History Main / ShieldBearingMook

5th Nov '17 12:48:09 PM Malady
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* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points … to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''

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* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.'' ''



** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.

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** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll they�ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.



* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s magical abilities. There’s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]

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* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s majin�s magical abilities. There’s There�s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]



* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they’ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they’re no different from regular enforcers.

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* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they’ll they�ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they’re they�re no different from regular enforcers.



* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it’s possible to use the hero’s powers to age them to dust or simply grab them out of their hands.

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* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it’s it�s possible to use the hero’s hero�s powers to age them to dust or simply grab them out of their hands.



* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they’ll defend themselves from any thrown items with them. Luckily, it’s possible to pull the shields from their hands before throwing them right back at their original owners.

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* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they’ll they�ll defend themselves from any thrown items with them. Luckily, it’s it�s possible to pull the shields from their hands before throwing them right back at their original owners.



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* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.

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[[folder: Real Life ]]

* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.


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8th Oct '17 9:39:01 PM MyFinalEdits
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* The ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.

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* ''VideoGame/MegaMan'':
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The ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.



* ''VideoGame/MercenaryKings'' has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.

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* ''VideoGame/MercenaryKings'' ''VideoGame/MercenaryKings'':
** The game
has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.



* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest, mostly due to the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.

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* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest, mostly due to as the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.
8th Oct '17 9:12:34 PM DastardlyDemolition
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* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.

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* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.longest, mostly due to the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.
8th Oct '17 8:48:12 PM DastardlyDemolition
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* ''VideoGame/BrutalDoom'' and ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).

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* ''VideoGame/BrutalDoom'' and ''VideoGame/BrutalDoom'''s mod ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).
8th Oct '17 8:47:19 PM DastardlyDemolition
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* ''VideoGame/BrutalDoom'' and ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).
8th Sep '17 8:42:01 AM CosmicFerret
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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The Flash}}'s basic attacks.

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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The ComicBook/{{The Flash}}'s basic attacks.
10th Aug '17 1:53:50 PM Chabal2
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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would not only gain protection from standard ranged attacks but would even be able to occasionally [[AttackReflector deflect projectiles backwards]] after upgrades.upgrades (it's not rare to see a "duel" between a flying unit and a defending footman end with the flyer dead after having its own attacks sent back).
** While they aren't visible in the normal game, bandits (neutral units carrying a shield and an axe/javelin) have the Defend animation, but not the ability. Spell Breakers (elven AntiMagic units with ridiculously huge shields) also have the animation and there's a DummiedOut ability that makes them immune to magic by raising their shields ([[BoringButPractical in the regular game, they're permanently immune instead]]).
8th Jul '17 8:45:03 PM Codefreak5
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* ''VideoGame/PAYDAYTheHeist'' has Shields, which are SWAT units that [[ExactlyWhatItSaysOnTheTin carry bulletproof shields]]. They carry submachine guns and have more health than standard mooks, but are vulnerable to flanking attacks and the [[GrenadeLauncher GL40]]. They return in [[VideoGame/PAYDAY2 the sequel]], where they're now vulnerable to sniper rifles and fire as well. In addition, Captain Winters has his own squad of Shield-Bearing EliteMooks, which have half the health of a Bulldozer and can't be one-shot under most circumstances.
18th May '17 2:03:43 PM Steven
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has enemies that will use shields liberally to block your attacks. You can wait for them to drop their guard or you can also use a heavy weapon like an axe or claymore to knock them off balance. Shocking enemies with the Shock Arrows will force them to drop their weapons and shield as well.
1st Apr '17 7:56:35 PM WaxingName
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over. For that matter, thanks to the [=MotionPlus=] based combat, nearly all enemies have ways to defend themselves from your attacks. Even the lowly Bokoblins are surprisingly able at blocking your sword. Each enemy also has different ways of getting past its defenses.
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