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* Played with in ''VideoGame/{{Scratches}} ''. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, but the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.

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* Played with in ''VideoGame/{{Scratches}} ''. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, but the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.
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* Played with in ''VideoGame/{{Scratches}}. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, but the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.

to:

* Played with in ''VideoGame/{{Scratches}}.''VideoGame/{{Scratches}} ''. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, but the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.
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* Played with in ''VideoGame/{{Scratches}}. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, but the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.
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[[folder:Real Life]]
* [[https://en.wikipedia.org/wiki/Winchester_Mystery_House The Winchester Mansion]] was purposely built with several of these, most likely to confuse the spirits whom Sarah Winchester built the house to appease.
* Sometimes can happen as a result of dividing up a house into multiple units. You don't want one tenant to just be able to waltz right in to another tenant's part of the house now, do you?
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* ''VideoGame/LuigisMansion'': A hazard found in the corridors. If Luigi tries to open one, it will [[TheDoorSlamsYou slam him into the wall]]. There is even a [[FollowTheMoney trail of coins on the floor]] leading to one to bait players into falling for the trap.
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* ''Series/TheGoodies'': In "The End", the Goodies open their front door only to run into a featureless wall of concrete, as their office has just been encase in a solid block of concrete (as a result of Graeme's architectural design).

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* In ''Franchise/{{Tintin}}: [[Recap/TintinTheSevenCrystalBalls The Seven Crystal Balls]]'', Haddock runs into a wall behind a prop door at the theatre.

[[folder:Films — Animated]]
* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]

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* In ''Franchise/{{Tintin}}: [[Recap/TintinTheSevenCrystalBalls The Seven Crystal Balls]]'', Haddock runs into a wall behind what turns out to be a prop door at the theatre.

[[folder:Films — Animated]]
* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]
theater.


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[[folder:Films — Animated]]
* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]
[[/folder]]
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[[folder:Comic Books]]
* In ''Franchise/{{Tintin}}: [[Recap/TintinTheSevenCrystalBalls The Seven Crystal Balls]]'', Haddock runs into a wall behind a prop door at the theatre.
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The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall - this is actually an example parodying the trope.
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* In ''VideoGame/TheStanleyParable'', it can happen that you come across a door behind which you find a brick wall.

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[[folder: Films -- Animated]]

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[[folder: Films -- [[folder:Films — Animated]]



[[folder: Films -- Live Action]]

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[[folder: Films -- [[folder:Films — Live Action]]Action]]
* ''Film/FourteenOhEight'': As soon as Mike fully realizes how dangerous the room really is and tries to make a break for it, it creates a brick wall behind the front door so he can't leave.



* ''Film/FourteenOhEight'': As soon as Mike fully realizes how dangerous the room really is and tries to make a break for it, it creates a brick wall behind the front door so he can't leave.



[[folder: Literature]]

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[[folder: Literature]][[folder:Literature]]



[[folder: Live Action TV]]

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[[folder: Live Action [[folder:Live-Action TV]]



** In "Father's Day", when the Doctor leaves Rose [[spoiler:to stay with her father after he saves her]], the TARDIS turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of "The Pandorica Opens" and through the beginning of "The Big Bang", [[spoiler:River Song is stuck in a time loop inside the TARDIS where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.
** At the beginning of "The Zygon Inversion", when Clara is [[spoiler: trapped in the Zygon pod, and thus in a dream state,]] she notices some weirdness about where she is, and then attempts to leave, noticing that the front door to the apartment she's in opens to a brick wall, and the curtains appear to just be attached to the wall, with nothing but more wall behind it.
** Early on in "Heaven Sent", the Doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.

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** In [[Recap/DoctorWhoS27E8FathersDay "Father's Day", Day"]], when the Doctor leaves Rose [[spoiler:to stay with her father after he saves her]], she saved him]], the TARDIS turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of [[Recap/DoctorWhoS31E12ThePandoricaOpens "The Pandorica Opens" Opens"]] and through the beginning of [[Recap/DoctorWhoS31E13TheBigBang "The Big Bang", Bang"]], [[spoiler:River Song is stuck in a time loop inside the TARDIS where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.
** [[Recap/DoctorWhoS32E11TheGodComplex "The God Complex"]]: The Doctor tries the doors in the hotel lobby only to discover a brick wall behind them. Also, there are no windows behind the curtains.
--->"Big day for a fan of walls."
**
At the beginning of [[Recap/DoctorWhoS35E8TheZygonInversion "The Zygon Inversion", Inversion"]], when Clara is [[spoiler: trapped in the Zygon pod, and thus in a dream state,]] she notices some weirdness about where she is, and then attempts to leave, noticing that the front door to the apartment she's in opens to a brick wall, and the curtains appear to just be attached to the wall, with nothing but more wall behind it.
** Early on in [[Recap/DoctorWhoS35E11HeavenSent "Heaven Sent", Sent"]], the Doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.



