History Main / SecondaryFire

21st Jan '17 8:36:34 PM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': Rangers can be upgraded to switch to flashbang grenades instead of firing assault rifles. Flashbangs deal high splash damage to infantry but fire slower and do nothing against vehicles and buildings, and instakill all infantry garrisoned in buildings (a remnant of the original mechanic in which enemy infantry could be stunned and captured).


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* ''VideoGame/CommandandConquerGenerals'': The GLA's Scud Launcher launches high-explosive missiles against vehicles and structures and persistent anthrax clouds against infantry.
21st Jan '17 6:05:17 PM flameclaw0x7
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* The Hive Hand in ''VideoGame/HalfLife1''.

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* The Hive Hand in ''VideoGame/HalfLife1''.''VideoGame/HalfLife1'', though the secondary fire projectiles lack the homing capability primary fire has.



** The newer Beggar's Bazooka can ready up to 3 rockets for a rapid fire attack, but try to load a [[ExplosiveOverclocking 4th rocket]]...
7th Jan '17 9:39:14 PM nombretomado
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* ''EternalDarkness'' features an OICW in the second to last level which fits types 1 and 2. The rifle portion can be switched between semi-auto, burst and fully automatic fire, and it is also underslung on a ''semi-automatic grenade launcher''.

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* ''EternalDarkness'' ''VideoGame/EternalDarkness'' features an OICW in the second to last level which fits types 1 and 2. The rifle portion can be switched between semi-auto, burst and fully automatic fire, and it is also underslung on a ''semi-automatic grenade launcher''.
10th Dec '16 10:59:44 AM Pseudoname
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* All hunter guns in ''VideoGame/{{Evolve}}'', with the exception of Renegade Abe's shotgun.


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* In ''VideoGame/{{Evovle}}'', Renegade Abe's shotgun will empty all loaded ammunition in a single slug.
7th Nov '16 5:20:49 AM REV6Pilot
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'''Melee Attack:''' Often used in place of a default hand-to-hand weapon, a secondary fire might involve stabbing or whacking the opponent with the gun, which may have [[BayonetYa bayonets]] or spikes specifically for that purpose. See also PistolWhipping.

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'''Melee Attack:''' '''[[QuickMelee Melee Attack]]:''' Often used in place of a default hand-to-hand weapon, a secondary fire might involve stabbing or whacking the opponent with the gun, which may have [[BayonetYa bayonets]] or spikes specifically for that purpose. See also PistolWhipping.
17th Oct '16 3:02:28 PM Morgenthaler
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* Every gun can be used to make a melee attack in WW1 shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.

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* Every gun can be used to make a melee attack in WW1 UsefulNotes/WW1 shooter ''Verdun'', and several roles have a bayonet attached to their rifle (and in one case to their [[RevolversAreJustBetter Webley revolver]]) which allows for one-hit-kills. Otherwise the melee attack involves bashing with the butt of the weapon and two hits to kill.
9th Aug '16 5:33:03 PM UmbrellasWereAwesome
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* The Plasma pistol from the ''Franchise/{{Halo}}'' games do this, activated by holding the primary trigger.

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* The Plasma pistol from the ''Franchise/{{Halo}}'' games do this, activated by holding the primary trigger. The ''VideoGame/{{Halo 4}}'' Boltshot and ''VideoGame/Halo5Guardians'' Incineration Cannon can also do this.



* ''VideoGame/Halo5Guardians'' adds the Smart-Scope feature to the ''Franchise/{{Halo}}'' series, allowing all weapons to be zoomed in.



* In many games where you control tanks, noticeably in ''VideoGame/MassEffect1'' and ''Halo'', one button will use a machine gun turret mounted on the tank, while the other will fire the tank's artillery canon.

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* In many games where you control tanks, noticeably in ''VideoGame/MassEffect1'' and ''Halo'', ''VideoGame/HaloCombatEvolved'', one button will use a machine gun turret mounted on the tank, while the other will fire the tank's artillery canon.
9th Aug '16 1:04:27 PM Ripburger
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* Most guns in the ''VideoGame/XCom'' games can switch between single-shot and rapid fire. Or rather, Aimed Shot (slow but accurate), Snap Shot (fast but less accurate), and Auto Shot (woefully inaccurate individually but you get a burst of three).

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* Most guns in the ''VideoGame/XCom'' ''[[{{VideoGame/XCOM}} XCOM]]'' games can switch between single-shot and rapid fire. Or rather, Aimed Shot (slow but accurate), Snap Shot (fast but less accurate), and Auto Shot (woefully inaccurate individually but you get a burst of three).
9th Jul '16 7:51:27 AM AM_NK
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* ''VideoGame/{{Nexuiz}}'' has the Rifle, whose alternate fire shots a burst of several bullets, with the amount of bullets depending on how long the button is pressed.


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* ''VideoGame/{{Nexuiz}}'' has its [[VideoGame/QuakeII Railgun]][=/=]Sniper Rifle hybrid, the Nex, with the secondary being a zoom scope.


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* Several of ''VideoGame/{{Nexuiz}}''[='=]s weapons, such as the Electro (primary: a bolt; secondary: a bouncing ball) and the Crylink (primary: shotgun-like spread; secondary: horizontal line spread).
6th Jun '16 3:49:02 AM LinTaylor
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* ''VideoGame/WolfensteinTheNewOrder'' has a couple of examples of this. The automatic shotgun can swap between regular shells and shrapnel rounds that can bounce off of solid obstructions. Meanwhile, the AR Marksman is normally a sniper rifle, but can convert into a [[EnergyWeapons laser]] assault rifle.
* In ''Gundam F90''[='s=] model design series, the F90II Long Range Type carries a long-barreled rifle that switch between firing solid shells or beam blasts; both modes are effectively HumongousMecha-scale sniper rifles.
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