History Main / ShootTheMedicFirst

14th Jul '16 11:13:42 PM ChrisX
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Overwatch}}'': Supports that can heal is usually high on the kill-list as they have Ultimates that can give a great health/shield boon to the teams surrounding them. Nothing more frustrating than just succeeding to a semi-Team Kill, only for Mercy to pop in and '''[[MassResurrection HEROES NEVER DIE]]'''. There goes your hard work.
10th Jul '16 11:41:54 AM nombretomado
Is there an issue? Send a Message


** Likewise, in ''VideoGame/StarWarsTheOldRepublic'', the best way to deal with Griefers is to make sure you kill the healing companion they're using first, ''then'' kill the griefer. BioWare tried a workaround where you can't being companions into PvP areas.

to:

** Likewise, in ''VideoGame/StarWarsTheOldRepublic'', the best way to deal with Griefers is to make sure you kill the healing companion they're using first, ''then'' kill the griefer. BioWare Creator/BioWare tried a workaround where you can't being companions into PvP areas.
14th Jun '16 8:21:12 PM Alceister
Is there an issue? Send a Message


* HIV targets many cells, but the most closely watched are the CD4+ TH-2 cells. These cells are essential for an effective immune response. Without a lengthy discourse on immunology, let's summarize TH-2 cells as "command and control" for the rest of the immune response team. The infection usually starts off in macrophage variants (such dendritic cells) and successfully jumps to TH-2 cells. It also infects neurons. However, in medicine we follow the CD4+ T-helper cell count to follow the progress of the disease, because when they go down too low, the remaining immune cells can't function. We can predict which opportunists are likely to strike based on the cell count of T-helper cells, and these are the diseases that kill the patient.

to:

* HIV targets many cells, but the most closely watched are the CD4+ [=CD4=]+ TH-2 cells. These cells are essential for an effective immune response. Without a lengthy discourse on immunology, let's summarize TH-2 cells as "command and control" for the rest of the immune response team. The infection usually starts off in macrophage variants (such dendritic cells) and successfully jumps to TH-2 cells. It also infects neurons. However, in medicine we follow the CD4+ [=CD4=]+ T-helper cell count to follow the progress of the disease, because when they go down too low, the remaining immune cells can't function. We can predict which opportunists are likely to strike based on the cell count of T-helper cells, and these are the diseases that kill the patient.
12th Jun '16 9:32:50 AM colebuscus
Is there an issue? Send a Message

Added DiffLines:

* This is a very effective strategy in ''VideoGame/BatmanArkhamKnight'', as the Medic mooks can revive three downed enemies. Further, they can apply an electric charge to enemy soldiers so that Batman will take damage if he makes contact with the now-sparking foe. In practice, this means that you should use Silent Takedowns to pick off the medics before wading into the brawl, but a later upgrade to the Disruptor gadget makes this trope slightly more literal: you can remotely sabotage the medics' equipment so that they electrocute ''themselves'' when trying to buff or revive enemy mooks.
12th Jun '16 5:59:48 AM GentlemensDame883
Is there an issue? Send a Message

Added DiffLines:

[[folder:Web Original]]
* Supplementary material for ''Literature/{{Worm}}'' mentions that, all parahuman threat ratings being equal, operatives are to target Thinkers first. Considering that they boast things like SuperSenses or precognition, this is justified. It is telling that, in a world with so many superpowers, two of the most feared parahumans are otherwise physically normal people who are top-tier Thinkers.
[[/folder]]
11th Jun '16 9:23:48 AM EarsplittingLepidopteran
Is there an issue? Send a Message


* In ''LightNovel/HaiToGensouNoGrimgar'', the [[WhiteMage priests]] are often targeted in battle. Enemies are generally smart enough to realize that killing the healer will seriously hinder a party's chances of survival. Therefore, the physical fighters must protect the party's healer while also damaging enemies.

to:

**It's fair to note RidiculouslyCuteCritter (and doctor) Chopper is usually the first crew mate to be taken out leaving the the crew without medical care. When Chopper is cut down in the Skypeia arc MasterSwordsmen Zoro lets out some TranquilFury on the guy who did it.
**In the overlong battle of Dressrosa, little dwarf princess Mansherry (more like a fairy) has SwissArmyTears which the villains plan to uses on their fallen comrades. While the heroes target Mansherry they rescue her instead hurting her somewhat inverting this trope.
* In ''LightNovel/HaiToGensouNoGrimgar'', the [[WhiteMage priests]] are often targeted in battle. Enemies are generally smart enough to realize realise that killing the healer will seriously hinder a party's chances of survival. Therefore, the physical fighters must protect the party's healer while also damaging enemies.