[[folder: Video Games]]

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* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "GLaDOS Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].

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* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "GLaDOS "[=GLaDOS=] Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].
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* In the "Communications" level of ''VideoGame/Doom3'', there is a door covered in blood, with a white light above it that turns red to the sound of a pounding from the other side. Approaching it causes it to burst open to reveal a wall of flesh and teeth, and a gigantic snapping mouth to lunge out at you, before pulling back as the door slams shut.
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The correct formatting for episodes is quotation marks, not italics. Also, Live Action TV is not a valid namespace.


* ''LiveActionTV/DoctorWho''
** In ''Father's Day'', when the Doctor leaves Rose [[spoiler:to stay with her father after he saves her]], the TARDIS turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of ''The Pandorica Opens'' and through the beginning of ''The Big Bang'', [[spoiler:River Song is stuck in a time loop inside the TARDIS where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.
** At the beginning of ''The Zygon Inversion'', when Clara is [[spoiler: trapped in the Zygon pod, and thus in a dream state,]] she notices some weirdness about where she is, and then attempts to leave, noticing that the front door to the apartment she's in opens to a brick wall, and the curtains appear to just be attached to the wall, with nothing but more wall behind it.
** Early on in ''Heaven Sent'', the Doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.

to:

* ''LiveActionTV/DoctorWho''
''Series/DoctorWho''
** In ''Father's Day'', "Father's Day", when the Doctor leaves Rose [[spoiler:to stay with her father after he saves her]], the TARDIS turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of ''The "The Pandorica Opens'' Opens" and through the beginning of ''The "The Big Bang'', Bang", [[spoiler:River Song is stuck in a time loop inside the TARDIS where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.
** At the beginning of ''The "The Zygon Inversion'', Inversion", when Clara is [[spoiler: trapped in the Zygon pod, and thus in a dream state,]] she notices some weirdness about where she is, and then attempts to leave, noticing that the front door to the apartment she's in opens to a brick wall, and the curtains appear to just be attached to the wall, with nothing but more wall behind it.
** Early on in ''Heaven Sent'', "Heaven Sent", the Doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.
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[[folder:Web Video]]
* In the ''WebVideo/GuaranteedVideo'' "Mr. Basement", the AnthropomorphicPersonification of basements gets killed, causing every basement in the world to disappear. The protagonists, the only two who still remember what basements were, find that the door to their basement now opens to a brick wall.
[[/folder]]
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* ''Film/FourteenOhEight'': As soon as Mike fully realizes how dangerous the room really is and tries to make a break for it, it creates a brick wall behind the front door so he can't leave.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler: Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]

to:

* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler: Waternoose [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]



** In ''Father's Day'', when the Doctor leaves Rose [[spoiler: to stay with her father after he saves her]], the Tardis turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of ''The Pandorica Opens'' and through the beginning of ''The Big Bang'', [[spoiler: River Song is stuck in a time loop inside the Tardis where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.

to:

** In ''Father's Day'', when the Doctor leaves Rose [[spoiler: to [[spoiler:to stay with her father after he saves her]], the Tardis TARDIS turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of ''The Pandorica Opens'' and through the beginning of ''The Big Bang'', [[spoiler: River [[spoiler:River Song is stuck in a time loop inside the Tardis TARDIS where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.



** Early on in ''Heaven Sent'', the doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.

to:

** Early on in ''Heaven Sent'', the doctor Doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.
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None

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[[quoteright:270:[[Film/SinginInTheRain http://static.tvtropes.org/pmwiki/pub/images/singin_in_the_rain_1.jpg]]]]
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* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "GLaDOS Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, the "wall" it was on is a series of movable segments, which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].

to:

* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "GLaDOS Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments, segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "GLaDOS Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, the "wall" it was on is a series of movable segments, which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/RedHotRidingHood, as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that--no door!"

to:

* In ''WesternAnimation/RedHotRidingHood, ''WesternAnimation/RedHotRidingHood'', as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that--no door!"
Is there an issue? Send a MessageReason:
None


Although (as stated above) this is most commonly a wall, a variation occurs if the door is supposed to be a portal of some kind, where nothing is behind the door but whatever is physically behind the door. It can also occur with other things as stand-ins for doors, such as curtains.

to:

Although (as stated above) this is most commonly a wall, a variation occurs if the door is supposed to be [[PortalDoor a portal of some kind, kind]], where nothing is behind the door but whatever is physically behind the door. It can also occur with other things as stand-ins for doors, such as curtains.



