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** ''VideoGame/FarCry3'': Predatory animals will attack any humans that come near them, whether that be you or an enemy (though they tend to prioritize you if given a choice). Conveniently, many outposts (which require killing all enemies to liberate) have a cage with some sort of dangerous animal (such as a bear or a tiger) in it. By staying out of sight and shooting the cage, you release the animal, which will then proceed to murder everyone in the outpost single-handedly.

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** ''VideoGame/FarCry3'': Predatory animals will attack any humans that come near them, whether that be you or an enemy (though they tend to prioritize you if given a choice). Conveniently, many outposts (which require killing all enemies to liberate) have a cage with some sort of dangerous animal (such in it, such as a bear or a tiger) in it.tiger. By staying out of sight and shooting the cage, you release the animal, which will then proceed to murder everyone in the outpost single-handedly.



** ''VideoGame/FarCry6'': Weapons loaded with poison rounds have a chance to make your enemies turn against their comrades before they succumb to the damage-over-time effects.



** ''VideoGame/BlackMesa'': If you grab a gun turret without setting it off first, it will be reprogrammed to shoot everything that moves[[note]]you included, so be careful[[/note]], even the HECU soldiers.
** n ''VideoGame/HalfLife2'':

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** ''VideoGame/BlackMesa'': If you grab a gun turret without setting it off first, an automated sentry turret, it will be reprogrammed to shoot everything that moves[[note]]you included, so be careful[[/note]], even the HECU soldiers.
soldiers who set them up in the first place.
** n ''VideoGame/HalfLife2'':
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** The Necromancer's Confusion curse in ''VideoGame/Diablo2'' causes enemies to attack randomly, and of course can be used on a crowd to turn them against each other. There is also the Attract curse, which causes all enemies to attack the cursed target. Necromancers can also raise defeated enemies from the dead as their minions.

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** The Necromancer's Confusion curse in ''VideoGame/Diablo2'' ''VideoGame/DiabloII'' causes enemies to attack randomly, and of course can be used on a crowd to turn them against each other. There is also the Attract curse, which causes all enemies to attack the cursed target. Necromancers can also raise defeated enemies from the dead as their minions.
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* ''VideoGame/{{Grounded}}'': Some insects will fight other insects (never their own kind, obviously) given certain circumstances. Stinkbugs and bombardier beetles will pretty much attack anything that gets in range of them, and worker ants and mites will attack weevils (which are harmless but tasty) while ladybugs will hunt any aphids they see (since they do so in real life). Worker ants will fight anything that a soldier ant is fighting, and soldier ants will fight anything acting hostile, even if they're not hostile to ''them''. If you wear the Red Ant Armor (which prevents red ants from attacking you unless provoked), you can attack other insects, lead them to the red anthill, and let the ants fight them for you.
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* ''VideoGame/{{TIE Fighter}}'' implements a similar mechanic to the monster infighting in Doom: If you can lure an enemy ship into firing on another enemy ship, they will begin targeting each other. This only seems to work for capital ships though, and not fighters or bombers. Whenever there are two or more enemy capships flying side-by-side, a fun tactic is to get in between them and then watch them destroy each other (assuming you're flying something durable enough to survive the initial shots aimed at you from both of them).
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* ''VideoGame/RomanceOfTheThreeKingdoms'': In some of the games, there's a "Mislead" or similar tactic where a general attempts to trick an enemy general into fighting an ally, with one or both units taking damage. Since the success or failure of the tactic is usually based on Intelligence, and the damage done is based on a War or Leadership stat, many of the [[DumbMuscle dumb]] [[TheBigGuy ox]] officers can be hilariously lethal to their own side. Never, ever stand too close to Zhang Fei or [[SmashMook Lu Bu]] if the enemy has a sharp "strategist" officer hiding in the back.

