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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .

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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .front but some special attacks can be used to stun them or knock them over, rendering them vulnerable for a short time.



* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis Pull]] to rip it off them, or just equip the Drill Ammo which punches through the shield.
** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour rather than health bar [[KungFuProofMook prevents them being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.

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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis [[{{Telekinesis}} Pull]] to rip it off them, or just equip the Drill Ammo which punches an armor-piercing weapon mod to punch straight through the shield.
** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour they have armor rather than health bar [[KungFuProofMook prevents preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
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* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).

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* ** ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
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* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).

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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.

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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one ''VideoGame/WorldOfWarcraft'':
** One
of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
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* ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamOrigins'' had some mooks with riot shields that fitted the trope.

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* ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' had and ''Videogame/BatmanArkhamKnight'' have some mooks with riot shields that fitted the trope.
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** Mooks with this feature were introduced during the Will of the Emperor encounter and have since become a common mechanic in boss fights, often to force the players to move around the field (such as the Sha of Fear encounter -- the raid mostly hangs out in an area protected from the boss's deadly breath weapons, but from there they can't hit the shielded mooks).

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* ''VideoGame/AgeOfEmpiresII'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them.
** The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.

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* ''VideoGame/AgeOfEmpiresII'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them.
**
them. The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.



* ''VideoGame/{{Borderlands 2}}'' features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.

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* ''VideoGame/{{Borderlands 2}}'' 2}}'':
** The main game
features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.



** [[ThisIsGonnaSuck Players in MW2 can also use these.]]



* Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels"), in ''VideoGame/DevilMayCry 4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** Before that, ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.

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* ''VideoGame/DevilMayCry'':
**
Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels"), in ''VideoGame/DevilMayCry 4'' Angels") in''4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** Before that, ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.



* Jackals in the ''Franchise/{{Halo}}'' series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.

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* ''Franchise/{{Halo}}'':
**
Jackals in the ''Franchise/{{Halo}}'' series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.



** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.

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** * The various Kyroo dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.



* Dark Nuts and Black Knights from [[TheLegendOfZeldaTheMinishCap The Minish Cap]]. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage [[DoubleEntendre from behind]].

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* ''Franchise/TheLegendOfZelda'':
**
Dark Nuts and Black Knights from [[TheLegendOfZeldaTheMinishCap ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]].Cap]]''. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage [[DoubleEntendre from behind]].behind.



** Same for the Darknuts in the original ''VideoGame/TheLegendOfZelda''.

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** Same for the The Darknuts in the original ''VideoGame/TheLegendOfZelda''.''VideoGame/TheLegendOfZeldaI'' have shields that protect their front.

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* ''VideoGame/PlantsVsZombies'' has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.

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* ''VideoGame/PlantsVsZombies'' ''VideoGame/PlantsVsZombies'':
** The first game
has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.

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* ''VideoGame/PlantsVsZombies'' has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.

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* ''VideoGame/PlantsVsZombies'' has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.
** The sequel has the Excavator Zombie, whose shield (a golden, non-magnetic shovel) has infinite health, and can also throw plants to the front rows with it. It's vulnerable to piercing attacks like the Laser Bean, as well as lobbed shots. Then there's the Parasol Zombie who holds a parasol that bounces an indefinite amount of lobbed shots off, but is vulnerable to frontal attacks. And unfortunately, both of them appear in the same worlds and levels...
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* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they’ll defend themselves from any thrown items with them. Luckily, it’s possible to pull the shields from their hands before throwing them right back at their original owners.
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* The ''Franchise/DynastyWarriors'' games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. ''Franchise/SamuraiWarriors'' has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.
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* ''VideoGame/AgeOfEmpires II'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them.

to:

* ''VideoGame/AgeOfEmpires II'' ''VideoGame/AgeOfEmpiresII'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them.

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* ''VideoGame/AliceMadnessReturns'' had the [[OurGoblinsAreDifferent Madcaps]] in the Hatter's domain. They fought with spoons and table knives, wore cups as helmets and occasionally used dinner plates as shields. These were completely unbreakable, so the solution was usually to target one in the back by either waiting for one to perform their DeadlyLunge attack and get their weapon stuck in the ground ordistracting them with the Rabbit.

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* ''VideoGame/AliceMadnessReturns'' had the [[OurGoblinsAreDifferent Madcaps]] in the Hatter's domain. They fought with spoons and table knives, wore cups as helmets and occasionally used dinner plates as shields. These were completely unbreakable, so the solution was usually to target one in the back by either waiting for one to perform their DeadlyLunge attack and get their weapon stuck in the ground ordistracting or distracting them with the Rabbit.



