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* "VideoGame/{{Brogue}}"

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* "VideoGame/{{Brogue}}"''"VideoGame/{{Brogue}}''
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->You have died. Would you like to have your possessions identified? (Y/N)
-->-NetHack Death Screen
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* Roguelikes are centered around DungeonCrawling through [[RandomlyGeneratedLevels randomly-generated environments]] [[RandomlyDrops randomly stocked]] from a huge list of monsters and items. Some (such as ''{{ADOM}}'') also have a static [[WorldMap overworld]] and/or special levels, but even those games rely on random content in other places. This means that memorization is not enough to win a roguelike, and {{walkthrough}}s as such cannot be made for them, but they have increased replayability.

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* Roguelikes are centered around DungeonCrawling through [[RandomlyGeneratedLevels randomly-generated environments]] [[RandomlyDrops randomly stocked]] from a huge list of monsters and items. Some (such as ''{{ADOM}}'') ''[[VideoGame/AncientDomainsOfMystery ADOM]]'') also have a static [[WorldMap overworld]] and/or special levels, but even those games rely on random content in other places. This means that memorization is not enough to win a roguelike, and {{walkthrough}}s as such cannot be made for them, but they have increased replayability.
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* ''ZettaiHeroProject'' - By the {{Disgaea}} team.

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* ''ZettaiHeroProject'' ''VideoGame/ZettaiHeroProject'' - By the {{Disgaea}} team.
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* ''VideoGame/BitDungeon''
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* ZettaiHeroProject - By the {{Disgaea}} team.

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* ZettaiHeroProject ''ZettaiHeroProject'' - By the {{Disgaea}} team.
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Removed two examples that are clearly non roguelikes. Dungeon Master and its derivatives are first person crawlers that do not feature random content nor perma death.


* ''VideoGame/DungeonMaster'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.
** ''[[http://www.youtube.com/watch?feature=player_embedded&v=Ep97ba_uWXM Legend of Grimrock]]'', a 2012 SpiritualSuccessor.
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* ''VideoGame/SecondWind''
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* Traditionally, most roguelikes have ASCII or similar text-based graphics, although support for graphical tiles has become increasingly common.

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* Traditionally, most roguelikes have ASCII or similar text-based graphics, graphics (the player, for instance, is typically represented by the character '@'), although support for graphical tiles has become increasingly common.
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* ''VideoGame/FTLFasterThanLight''
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* "VideoGame/Brogue"

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* "VideoGame/Brogue""VideoGame/{{Brogue}}"
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Added Brogue, which is reasonably popular now (and has been mentioned on the roguelike podcasts several times)

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* "VideoGame/Brogue"
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* ''[[https://sites.google.com/site/3079game/ 3079]]'' is a much more polished evolution from the previous two games. It's true genre is slightly ambiguous, since it is realtime, but retains totally random environments, equipment, quests.[[/index]]

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* ''[[https://sites.google.com/site/3079game/ 3079]]'' is a much more polished evolution from the previous two games. It's Its true genre is slightly ambiguous, since it is realtime, but retains totally random environments, equipment, quests.[[/index]]



** ''{{FATE}}'', a “cover band” version

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** ''{{FATE}}'', a “cover band” "cover band" version



** ''[[http://diablo.chaosforge.org/ DiabloRL]]'', i.e. Diablo Roguelike, is more of a roguelike than a “Diablolike” due to its turn-based nature.

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** ''[[http://diablo.chaosforge.org/ DiabloRL]]'', i.e. Diablo Roguelike, is more of a roguelike than a “Diablolike” "Diablolike" due to its turn-based nature.



* ''ScarabOfRa'', a rare ''first-person'' roguelike

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* ''ScarabOfRa'', a rare ''first-person'' roguelike''VideoGame/ScarabOfRa''


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* ''IzunaLegendOfTheUnemployedNinja''

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* ''IzunaLegendOfTheUnemployedNinja''''VideoGame/IzunaLegendOfTheUnemployedNinja''
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* ''DigimonWorld2''

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* ''DigimonWorld2''''VideoGame/DigimonWorld2''
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* ''VideoGame/ToejamAndEarl'' is more forgiving than the usual roguelike, but offers randomized levels and presents.
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* ''VideoGame/ToejamAndEarl'' is more forgiving than the usual roguelike, but offers randomized levels and presents.
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* ''Slayer'' ([[IThoughtItMeant no relation to]] [[Music/{{Slayer}} the band]]), another first-person roguelike for the ThreeDOInteractiveMultiplayer which has the ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons and Dragons]]'' branding.

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* ''Slayer'' ([[IThoughtItMeant ([[JustForFun/IThoughtItMeant no relation to]] [[Music/{{Slayer}} the band]]), another first-person roguelike for the ThreeDOInteractiveMultiplayer which has the ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons and Dragons]]'' branding.
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Updating a link.


* ''{{Transcendence}}'' (combination of ''VideoGame/NetHack'' and ''StarControl'')

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* ''{{Transcendence}}'' ''{{VideoGame/Transcendence}}'' (combination of ''VideoGame/NetHack'' and ''StarControl'')
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* ''TitanQuest'', though it lacks real death punishment or randomly-generated maps.