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* ''VideoGame/RomanceOfTheThreeKingdoms'': ''VideoGame/RomanceOfTheThreeKingdomsKoei'': In some of the games, there's a "Mislead" or similar tactic where a general attempts to trick an enemy general into fighting an ally, with one or both units taking damage. Since the success or failure of the tactic is usually based on Intelligence, and the damage done is based on a War or Leadership stat, many of the [[DumbMuscle dumb]] [[TheBigGuy ox]] officers can be hilariously lethal to their own side. Never, ever stand too close to Zhang Fei or [[SmashMook Lu Bu]] if the enemy has a sharp "strategist" officer hiding in the back.
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*** Like in the first game, Moblins will toss [[FastballSpecial Bokolins]] if they have nothing else weapon-wise to use against Link, on occasion they can be tricked into throwing them into hazardous terrain or [[SuperDrowningSkills water]]
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
*** Muddle Buds, when thrown, burst into a short-lived cloud of pollen that will cause enemies that touch it to become confused and attack other monsters, who will retaliate in kind. This process removes the normal immunity that monsters have to each other's melee attacks, and firing one or two off into the middle of an encampment can easily lead to all but a couple killing each other off.
*** The Soldier and Captain Constructs are still following the orders given them by their ancient creators to protect against invaders and intruders, and as such are as hostile to Ganondorf's monsters as they are to Link. There are several areas in the map where monsters camps and Construct patrols are close to each other, allowing Link to goad them into fighting by selectively burning off cover and watching from a distance as the feuding groups kill each other off.
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* ''VideoGame/{{Instinct}}'' have the morgue area, filled with zombies. You can purposely trigger an alarm causing human mooks to enter the area, at which point they will immediately attack each other for you to pass.


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* ''VideoGame/FearEffect 2'' have an area containing enemy guards and numerous Cat-Eyes - robotic probes that functions as an ActionBomb. As Hana you're unable to access said area (or else be killed instantly), but as Rain you can hack into a control panel, triggering a cutscene where all the Cat-Eyes suddenly malfunctions and blows up the guards.
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*** Enemies are immune to friendly fire from each other's melee attacks, but not from ranged attacks. Thus, it's possible to position yourself so as to make the {{Mooks}} you're fighting absorb the arrow fire of the archers sniping at you, and when an enemy tries to throw a rock or barrel at you it's quite possible for them to miss and hit and injure or kill another foe.

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*** Enemies are immune to friendly fire from each other's melee attacks, but not from ranged attacks. Thus, it's possible to position yourself so as to make the {{Mooks}} you're fighting absorb the arrow fire of the archers sniping at you, and when an enemy tries to throw a rock or barrel at you it's quite possible for them to miss and hit and injure or kill another foe. For example, if a bokoblin or moblin is struck by a rock from an octorok, they'll turn around and attack it, as long as Link doesn't get close enough to become the bigger threat.
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* ''VideoGame/AncestorsTheHumankindOdyssey'': Your Hominid can get dangerous animals to fight and even kill each other by luring them near or dodging an attack from one so they encounter each other, often ending in the death of one of them. This is extremely useful as you can satiate a predator and make it stop pursuing, or get the predator outright killed and no longer pose a threat. There's even an ''entire set'' of evolution feats that run on this trope ("Astute Dominator of the (X)"), which you get by making a certain species of animal kill other animals.
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** ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the dinosaurs in [[OneMillionBC Jurassic Marsh]]. They [[InvincibleMinorMinion cannot be harmed by the plants]], and they initially help the zombies by [[DungeonBypass pushing them further into the lawn]]. Using the Perfume-Shroom on the dinosaurs turns them against the zombies, causing them to attack and OneHitKill the zombies instead.

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** ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the dinosaurs in [[OneMillionBC [[{{Prehistoria}} Jurassic Marsh]]. They [[InvincibleMinorMinion cannot be harmed by the plants]], and they initially help the zombies by [[DungeonBypass pushing them further into the lawn]]. Using the Perfume-Shroom on the dinosaurs turns them against the zombies, causing them to attack and OneHitKill the zombies instead.
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*** Antlions will viciously attack you in drones whenever you're on their sandy turfs. But once you obtain the pheropod "bug bait" from the Vortigaunts, you can then turn the antlions into your helpful allies. They'll attack any enemy in your way, which includes Combine soldiers, turrets, manhacks, zombies, and even headcrabs.