Added DiffLines:

** ''VideoGame/FinalFantasyVII": The "Materia Beast" comes to mind, it can heal itself very fast toward the end of the battle and is colossal pain in the ass to the unprepared player. it's good to poison it so it's healing won't be as effective, other monsters and bosses will heal themselves too.
** [[spoiler: Not just the enemy healers are targeted, as flower merchant and SmittenTeenageGril Aerith who helpfully heals the main hero gang back to full health with her limit breaker special, is tragically ImpaledWithExtremePrejudiced by BigBad Sephiroth. If players haven't levelled up the other characters with healing skill they gonna have a hard time for the rest of the game]].
2nd Jun '16 5:37:24 AM SparkyLurkdragon
Is there an issue? Send a Message


* The enemi AI distributes their attacks pretty evenly in ''VideoGame/SkiesOfArcadia'', but most of the bosses target [[MysteriousWaif Fina]], the party's SquishyWizard, first (her stats are lower than the others', learns all magic types quickly, and three of her special moves revolve around healing and regeneration, with the last one being able to revive ''all of your other party members''). [[LightningBruiser Vyse]] is usually the other target for bosses (if you level him and buff him properly, his power can exceed [[MightyGlacier Drachma's]])

to:

* The enemi enemy AI distributes their attacks pretty evenly in ''VideoGame/SkiesOfArcadia'', but most of the bosses target [[MysteriousWaif Fina]], the party's SquishyWizard, first (her stats are lower than the others', learns all magic types quickly, and three of her special moves revolve around healing and regeneration, with the last one being able to revive ''all of your other party members''). [[LightningBruiser Vyse]] is usually the other target for bosses (if you level him and buff him properly, his power can exceed [[MightyGlacier Drachma's]])Drachma's]]).
** Making it even clearer the designers knew all about this strategy, one of the bonus bosses in ''[[VideoGameRemake Legends]]'' punishes the player who dares to try this. [[spoiler: When fighting Rupee and Barta, not only does attacking Rupee first make Barta start spamming his super move, it gives ''Rupee'' a super move where he goes berserk and throws his bodyguard into a party member. Not bad for a little guy who doesn't even want to be a pirate!]]
1st Jun '16 7:14:50 AM Saber15
Is there an issue? Send a Message

Added DiffLines:

* While ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' lacks in-field HumongousMecha repair, taking out enemy scouts is equally vital. The 'Raven' light mech carries some of the most advanced sensors know to man and can sniff out enemies from afar and relay that data to its allies. A number of Raven variants carry TargetSpotter gear such as the TAG laser or NARC missile beacon, allowing them to slap one on an enemy mech and run for cover as Arrow IV cruise missiles rain down. Eliminating Ravens and other scouts like the 'Hephaestus' HoverTank is even more vital if the enemy has a Long Tom artillery tank, which can [[OneHitKill smite enemies]] from beyond visual range but is utterly dependent on sensor data from allied scouts. On the other side, there's a number of mechs and vehicles that mount twin laser anti-missile systems that allow them to completely shut down enemy missile fire, making them priority targets for brawlers and snipers.
18th May '16 6:56:02 PM Luigifan
Is there an issue? Send a Message


** Similar to the Faction Champions is the Illidari Council fight in Black Temple. While you couldn't "kill her first" (the four [=NPCs=] share a single health pool) Lady Malande was more than capable of healing her group through most attacks unless you assigned specific roles to players to knock out her healing spells before she could cast them.

to:

** Similar to the Faction Champions is the Illidari Council fight in Black Temple. While you couldn't "kill her first" (the four [=NPCs=] share a single health pool) pool), Lady Malande was more than capable of healing her group through most attacks unless you assigned specific roles to players to knock out her healing spells before she could cast them.



** Come ''Warlords of Draenor'', it's [[spoiler:Dragonmaw Warlord Zaela]] who rips off the "''one in the dress''" line early into the encounter with [[spoiler:Dragonmaw orcs and beasts before Commander Tharbek takes the field in the WoD version of Upper Blackrock Spire]].
** Subverted by the princess of Ironforge in Blackrock Depths. She would run around harassing your healer, and healing the crap out of Thaurissan. If you touched her at all -- damage, crowd control, stuns, mana burn, anything -- she wouldn't flag friendly after Thaurissan died and you [[{{Unwinnable}} couldn't complete the quest]]- both her father Magni (questgiver for Alliance players) and Thrall (questgiver for Horde players) didn't want any harm to come to her. [[note]]And then sometimes she wouldn't flag friendly anyway, but that's [[GameBreakingBug something different]].[[/note]] So you had to just let her run around and try to [[MoreDakka burn the boss]] faster than she could heal him.

to:

** Come ''Warlords of Draenor'', it's [[spoiler:Dragonmaw Warlord Zaela]] who rips off the "''one in the dress''" line early into the encounter with [[spoiler:Dragonmaw orcs and beasts before Commander Tharbek takes the field in the WoD [=WoD=] version of Upper Blackrock Spire]].
** Subverted by the princess of Ironforge in Blackrock Depths. She would run around harassing your healer, and healing the crap out of Thaurissan. If you touched her at all -- damage, crowd control, stuns, mana burn, anything -- she wouldn't flag friendly after Thaurissan died and you [[{{Unwinnable}} couldn't complete the quest]]- quest]] -- both her father Magni (questgiver for Alliance players) and Thrall (questgiver for Horde players) didn't want any harm to come to her. [[note]]And then sometimes she wouldn't flag friendly anyway, but that's [[GameBreakingBug something different]].[[/note]] So you had to just let her run around and try to [[MoreDakka burn the boss]] faster than she could heal him.



*** The game features a boss called the Magus Sisters, comprised of Cindy, Mindy and Sandy. Cindy can revive the other two bosses(!), so if the player [[PuzzleBoss doesn't catch on]] [[GuideDangIt fast enough]], death is inevitable.

to:

*** The game features a boss called the Magus Sisters, comprised of Cindy, Mindy Mindy, and Sandy. Cindy can revive the other two bosses(!), so if the player [[PuzzleBoss doesn't catch on]] [[GuideDangIt fast enough]], death is inevitable.



** ''VideoGame/SuikodenIII'' has the [[spoiler: Luc]]'s [[OneWingedAngel Wind Phoenix form]] with the [[ElementalPowers Elemental Orbs]] around it as the FinalBoss. The [[DishingOutDirt Earth Rincar]] summons an [[AreaOfEffect area-wide]] ForceField to negate magical damage while the [[MakingASplash Water Rincar]] heals the Wind Phoenix ''and its orbs'', so you better take out these things first before the Wind Rincar can [[TotalPartyKill rip your party apart]].

to:

** ''VideoGame/SuikodenIII'' has the [[spoiler: Luc]]'s [[spoiler:Luc]]'s [[OneWingedAngel Wind Phoenix form]] with the [[ElementalPowers Elemental Orbs]] around it as the FinalBoss. The [[DishingOutDirt Earth Rincar]] summons an [[AreaOfEffect area-wide]] ForceField to negate magical damage while the [[MakingASplash Water Rincar]] heals the Wind Phoenix ''and its orbs'', so you better take out these things first before the Wind Rincar can [[TotalPartyKill rip your party apart]].



** But played straight with [[spoiler:the God Beast of Darkness, Zable Fahr. Once you kill the two heads, a third head comes out, heals the other two and then they attack hard. Suddenly those other two heads don't matter anymore, you go for the new one that has the capacity to revive them...]]

to:

** But played straight with [[spoiler:the God Beast of Darkness, Zable Fahr. Once you kill the two heads, a third head comes out, heals the other two two, and then they attack hard. Suddenly those other two heads don't matter anymore, you go for the new one that has the capacity to revive them...]]



* In ''Webcomic/{{Drowtales}}'', the Sharen, who are being badly beaten in their war against the Sarghress are getting more and more desperate as the war drags on and they lose more and more ground. They are beginning to use more dirty and underhanded methods in an attempt to gain as much an advantage as possible. One of their favourite ones is to open a gate to the demon realm, unleashing demons capable of killing and taking over any drow in the area. To counter these gates, the Sarghress employ sealers, whose job it is to locate these gates, close them and then seal all the demons in the area. ''To counter'' these, the Sharen set up snipers and traps to kill the Sealers fast and first.

to:

* In ''Webcomic/{{Drowtales}}'', the Sharen, who are being badly beaten in their war against the Sarghress Sarghress, are getting more and more desperate as the war drags on and they lose more and more ground. They are beginning to use more dirty and underhanded methods in an attempt to gain as much an advantage as possible. One of their favourite ones is to open a gate to the demon realm, unleashing demons capable of killing and taking over any drow in the area. To counter these gates, the Sarghress employ sealers, whose job it is to locate these gates, close them them, and then seal all the demons in the area. ''To counter'' these, the Sharen set up snipers and traps to kill the Sealers fast and first.



