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*** Jowan [[spoiler: escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe. He could only do that if his amulet was destroyed. So Mage PC passed the Harrowing, then conspired with Jowan, and, having no Duncan to conscript him out of his mess, got sent to Aeonar.]]

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*** Jowan [[spoiler: escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe. He He/She could only do that if his amulet was destroyed. So Mage PC passed the Harrowing, then conspired with Jowan, and, having no Duncan to conscript him him/her out of his his/her mess, got sent to Aeonar.]]
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*** Jowan [[spoiler: escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe.]]

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*** Jowan [[spoiler: escapes in the Magi origin and subsequently becomes partially responsible for the problems in Redcliffe. He could only do that if his amulet was destroyed. So Mage PC passed the Harrowing, then conspired with Jowan, and, having no Duncan to conscript him out of his mess, got sent to Aeonar.]]
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Moved to Discussion page


* The QuestForGlory series from Sierra effectively works this way, though it's never implied that the other characters exist.
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* The QuestForGlory series from Sierra effectively works this way, though it's never implied that the other characters exist.
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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are Schrodinger's Player Characters. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

to:

So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are Schrodinger's Player Characters. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.
{{NPC}}s. This can also be confusing when each character is given a different backstory. Did those events even occur?
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fixed red links


** The Human Noble PC [[spoiler: died at Ostagar. It's heavily implied that the dog the other PCs recruit there is actually the Human Noble's. Alternatively, he/she was murdered during Howe's betrayal in Highever.]]

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** The Human Noble PC [[spoiler: died at Ostagar. It's heavily implied that the dog the other PCs [=PCs=] recruit there is actually the Human Noble's. Alternatively, he/she was murdered during Howe's betrayal in Highever.]]



*** Not entirely true. Dying in the final fortress as Zero kills him off. However, defeating a specific enemy in the final fortress also kills him off but has the side effect of giving X one of the two GameBreakers (and the only one that is saved to password), Zero's sabre. Dying anywhere else as Zero only results in him saying "X, you take this one, I need a rest."

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*** Not entirely true. Dying in the final fortress as Zero kills him off. However, defeating a specific enemy in the final fortress also kills him off but has the side effect of giving X one of the two GameBreakers {{Game Breaker}}s (and the only one that is saved to password), Zero's sabre. Dying anywhere else as Zero only results in him saying "X, you take this one, I need a rest."
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*** Preliminary information on Diablo 3 suggests that all the playable characters from 2 are canonical, again with only one succeeding. It seems that at least in Diablo's case we have an answer, all the playable characters are trying to complete their quest, but we only get to see the character we are playing.
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Torfan was a retaliation for the Blitz, not the other way around


** In fact, the Skyllian Blitz is a heroic battle in which War Hero Shepard fought. In response to the Battle of Torfan, where Ruthless Shepard made his/her name by continuing the fight until 3/4s of his/her unit was killed, and butchered the surrendering slavers. The background events all happened from the attack on Midnoir to the Thresher Maw on Akuze.

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** In fact, the Skyllian Blitz is a heroic battle in which War Hero Shepard fought. In response to response, there was the Battle of Torfan, where Ruthless Shepard made his/her name by continuing the fight until 3/4s of his/her unit was killed, and butchered the surrendering slavers. The background events all happened from the attack on Midnoir to the Thresher Maw on Akuze.
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** Diablo 1 also [[AllThereInTheManual mentioned in the manual]] that there were much more adventurers trying their luck in the dungeons beneath the cathedral, which is likely the reason why AdamSmithHatesYourGuts. You may even encounter the corpse of a “Fallen Hero” with a possibly useful item on him. Oh, and the guy who gives you the Butcher quest.
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Actually the other character makes one cameo in the Battle Subway


* Averted in most post-gen 2 ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Crystal, Fire-Red, Leaf-Green, Black, and White, though.

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* Averted in most post-gen 2 ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Crystal, Fire-Red, Fire-Red and Leaf-Green, Black, and White, though.
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* Averted in most post-gen 2 ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Fire-Red, and Leaf-Green, though.

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* Averted in most post-gen 2 ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Crystal, Fire-Red, and Leaf-Green, Black, and White, though.
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FOUR characters: Axel, Blaze, Skate, Zan. Adam is not playable in SOR 3.


* ''StreetsOfRage 3'' offers a choice of five characters, and in [[GameplayAndStorySegregation the story and]] {{cutscene}}s all five of you are working together, while the game itself has two players at most.

