History Main / RecoilBoost

14th Aug '16 9:50:33 AM nombretomado
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* Squall in [[DissidiaFinalFantasy Dissidia: Final Fantasy]] utilizes this in some of his attacks. They vary from giving a heel drop more kick, to repeatedly using the recoil to 'push' his weapon out of his opponent only to quickly thrust it back in, to propelling him forward at blistering speeds.

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* Squall in [[DissidiaFinalFantasy Dissidia: Final Fantasy]] ''VideoGame/DissidiaFinalFantasy'' utilizes this in some of his attacks. They vary from giving a heel drop more kick, to repeatedly using the recoil to 'push' his weapon out of his opponent only to quickly thrust it back in, to propelling him forward at blistering speeds.
15th Jul '16 9:13:32 PM DastardlyDemolition
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** Experiments have been conducted on the feasibility of using railguns or mass drivers as spaceship propulsion, which essentially would make your entire spaceship a backwards-firing gun.

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** Experiments have been conducted on the feasibility of using railguns or mass drivers as spaceship propulsion, which essentially would make your entire spaceship a backwards-firing gun. The OrionDrive is similar in that it uses ''nuclear bombs'' [[https://en.wikipedia.org/wiki/Nuclear_pulse_propulsion to provide thrust]]. Obviously, it works best in a vacuum away from any livable planets.
15th Jul '16 9:01:12 PM DastardlyDemolition
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* ''VideoGame/{{Broforce}}'' has both [[Film/Terminator2JudgementDay The Brominator]] and [[Film/TheExpendables Bro Caesar]] with their miniguns that propel them the ''opposite way they're facing'' and their Special Command, Minigun Leap, launches them with the recoil to slam down onto anyone stupid enough to be in their way.


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* ''VideoGame/{{Broforce}}'' has both [[Film/Terminator2JudgmentDay The Brominator]] and [[Film/TheExpendables Bro Caesar]] with their miniguns that propel them the ''opposite way they're facing'' and their Special Command, Minigun Leap, launches them with the recoil to slam down onto anyone stupid enough to be in their way.
15th Jul '16 9:00:04 PM DastardlyDemolition
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* In ''VideoGame/TeamFortress2'', one of the Scout's unlockable weapons is a shotgun with such ridiculous recoil that the player is also knocked back when it's fired in mid-air.
** Said weapon, when aimed downwards, can provide a third jump on top of the Scout's usual double-jump.
** Strangely, the Pyro's regular flamethrower alternate fire, the airblast, can reflect projectiles (including arrows!) but does not push the player around, only enemies. This is probably because the Pyro would get 10 extra jumps if the airblast did have recoil.
** Although, with proper timing, the Pyro is able to use the airblast to RocketJump off enemy rockets.

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* In ''VideoGame/TeamFortress2'', one of the Scout's unlockable weapons is a shotgun with called "The Force-A-Nature" that has such ridiculous recoil that the player is also knocked back when it's fired in mid-air.
** Said weapon, when aimed downwards,
mid-air and can provide a third jump on top of the Scout's usual double-jump.
** Strangely, the Pyro's regular flamethrower alternate fire, the airblast, can reflect projectiles (including arrows!) but does not push the player around, only enemies. This is probably because the Pyro would get 10 extra jumps if the airblast did have recoil.
**
recoil. Although, with proper timing, the Pyro is able to use the airblast to RocketJump off enemy rockets.rockets and grenades.


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* ''VideoGame/{{Broforce}}'' has both [[Film/Terminator2JudgementDay The Brominator]] and [[Film/TheExpendables Bro Caesar]] with their miniguns that propel them the ''opposite way they're facing'' and their Special Command, Minigun Leap, launches them with the recoil to slam down onto anyone stupid enough to be in their way.
5th Jul '16 9:07:07 PM AceOfScarabs
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* In ''VideoGame/FreedomPlanet'', Milla Basset's charged cube beam attack has significant recoil. Speedrunners have figured out how to turn that recoil into motive force to accelerate Milla to the point where she can actually keep pace with Lilac and Carol.
21st May '16 12:15:09 PM Gamermaster
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* Episode 4 of ''Anime/SpacePatrolLuluco'' has a variation. The character's gun forms acted as the rockets for a space shuttle, but rather than shooting downwards, they each shot upwards and fell back to earth.

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* Episode 4 of ''Anime/SpacePatrolLuluco'' has a variation. The character's gun forms acted as the rockets for a space shuttle, but rather than shooting downwards, they each shot upwards and fell back to earth. Luluco also does a more traditional example in episode 8 to get to the top of a tower.
13th May '16 7:25:03 PM TechPowah
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* ''[[VideoGame/NoTimeToExplain No Time To Explain]]'' has its entire gameplay built around this -- you have to use the recoil from your huge laser to RocketJump to platforms.

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* ''[[VideoGame/NoTimeToExplain No Time To Explain]]'' has its entire gameplay built around this -- you have to use the recoil from your huge laser (or shotgun) to RocketJump to platforms.
27th Apr '16 5:12:29 PM Gamermaster
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* Episode 4 of ''Anime/SpacePatrolLuluco'' has a variation. The character's gun forms acted as the rockets for a space shuttle, but rather than shooting downwards, they each shot upwards and fell back to earth.
2nd Apr '16 2:45:28 PM SSJMagus
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* ''Videogame/{{Hedgewars}}'': The Sine Gun has some crazy recoil that can easily get you over an obstacle when shot downward. Just don't shoot it straight up or you'll [[UpToEleven take fall damage from the acceleration]].

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* ''Videogame/{{Hedgewars}}'': ''VideoGame/{{Hedgewars}}'': The Sine Gun has some crazy recoil that can easily get you over an obstacle when shot downward. Just don't shoot it straight up or you'll [[UpToEleven take fall damage from the acceleration]].


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* In ''VideoGame/WarThunder'', the recoil effect is too small to matter while in flight, but when ''landing'' it can be exploited to slow down slightly faster. Obviously not a realistic thing to do, but since the game doesn't model in the friendly personnel at airfields who would be in your line of fire there's no downside to it.
29th Mar '16 7:37:23 PM Yuihime
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* In ''VideoGame/{{Touhou}}: Imperishable Night'', Marisa's Last Word spellcard "Blazing Star" is her using [[KamehameHadoken Master]] [[WhenAllYouHaveIsAHammer Spark]] in this fashion. While shooting at you.

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* In ''VideoGame/{{Touhou}}: Imperishable Night'', Marisa's Last Word spellcard "Blazing Star" is her using [[KamehameHadoken Master]] [[WhenAllYouHaveIsAHammer Spark]] in this fashion. While shooting at you. She also uses it this way in the fighting games.
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