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* ''TitanQuest'', ''VideoGame/TitanQuest'', though it lacks real death punishment or randomly-generated maps.
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* ''[[https://sites.google.com/site/3079game/ 3079]]'' is a much more polished evolution from the previous two games. It's true genre is slightly ambiguous, since it is realtime, but retains totally random environments, equipment, quests.[[/index]]
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* ''[[LethalCrisis Lethal Crisis Proto Sphere]]'', a hybrid of a roguelike and an action-platformer.

Added: 178

Removed: 80

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* The two ''{{Tobal}}'' games and ''{{Ehrgeiz}}'' have quest modes that mix roguelike and fighter.



* Tower of Doom (on the intellivision) was probably the first console roguelike.



* Tower of Doom (on the intellivision) was probably the first console roguelike.
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* ''DungeonOfDoom'' (aka ''The Dungeon Revealed'')

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* ''DungeonOfDoom'' ''TheDungeonOfDoom'' (aka ''The Dungeon Revealed'')
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** [[http://alien.chaosforge.org/ Aliens, the Roguelike]] is basically the {{Aliens}} equivalent of [[DoomTheRoguelike Doom, the Roguelike]], except this one has [[AnAdventurerIsYou character classes]] and is (especially if you play in darkness and, with headphones) [[ParanoiaFuel MUCH scarier...]]

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** [[http://alien.chaosforge.org/ Aliens, the Roguelike]] is basically the {{Aliens}} equivalent of [[DoomTheRoguelike [[Videogame/DoomTheRoguelike Doom, the Roguelike]], except this one has [[AnAdventurerIsYou character classes]] and is (especially if you play in darkness and, with headphones) [[ParanoiaFuel MUCH scarier...]]
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* [[DoomTheRoguelike Doom, the Roguelike]], is ExactlyWhatItSaysOnTheTin.

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* [[DoomTheRoguelike [[Videogame/DoomTheRoguelike Doom, the Roguelike]], is ExactlyWhatItSaysOnTheTin.
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* Roguelikes, especially the well-known or popular ones, have often been under continual development for many years, making them extraordinarily large and complex. Many have to use both capital and lowercase letters to have enough inputs for their commands, and some go even further. Interactions are also often very intricate; TheDevTeamThinksOfEverything is named for a catchphrase among the {{NetHack}} community.

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* Roguelikes, especially the well-known or popular ones, have often been under continual development for many years, making them extraordinarily large and complex. Many have to use both capital and lowercase letters to have enough inputs for their commands, and some go even further. Interactions are also often very intricate; TheDevTeamThinksOfEverything is named for a catchphrase among the {{NetHack}} ''VideoGame/{{NetHack}}'' community.



* Hacklikes, influenced mostly by ''NetHack''. They mostly focus on DungeonCrawling, and have mostly finite resources to force the player to manage them well.
* Bands, influenced by ''Angband''. Bands usually feature a non-permanent dungeon, infinite resources and very tough bosses, so the games are focused on [[TookALevelInBadass taking levels in badass]] until the player is ready to punch dragons to death.

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* Hacklikes, influenced mostly by ''NetHack''.''VideoGame/NetHack''. They mostly focus on DungeonCrawling, and have mostly finite resources to force the player to manage them well.
* Bands, influenced by ''Angband''.''VideoGame/{{Angband}}''. Bands usually feature a non-permanent dungeon, infinite resources and very tough bosses, so the games are focused on [[TookALevelInBadass taking levels in badass]] until the player is ready to punch dragons to death.



* ''{{Angband}}''

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* ''{{Angband}}''''VideoGame/{{Angband}}''



* ''{{Transcendence}}'' (combination of ''NetHack'' and ''StarControl'')

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* ''{{Transcendence}}'' (combination of ''NetHack'' ''VideoGame/NetHack'' and ''StarControl'')



* ''ZAngband'' - a spin-off of {{Angband}}

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* ''ZAngband'' - a spin-off of {{Angband}}''VideoGame/{{Angband}}''
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* ''DragonQuestMonsters'', especially the Gameboy and Gameboy Advance installments. Joker eschewed it in favor of 3d, although Joker 2 added some light roguelike elements in the bonus dungeons.

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* ''DragonQuestMonsters'', ''VideoGame/DragonQuestMonsters'', especially the Gameboy and Gameboy Advance installments. Joker eschewed it in favor of 3d, although Joker 2 added some light roguelike elements in the bonus dungeons.



* ''[[VideoGame/DungeonMaster Dungeon Master]]'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.

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* ''[[VideoGame/DungeonMaster Dungeon Master]]'', ''VideoGame/DungeonMaster'', the innovative first person, turn-based roguelike for the CommodoreAmiga and AtariST.



* ''{{Iter Vehemens Ad Necem}}''

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* ''{{Iter Vehemens Ad Necem}}''''IterVehemensAdNecem''



* ''{{Lufia}} 2'''s "Ancient Cave"

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* ''{{Lufia}} 2'''s ''VideoGame/LufiaIIRiseOfTheSinistrals''' "Ancient Cave"



* ''{{NetHack}}'', the best-known of all roguelikes.

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* ''{{NetHack}}'', ''VideoGame/NetHack'', the best-known of all roguelikes.
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* ''VideoGame/Incursion''

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* ''VideoGame/Incursion''{{VideoGame/Incursion}}
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* ''Videogame/Incursion''

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* ''Videogame/Incursion''''VideoGame/Incursion''

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