* There are many shield-bearing enemies in ''VideoGame/{{Apotheon}}''. Much like the player, they can hold it in top, middle and bottom positions to protect themselves from downward swings, central stabs and leg attacks, respectively. You need to either time your attacks correctly, attack in the back or at range, or equip warhammer to break the shield apart.



* ''VideoGame/{{Bayonetta}}'' had Ardor Angels, some of which would be able to blcok most of your attacks with shields.

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* ''VideoGame/{{Bayonetta}}'' had Ardor Angels, some of which would be able to blcok block most of your attacks with shields.
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* ''VideoGame/YuGiOh'': One monster in Yugi's deck (Big Shield Gardna) is a man crouching behind a ginormous shield, with very high defense and ridiculous attack.

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* ''VideoGame/YuGiOh'': One monster in Yugi's deck (Big Shield Gardna) is a man crouching behind a ginormous shield, with very high defense and ridiculous ridiculously low attack.
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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The Flash}}'s basic attacks.
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Expanding Sonic examples


* ''VideoGame/SonicTheHedgehog2'' (and ''VideoGame/SonicTheHedgehog4'') has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.

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* *''Franchise/SonicTheHedgehog'' games:
**
''VideoGame/SonicTheHedgehog2'' (and ''VideoGame/SonicTheHedgehog4'') has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.shield.
**''VideoGame/SonicAdventure2'' has the Shield Hunters. Sonic and Shadow can defeat them by somersaulting, while Tails and Eggman can shoot them when they are off guard, charging their lasers.
** Certain Egg Pawn enemies in ''VideoGame/SonicHeroes'' have shields. Sonic, Shadow, Amy, and Espio can blow them away using their tornado attack. Some shields can be destroyed with several basic attacks, and others are equipped with spikes.
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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front (though not as drastically).

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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front (though not as drastically).front .
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None


* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'', was a [[ActionisedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death.

to:

* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'', ''VideoGame/DragonAgeII'' was a [[ActionisedSequel [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front (though not as drastically).
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* Most enemies in the Original Spyro The Dragon series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.
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* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple Arm.

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* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple Arm.lasso.
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* ''Chew Man Fu'' inverts this with the {{Kappa}}, whose shells protect them against attacks from behind.
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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and becoming immobile. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and becoming immobile.moving slower. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.
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* In ''VideoGame/{{Gruntz}}'', the dark green enemy gruntz always hold shields (in the levels made by the developers, anyway).


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* In ''Videogame/Rayman3HoodlumHavoc'', there are occasional mooks who hide behind big wooden shields and who release tiny mooks that hold explosives and charge at you.
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* ''VideoGame/{{Warcraft3}}'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and becoming immobile. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

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* ''VideoGame/{{Warcraft3}}'' ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and becoming immobile. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

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* ''VideoGame/{{Spelunky}}'' had extremely rare enemies with projectile-deflecting shields in its paid remake. Performing a GoombaStomp deprived them of it, however.

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* ''VideoGame/{{Spelunky}}'' had extremely rare enemies ''VideoGame/{{Spelunky}} HD'' has the Black Knight as a semi-major enemy in the Jungle area (specifically, [[spoiler:in the Haunted Castle, only accessible from a [[NightOfTheLivingMooks Restless Dead]] level]]). His shield reflects all projectiles, including bullets [[http://www.youtube.com/watch?v=pUMFHwDpkrU#t=18s and sticky bombs]][[note]]Starts about 18 seconds in, if the link doesn't skip to that part[[/note]], and he can also [[OneHitKill crush other creatures and objects - including you - against the walls with projectile-deflecting shields in its paid remake. it]]. Performing a GoombaStomp deprived them him of it, however.

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** ''TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.

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** ''TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.


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** ''VideoGame/ZeldaIITheAdventureOfLink'' has Iron Knuckles, who can raise and lower their shields to block most of Link's attacks.
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** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent.

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** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9]] MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour rather than health bar [[KungFuProofMook prevents them being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.

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* ''VideoGame/LordOfTheRingsTheTwoTowers'' had the Goblins and Orcs with shields. Orcs were tougher and more powerful, although Goblins had an additional DeadlyLunge attack. In both cases, they were immune to frontal blows until you smashed the shield with a heavy attack.


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* ''VideoGame/MercenaryKings'' has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.
** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' late in the game!
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* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s magical abilities. There’s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]
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* ''VideoGame/BinaryDomain'' had some enemy robots that protected themselves with metal shields.


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* ''VideoGame/{{Spelunky}}'' had extremely rare enemies with projectile-deflecting shields in its paid remake. Performing a GoombaStomp deprived them of it, however.


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* The Ork 'Ard Boyz in ''VideoGame/Warhammer40000SpaceMarine'' not only were [[HeavilyArmoredMook covered in slabs of armour]] much like in the source material, but also had riot shields with them.

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