History Main / SchrodingersPlayerCharacter

29th Jul '16 11:10:01 AM Morgenthaler
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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are Schrödinger's Player Characters. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s. This can also be confusing when each character is given a different backstory. Did those events even occur?

The question is then: do the other characters exist? [[CuttingOffTheBranches If not, then why not?]] If so, then are they the [[HeroOfAnotherStory Heroes Of Another Story]]? If so how do their stories mesh with the one of the character we selected? Especially since they'd otherwise go through the same events, same levels, same bosses. etc.

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So you decide to pick Bob. And as you play the game, you begin wondering... What happened to Alice and Charles? You keep playing the game, reaching HundredPercentCompletion, and you never see either. Looks like Alice, Bob and Charles are Schrödinger's Player Characters. In more generalized explanation: You are given a choice of characters, and once chosen, the game seems to go based on the assumption the selected character is the only one who exists. This trope is VERY common in games that give you a choice of pre-generated Player Characters, so much that it may come as a surprise when it is averted and the [=PCs=] you did not choose turn out as {{NPC}}s. This can also be confusing when each character is given a different backstory. Did those events even occur?

The question is then: do the other characters exist? [[CuttingOffTheBranches If not, then why not?]] If so, then are they the [[HeroOfAnotherStory Heroes Of Another Story]]? If so how do their stories mesh with the one of the character we selected? Especially since they'd otherwise go through the same events, same levels, same bosses. etc.
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Named, of course, after [[UsefulNotes/SchrodingersCat Schrödinger's Cat]].

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Named, of course, after [[UsefulNotes/SchrodingersCat Schrödinger's Cat]].



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* ''VideoGame/DarkSouls'' plays with this. You will find armor sets of all classes you did ''not'' choose around the game, on corpses.

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* ''VideoGame/DarkSouls'' plays with this. You will find armor sets of all classes you did ''not'' choose around the game, on corpses.



*** Horrifically/hilariously explained in [[http://www.dorkly.com/video/13119/dorkly-bits-the-horrible-secret-behind-starter-pokemon this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose.

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*** Horrifically/hilariously explained in [[http://www.dorkly.com/video/13119/dorkly-bits-the-horrible-secret-behind-starter-pokemon this fan video]]. But more likely, Professor Oak keeps the third starter with him, as a DummiedOut [[http://lparchive.org/Pokemon-Blue/Update%2014/ battle]] with him shows. There are actually three versions of this battle programmed into the game, one with each of the starters (fully evolved) as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose.



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29th Jul '16 10:51:04 AM Morgenthaler
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* Played straight in ''LandsOfLore: The Throne of Chaos''. The player has a choice of four champions, each of whom has a little blurb about why he's the best choice and how the others will fail. It seems as though they are in competition. However, once the choice is made, the other three are never mentioned again. One wonders why, if the kingdom was in such great peril, they didn't just team up.

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* Played straight in ''LandsOfLore: ''VideoGame/LandsOfLore: The Throne of Chaos''. The player has a choice of four champions, each of whom has a little blurb about why he's the best choice and how the others will fail. It seems as though they are in competition. However, once the choice is made, the other three are never mentioned again. One wonders why, if the kingdom was in such great peril, they didn't just team up.
6th Jul '16 9:38:20 AM KamenRiderOokalf
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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' series, and the ''VideoGame/TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)

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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' ''VideoGame/VirtuaCop'' series, and the ''VideoGame/TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)
26th Jun '16 12:46:27 PM nombretomado
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* Played straight in both ''BaldursGateDarkAlliance'' games.

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* Played straight in both ''BaldursGateDarkAlliance'' ''VideoGame/BaldursGateDarkAlliance'' games.
23rd Jun '16 7:59:45 PM nombretomado
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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' series, and the ''TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)

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* Averted in many two-player arcade gun games such as ''The VideoGame/HouseOfTheDead'' series (from ''III'' onwards), the ''VirtuaCop'' series, and the ''TimeCrisis'' ''VideoGame/TimeCrisis'' series (from ''2'' onwards). The cutscenes and during-gameplay dialogue play out with both player characters exist. Though this does pose the new problem of [[FridgeLogic the unused character, who does nothing while his or her partner does all the work.]] (Except in ''Time Crisis''...sort of. The other player character is shown attacking alongside you, but [[ATeamFiring misses every freaking shot]]. Watching the COM's side at the arcades shows that the enemies that the other player cannot possibly hit retreat after the other player clears his side.)
23rd Jun '16 7:00:35 PM AndyLA
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** Most other beat-'em-ups by Konami fall under this also because, in the deluxe cabinets, each character is bound to a specific player. In the ''Simpsons'' case, player 1 will always be Marge; in the ''[[Franchise/TeenageMutantNinjaTurtles TMNT]]'' beat-'em-ups, it'll be Leonardo; in ''VideoGame/SunsetRiders'', [=1P=] will be Steve, and so on.
13th Apr '16 2:15:05 PM OrangenChan
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*** It's played straight with the [[VideoGame/PokemonRedAndBlue Kanto]], [[VideoGame/PokemonGoldAndSilver Johto]], and [[PokemonRubyAndSapphire Hoenn]] games, though.



* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller unless she absolutely has to.

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* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller FortuneTeller unless she absolutely has to.
10th Apr '16 8:28:16 PM GlitteringFlowers
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* In the second part of the fourth ''FireEmblem'' game, ''Genealogy of the Holy War'', you take control of either the children of characters from the first part, or, if a character never got married, a set of replacements that bear no relation to anyone from part one (aside from Linda and Amid, who are the niece and nephew of Tiltyu). While it's obvious why offspring don't appear if their potential parents never got hitched, it's unclear where the replacements are (or if they even existed at all) if they did actually marry.
* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').

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* In the second part of the fourth ''FireEmblem'' game, ''Genealogy ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War'', you take War]]'', the player takes control of either the children of characters from the first part, or, if a character never got married, a set of replacements [[ExPy expies]] that bear no blood relation to anyone from part one (aside from Linda and Amid, who are [[spoiler: the niece and nephew of Tiltyu).Tiltyu, born to her and Bloome's youngest sister Ethnia]]). While it's obvious why offspring don't appear if their potential parents never got hitched, it's unclear where the replacements are (or if they even existed at all) if they did actually marry.
* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').
''Conquest''). This is probably because, due to her DarkAndTroubledPast, she doesn't ''actually'' want to leave her life as a FotuneTeller unless she absolutely has to.
3rd Apr '16 8:09:00 PM OrangenChan
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* A slightly downplayed example, as she doesn't have a huge impact on the plot, but Nyx from ''VideoGame/FireEmblemFates'' is the only Nohrian character to never make an appearance on the ''Birthright'' route of the game. In fact, she's the only character, period, who never shows up on the "opposite" path (this in spite of joining fairly early on in ''Conquest'').
1st Apr '16 12:07:27 AM CLT009
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** Also played with in the lore. Lordran is something of an EldritchLocation, with different timelines overlapping and converging at random. Your characters' actions represent [[TheMultiverse only one possible timeline of a potential infinite number of similar-yet-unique parallel realities]], [[GameplayAndStoryIntegration each belonging to a different player character]], as well as the various NPC characters themselves.

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** Also played with in the lore. Lordran is something of an EldritchLocation, with different timelines overlapping and converging at random. Your characters' actions represent [[TheMultiverse [[AlternateTimeline only one possible timeline of a potential infinite number of similar-yet-unique parallel realities]], [[GameplayAndStoryIntegration each belonging to a different player character]], as well as the various NPC characters themselves.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SchrodingersPlayerCharacter