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* ''VideoGame/SlurpyDerpy'' gives you a small bit of energy from sacrificing Derps and their evolved forms. Considering how expendable Derps are and the need to sacrifice them to make space for better Derps, this does become significant.
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* ''VideoGame/XenobladeChronicles2'': [[EmpathicWeapon Blades]] can be released from your roster at any time. While this isn't exactly a nice fate, as it returns them to a Core Crystal and wipes their memories, common blades will give you items. These items depend on how many affinity chart nodes of theirs are filled out, with a completed chart for a 4-crown quality blade handing out the ultra-rare Ovedrive Protocol. [[spoiler:Makes sense, since gathering residual memories and returning to a core is part of their natural life cycle]]. Rare Blades, with unique appearances and more developed personalities, while still giving items will ''never'' take it well when they're released.

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* ''VideoGame/XenobladeChronicles2'': [[EmpathicWeapon Blades]] can be released from your roster at any time. While this isn't exactly a nice fate, as it returns them to a Core Crystal and wipes their memories, common blades will give still accept it gracefully if you items. These items depend on how many affinity chart nodes of theirs are filled out, built a bond with a completed chart for a 4-crown quality blade handing out the ultra-rare Ovedrive Protocol.them first. [[spoiler:Makes sense, since gathering residual memories and returning to a core is part of their natural life cycle]]. This is incentivized by the items they give when released improving with the blade's rarity and affinity, with a completed chart for a 4-crown quality blade handing out the ultra-rare Ovedrive Protocol. Rare Blades, with unique appearances and more developed personalities, while still giving items will ''never'' take it well when they're released. [[spoiler:This is implied to be because they need to survive a certain amount of time to start metamorphizing into a Titan.]]
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* ''TabletopGame/StarRealms'': Some cards have an ability that allows themselves to be removed from the deck, then provide a bonus.
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* ''VideoGame/DressUpTimePrincess'':Sending away a pet rewards you with Feed, although you do lose Kitty Fame points if the cat in question is not new. The reward depends on the age and rarity of the kitten in question.

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* ''VideoGame/DressUpTimePrincess'':Sending ''VideoGame/DressUpTimePrincess'': Sending away a pet rewards you with Feed, although you do lose Kitty Fame points if the cat in question is not new. The reward depends on the age and rarity of the kitten in question.kitten.
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* ''VideoGame/DressUpTimePrincess'':Sending away a pet rewards you with Feed, although you do lose Kitty Fame points if the cat in question is not new. The reward depends on the age and rarity of the kitten in question.
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* ''VideoGame/PlanetZoo'': As you're managing a zoo, animals will begin to complain if there's too many in an exhibit or habitat space. While you could theoretically just move some to another exhibit, the game offers two forms of selling overcrowded animals: a standard cash sell or releasing them into the wild for Conservation Credits. While cash is important to keep the zoo growing and maintained, Conservation Credits let you purchase more impressive specimens. And the higher rated your specimens, the better donations you get and the better the offspring, so the more cash or Conservation Credits you get from the sale or release. A frequent strategy in the game is actually to find either cheap-but-explosive breeders or high-magnet animals that require a high price and then milk them for Conservation Credits to fund the best animals.
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* ''VideoGame/Persona5'': Being a spinoff of ''Franchise/ShinMegamiTensei'', the player will recruit a huge number of Personas through the game, but only be able to keep 10 in stock at a time. Aside from using the [[FusionDance Fusion mechanic]] to get a new Persona, you can Execute one permanently to give another one either a new skill or a huge amount of experience points.
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* ''VideoGame/ConceptionIIChildrenOfTheSevenStars'': Star Children you don't need any more can be sent to become workers in the city. This is framed as something they genuinely enjoy doing, and is actually necessary, as they'll upgrade the town's facilities. You can see sprites of them working in town from time to time, showing them hard at work.

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* ''VideoGame/ConceptionIIChildrenOfTheSevenStars'': Star Children you don't need any more more, typically when they hit their LevelCap, can be sent to become workers in the city. This is framed as something they genuinely enjoy doing, and is actually necessary, as they'll upgrade the town's facilities. You can see sprites of them working in town from time to time, showing them hard at work.