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*** Antlions will viciously attack you in drones droves whenever you're on their sandy turfs. But once you obtain the pheropod "bug bait" from the Vortigaunts, you can then turn the antlions into your helpful allies. They'll attack any enemy in your way, which includes Combine soldiers, turrets, manhacks, zombies, and even headcrabs.

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* ''VideoGame/{{Doom}}'': This is a major feature, although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: if an enemy is damaged by another, it will stop targeting the player and instead focus on attacking whoever hurt it. There are a few restrictions, though: enemies are immune to their own kind's non-{{Hitscan}} projectiles (though they can still be damaged indirectly by an ExplodingBarrel), and Archviles won't be targeted by other enemies (they'll still retaliate, and even better, have no cooldown time before switching targets, though this will usually be followed by the victim immediately being revived). This can be very useful in the hands of a skilled player, and some levels are even designed around exploiting this:
** The first level of Episode 3 in the first game, Hell Keep, starts you with a pistol and not much ammo with which to gun down all the imps in the first courtyard. Fortunately, it's easy to set up them up to shoot up or get killed by the cacodemons in the next room.

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* ''VideoGame/{{Doom}}'': ''Franchise/{{Doom}}'':
**
This is a major feature, although not made explicit through any particular power-up or ability. It was implemented in [[http://doomwiki.org/wiki/Monster_infighting quite a simple way]]: if an enemy is damaged by another, it will stop targeting the player and instead focus on attacking whoever hurt it. There are a few restrictions, though: enemies are immune to their own kind's non-{{Hitscan}} projectiles (though they can still be damaged indirectly by an ExplodingBarrel), and Archviles won't be targeted by other enemies (they'll still retaliate, and even better, have no cooldown time before switching targets, though this will usually be followed by the victim immediately being revived). This can be very useful in the hands of a skilled player, and some levels are even designed around exploiting this:
** ''VideoGame/{{Doom}}'': The first level of Episode 3 in the first game, 3, Hell Keep, starts you with a pistol and not much ammo with which to gun down all the imps in the first courtyard. Fortunately, it's easy to set up them up to shoot up or get killed by the cacodemons in the next room.
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** Judges 7: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "The sword of God and of Gideon!" This set the Midianites fighting each other and fleeing.
** 1 Samuel 14: Jonathan and his armorbearer went up to fight the Philistines, reasoning that God is just as good at saving His people through a few as He is through many. By the time Saul and the 600 with him reached the battle, he found that the Philistines were fighting each other in their confusion.

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** [[Literature/BookOfJudges Judges 7: 7]]: Gideon, after having his 32,000 men pared down to 300 by weeding out the ones without good defensive instincts, gave each man a pitcher with torches inside and a shofar and told them to do like he did. When they reached the edge of the Midianite camp, he blew his shofar, and the others did the same, and they all broke their pitchers and shouted, "The "A sword of God for the LORD and of for Gideon!" This set the Midianites fighting each other and fleeing.
** [[Literature/BooksOfSamuel 1 Samuel 14: 14]]: Jonathan and his armorbearer went up to fight the Philistines, reasoning that God is just as good at saving His people through a few as He is through many. By the time Saul and the 600 with him reached the battle, he found that the Philistines were fighting each other in their confusion.
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** The [[VideoGame/Dishonored2 sequel]] has [[ClockworkCreature Clockwork Soldiers]] that, just like Walls of Light and Arc Pylons, can be rewired to attack your enemies instead (including other Clockwork Soldiers). Alternatively, knocking off one's head shuts down its IFF altogether, causing it to attack anyone it hears, including you.
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* ''Robots'', found in the BSD Games package, has the various robots move towards the player, who can only run about or teleport. The robots are destroyed if they collide with each other or enter a scrap heap, made easy because the robots have no situational awareness of other obstacles.
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* The Ivy Serum from ''VideoGame/ThePersistence'' forces any enemy you inject with it to become your ally for a sizable duration and attack any enemies in their sight.
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* ConversationalTroping in the ''Webcomic/ElGoonishShive NP'' story "Tedd Video Game Opinions", when Tedd is explaining his ideas for using transformation magic to achieve things that most games let you do more directly, because it's more fun that way. His [[https://www.egscomics.com/egsnp/teddgameopinions-018 first example]] is that instead of frenzying emeny mooks so they attack their own side, you turn one of them into an angry bear.
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** ''VideoGame/FinalFantasyVI'': Edgar's Noiseblaster does no damage but [[BrownNote inflicts Confusion]] upon the entire enemy party. As most of the enemies even late in the game are vulnerable to it, this can wind up being his BoringButPractical WeaponOfChoice.