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* ''StreetsOfRage 3'' offers a choice of five four characters, and in [[GameplayAndStorySegregation the story and]] {{cutscene}}s all five four of you are working together, while the game itself has two players at most.

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Removed a double listing.


* Averted in ''SeikenDensetsu3'', where you choose three out of six possible characters for your party and will run into the other three at various points during your adventure.



* The title screen of ''{{Gauntlet}}'' shows four heroes - the Warrior, Valkyrie, Elf and Wizard - charging monsters. You select one. This is the only hero that enters the dungeon. The only way to have all the heroes in play is if four players join up. ''Legends'', ''Dark Legacy'' and ''Seven Sorrows'' have even more heroes and fewer possible players.

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* The title screen of ''{{Gauntlet}}'' shows four heroes - the Warrior, Valkyrie, Elf and Wizard - charging monsters. You select one. This is the only hero that enters the dungeon. The only way to have all the heroes in play is if four players join up. ''Legends'', ''Dark Legacy'' and ''Seven Sorrows'' have even more heroes and fewer possible players. players.
* ''KingdomHearts'' averts this in both ChainOfMemories and BirthBySleep. In the former neither story connects at all, but Riku's plot explains characters never [[NeverSayDie dealt with]] in Sora's plot. BirthBySleep each hero is traveling in a different order at different times, so worlds will show effects from the other key wielders from time to time. [[spoiler:[[LiloAndStitch Deep Space]] and [[PeterPan Never Land]] show this best. Radiant Garden gets a special mention as all 3 characters arrived there at the same general time.]]
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* Averted in most post-gen 2''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Fire Red, and Leaf Green, though.

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* Averted in most post-gen 2''{{Pokemon}}'' 2 ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Fire Red, Fire-Red, and Leaf Green, Leaf-Green, though.
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* Averted in most ''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Crystal, Fire Red, and Leaf Green, though.

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* Averted in most ''{{Pokemon}}'' post-gen 2''{{Pokemon}}'' games, when you can chose a PlayerCharacter of either sex. The sprite of the opposite-gender player character becomes a NonPlayerCharacter. Played straight in Crystal, Fire Red, and Leaf Green, though.
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** In ''Mega Man 9'', if you play as Mega Man, the only time you see Proto Man is during the cutscene you get after defeating four Robot Masters. When controlling Proto Man, Mega Man appears during said cutscene, then after defeating all eight Robot Masters, Wily announces to the world that Mega Man is sick with Roboenza. But after clearing the first Wily stage, we see a perfectly healthy Mega Man running alongside Proto Man, and even stops to help the latter out when he himself falls sick. Mega Man stops appearing after that. If playing as [[DownloadableContent Bass]], neither Mega Man or Proto Man appear, and the only mention of Mega Man is during Wily's announcement to the world (again saying he fell sick).

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** In ''Mega Man 9'', 10'', if you play as Mega Man, the only time you see Proto Man is during the cutscene you get after defeating four Robot Masters. When controlling Proto Man, Mega Man appears during said cutscene, then after defeating all eight Robot Masters, Wily announces to the world that Mega Man is sick with Roboenza. But after clearing the first Wily stage, we see a perfectly healthy Mega Man running alongside Proto Man, and even stops to help the latter out when he himself falls sick. Mega Man stops appearing after that. If playing as [[DownloadableContent Bass]], neither Mega Man or Proto Man appear, and the only mention of Mega Man is during Wily's announcement to the world (again saying he fell sick).
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* As for [[Game/MegaMan the classic series]]...
** In ''MegaManPoweredUp'', if you choose anyone other than Mega Man or [[WarringWithoutWeapons Mega]], he will not show up at all outside of the ending (the Mega Man you face when playing as the Robot Masters is an EvilTwin). And Proto Man, of course, doesn't show up at all if playing as anyone other than him.
** ''Mega Man & Bass'' plays this trope straight. This puts an interesting spin on [[DiscOneFinalBoss King]]'s fate. In Mega Man's ending, he returns home to find a letter telling him that [[RedemptionEqualsLife King survived and is now fighting for justice]]. In Bass's ending, although we learn exactly why Wily built King, no mention of what happened to him was made, and the player assumes [[RedemptionEqualsDeath King perished after all]].
** In ''Mega Man 9'', if you play as Mega Man, the only time you see Proto Man is during the cutscene you get after defeating four Robot Masters. When controlling Proto Man, Mega Man appears during said cutscene, then after defeating all eight Robot Masters, Wily announces to the world that Mega Man is sick with Roboenza. But after clearing the first Wily stage, we see a perfectly healthy Mega Man running alongside Proto Man, and even stops to help the latter out when he himself falls sick. Mega Man stops appearing after that. If playing as [[DownloadableContent Bass]], neither Mega Man or Proto Man appear, and the only mention of Mega Man is during Wily's announcement to the world (again saying he fell sick).
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Wrong game.


