History Main / ShootTheMedicFirst

25th Aug '17 11:28:37 AM nighttrainfm
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* This doesn't come up a lot in ''VideoGame/DragonAgeOrigins'', since most enemies eschew healing in favor of ZergRush tactics. In the ''Warden's Keep'' DLC, however, there is a fight against a boss-level Rage Abomination which is accompanied by a quartet of zombie mages who constantly cast healing spells on it. The fight is basically impossible to win until they've all been taken out (which is easier said than done, since they themselves will resurrect several times before going down permanently).
* In the ''Legacy'' DLC for ''VideoGame/DragonAgeII'', if the player takes a particular path, Hawke and party will encounter a Revenant backed up by three Arcane Horrors, each of which casts a spell over the Revenant that, taken together, make it literally [[NighInvulnerability immune to all forms of damage]]. In this case, you have no choice but to shoot the medic first.

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* ''Franchise/DragonAge'':
**
This doesn't come up a lot in ''VideoGame/DragonAgeOrigins'', since most enemies eschew healing in favor of ZergRush tactics. In the ''Warden's Keep'' DLC, however, there is a fight against a boss-level Rage Abomination which is accompanied by a quartet of zombie mages who constantly cast healing spells on it. The fight is basically impossible to win until they've all been taken out (which is easier said than done, since they themselves will resurrect several times before going down permanently).
* ** In the ''Legacy'' DLC for ''VideoGame/DragonAgeII'', if the player takes a particular path, Hawke and party will encounter a Revenant backed up by three Arcane Horrors, each of which casts a spell over the Revenant that, taken together, make it literally [[NighInvulnerability immune to all forms of damage]]. In this case, you have no choice but to shoot the medic first.
19th Aug '17 9:21:15 PM ArcaneAzmadi
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* Support champions in ''VideoGame/LeagueOfLegends'' are often the first casualties in a teamfight. They tend to fall into 2 categories: healers or shielders (such as Sona, Lulu and Janna) that can make it much harder to remove the damage dealers and are usually the least-tanky champions on their team (due to getting a much-lower budget than other champions and usually being lower-level); and tanky initiators (like Leona or Alistar) who are the ones who go in for their team first to start the fight and draw a lot of fire (and unlike toplane or jungle initiators, it's often a suicide mission for them since, despite being inherently tanky, they again have a lower item budget and average level).
** The preeminent example in the game is Soraka, the Starchild, the only champion in the game explicitly designated as [[TheMedic the dedicated healer]] (an archetype Riot Games consider highly unhealthy for MOBA games). Almost her ''entire'' kit is based around keeping her teammates alive, with a powerful, incredibly short-cooldown heal skill that allows her to top her teammates up to full health from practically nothing in a matter of seconds, but costs her 10% of her ''own'' maximum health per cast and [[TheCobblersChildrenHaveNoShoes cannot be cast on herself]]. One of Soraka's teammates is almost unkillable as long as Soraka stands by them, spamming Astral Infusion every few seconds, but as soon as the enemy turns their focus onto her she's likely to die instantly, especially if she's been industriously spending her own HP healing others. Soraka is often the ''lynchpin'' of her team's strategy, [[KeystoneArmy making them almost indestructible as long as she lives but prone to folding like damp cardboard as soon as the enemy gets to her]].
7th Aug '17 6:30:29 AM DrSlide
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** The protection afforded to medics also extends to hospitals, thus the [=4077th=] is almost never targeted directly throughout the series. The few times it is, it's mentioned. Notably, in one episode a tank driver rolls in badly wounded, and the tank is left in the base. A weapon that big does trump the hospital protection, and the camp is shelled for most of the episode. Klinger tries to hide it under a hospital tent, but the North Koreans don't buy it because they didn't see it leave during the day and didn't hear the noisy machine leave during the night. Hawkeye eventually has to start it up, learn to steer it, get it out of the base, and then run away while the mortar teams blow it up.
** Another episode had an incompetent North Korean bomber pilot (nicknamed "5 O'Clock Charlie") repeatedly flying over the camp attempting to bomb a nearby ammo dump (he misses every time) while the staff watches and takes bets on whether he'll hit it. Burns, annoyed at the pilot's persistence, sets up an anti-aircraft gun to try and shoot 5 O'Clock Charlie down. However, due to his inexperience, Burns accidentally destroys the ammo dump instead. Thinking that he finally hit his mark, 5 O'Clock Charlie flies away and never returns.
** 5 O'clock Charlie in fact may not be a pilot for the North Korean air force, but instead a local with an ancient plane and home-made bombs. Once the U.S. gained control of the sky the main bomber used by N.K (and possibly Russian) pilots was the PO-2 bomber, an ancient wood and canvas biplane that was so slow most U.S. planes zoomed past it (so fast they couldn't pull a shot before overshooting it)
** C*A*V*E features the camp having to bug out due to shelling from their own side. It was a paper work mix-up and since they were unable to find the proper codes to prove they were who they said they were they couldn't convince anyone that they were a) a US unit or b) a medical unit.
** Yet another episode had the camp attacked by a sniper, who fired on their attempt at waving a white flag (a serious violation of the Geneva Convention). Eventually, the sniper was shot by a helicopter pilot, and when Hawkeye found and treated his wound, it turned out he was just a confused North Korean recruit who thought the 4077th was General [=McArthur's=] base.

