies and curing them of status debuffs, they can also inflict those same status debuffs on you, such as stripping away your DeflectorShields to leave you vulnerable to lasers or [[PointDefenseless shutting off your flak so you can’t shoot down incoming missiles]]. And they are aware of their SquishyWizard status, as not only will PACT Supports hang out at the back of enemy formations where they’re safely beyond the range of your kinetic weapons but they also have strong shields to prevent you from sniping them with lasers.
31st Mar '17 5:30:57 PM TheCuza
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** A similar thing happens in ''VideoGame/DarkSoulsI'', where it's possible to take a shortcut in the Depths that skips a large majority of the area and pretty much lets you go straight to the boss. This is not advised, since this means you wouldn't have killed the Channeler found early in the area, who can now buff the boss's attack power.
** Also in ''VideoGame/DarkSoulsI'', the skeletons in the Catacombs will just keep PullingThemselvesTogether every time you kill them unless you hunt down and kill the necromancer in charge first, or use a [[HolyBurnsEvil divine weapon]].
31st Mar '17 2:31:54 PM troymacgill
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*** Hillariously enough, if your tank is a paladin, s/he could be the only one in a Robe rendering his advice pointless.

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*** Hillariously Hilariously enough, if your tank is a paladin, s/he could be the only one in a Robe rendering his advice pointless.
25th Mar '17 6:50:40 PM GlitteringFlowers
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** [[spoiler: Not just the enemy healers are targeted, as flower merchant and SmittenTeenageGril Aerith who helpfully heals the main hero gang back to full health with her limit breaker special, is tragically ImpaledWithExtremePrejudiced by BigBad Sephiroth. If players haven't levelled up the other characters with healing skill they gonna have a hard time for the rest of the game]].

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** [[spoiler: Not just the enemy healers are targeted, as flower merchant and SmittenTeenageGril InnocentFlowerGirl Aerith who helpfully heals the main hero gang back to full health with her limit breaker special, is tragically ImpaledWithExtremePrejudiced ImpaledWithExtremePrejudice by BigBad Sephiroth. (Then again, he killed her for reasons that had ''nothing'' to do with her being the healer). If players haven't levelled up the other characters with healing skill they skills, or don't have Restore materias at good levels, they're probably gonna have a hard time for the rest of the game]].



** Enemy priests not only have the ability to heal your foes from nearly dead back up to perfectly fine, some of them can put your units to sleep. And ask any random player how many characters he's lost because of a bishop with a Berserk staff...
** In addition, the enemy AI will always select a unit that can't fight back first, in addition to preferring the unit with the lowest defense. Not only can unpromoted healers not fight, but they're generally the physically weakest units you have. This means that the enemy will literally attack the medics first in almost all situations.

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** Enemy priests not only have the ability to heal your the foes from nearly dead back up to perfectly fine, some of them can put your the units to sleep. And It's best not to ask any random player how many characters he's he or she has lost because of a bishop an enemy healer with a Berserk staff...
** In addition, the enemy AI will always select a unit that can't fight back first, in addition to preferring the unit with the lowest defense. Not only can unpromoted healers not fight, but they're generally the physically weakest units you have.units. This means that the enemy will literally attack the medics first in almost all situations.
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