History Main / SchrodingersPlayerCharacter

26th Jun '16 12:46:27 PM nombretomado
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* Played straight in both ''BaldursGateDarkAlliance'' games.

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* Played straight in both ''BaldursGateDarkAlliance'' ''VideoGame/BaldursGateDarkAlliance'' games.
23rd Jun '16 7:59:45 PM nombretomado
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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' series, and the ''TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)

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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' series, and the ''TimeCrisis'' ''VideoGame/TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)
23rd Jun '16 7:00:35 PM AndyLA
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** Most other beat-'em-ups by Konami fall under this also because, in the deluxe cabinets, each character is bound to a specific player. In the ''Simpsons'' case, player 1 will always be Marge; in the ''[[Franchise/TeenageMutantNinjaTurtles TMNT]]'' beat-'em-ups, it'll be Leonardo; in ''VideoGame/SunsetRiders'', [=1P=] will be Steve, and so on.
13th Apr '16 2:15:05 PM OrangenChan
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*** It's played straight with the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[PokemonRubyAndSapphire Hoenn]] games, though.



* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller unless she absolutely has to.

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* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller FortuneTeller unless she absolutely has to.
10th Apr '16 8:28:16 PM GlitteringFlowers
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* In the second part of the fourth ''FireEmblem'' game, ''Genealogy of the Holy War'', you take control of either the children of characters from the first part, or, if a character never got married, a set of replacements that bear no relation to anyone from part one (aside from Linda and Amid, who are the niece and nephew of Tiltyu). While it's obvious why offspring don't appear if their potential parents never got hitched, it's unclear where the replacements are (or if they even existed at all) if they did actually marry.
* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').

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* In the second part of the fourth ''FireEmblem'' game, ''Genealogy ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War'', you take War]]'', the player takes control of either the children of characters from the first part, or, if a character never got married, a set of replacements [[ExPy expies]] that bear no blood relation to anyone from part one (aside from Linda and Amid, who are [[spoiler: the niece and nephew of Tiltyu).Tiltyu, born to her and Bloome's youngest sister Ethnia]]). While it's obvious why offspring don't appear if their potential parents never got hitched, it's unclear where the replacements are (or if they even existed at all) if they did actually marry.
* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').
''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller unless she absolutely has to.
3rd Apr '16 8:09:00 PM OrangenChan
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* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').
1st Apr '16 12:07:27 AM CLT009
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** Also played with in the lore. Lordran is something of an EldritchLocation, with different timelines overlapping and converging at random. Your characters' actions represent [[TheMultiverse only one possible timeline of a potential infinite number of similar-yet-unique parallel realities]], [[GameplayAndStoryIntegration each belonging to a different player character]], as well as the various NPC characters themselves.

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** Also played with in the lore. Lordran is something of an EldritchLocation, with different timelines overlapping and converging at random. Your characters' actions represent [[TheMultiverse [[AlternateTimeline only one possible timeline of a potential infinite number of similar-yet-unique parallel realities]], [[GameplayAndStoryIntegration each belonging to a different player character]], as well as the various NPC characters themselves.
1st Apr '16 12:01:20 AM CLT009
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** Also played with in the lore. Lordran is something of an EldritchLocation, with different timelines overlapping and converging at random. Your characters' actions represent [[TheMultiverse only one possible timeline of a potential infinite number of similar-yet-unique parallel realities]], [[GameplayAndStoryIntegration each belonging to a different player character]], as well as the various NPC characters themselves.
20th Feb '16 9:56:13 AM Hanz
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** In the ''Knights of the Fallen Empire'' expansion, the character you choose ends up becoming the Outlander, with the other seven simply stated to have gone missing.
29th Jan '16 4:28:09 PM nombretomado
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* ''SuperSmashBrosBrawl'' has this for the adventure mode. It is assumed that your current party is fighting all the enemies in the story but depending on the character limits placed as you progress, you will never see the other characters jumping in to help.

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* ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' has this for the adventure mode. It is assumed that your current party is fighting all the enemies in the story but depending on the character limits placed as you progress, you will never see the other characters jumping in to help.
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