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** The protection afforded to medics also extends to hospitals, thus the [=4077th=] is almost never targeted directly throughout the series. The few times it is, it's mentioned. Notably, in one episode during the series finale, a runaway tank driver rolls in badly wounded, into camp and the tank is has to be left in the base. there until a unit can come pick it up. A weapon that big does trump the hospital protection, and the camp is shelled for most of North Koreans start shelling the episode. camp. Klinger tries to hide covers it under with a hospital tent, but it doesn't fool the North Koreans don't buy it for long because they didn't see it leave during haven't seen or heard the day and didn't hear the noisy machine leave during the night. tank leave. Eventually, Hawkeye eventually has to start drives it up, learn to steer it, get it out of into the base, and then run camp garbage dump, far enough away while from the mortar teams blow it up.
hospital so that any further shelling won't put the doctors and patients at risk.
** Another episode had In one episode, an incompetent North Korean bomber pilot (nicknamed nicknamed "5 O'Clock Charlie") repeatedly flying Charlie" flies over the camp attempting every day, trying to bomb a nearby hit its ammo dump (he misses every time) with a hand-thrown bomb while the staff watches and takes bets on whether members bet among themselves as to how badly he'll hit miss it. Burns, annoyed at the pilot's Charlie's persistence, sets up an anti-aircraft gun to try and shoot 5 O'Clock Charlie him down. However, due to his inexperience, Burns accidentally destroys the ammo dump instead. Thinking that he finally hit his mark, 5 O'Clock Charlie flies away and never returns.
** 5 O'clock Charlie in fact may not be have been a pilot for the North Korean air force, but instead a local with an ancient plane and home-made bombs. Once the U.S. gained control of the sky the main bomber used by N.K K. (and possibly Russian) pilots was the PO-2 bomber, an ancient wood and canvas biplane that was so slow most U.S. planes zoomed past it (so fast they couldn't pull a shot before overshooting it)
** C*A*V*E The episode "C*A*V*E" features the camp having to bug out due to shelling from their own side. It was a paper work mix-up and since they were unable to find the proper codes to prove they were who they said they were they couldn't convince anyone that they were a) a US unit or b) a medical unit.
** Yet another episode had the camp attacked by a sniper, who fired on their attempt at waving a white flag (a serious violation of the Geneva Convention). Eventually, the sniper was shot by a helicopter pilot, and when Hawkeye found and treated his wound, it turned out he was just a confused North Korean recruit who thought the 4077th was General [=McArthur's=] [=MacArthur's=] base.
6th Aug '17 5:50:20 PM nombretomado
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* The ''Meadow Bugle'' airframe, more commonly known as the M Gear, is not only the healer/mechanic class in ''[[AirRivals Ace Online]]'', it's also the airframe with the highest defense, presumably to keep the brigade's healers from getting [[MoreDakka swiss-cheesed]] by the A Gears on sight. M Gears that form the head of any spearheading formation of B Gears are always aimed at first, to break up the flight formation.

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* The ''Meadow Bugle'' airframe, more commonly known as the M Gear, is not only the healer/mechanic class in ''[[AirRivals Ace Online]]'', ''VideoGame/AceOnline'', it's also the airframe with the highest defense, presumably to keep the brigade's healers from getting [[MoreDakka swiss-cheesed]] by the A Gears on sight. M Gears that form the head of any spearheading formation of B Gears are always aimed at first, to break up the flight formation.
15th Jul '17 12:23:05 PM Gatordragon24
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* Support champions in ''VideoGame/{{Paladins}}'' are the backbone of a team, keeping their allies healthy in the heat of battle. Naturally, they are top priority to be taken out. They can also have their healing diminished by purchasing the Cauterize item during a match, which makes attacks reduce enemy healing for a short duration.
23rd Jun '17 7:43:05 PM jormis29
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* Played straight in ''VideoGame/MedalOfHonor: Pacific Assault''. The player has to shoot the Japanese medics, only because they fire Nambu pistols at you. Your own corpsman is armed with a .45 pistol, and he tends to get shot as well. An example of truth in television (see below).

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* Played straight in ''VideoGame/MedalOfHonor: Pacific Assault''.''VideoGame/MedalOfHonorPacificAssault''. The player has to shoot the Japanese medics, only because they fire Nambu pistols at you. Your own corpsman is armed with a .45 pistol, and he tends to get shot as well. An example of truth in television (see below).
17th Jun '17 9:11:58 AM nombretomado
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* EpicBattleFantasy usually has this as a sound tactic, except in one particular boss battle in 3. How could you possibly discourage someone from killing the guy who's healing a huge wooly mammoth that's stomping down your adventurers? Easy: make a [[BossInMooksClothing monolith]] replace him on death.