** Actually, it is not entirely played straight in Crystal. If you choose the male character, then this happens, but if you choose the female character, the male character becomes the one who gives you a lesson on catching pokemon.
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* The title screen of ''{{Gauntlet}}'' shows four heroes - the Warrior, Valkyrie, Elf and Wizard - charging monsters. You select one. This is the only hero that enters the dungeon. The only way to have all the heroes in play is if four players join up. ''Legends'', ''Dark Legacy'' and ''Seven Sorrows'' have even more heroes and fewer possible players.
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** Played straight in the spin-off Pokemon Ranger: Shadows Of Almia where if you choose the male character the female doesn't appear (and vice-versa)
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* Averted ''hard'' in SeikenDensestu3: Not only do the characters you don't choose have their own storylines going in the background; one of them can even ''break you out of jail'' near the beginning of the game depending on the composition of your party.

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* Averted ''hard'' in SeikenDensestu3: SeikenDensetsu3: Not only do the characters you don't choose have their own storylines going in the background; one of them can even ''break you out of jail'' near the beginning of the game depending on the composition of your party.

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New example


** This is [[{{Deconstruction}} deconstructed]] in the ''Cafe of Broken Dreams'' special encounter in Fallout 2, where you can meet all the other player characters who were pre-generated for Fallout 1, but not "chosen" by the player or even included into the final game.

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** This is [[{{Deconstruction}} deconstructed]] Deconstructed]] in the ''Cafe of Broken Dreams'' special encounter in Fallout 2, where you can meet all the other player characters who were pre-generated for Fallout 1, but not "chosen" by the player or even included into the final game.


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* Averted ''hard'' in SeikenDensestu3: Not only do the characters you don't choose have their own storylines going in the background; one of them can even ''break you out of jail'' near the beginning of the game depending on the composition of your party.
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Added to Diablo II


** Strangely, Diablo 2 hints that all three of the classes in Diablo 1 went into Tristram's dungeons together, with [[spoiler: the Warrior being the canonical slayer/imprisoner of Diablo]].

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** Strangely, Diablo 2 hints that all three of the classes in Diablo 1 went into Tristram's dungeons together, with [[spoiler: the Rogue being Blood Raven, the Sorceror being the Summoner in Horazon's laboratory, and the Warrior being the canonical slayer/imprisoner of Diablo]].
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* Played straight in both ''BaldursGate Dark Alliance'' games.

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* Played straight in both ''BaldursGate ''[=~Baldur's Gate: Dark Alliance'' Alliance~=]'' games.
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** Strangely, Diablo 2 hints that all three of the classes in Diablo 1 went into Tristram's dungeons together, with [[spoiler: the Warrior being the canonical slayer/imprisoner of Diablo]].
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** In fact, the Skyllian Blitz is a heroic battle in which War Hero Shepard fought. In response to the Battle of Torfan, where Ruthless Shepard made his name by continuing the fight until 3/4s of his unit was killed, and butchered the surrendering slavers. The background events all happened from the attack on Midnoir to the Thresher Maw on Akuze.

to:

** In fact, the Skyllian Blitz is a heroic battle in which War Hero Shepard fought. In response to the Battle of Torfan, where Ruthless Shepard made his his/her name by continuing the fight until 3/4s of his his/her unit was killed, and butchered the surrendering slavers. The background events all happened from the attack on Midnoir to the Thresher Maw on Akuze.
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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [=~Schrodinger's Player Character~=]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

to:

So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [=~Schrodinger's Schrodinger's Player Character~=]s.Characters. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.
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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [[Schrodinger's Player Character]]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

to:

So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [[Schrodinger's [=~Schrodinger's Player Character]]s.Character~=]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.
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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [[=~Schrodinger's Player Character~=]]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

to:

So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [[=~Schrodinger's [[Schrodinger's Player Character~=]]s.Character]]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.
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None


So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [=~Schrodinger's Player Character~=]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

to:

So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are [=~Schrodinger's [[=~Schrodinger's Player Character~=]s.Character~=]]s. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s.

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