History Main / SecondaryFire

11th May '18 12:18:27 PM Kadorhal
Is there an issue? Send a Message


* ''VideoGame/WolfensteinTheNewOrder'' features an underslung drum-fed RocketLauncher that can be attached to the Assault Rifle.

to:

* ''VideoGame/WolfensteinTheNewOrder'' features an underslung drum-fed RocketLauncher rocket launcher that can be attached to the Assault Rifle.



* Several pistols in ''VideoGame/PerfectDark'' that didn't have a unique secondary mode would have a PistolWhip as their secondary. The Tranquilizer had a "Lethal Injection", which was also a melee attack.

to:

* Several pistols in ''VideoGame/PerfectDark'' that didn't have a unique secondary mode would have a PistolWhip as their secondary. The Tranquilizer had a "Lethal Injection", which was also a melee attack.attack, though due to how the weapon works it still costs ammo on a successful hit.



* A variation in ''VideoGame/HalfLife1'' - secondary fire activated the laser sight for the rocket launcher and, in Opposing Force, the Desert Eagle. This didn't zoom in, but it did let you guide launched missiles and made the Deagle more accurate.
** The crossbow featured in both games had a zoom effect. The .357 featured a zoom in as well if cheats were enabled.

to:

* A variation in ''VideoGame/HalfLife1'' - secondary fire activated the laser sight for the rocket launcher and, in Opposing Force, ''Opposing Force'', the Desert Eagle. This didn't zoom in, but it did let you guide launched missiles and made the Deagle more accurate.
accurate, the latter in return for firing slightly slower.
** The crossbow featured in both games had a zoom effect. The .357 featured a zoom in as well if cheats were enabled. ''VideoGame/HalfLife2'' in itself also has an unrelated zoom function as a part of the HEV suit, though it isn't meant for use in combat - you are prevented from firing while zoomed in this manner, requiring quick release-and-press of the or scripting trickery to simulate a universal weapon zoom with it and a weapon that's already accurate to get any use out of it anyway.
11th May '18 12:03:44 PM Kadorhal
Is there an issue? Send a Message


* ''VideoGame/WolfensteinTheNewOrder'' features an underslung drum-fed RocketLauncher that can be attached to the Assault Rifle.
* The Imperial Heavy Repeater of ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'' replaces the tri-shot ability of the earlier model from [[VideoGame/DarkForces previous]] [[VideoGame/JediKnightDarkForcesII games]] with what is, for all intents and purposes, the ''Franchise/StarWars'' equivalent of an M203 attached to an assault rifle.



* Every gun can be used to make a melee attack in UsefulNotes/WW1 shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.

to:

* Every gun can be used to make a melee attack in UsefulNotes/WW1 UsefulNotes/WorldWarI shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.



* ''VideoGame/UnrealTournament'' did this for a few of its guns, too. The Shock Rifle is the example for this type of secondary fire above, but the Pulse/Link Gun was another one: primary fired plasma shots, secondary emitted a mid-range beam. Enters into tertiary-fire territory with the Link Gun from ''2003'' onwards, where you can use secondary fire to link up with teammates to boost the power of their Link Guns.

to:

* ''VideoGame/UnrealTournament'' did this for a few of its guns, too. The Shock Rifle is the example for this type of secondary fire above, but the Pulse/Link Gun was another one: primary fired plasma shots, secondary emitted a mid-range beam. Enters into tertiary-fire territory with the Link Gun from ''2003'' onwards, where you can use secondary fire to link up with teammates to boost the power of their ''their'' Link Guns.



* ''VideoGame/TeamFortress2'' usually uses the secondary fire as a complement to the weapon (zoom the sniper rifle, detonate remote mines, spin up the minigun, etc.), but a couple are used to activate very different effects. The Engineer has a Wrench that can Teleport him back to spawn and a shotgun that lets him pick up his sentry at long distance.

to:

* ''VideoGame/TeamFortress2'' usually uses the secondary fire as a complement to the weapon (zoom the sniper rifle, detonate remote mines, spin up the minigun, etc.), but a couple are used to activate very different effects. The Engineer has a Wrench wrench that can Teleport teleport him back to spawn and a shotgun that lets him pick up his sentry at long distance.