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* EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' usually has this as a sound tactic, except in one particular boss battle in 3. How could you possibly discourage someone from killing the guy who's healing a huge wooly mammoth that's stomping down your adventurers? Easy: make a [[BossInMooksClothing monolith]] replace him on death.
1st Jun '17 2:15:05 PM Adeon
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** There's a saying that pops up occasionally in Overwatch discussions: "you can kill Mercy first, or you can kill her 11th"[[labelnote:Explanation]]Teams have 6 players so if you kill everyone but Mercy and then she rezzes them you end up having to get 11 kills.[[/labelnote]]
29th May '17 9:14:51 AM Ferot_Dreadnaught
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** Tsunade's [[CombatMedic abilities]] were developed [[GenreSavvy with this trope in mind]]: give the medics absolutely lethal close-combat abilities and enemies won't target them for their [[SquishyWizard vulnerability]], and give them training in evasion so they can also avoid attacks. Indeed, when training Sakura, [[TrainingFromHell she drills into the younger girl's head]] that a medic nin's most important ability is ''not'' their ability to heal but their ability to ''dodge''.

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** Tsunade's [[CombatMedic abilities]] were developed [[GenreSavvy with this trope in mind]]: mind: give the medics absolutely lethal close-combat abilities and enemies won't target them for their [[SquishyWizard vulnerability]], and give them training in evasion so they can also avoid attacks. Indeed, when training Sakura, [[TrainingFromHell she drills into the younger girl's head]] that a medic nin's most important ability is ''not'' their ability to heal but their ability to ''dodge''.



* In ''LightNovel/{{High School DxD}}'', the enemy aims for [[TheMedic Asia]] the first chance they get, [[GenreSavvy and the heroes know it and take measures to make sure she's protected]].

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* In ''LightNovel/{{High School DxD}}'', the enemy aims for [[TheMedic Asia]] the first chance they get, [[GenreSavvy and the heroes know it and take measures to make sure she's protected]].protected.



** ''TabletopGame/{{Pathfinder}}'' attempted to rectify this problem by making clerics and their buffs less potent as a means to kill the enemy while giving clerics the power to heal '''multiple''' party members in a single round several times a day -- without using their spell slots. Assuming a 5th-level game, using your most powerful healing spell to heal one person for 18-19 (on average) may seem like a waste not only of your action, but of your very limited slots in the VancianMagic system of ''D&D 3.5''. In ''Pathfinder'', healing everyone for 10-11 with a power that doesn't eat up your spells (42 total in a 4 member party) is a lot more efficient. The larger the adventuring party, the more powerful and attractive this becomes. In a six member party, a 7th-level cleric could heal over 100 HP on average with a single channel. This becomes more useful if the GM is following "cinematic" logic, with enemies engaging more than one character at a time, or if they're being GenreSavvy and realizing that CriticalExistenceFailure means smashing one guy down at a time makes more sense. Of course, cagey players can easily force monsters to not gang up on a single party member through maneuver and smart tactics. And cagey monsters can prevent the party from doing the same.

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** ''TabletopGame/{{Pathfinder}}'' attempted to rectify this problem by making clerics and their buffs less potent as a means to kill the enemy while giving clerics the power to heal '''multiple''' party members in a single round several times a day -- without using their spell slots. Assuming a 5th-level game, using your most powerful healing spell to heal one person for 18-19 (on average) may seem like a waste not only of your action, but of your very limited slots in the VancianMagic system of ''D&D 3.5''. In ''Pathfinder'', healing everyone for 10-11 with a power that doesn't eat up your spells (42 total in a 4 member party) is a lot more efficient. The larger the adventuring party, the more powerful and attractive this becomes. In a six member party, a 7th-level cleric could heal over 100 HP on average with a single channel. This becomes more useful if the GM is following "cinematic" logic, with enemies engaging more than one character at a time, or if they're being GenreSavvy and realizing they realize that CriticalExistenceFailure means smashing one guy down at a time makes more sense. Of course, cagey players can easily force monsters to not gang up on a single party member through maneuver and smart tactics. And cagey monsters can prevent the party from doing the same.



** And done in-verse in ''The Lost Age'', when [[GenreSavvy Karst and Agatio]] plan to trap Mia because she's both [[WhiteMage the party's healer]] and a [[KillItWithWater Water Adept]] ([[ElementalRockPaperScissors they're both Fire Adepts]]).

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** And done in-verse in ''The Lost Age'', when [[GenreSavvy Karst and Agatio]] Agatio plan to trap Mia because she's both [[WhiteMage the party's healer]] and a [[KillItWithWater Water Adept]] ([[ElementalRockPaperScissors they're both Fire Adepts]]).



* ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'':

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* ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'':''Webcomic/TheOrderOfTheStick'':
27th May '17 12:24:26 PM nombretomado
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* The video game ''Flight of the Intruder'' (loosely based on the film of the same name) in which the player flew an A-6 Intruder tactical bomber in TheVietnamWar, penalised the player 1000 points (in a game where achieving the mission objective scored a few hundred) for hitting the hospital.

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* The video game ''Flight of the Intruder'' (loosely based on the film of the same name) in which the player flew an A-6 Intruder tactical bomber in TheVietnamWar, UsefulNotes/TheVietnamWar, penalised the player 1000 points (in a game where achieving the mission objective scored a few hundred) for hitting the hospital.
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