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** ''VideoGame/FinalFantasyVI'': Edgar's Noiseblaster does no damage but [[BrownNote inflicts Confusion]] upon the entire enemy party. As most of the enemies even late in the game are vulnerable to it, this can wind up being his BoringButPractical WeaponOfChoice.weapon of choice.
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* Toward the end of the Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier to provoke a firefight between the two groups.

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* Toward the end of the Subway level in ''Perfect Dark Zero'', ''VideoGame/PerfectDarkZero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier to provoke a firefight between the two groups.

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%%* ''VideoGame/PerfectDark'': The Psychosis Gun can only be normally found in one mission. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to have been placed there for the explicit purpose of being turned to your side.%%Explain what the gun does. This description talks about everything except about how it's an example.
%%** It does have its own cheat specifically for its use in any mission. Unfortunately, the Infinite Ammo cheats don't apply to it, and you only get four shots, and the one or two mooks on your side will probably get mowed down by the five or so you fight at a time anyway.
%%** Toward the end of the Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier and causing a firefight.

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%%* * ''VideoGame/PerfectDark'': The Psychosis Gun permanently turns an enemy shot with it into an ally (at least, until they get gunned down by their former allies, which usually doesn't take long). It can only be normally found in one mission.mission[[note]]There's a cheat to unlock it in other levels[[/note]], and you only get four shots to last you the entire level-- there are no ammo pickups for it, and it's unaffected by the Infinite Ammo cheat. Fortunately, that one mission contains a single guard inexplicably armed with [[GunsAkimbo dual]] [[OneHitKill Golden Magnums]], who seems to have been placed there for the explicit purpose of being turned to your side.%%Explain what the gun does. This description talks about everything except about how it's an example.
%%** It does have its own cheat specifically for its use in any mission. Unfortunately, the Infinite Ammo cheats don't apply to it, and you only get four shots, and the one or two mooks on your side will probably get mowed down by the five or so you fight at a time anyway.
%%**

*
Toward the end of the Subway level in ''Perfect Dark Zero'', there's an option of stealthily shooting either a member of Killian's gang or a dataDyne soldier and causing to provoke a firefight.firefight between the two groups.

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[[quoteright:276: [[VideoGame/{{Prototype}} https://static.tvtropes.org/pmwiki/pub/images/b7e7600224f1465ed5ffc5b4e55f4246.png]]]]
[[caption-width-right:276:That's him! He's the one you want!]]

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[[quoteright:276: [[VideoGame/{{Prototype}} https://static.tvtropes.org/pmwiki/pub/images/b7e7600224f1465ed5ffc5b4e55f4246.png]]]]
[[caption-width-right:276:That's him! He's the one you want!]]
%%
%%Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1658600547008581100
%%See therad to discuss a replacement.
%%

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* ''VideoGame/NetHack'': Wearing a ring of conflict makes monsters attack everything in sight, including other monsters and you. Unfortunately, it means that peaceful monsters and even your pet will start attacking you.



