History Main / ShieldBearingMook

3rd Nov '15 12:20:43 AM HeraldAlberich
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* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple lasso.
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* ''VideoGame/MetroidPrime3'' armed ''VideoGame/MetroidPrime3Corruption'' arms some of its Space Pirates SpacePirates with energy shields; you could can rip these off with your Grapple lasso.
23rd Sep '15 7:40:43 AM NTC3
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* Each of the three raider groups in ''VideoGame/MadMax'' has some mooks that are equipped with shields.
16th Aug '15 1:17:50 PM MyFinalEdits
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.
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* ''Franchise/MassEffect'': ** Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.
16th Aug '15 11:47:40 AM BattleMaster
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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .
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* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'' was a [[ActionizedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death. Like ''Origins'', ''VideoGame/DragonAgeInquisition'' has numerous shield-bearing enemy warriors; like ''II'', they deflect damage from the front .front but some special attacks can be used to stun them or knock them over, rendering them vulnerable for a short time.

* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis Pull]] to rip it off them, or just equip the Drill Ammo which punches through the shield. ** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour rather than health bar [[KungFuProofMook prevents them being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis [[{{Telekinesis}} Pull]] to rip it off them, or just equip the Drill Ammo which punches an armor-piercing weapon mod to punch straight through the shield. ** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour they have armor rather than health bar [[KungFuProofMook prevents preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
22nd Jul '15 8:50:19 AM NTC3
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* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
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* ** ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
21st Jul '15 1:33:36 PM DarkHunter
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* ''VideoGame/DarkSouls2'' goes a step further with the Imperious Knights in the Undead Crypt, which carry two greatshields and no other weapons. They fight exclusively through {{Shield Bash}}ing. It's widely believed that these enemies are a reference to players in the original ''Dark Souls'' using shields exclusively as a SelfImposedChallenge (or just to troll people in [=PvP=]).
28th Jun '15 8:47:43 AM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
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* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one ''VideoGame/WorldOfWarcraft'': ** One of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
28th Jun '15 7:20:36 AM DeadlyAssassin
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* ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamOrigins'' had some mooks with riot shields that fitted the trope.
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* ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' had and ''Videogame/BatmanArkhamKnight'' have some mooks with riot shields that fitted the trope.
10th Jun '15 2:00:48 PM JamaicanCastle
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** Mooks with this feature were introduced during the Will of the Emperor encounter and have since become a common mechanic in boss fights, often to force the players to move around the field (such as the Sha of Fear encounter -- the raid mostly hangs out in an area protected from the boss's deadly breath weapons, but from there they can't hit the shielded mooks).
3rd Jun '15 9:47:50 AM MyFinalEdits
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* ''VideoGame/AgeOfEmpiresII'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them. ** The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.
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* ''VideoGame/AgeOfEmpiresII'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them. ** them. The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.

* ''VideoGame/{{Borderlands 2}}'' features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.
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* ''VideoGame/{{Borderlands 2}}'' 2}}'': ** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.

** [[ThisIsGonnaSuck Players in MW2 can also use these.]]

* Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels"), in ''VideoGame/DevilMayCry 4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it. ** Before that, ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
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* ''VideoGame/DevilMayCry'': ** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels"), in ''VideoGame/DevilMayCry 4'' Angels") in''4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it. ** Before that, ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.

* Jackals in the ''Franchise/{{Halo}}'' series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.
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* ''Franchise/{{Halo}}'': ** Jackals in the ''Franchise/{{Halo}}'' series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.

** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.
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** * The various Kyroo dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.

* Dark Nuts and Black Knights from [[TheLegendOfZeldaTheMinishCap The Minish Cap]]. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage [[DoubleEntendre from behind]].
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* ''Franchise/TheLegendOfZelda'': ** Dark Nuts and Black Knights from [[TheLegendOfZeldaTheMinishCap ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]].Cap]]''. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage [[DoubleEntendre from behind]].behind.

** Same for the Darknuts in the original ''VideoGame/TheLegendOfZelda''.
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** Same for the The Darknuts in the original ''VideoGame/TheLegendOfZelda''.''VideoGame/TheLegendOfZeldaI'' have shields that protect their front.
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