History Main / SchrodingersPlayerCharacter

4th May '18 11:24:17 PM somestrangecircus
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* Averted in ''VideoGame/AlwaysSometimesMonsters''. You select your protagonist and their significant other out of the numerous attendants at a party, and most of the ones you didn't pick show up later in the game as NPCs.
17th Apr '18 3:12:22 AM jormis29
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** One of the ''Literature/FightingFantasy'' books "The Legend of Zagor" does it. You pick one of four characters. Whichever you pick is the only one present in this adventure.

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** One of the ''Literature/FightingFantasy'' books "The Legend of Zagor" "Literature/LegendOfZagor" does it. You pick one of four characters. Whichever you pick is the only one present in this adventure.
10th Mar '18 12:09:23 PM nombretomado
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* Averted in the TurboGrafx16 version of the Creator/DataEast shooter ''VideoGame/BloodyWolf''. The character not chosen by the player at the start of the game will become a playable character when the initial protagonist is taken captive by the enemy. This helps make up for omitting the CoOpMultiplayer of the arcade version.

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* Averted in the TurboGrafx16 UsefulNotes/TurboGrafx16 version of the Creator/DataEast shooter ''VideoGame/BloodyWolf''. The character not chosen by the player at the start of the game will become a playable character when the initial protagonist is taken captive by the enemy. This helps make up for omitting the CoOpMultiplayer of the arcade version.
7th Mar '18 10:37:15 PM Ghilz
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* Averted in ''VideoGame/DivinityOriginalSin2'', The Pre-generated characters (called "Origin Characters"), exist as party members that can be recruited if not selected as one the players' own personal character.
4th Mar '18 6:05:25 PM nombretomado
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** Also averted to the maximal effect in ''SwordOfMana'', where the characters take the same paths and face the same challenges regardless of which you choose.

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** Also averted to the maximal effect in ''SwordOfMana'', ''VideoGame/SwordOfMana'', where the characters take the same paths and face the same challenges regardless of which you choose.
28th Feb '18 8:40:48 PM nombretomado
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* Averted in the first ''SNKVsCapcom: Card Fighters Clash''. The opposite gender protagonist becomes a rival.

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* Averted in the first ''SNKVsCapcom: ''VideoGame/SNKVsCapcom: Card Fighters Clash''. The opposite gender protagonist becomes a rival.
26th Feb '18 5:31:41 PM nombretomado
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A game where multiple protagonists are available to choose from, with distinct back-stories and personalities as well as goals, but only the one the player selects is acknowledged as existing by the overall story. Much like SchrodingersCat, the protagonists both exist and do not exist until the player selects one of them.

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A game where multiple protagonists are available to choose from, with distinct back-stories and personalities as well as goals, but only the one the player selects is acknowledged as existing by the overall story. Much like SchrodingersCat, UsefulNotes/SchrodingersCat, the protagonists both exist and do not exist until the player selects one of them.
21st Feb '18 12:21:41 PM nombretomado
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* ''RobotAlchemicDrive'' plays it straight. You're given the choice of three playable characters, and the game manual refers to them as if they're siblings. But whichever you choose, the other two will never show up, or even be mentioned.

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* ''RobotAlchemicDrive'' ''VideoGame/RobotAlchemicDrive'' plays it straight. You're given the choice of three playable characters, and the game manual refers to them as if they're siblings. But whichever you choose, the other two will never show up, or even be mentioned.
21st Feb '18 11:38:51 AM SeptimusHeap
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* ''RiseOfTheTriad'' offers another interesting variation on ''VideoGame/{{Doom}}'''s rejected player choice concept (unsurprisingly, as Tom Hall worked on ROTT). At the beginning, the player could choose one of the five members of the H.U.N.T. to control for the entire game. This would determine the player model, voice, and relevant stats like speed of movement and how much damage the player could take. Oddly enough, the cutscenes depicted the team as operating together through the game, but only the chosen character was visible in game, suggesting that they split up and regrouped during the levels' loading screens.

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* ''RiseOfTheTriad'' ''VideoGame/RiseOfTheTriad'' offers another interesting variation on ''VideoGame/{{Doom}}'''s rejected player choice concept (unsurprisingly, as Tom Hall worked on ROTT). At the beginning, the player could choose one of the five members of the H.U.N.T. to control for the entire game. This would determine the player model, voice, and relevant stats like speed of movement and how much damage the player could take. Oddly enough, the cutscenes depicted the team as operating together through the game, but only the chosen character was visible in game, suggesting that they split up and regrouped during the levels' loading screens.
10th Feb '18 11:09:32 AM TheJayman49
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** ''VideoGame/ResidentEvil6'' does this in a manner similar to ''2'', since you play four (technically seven since you have partners that you can also play as) playable characters in their own story arc, with these arcs being intertwined and plays the same events from their perspective.
** ''VideoGame/ResidentEvilRevelations2'' does the same thing as ''6'', except the characters you play as are in different periods of time. First off, you play as Claire Redfield who gets captured on an island alongside Moira Burton, the daughter of Barry Burton. Claire's arc deals largely with the duo trying to escape while figuring out what's going on. Meanwhile, the second arc involves Barry traveling to the island after receiving a distress signal from Moira six months later and meets a strange little girl named Natalia, who joins him in helping to find Claire and Moira. Like ''Resident Evil 2'', there are things that Claire can do in her arc that'll affect Barry's arc [[note]]for example, if you manage to kill the [[spoiler:mutated Pedro]] in chapter two, the drill he was using can be found by Barry later on[[/note]].
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