History Main / SecondaryFire

17th May '17 8:03:35 PM Mettan
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* ''VideoGame/TeamFortress2'' succeeds in Inverting this one. The Scout's main Melee weapon is a Baseball Bat. Two of his alternate bats can hit projectiles (Baseballs that Stun, and Ornaments that inflict Bleeding).

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* ''VideoGame/TeamFortress2'' succeeds in Inverting this one. The Scout's main Melee weapon is a Baseball Bat. Two of his alternate bats can hit projectiles (Baseballs that Stun, and Ornaments that inflict Bleeding). One of the Scout's primaries, the Shortstop, provides a straighter example by letting him reach out and shove enemies away from him, possibly into an environmental hazard.
2nd Apr '17 9:38:55 AM nombretomado
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* ''{{Painkiller}}'' plays this trope to the hilt, and then a bit farther: each weapon has two modes of fire, each drawing from a unique ammunition pool (exception: the rocket launcher and grenade launcher both draw from the same pool.) Additionally, it gives some weapons a third mode that can be used by combining the existing two modes -- for example, if you use the Painkiller's primary fire (spinning blades) then hit the secondary fire (launching the blades) you get spinning blades flying through the air. And it is awesome.

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* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' plays this trope to the hilt, and then a bit farther: each weapon has two modes of fire, each drawing from a unique ammunition pool (exception: the rocket launcher and grenade launcher both draw from the same pool.) Additionally, it gives some weapons a third mode that can be used by combining the existing two modes -- for example, if you use the Painkiller's primary fire (spinning blades) then hit the secondary fire (launching the blades) you get spinning blades flying through the air. And it is awesome.
21st Jan '17 8:36:34 PM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': Rangers can be upgraded to switch to flashbang grenades instead of firing assault rifles. Flashbangs deal high splash damage to infantry but fire slower and do nothing against vehicles and buildings, and instakill all infantry garrisoned in buildings (a remnant of the original mechanic in which enemy infantry could be stunned and captured).


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* ''VideoGame/CommandandConquerGenerals'': The GLA's Scud Launcher launches high-explosive missiles against vehicles and structures and persistent anthrax clouds against infantry.
21st Jan '17 6:05:17 PM flameclaw0x7
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* The Hive Hand in ''VideoGame/HalfLife1''.

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* The Hive Hand in ''VideoGame/HalfLife1''.''VideoGame/HalfLife1'', though the secondary fire projectiles lack the homing capability primary fire has.



** The newer Beggar's Bazooka can ready up to 3 rockets for a rapid fire attack, but try to load a [[ExplosiveOverclocking 4th rocket]]...
7th Jan '17 9:39:14 PM nombretomado
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* ''EternalDarkness'' features an OICW in the second to last level which fits types 1 and 2. The rifle portion can be switched between semi-auto, burst and fully automatic fire, and it is also underslung on a ''semi-automatic grenade launcher''.

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* ''EternalDarkness'' ''VideoGame/EternalDarkness'' features an OICW in the second to last level which fits types 1 and 2. The rifle portion can be switched between semi-auto, burst and fully automatic fire, and it is also underslung on a ''semi-automatic grenade launcher''.
10th Dec '16 10:59:44 AM Pseudoname
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* All hunter guns in ''VideoGame/{{Evolve}}'', with the exception of Renegade Abe's shotgun.


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* In ''VideoGame/{{Evovle}}'', Renegade Abe's shotgun will empty all loaded ammunition in a single slug.
7th Nov '16 5:20:49 AM REV6Pilot
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'''Melee Attack:''' Often used in place of a default hand-to-hand weapon, a secondary fire might involve stabbing or whacking the opponent with the gun, which may have [[BayonetYa bayonets]] or spikes specifically for that purpose. See also PistolWhipping.

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'''Melee Attack:''' '''[[QuickMelee Melee Attack]]:''' Often used in place of a default hand-to-hand weapon, a secondary fire might involve stabbing or whacking the opponent with the gun, which may have [[BayonetYa bayonets]] or spikes specifically for that purpose. See also PistolWhipping.
17th Oct '16 3:02:28 PM Morgenthaler
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* Every gun can be used to make a melee attack in WW1 shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.

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* Every gun can be used to make a melee attack in WW1 UsefulNotes/WW1 shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.
9th Aug '16 5:33:03 PM UmbrellasWereAwesome
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* The Plasma pistol from the ''Franchise/{{Halo}}'' games do this, activated by holding the primary trigger.

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* The Plasma pistol from the ''Franchise/{{Halo}}'' games do this, activated by holding the primary trigger. The ''VideoGame/{{Halo 4}}'' Boltshot and ''VideoGame/Halo5Guardians'' Incineration Cannon can also do this.



* ''VideoGame/Halo5Guardians'' adds the Smart-Scope feature to the ''Franchise/{{Halo}}'' series, allowing all weapons to be zoomed in.



* In many games where you control tanks, noticeably in ''VideoGame/MassEffect1'' and ''Halo'', one button will use a machine gun turret mounted on the tank, while the other will fire the tank's artillery canon.

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* In many games where you control tanks, noticeably in ''VideoGame/MassEffect1'' and ''Halo'', ''VideoGame/HaloCombatEvolved'', one button will use a machine gun turret mounted on the tank, while the other will fire the tank's artillery canon.
9th Aug '16 1:04:27 PM Ripburger
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* Most guns in the ''VideoGame/XCom'' games can switch between single-shot and rapid fire. Or rather, Aimed Shot (slow but accurate), Snap Shot (fast but less accurate), and Auto Shot (woefully inaccurate individually but you get a burst of three).

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* Most guns in the ''VideoGame/XCom'' ''[[{{VideoGame/XCOM}} XCOM]]'' games can switch between single-shot and rapid fire. Or rather, Aimed Shot (slow but accurate), Snap Shot (fast but less accurate), and Auto Shot (woefully inaccurate individually but you get a burst of three).
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