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* ''VideoGame/TomodachiLife'': Any children of your Mii couples whom you don't wish to live on the island will instead be sent off to travel the islands. This is necessary to activate the game's [=StreetPass=] features, as traveling Miis will send home letters periodically containing items they found while traveling.

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* ''VideoGame/TomodachiLife'': ''VideoGame/TomodachiLife'':
**
Any children of your Mii couples whom you don't wish to live on the island will instead be sent off to travel the islands. This is necessary to activate the game's [=StreetPass=] features, as traveling Miis will send home letters periodically containing items they found while traveling.traveling.
** Inverted in the case of adult Miis, which cost $21 to remove from your game.
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Fixing a link.


* ''VideoGame/Runescape'': You can sell animals that you've raised on your Manor Farm or Dinosaur Farm to NPC buyers who will pay you in Beans, a special currency used to purchase upgrades for the farm and other rewards.

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* ''VideoGame/Runescape'': ''VideoGame/{{Runescape}}'': You can sell animals that you've raised on your Manor Farm or Dinosaur Farm to NPC buyers who will pay you in Beans, a special currency used to purchase upgrades for the farm and other rewards.
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* ''VideoGame/XenobladeChronicles2'': [[EmpathicWeapon Blades]] can be released from your roster at any time. While this isn't exactly a nice fate, as it returns them to a Core Crystal and wipes their memories, common blades will give you items and will even be understanding at high affinity levels. [[spoiler: makes sense, since gathering residual memories and returning to a core is part of their natural life cycle]]. Rare Blades, with unique appearances and more developed personalities, while still giving items will ''never'' take it well when they're released.

to:

* ''VideoGame/XenobladeChronicles2'': [[EmpathicWeapon Blades]] can be released from your roster at any time. While this isn't exactly a nice fate, as it returns them to a Core Crystal and wipes their memories, common blades will give you items. These items and will even be understanding at high depend on how many affinity levels. [[spoiler: makes chart nodes of theirs are filled out, with a completed chart for a 4-crown quality blade handing out the ultra-rare Ovedrive Protocol. [[spoiler:Makes sense, since gathering residual memories and returning to a core is part of their natural life cycle]]. Rare Blades, with unique appearances and more developed personalities, while still giving items will ''never'' take it well when they're released.
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None

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* ''VideoGame/Runescape'': You can sell animals that you've raised on your Manor Farm or Dinosaur Farm to NPC buyers who will pay you in Beans, a special currency used to purchase upgrades for the farm and other rewards.
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None


[[caption-width-right:350:Safe travels, little guy.]]

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[[caption-width-right:350:Safe travels, little guy.friend.]]
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* ''VideoGame/XenobladeChronicles2'': [[EmpathicWeapon Blades]] can be released from your roster at any time. While this isn't exactly a nice fate, as it returns them to a Core Crystal and wipes their memories, common blades will give you items and will even be understanding at high affinity levels. [[spoiler: makes sense, since gathering residual memories and returning to a core is part of their natural life cycle]]. Rare Blades, with unique appearances and more developed personalities, while still giving items will ''never'' take it well when they're released.
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* Burger King ran a promotion in the early Main/TheNewTens whereby unfriending 10 Facebook friends netted customers a free Whopper. Unfortunately, the way the process was structured meant that people were notified when their friends chose fast food over them, and the fierce backlash put the campaign to an abrupt end.
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** You can "say goodbye" to your Pokémon toys in ''VideoGame/PokemonRumble'', removing them from your reserves. When you do this, they leave behind some coins as a parting gift. Departing with certain combinations of Pokémon can also give you different, related Pokémon, such as departing multiple Porygon giving you a Porygon-Z.
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* ''VideoGame/FireEmblemHeroes'' gives you Hero Feathers, a currency for raising the potential of your units, when you send unneeded heroes home.
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* ''VideoGame/ToukenRanbu'': Discarding a sword or a troop grants you small amounts of materials needed for crafting or repair. Discarding swords is even a daily mission.
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* Merging two units below full health in ''[[Videogame/NintendoWars Advance Wars]]'' refunds the player based on how much excess health above the maximum the two units have together.

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* ''VideoGame/AdvanceWars'': Merging two units below full health in ''[[Videogame/NintendoWars Advance Wars]]'' refunds the player based on how much excess health above the maximum the two units have together.



