History Main / ShieldBearingMook

11th Jun '16 1:55:39 AM erforce
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* ''VideoGame/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.

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* ''VideoGame/DevilMayCry'':
''Franchise/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' First ''VideoGame/DevilMayCry'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', ''VideoGame/{{Doom 3}}'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.



* ''VideoGame/GodOfWar'' has these enemies in every part of the franchise.

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* ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' has these enemies in every part of the franchise.



** ''VideoGame/MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.

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** ''VideoGame/MegaManX 8'' ''VideoGame/MegaManX8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
4th Jun '16 9:47:28 PM nombretomado
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* The PS2 game based on ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.

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* The PS2 [=PS2=] game based on ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
30th May '16 8:45:49 AM TheOneWhoTropes
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* The PS2 game based on ''TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.

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* The PS2 game based on ''TransformersArmada'' ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
3rd Nov '15 12:20:43 AM HeraldAlberich
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* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple lasso.

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* ''VideoGame/MetroidPrime3'' armed ''VideoGame/MetroidPrime3Corruption'' arms some of its Space Pirates SpacePirates with energy shields; you could can rip these off with your Grapple lasso.
23rd Sep '15 7:40:43 AM NTC3
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* Each of the three raider groups in ''VideoGame/MadMax'' has some mooks that are equipped with shields.
16th Aug '15 1:17:50 PM MyFinalEdits
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.

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* ''Franchise/MassEffect'':
**
Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.
16th Aug '15 11:47:40 AM BattleMaster
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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .

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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .front but some special attacks can be used to stun them or knock them over, rendering them vulnerable for a short time.



* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis Pull]] to rip it off them, or just equip the Drill Ammo which punches through the shield.
** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour rather than health bar [[KungFuProofMook prevents them being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.

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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis [[{{Telekinesis}} Pull]] to rip it off them, or just equip the Drill Ammo which punches an armor-piercing weapon mod to punch straight through the shield.
** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour they have armor rather than health bar [[KungFuProofMook prevents preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
22nd Jul '15 8:50:19 AM NTC3
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* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).

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* ** ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
21st Jul '15 1:33:36 PM DarkHunter
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Added DiffLines:

* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
28th Jun '15 8:47:43 AM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.

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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one ''VideoGame/WorldOfWarcraft'':
** One
of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShieldBearingMook