History Main / ShieldBearingMook

8th Sep '17 8:42:01 AM CosmicFerret
Is there an issue? Send a Message


* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The Flash}}'s basic attacks.

to:

* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The ComicBook/{{The Flash}}'s basic attacks.
10th Aug '17 1:53:50 PM Chabal2
Is there an issue? Send a Message


* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

to:

* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would not only gain protection from standard ranged attacks but would even be able to occasionally [[AttackReflector deflect projectiles backwards]] after upgrades.upgrades (it's not rare to see a "duel" between a flying unit and a defending footman end with the flyer dead after having its own attacks sent back).
** While they aren't visible in the normal game, bandits (neutral units carrying a shield and an axe/javelin) have the Defend animation, but not the ability. Spell Breakers (elven AntiMagic units with ridiculously huge shields) also have the animation and there's a DummiedOut ability that makes them immune to magic by raising their shields ([[BoringButPractical in the regular game, they're permanently immune instead]]).
8th Jul '17 8:45:03 PM Codefreak5
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PAYDAYTheHeist'' has Shields, which are SWAT units that [[ExactlyWhatItSaysOnTheTin carry bulletproof shields]]. They carry submachine guns and have more health than standard mooks, but are vulnerable to flanking attacks and the [[GrenadeLauncher GL40]]. They return in [[VideoGame/PAYDAY2 the sequel]], where they're now vulnerable to sniper rifles and fire as well. In addition, Captain Winters has his own squad of Shield-Bearing EliteMooks, which have half the health of a Bulldozer and can't be one-shot under most circumstances.
18th May '17 2:03:43 PM Steven
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has enemies that will use shields liberally to block your attacks. You can wait for them to drop their guard or you can also use a heavy weapon like an axe or claymore to knock them off balance. Shocking enemies with the Shock Arrows will force them to drop their weapons and shield as well.
1st Apr '17 7:56:35 PM WaxingName
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.

to:

** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over. For that matter, thanks to the [=MotionPlus=] based combat, nearly all enemies have ways to defend themselves from your attacks. Even the lowly Bokoblins are surprisingly able at blocking your sword. Each enemy also has different ways of getting past its defenses.
24th Mar '17 4:20:06 AM Dravencour
Is there an issue? Send a Message


* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.

to:

* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close.you. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.
24th Mar '17 4:19:16 AM Dravencour
Is there an issue? Send a Message


** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.

to:

** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack.flight-pack that can also be used to [[ShieldBash bash you silly]]. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.


Added DiffLines:

* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.
16th Feb '17 4:07:15 PM dlchen145
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MetalGearSolid3SnakeEater'' has squads of EliteMooks with riot shields who show up in certain areas if you're suspected of being nearby. Explosives and shots from behind the shield both work, but there's a special sense of accomplishment reserved for those who [[AttackItsWeakPoint headshot them right through the eye slot.]]
8th Nov '16 6:36:38 AM SuperFeatherYoshi
Is there an issue? Send a Message


** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, they have armor rather than health bar [[KungFuProofMook preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.

to:

** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains retains the slot in spite of being translucent. Annoyingly, they have armor rather than health bar [[KungFuProofMook preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
11th Jun '16 1:55:39 AM erforce
Is there an issue? Send a Message


* ''VideoGame/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.

to:

* ''VideoGame/DevilMayCry'':
''Franchise/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' First ''VideoGame/DevilMayCry'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', ''VideoGame/{{Doom 3}}'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.



* ''VideoGame/GodOfWar'' has these enemies in every part of the franchise.

to:

* ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' has these enemies in every part of the franchise.



** ''VideoGame/MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.

to:

** ''VideoGame/MegaManX 8'' ''VideoGame/MegaManX8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
This list shows the last 10 events of 105. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ShieldBearingMook