* In ''VideoGame/CassetteBeasts'', whenever you destroy a tape, you'll get a few [[PracticalCurrency resources]] and stickers.
* Mobile game ''Clusterduck'' has The Hole, where you "sacrifice" unwanted ducks. When you throw 10 ducks in The Hole, it unlocks the Duck-Off, a [=PvP=] battle using your sacrificed ducks that lets you get new duck parts from your opponent. Periodically, throwing ducks in The Hole will also unleash monsters that drop Cursed Eggs, the only way to get the high-rarity Cursed duck parts.
* In ''VideoGame/ConceptionIIChildrenOfTheSevenStars,'' Star Children you don't need any more can be sent to become workers in the city. This is framed as something they genuinely enjoy doing, and is actually necessary, as they'll upgrade the town's facilities. You can see sprites of them working in town from time to time, showing them hard at work.

to:

* In ''VideoGame/CassetteBeasts'', whenever ''VideoGame/CassetteBeasts'': Whenever you destroy a tape, you'll get a few [[PracticalCurrency resources]] and stickers.
* Mobile game ''Clusterduck'' ''VideoGame/{{Clusterduck}}'', a mobile game, has The the Hole, where you "sacrifice" unwanted ducks. When you throw 10 ducks in The Hole, it unlocks the Duck-Off, a [=PvP=] battle using your sacrificed ducks that lets you get new duck parts from your opponent. Periodically, throwing ducks in The Hole will also unleash monsters that drop Cursed Eggs, the only way to get the high-rarity Cursed duck parts.
* In ''VideoGame/ConceptionIIChildrenOfTheSevenStars,'' ''VideoGame/ConceptionIIChildrenOfTheSevenStars'': Star Children you don't need any more can be sent to become workers in the city. This is framed as something they genuinely enjoy doing, and is actually necessary, as they'll upgrade the town's facilities. You can see sprites of them working in town from time to time, showing them hard at work.



* ''Pixel Cats' End'', a web game that grew out of a popular fan-made gacha adoptable set on ''VideoGame/FlightRising'', has the mechanic of sending cats to the city. When sent to the city, the cats drop packages containing currency and the postcard collection items, the latter of which can only be obtained from sending cats to the city or traveling.
* Mobile game ''Pocket Frogs'' periodically has requests from [=NPCs=] for frogs with specific genes, which reward large amounts of currency. Many of those requests involve the [=NPCs=] wanting the frogs for questionably ethical experiments which are almost certainly fatal.
* ''Franchise/{{Pokemon}}''
** ''VideoGame/PokemonGo'' and ''VideoGame/PokemonLetsGoPikachuAndEevee'' both share the "transferring" mechanic, where you can send extra Pokemon to the professor in exchange for candy which lets you power up Pokemon of the same evolutionary line.
** ''VideoGame/PokemonLegendsArceus'': Some of the Pokemon on your pastures drop grit gravel (an item that increases the stat levels of your mons by one) after you release them out to the wild.
* ''[[VideoGame/{{Rebuild}} Rebuild 2]]'':

to:

* ''Pixel Cats' End'', ''VideoGame/PixelCatsEnd'', a web game that grew out of a popular fan-made gacha adoptable set on ''VideoGame/FlightRising'', has the mechanic of sending cats to the city. When sent to the city, the cats drop packages containing currency and the postcard collection items, the latter of which can only be obtained from sending cats to the city or traveling.
* Mobile game ''Pocket Frogs'' ''VideoGame/PocketFrogs'', a mobile game, periodically has requests from [=NPCs=] for frogs with specific genes, which reward large amounts of currency. Many of those requests involve the [=NPCs=] wanting the frogs for questionably ethical experiments which are almost certainly fatal.
* ''Franchise/{{Pokemon}}''
''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonGo'' and ''VideoGame/PokemonLetsGoPikachuAndEevee'' both share the "transferring" mechanic, where you can send extra Pokemon Pokémon to the professor in exchange for candy which lets you power up Pokemon of the same evolutionary line.
** ''VideoGame/PokemonLegendsArceus'': Some of the Pokemon Pokémon on your pastures drop grit gravel (an item that increases the stat levels of your mons by one) after you release them out to the wild.
* ''[[VideoGame/{{Rebuild}} Rebuild 2]]'':''VideoGame/Rebuild2'':



* In ''VideoGame/TomodachiLife,'' any children of your Mii couples whom you don't wish to live on the island will instead be sent off to travel the islands. This is necessary to activate the game's [=StreetPass=] features, as traveling Miis will send home letters periodically containing items they found while traveling.

to:

* In ''VideoGame/TomodachiLife,'' any ''VideoGame/TomodachiLife'': Any children of your Mii couples whom you don't wish to live on the island will instead be sent off to travel the islands. This is necessary to activate the game's [=StreetPass=] features, as traveling Miis will send home letters periodically containing items they found while traveling.



* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving the option to override any other warframe's ability with one of the subsumed warframe's skills.

to:

* ''VideoGame/{{Warframe}}'': The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving the option to override any other warframe's ability with one of the subsumed warframe's skills.
skills.
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** ''VideoGame/PokemonLegendsArceus'': Some of the pokemon on your pastures drop grit gravel (an item that increases the stat levels of your mons by one) after you release them out to the wild.

to:

** ''VideoGame/PokemonLegendsArceus'': Some of the pokemon Pokemon on your pastures drop grit gravel (an item that increases the stat levels of your mons by one) after you release them out to the wild.



* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an option to override any other warframe's ability with one of the subsumed warframe's skills.

to:

* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an the option to override any other warframe's ability with one of the subsumed warframe's skills.

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To remedy this problem, many BreedingSim and other games have a feature that gives the player some sort of reward for permanently removing unwanted creatures from the game, keeping them from eating, breeding, or otherwise taking up space. To avoid morbid implications, it's usually described as them being ReleasedToElsewhere, sold to an NPC, or if they're more sapient, sent on a mission or higher calling rather than being killed. However, these explanations' reminiscence to saying your pets were [[DogGotSentToAFarm sent to a nice farm upstate]] doesn't go unnoticed, and many players of DarkerAndEdgier persuasions interpret it in fan works as them being sacrificed. Some more BlackComedy-tinged games or titles where the creatures are clearly non-sapient may explicitly describe it as sacrificing them or sending them off to unethical experiments.

to:

To remedy this problem, many BreedingSim and other games have a feature that gives the player some sort of reward for permanently removing unwanted creatures from the game, keeping them from eating, breeding, or otherwise taking up space. To avoid morbid implications, it's usually described as them being ReleasedToElsewhere, released into the wild, sold to an NPC, or if they're more sapient, sent on a mission or higher calling rather than being killed. However, these explanations' reminiscence to saying your pets were [[DogGotSentToAFarm sent to a nice farm upstate]] doesn't go unnoticed, and many players of DarkerAndEdgier persuasions interpret it in fan works as them being sacrificed.sacrificed or ReleasedToElsewhere. Some more BlackComedy-tinged games or titles where the creatures are clearly non-sapient may explicitly describe it as sacrificing them or sending them off to unethical experiments.


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* ''VideoGame/TheBattleCats'' lets you sell duplicate units rolled from the gacha for XP or, later, NP,[[note]]A currency used to unlock new abilities for cats[[/note]] if they're taking up space in your storage.
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* Merging two units below full health in ''[[Videogame/NintendoWars Advance Wars]]'' refunds the player based on how much excess health above the maximum the two units have together.
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* ''VideoGame/ValthirianArc1'' awards fame for graduating students. This fame is required to fulfill quotas.
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But not every unit is going to be one that someone else will want. If the game you're playing has BreedingSim mechanics, players generate hundreds or thousands of rejects while they're breeding for specific traits. If you're playing a game with GachaMechanics, you're likely to end up with duplicates while drawing for your goal. Not only do these unwanted creatures clutter up their owners' accounts, they can also raise concerns for the game's server space for web-based games.

to:

But not every unit is going to be one that someone else will want. If the game you're playing has BreedingSim mechanics, players generate hundreds or thousands of rejects while they're breeding for specific traits. If you're playing a game with GachaMechanics, [[GachaGames gacha mechanics]], you're likely to end up with duplicates while drawing for your goal. Not only do these unwanted creatures clutter up their owners' accounts, they can also raise concerns for the game's server space for web-based games.
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None


* ''VideoGame/GundamBreakerMobile'' rewards you for destroying parts--the same parts you need to build and upgrade your Gunpla units. The rarer the part, the bigger the bounty of Scrap (a gear construction resource), Platinum Coins (an equipment currency), and especially Code Coins (a particularly rare bonus currency) you receive for your sacrifice. One risky strategy is to amass a number of parts of mid-range value, then destroy them en masse hoping to amass enough resources for your desired upgrade without sacrificing a much rarer Level 4+ unit.

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* ''VideoGame/GundamBreakerMobile'' rewards you for destroying parts--the same parts you need to build and upgrade your Gunpla units. The rarer the part, the bigger the bounty of Scrap (a gear construction resource), Platinum Coins (an equipment currency), and especially Code Coins (a particularly rare bonus currency) you receive for your sacrifice. One risky strategy for those with the space and the time is to amass a number of parts of mid-range value, then destroy them en masse hoping to amass generate enough resources for your desired upgrade without sacrificing a much rarer Level 4+ unit.
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* ''VideoGame/GundamBreakerMobile'' rewards you for destroying parts--the same parts you need to build and upgrade your Gunpla units. The rarer the part, the bigger the bounty of Scrap (a gear construction resource), Platinum Coins (an equipment currency), and especially Code Coins (a particularly rare bonus currency) you receive for your sacrifice. One risky strategy is to amass a number of parts of mid-range value, then destroy them en masse hoping to amass enough resources for your desired upgrade without sacrificing a much rarer Level 4+ unit.


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But not every unit is going to be one that someone else will want. If the game you're playing has BreedingSim mechanics, players generate hundreds or thousands of rejects while they're breeding for specific traits. Not only do these unwanted creatures clutter up their owners' accounts, they can also raise concerns for the game's server space for web-based games.

to:

But not every unit is going to be one that someone else will want. If the game you're playing has BreedingSim mechanics, players generate hundreds or thousands of rejects while they're breeding for specific traits. If you're playing a game with GachaMechanics, you're likely to end up with duplicates while drawing for your goal. Not only do these unwanted creatures clutter up their owners' accounts, they can also raise concerns for the game's server space for web-based games.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an option to override any other warframe's ability with one of the subsumed warframe's skills.

to:

* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an option to override any other warframe's ability with one of the subsumed warframe's skills.skills.
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Created from YKTTW

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[[quoteright:350:[[VideoGame/FlightRising https://static.tvtropes.org/pmwiki/pub/images/flightrising_exalt.png]]]]
[[caption-width-right:350:Safe travels, little guy.]]
Many games let you accumulate plenty of creatures or units. Since you (usually) don't have to fit them into physical space, the only limit is your storage space. That storage space is usually limited, so many games, including most VirtualPet games, give you some way to get rid of unwanted units. Often, this consists of selling, trading, or giving them away to other players or mechanics like the Pound in ''Website/{{Neopets}}'', where you can send your pets to a pool where other players can choose to adopt them.

But not every unit is going to be one that someone else will want. If the game you're playing has BreedingSim mechanics, players generate hundreds or thousands of rejects while they're breeding for specific traits. Not only do these unwanted creatures clutter up their owners' accounts, they can also raise concerns for the game's server space for web-based games.

To remedy this problem, many BreedingSim and other games have a feature that gives the player some sort of reward for permanently removing unwanted creatures from the game, keeping them from eating, breeding, or otherwise taking up space. To avoid morbid implications, it's usually described as them being ReleasedToElsewhere, sold to an NPC, or if they're more sapient, sent on a mission or higher calling rather than being killed. However, these explanations' reminiscence to saying your pets were [[DogGotSentToAFarm sent to a nice farm upstate]] doesn't go unnoticed, and many players of DarkerAndEdgier persuasions interpret it in fan works as them being sacrificed. Some more BlackComedy-tinged games or titles where the creatures are clearly non-sapient may explicitly describe it as sacrificing them or sending them off to unethical experiments.

In order to incentivize players getting rid of their units in such a permanent manner, the rewards games give for them are often quite good, in many cases including exclusive items. This means that in games with BreedingSim elements, player economies often develop with players breeding creatures specifically to send them off in order to farm the rewards. Sometimes there are also incentives to make effort in training pets to send off, via higher-level creatures dropping better rewards or there being bonuses for specific traits.

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!!Examples:
* In ''VideoGame/CassetteBeasts'', whenever you destroy a tape, you'll get a few [[PracticalCurrency resources]] and stickers.
* Mobile game ''Clusterduck'' has The Hole, where you "sacrifice" unwanted ducks. When you throw 10 ducks in The Hole, it unlocks the Duck-Off, a [=PvP=] battle using your sacrificed ducks that lets you get new duck parts from your opponent. Periodically, throwing ducks in The Hole will also unleash monsters that drop Cursed Eggs, the only way to get the high-rarity Cursed duck parts.
* In ''VideoGame/ConceptionIIChildrenOfTheSevenStars,'' Star Children you don't need any more can be sent to become workers in the city. This is framed as something they genuinely enjoy doing, and is actually necessary, as they'll upgrade the town's facilities. You can see sprites of them working in town from time to time, showing them hard at work.
* ''VideoGame/CultOfTheLamb'': Sacrificing followers for assorted items and buffs is a big part of the game. [[spoiler:You can even sacrifice your mentor Ratau to the Red Fox for extra ruthlessness.]]
* ''VideoGame/EpicSeven'': Selling allies can earn the player gold, transmit stones, stigma, and flowers that increase the target's star rank.
* ''VideoGame/FinalFantasyTactics'': Recruited monsters will lay eggs that hatch into more of their kind. If you're worried about hitting the party member cap, you can dismiss them. Or you can invoke this trope by bringing them into battle and having a party member with Poach equipped team kill them for items. This is the [[GuideDangIt only way]] to acquire some items.
* ''VideoGame/FlightRising'' lets players "exalt" dragons, removing them from being customized, breeding, or otherwise taking part in game mechanics in exchange for treasure and helping their flight's standing in the weekly Dominance battles. It's explained in the game's lore as the dragon being sent to serve their deity and as the highest honor a dragon can receive.
* ''VideoGame/{{Lorwolf}}'' has "releasing" wolves, which removes them from your den and rewards currency, including tickets for the weekly festivals.
* ''VideoGame/MonsterSanctuary'' has the Monster Army, where you can donate unwanted monsters and eggs and gain the items you'd gain from defeating them in battle.
* ''Pixel Cats' End'', a web game that grew out of a popular fan-made gacha adoptable set on ''VideoGame/FlightRising'', has the mechanic of sending cats to the city. When sent to the city, the cats drop packages containing currency and the postcard collection items, the latter of which can only be obtained from sending cats to the city or traveling.
* Mobile game ''Pocket Frogs'' periodically has requests from [=NPCs=] for frogs with specific genes, which reward large amounts of currency. Many of those requests involve the [=NPCs=] wanting the frogs for questionably ethical experiments which are almost certainly fatal.
* ''Franchise/{{Pokemon}}''
** ''VideoGame/PokemonGo'' and ''VideoGame/PokemonLetsGoPikachuAndEevee'' both share the "transferring" mechanic, where you can send extra Pokemon to the professor in exchange for candy which lets you power up Pokemon of the same evolutionary line.
** ''VideoGame/PokemonLegendsArceus'': Some of the pokemon on your pastures drop grit gravel (an item that increases the stat levels of your mons by one) after you release them out to the wild.
* ''[[VideoGame/{{Rebuild}} Rebuild 2]]'':
** A caravan regularly comes around to trade items for food or vice-versa and also raise morale via prostitution. At one point the caravan owner offers to trade one of the female survivors for a rocket launcher, who is never seen again.
** Assigning a survivor to assist the MadScientist will get them killed eventually in a lab accident, but it's needed for the zombie cure.
* ''VideoGame/RedAlert3'': Sending a vehicle into a Crusher Crane gives you a small amount of its cost back.
* In ''VideoGame/TomodachiLife,'' any children of your Mii couples whom you don't wish to live on the island will instead be sent off to travel the islands. This is necessary to activate the game's [=StreetPass=] features, as traveling Miis will send home letters periodically containing items they found while traveling.
* The Helminth in ''VideoGame/{{Warframe}}'' can be upgraded to subsume any standard (that is, non-[[BlingOfWar Prime]]) warframe, both freeing up an inventory slot and giving an option to override any other warframe's ability with one of the subsumed warframe's skills.

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