%%* ''VideoGame/NetHack'': A ring of conflict does this; unfortunately, it also makes peaceful or friendly monsters attack you.%%What does it do?
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Up To Eleven is a defunct trope


* ''VideoGame/FTLFasterThanLight'': The Advanced Edition introduces the Mind Control system, which temporarily forces an enemy crew member to attack its allies or ship's systems (or repair or man your systems, if they're boarding your ship). More points in the system increase the duration and give the mind-controlled crewer a health bonus. It also introduces Hacking Drones, which hack the systems of an enemy ship. Some systems are merely shut down, but hacked [=O2=] systems suck oxygen ''out'' of the enemy ship, while hacked Medbays hurt instead of healing, both of which qualify for this trope. For bonus points, hacking an enemy Mind Control system [[UpToEleven causes it to Mind Control a random enemy crewer into fighting for you!]]

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* ''VideoGame/FTLFasterThanLight'': The Advanced Edition introduces the Mind Control system, which temporarily forces an enemy crew member to attack its allies or ship's systems (or repair or man your systems, if they're boarding your ship). More points in the system increase the duration and give the mind-controlled crewer a health bonus. It also introduces Hacking Drones, which hack the systems of an enemy ship. Some systems are merely shut down, but hacked [=O2=] systems suck oxygen ''out'' of the enemy ship, while hacked Medbays hurt instead of healing, both of which qualify for this trope. For bonus points, hacking an enemy Mind Control system [[UpToEleven causes it to Mind Control a random enemy crewer into fighting for you!]]you!
Mrph1 MOD

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* ''Franchise/MarvelUniverse'': A crossover between ComicBook/ThePunisher and ComicBook/CaptainAmerica has Frank perform an accidental version when he throws a knife at a machine-gun wielding soldier, whose finger locks up on the trigger and shoots several of his comrades despite being dead.

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* ''Franchise/MarvelUniverse'': ''Franchise/MarvelUniverse'':
** In UsefulNotes/WorldWarII action series ''ComicBook/CaptSavageAndHisLeatherneckRaiders'', Baron Strucker's villainous secret organisation, ComicBook/{{Hydra}}, is raiding both American and Japanese shipping. When those nations send squads to investigate, it's easy for him to manipulate them into attacking each other instead (although the Raiders eventually work it out and form a fragile EnemyMine alliance with their Japanese counterparts).
**
A crossover between ComicBook/ThePunisher and ComicBook/CaptainAmerica and ComicBook/ThePunisher has Frank perform an accidental version when he throws a knife at a machine-gun wielding soldier, whose finger locks up on the trigger and shoots several of his comrades despite being dead.
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* In ''VideoGame/StreetsOfRogue'' there are several items that do this. The hypnotiser mk. 2 makes enemies willingly turn against allies by making them feel full loyalty to you, natural enemies will attack on sight, antagonistic actions the player can take will get the same response if mooks do them to the victim. The biggest example would be the haterator or rage potion which inflict rage. This causes the victim to attack '''anybody''' they first see, and is considered the easiest dispoal of the mayor since he'll most likely attack one of his police guard causing them all to turn on him netting an easy kill.

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* ''VideoGame/RiseAndFall'': Cleopatra has a special power which makes enemy units around here switch to her side, when they switch they instantly start to attack what was their own army.



[[folder:Other/Unsorted]]
* ''VideoGame/RiseAndFall'': Cleopatra has a special power which makes enemy units around here switch to her side, when they switch they instantly start to attack what was their own army.
[[/folder]]

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* ''VideoGame/{{Robots}}'' is played by tricking the robots/Daleks into colliding with each other as they attempt to close in on the player.



* ''VideoGame/{{Robots}}'' is played by tricking the robots/Daleks into colliding with each other as they attempt to close in on the player.
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* The Overlord upgrade from ''VideoGame/{{Ghostrunner}}'' allows you to turn one enemy to your side for a short time and have them kill their allies. The in-universe explanation for this is that the Ghostrunner is hacking the neural implants of all these enemies.
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* In ''VideoGame/{{Dodge}}'', the most common way for the enemies to be destroyed is by them crashing into each other in their pursuit of you.

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