** There's a short sequence in the webcomic where a villain recommends this strategy but the other villain scoffs it off because "the other guy does more damage" or the like.

to:

** There's a short sequence in the webcomic where a villain recommends this strategy strategy, but the other villain scoffs it off because "the other guy does more damage" or the like.



* Averted in the battle between Julie's group and Kayla's group in ''Webcomic/OurLittleAdventure''. Julie told her group not to attack Kayla (who is a healer and didn't directly attack Julie's group once in the whole battle.) Naturally by not attacking Kayla, the battle became harder and much longer.

to:

* Averted in the battle between Julie's group and Kayla's group in ''Webcomic/OurLittleAdventure''. Julie told her group not to attack Kayla (who is a healer and didn't directly attack Julie's group once in the whole battle.) Naturally battle). Naturally, by not attacking Kayla, the battle became harder and much longer.longer.
* This is a constant occupational hazard for Annie Belnades in the roleplays of ''WebComic/WhiteDarkLife''. (Luckily for her, she's MadeOfIron, [[CombatMedic quite capable of defending herself]], and generally has lots of backup.) It happens to Matt, too, but [[ResurrectiveImmortality he shrugs it off]] (assuming that he doesn't leave his attacker unconscious).



* Terrorists took it to a whole other level when the concept of 'secondary' explosives was put into play. The first one blows up and causes the usual death and injury. Then the second one sits and waits until the rescuers show and blows them up.

to:

* Terrorists took it to a whole other level when the concept of 'secondary' explosives was put into play. The first one blows up and causes the usual death and injury. Then the second one sits and waits until the rescuers show and blows them ''them'' up.



* Attempted by an Iraqi sniper during combat operations in Iraq. He had targeted a USMC Corpsman, and aimed center-mass. The round hit the [[BulletProofVest body armor]] of the Marine in question, saving his life. What's funny is that not only did the corpsman live through the event, he got back up, took cover behind his vehicle, [[CombatMedic returned fire]], wounded the sniper in question, and then proceeded to ''treat the very person who just minutes ago tried to kill him''. The whole incident was recorded by the Sniper in question, and can be viewed [[https://www.youtube.com/watch?v=c-UNFSZ8VKU here]]

to:

* Attempted by an Iraqi sniper during combat operations in Iraq. He had targeted a USMC Corpsman, and aimed center-mass. The round hit the [[BulletProofVest body armor]] of the Marine in question, saving his life. What's funny is that not only did the corpsman live through the event, he got back up, took cover behind his vehicle, [[CombatMedic returned fire]], wounded the sniper in question, and then proceeded to ''treat the very person who just minutes ago tried to kill him''. The whole incident was recorded by the Sniper in question, and can be viewed [[https://www.youtube.com/watch?v=c-UNFSZ8VKU here]]here]].
11th May '16 1:40:22 AM TARINunit9
Is there an issue? Send a Message


** Inverted when fighting Grey Knights. See, the medics we described above can't save allies from OneHitKill attacks. A Grey Knight Paladin will normally die in two hits and has such strong armor that those hits rarely deal actual damage; as a result, most players will stack what few OneHitKill attacks they have onto any Paladin in sight, thus giving the [[CombatMedic Apothecary]] no chance to save him. Said Apothecary becomes AwesomeButImpractical in a codex usually considered a GameBreaker and TierInducedScrappy.

to:

** Inverted when fighting Grey Knights. See, the medics we described above can't save allies from OneHitKill attacks. A Grey Knight Paladin will normally die in two hits and has such strong armor that those hits rarely deal actual damage; as a result, most players will stack what few OneHitKill attacks they have onto any Paladin in sight, thus giving the [[CombatMedic Apothecary]] no chance to save him. Said Apothecary becomes AwesomeButImpractical AwesomeButImpractical, and thus a low-priority target, in a codex usually otherwise considered a GameBreaker and TierInducedScrappy.
This list shows the last 10 events of 409. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ShootTheMedicFirst