* Warhammer 40k has this with the Space Marines Combi-weapon which combines the standard bolter with either a flamer, plasma gun or a meltagun. Though these extra weapons only have one shot (which the player can use whenever he wants) and will for the rest of the game count as an ordinary bolter.
* ''VideoGame/WolfensteinTheNewOrder'' has a couple of examples of this. The automatic shotgun can swap between regular shells and shrapnel rounds that can bounce off of solid obstructions. Meanwhile, the AR Marksman is normally a sniper rifle, but can convert into a [[EnergyWeapons laser]] assault rifle.
* In ''Gundam F90''[='s=] model design series, the F90II Long Range Type carries a long-barreled rifle that switch between firing solid shells or beam blasts; both modes are effectively HumongousMecha-scale sniper rifles.

to:

* Warhammer 40k ''TabletopGame/Warhammer40000'' has this with the Space Marines Combi-weapon which combines the standard bolter with either a flamer, plasma gun or a meltagun. Though these extra weapons only have one shot (which the player can use whenever he wants) and will for the rest of the game count as an ordinary bolter.
* ''VideoGame/WolfensteinTheNewOrder'' has a couple of examples of this. The automatic shotgun can swap between regular shells and shrapnel rounds that can bounce off of solid obstructions. Meanwhile, the AR Marksman is normally a sniper rifle, but can flip its scope off to the side to convert into a [[EnergyWeapons laser]] assault rifle.
* In ''Gundam F90''[='s=] model design series, the F90II Long Range Type carries a long-barreled rifle that switch switches between firing solid shells or beam blasts; both modes are effectively HumongousMecha-scale sniper rifles.
5th Mar '18 4:43:58 PM DarthWalrus
Is there an issue? Send a Message


* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally. Crosses over with Charge Attack, since its Master upgrade channels some of its waste heat into the firing chamber, allowing it to fire superheated bullets once it hits maximum rotation.

to:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally. Crosses over with Charge Attack, since its Master upgrade channels some of its waste heat into the firing chamber, allowing it to fire superheated bullets once it hits maximum rotation. Seeing as it doesn't slow you down to spin the Chaingun up however, there really isn't a downside to it.
20th Feb '18 1:05:16 PM dvorak
Is there an issue? Send a Message


** The plasma rifle has a weaponized cooling system that violently discharges a heat sink. It is charged by using the weapon's primary fire, with the longer you fire plasma bolts translating into a stronger heatwave. It can even be upgraded to hold more heat.

to:

** The plasma rifle has a weaponized cooling system that violently discharges a heat sink. It is charged by using the weapon's primary fire, with the longer you fire plasma bolts translating into a stronger heatwave. It can even be upgraded to hold more heat.heat, and passively siphon heat off the weapons power core.



** The [[MagneticWeapons Gauss Cannon]] combines this with '''Zoom'''. It also has the "Siege Mode" secondary, which turns it into a PlasmaCannon.



** The Gauss Cannon can also be modded with a scope, and [[ChargeAttack it charges up as you do so.]]



* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally.

to:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally. Crosses over with Charge Attack, since its Master upgrade channels some of its waste heat into the firing chamber, allowing it to fire superheated bullets once it hits maximum rotation.
15th Feb '18 1:31:26 PM dvorak
Is there an issue? Send a Message


* This is the standard "Alt Reload" for EnergyWeapons in ''VideoGame/DoomTheRoguelike''. It allows the weapon to fire a single burst at double damage-and then promptly explode.

to:

* This is the standard "Alt Reload" for EnergyWeapons in ''VideoGame/DoomTheRoguelike''. It allows the weapon to fire a single burst at double damage-and then promptly explode.explode; in the BFG's case, with enough force to level the area.
14th Feb '18 10:52:21 PM dvorak
Is there an issue? Send a Message


* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally. It can be modified to stop overheating, though.

to:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it takes longer to reach its full DPS than firing normally. It can be modified to stop overheating, though.
14th Feb '18 10:51:50 PM dvorak
Is there an issue? Send a Message


* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it will eventually overheat the weapon, and it takes longer to reach its full DPS than firing normally. It can be modified to stop overheating, though.

to:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it will eventually overheat the weapon, and it takes longer to reach its full DPS than firing normally. It can be modified to stop overheating, though.
14th Feb '18 10:49:19 PM dvorak
Is there an issue? Send a Message


** The Chaingun can combine this with the '''Spinning Up Barrels''' version. The "Gatling Rotor" mod overwhelms the cooling system, but its Master Upgrade allows it to channel the heat into the bullets.

to:

** The Chaingun can combine this with the '''Spinning Up Barrels''' version. The "Gatling Rotor" mod overwhelms the cooling system, safety features, but its Master Upgrade allows it to channel the heat into the bullets.



* ''VideiGame/Doom2016'' 's plasma rifle has two: a "stun bomb" plasma bolt that creates a shockwave of electricity, and a weaponized cooling vent that acts like a slowly-charging shotgun. The chaingun also has the ability to split into three, tripling its damage output

to:

* ''VideiGame/Doom2016'' 's plasma rifle has two: a "stun bomb" plasma bolt that creates a shockwave of electricity, and a weaponized cooling vent that acts like a slowly-charging shotgun. The chaingun also has the ability to split into three, three miniguns, tripling its damage outputoutput but occasionally overheating and stalling out.
14th Feb '18 10:23:00 PM dvorak
Is there an issue? Send a Message


** The pistol has the good old "Hold down the trigger for 30 seconds for an exponentially stronger shot" version

to:

** The pistol has the good old "Hold down the trigger for 30 seconds for an exponentially stronger shot" versionversion.
** The Heavy Assault Rifle's mini-missiles described below requires quite some time to arm all 6 rockets.
** The Chaingun can combine this with the '''Spinning Up Barrels''' version. The "Gatling Rotor" mod overwhelms the cooling system, but its Master Upgrade allows it to channel the heat into the bullets.
* This is the standard "Alt Reload" for EnergyWeapons in ''VideoGame/DoomTheRoguelike''. It allows the weapon to fire a single burst at double damage-and then promptly explode.



* In ''VideoGame/Doom2016,'' the Heavy Assault Rifle can be modded with a tactical scope, which allows it to be used as a DMR.



* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it will eventually overheat the weapon, and it takes longer to reach its full DPS than firing normally.

to:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it will eventually overheat the weapon, and it takes longer to reach its full DPS than firing normally. It can be modified to stop overheating, though.
14th Feb '18 10:11:50 PM dvorak
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/Doom2016,'' the shotgun can charge up either a three shot burst or a grenade.
** The plasma rifle has a weaponized cooling system that violently discharges a heat sink. It is charged by using the weapon's primary fire, with the longer you fire plasma bolts translating into a stronger heatwave. It can even be upgraded to hold more heat.
** The pistol has the good old "Hold down the trigger for 30 seconds for an exponentially stronger shot" version


Added DiffLines:

* In ''VideoGame/Doom2016'', the Heavy Assault Rifle can be modded to fire six miniature rockets. The Combat Shotgun also has a grenade launcher attachment.


Added DiffLines:

* ''VideoGame/Doom2016'' has the Chaingun able to be spun up. While this allows it to immediately start rapid-fire, it will eventually overheat the weapon, and it takes longer to reach its full DPS than firing normally.


Added DiffLines:

* ''VideiGame/Doom2016'' 's plasma rifle has two: a "stun bomb" plasma bolt that creates a shockwave of electricity, and a weaponized cooling vent that acts like a slowly-charging shotgun. The chaingun also has the ability to split into three, tripling its damage output
This list shows the last 10 events of 164. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SecondaryFire