* Justified in ''WesternAnimation/MonstersInc'', where any door not connected to power will open to nothing (the above mentioned variation). This trope comes into play after [[spoiler: Waternoose banishes Sully and Mike and then disconnects the door, causing it to open to nothing on the other side.]]

to:

* Justified in ''WesternAnimation/MonstersInc'', where any door ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing (the above mentioned variation). This trope comes into play after nothing. [[spoiler: Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnects the door, disconnecting it, causing it to open to nothing on the other side.]]
Is there an issue? Send a MessageReason:


* This kind of thing can happen in Video Games that are broken or glitching, possibly causing a case of UnwinnableByMistake.
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* In ''VideoGame/Fallout 3'', there's an instance of a door that, upon opening, reveals a wall with graffiti saying "FUCK YOU".

to:

* In ''VideoGame/Fallout 3'', ''VideoGame/Fallout3'', there's an instance of a door that, upon opening, reveals a wall with graffiti saying "FUCK YOU".
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None


* ''VideoGame/Antichamber'' has the exit door be this. Except for when it isn't.

to:

* ''VideoGame/Antichamber'' ''VideoGame/{{Antichamber}}'' has the exit door be this. Except for when it isn't.
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* ''Film/The Matrix'' has a brick wall hidden behind a curtain, where a window should be.

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* ''Film/The Matrix'' has In ''Film/TheMatrix'', an alteration to the Matrix results in a brick wall hidden behind a curtain, where a window should be.be, trapping the protagonists inside that building.
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* In ''WesternAnimation/RedHotRidingHood, as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that — No door!"

to:

* In ''WesternAnimation/RedHotRidingHood, as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that — No that--no door!"
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/FamilyGuy'': When Peter tries to complain to a network executive about a show being cancelled, the secretary tells him he can't go through a particular door, which Peter disregards and walks into a brick wall. The secretary tells him "No, you can't go in there because that door leads 'nowhere'. Use the one next to it."

to:

* ''WesternAnimation/FamilyGuy'': When In "[[Recap/FamilyGuyS2E9IfImDyinImLyin If I'm Dyin's, I'm Lyin']]", when Peter tries to complain to a network executive about a show being cancelled, the secretary tells him he can't go through a particular door, which Peter disregards and walks into a brick wall. The secretary tells him "No, you can't go in there [[NotHyperbole because that door leads 'nowhere'.nowhere]]. Use the one next to it."
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Created from YKTTW

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Simply put, when a door opens to an unexpected impasse, most characteristically a wall. This wall is often made of brick. Most times this occurs, it indicates something has gone deeply wrong.

Although (as stated above) this is most commonly a wall, a variation occurs if the door is supposed to be a portal of some kind, where nothing is behind the door but whatever is physically behind the door. It can also occur with other things as stand-ins for doors, such as curtains.

The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall - this is actually an example parodying the trope.

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!!Examples:

[[foldercontrol]]

[[folder: Films -- Animated]]
* Justified in ''WesternAnimation/MonstersInc'', where any door not connected to power will open to nothing (the above mentioned variation). This trope comes into play after [[spoiler: Waternoose banishes Sully and Mike and then disconnects the door, causing it to open to nothing on the other side.]]
[[/folder]]

[[folder: Films -- Live Action]]
* ''Film/The Matrix'' has a brick wall hidden behind a curtain, where a window should be.
* During the "Make 'Em Laugh" number in ''Film/SinginInTheRain'' Cosmo opens a movie prop door, "discovering" a prop brick wall behind it. He pretends to slam into it, then pretends that his face has been messed up by the collision.
[[/folder]]

[[folder: Literature]]
* In ''Literature/{{Coraline}}'', this occurs one time when Coraline is going to the Other World, with a brick wall appearing behind the door.
[[/folder]]

[[folder: Live Action TV]]
* ''LiveActionTV/DoctorWho''
** In ''Father's Day'', when the Doctor leaves Rose [[spoiler: to stay with her father after he saves her]], the Tardis turns out to be completely empty, with the doors opening to the inside of a box as one would normally expect.
** At the end of ''The Pandorica Opens'' and through the beginning of ''The Big Bang'', [[spoiler: River Song is stuck in a time loop inside the Tardis where she plays around with the controls a bit and then runs to the door to try and escape]], behind which is a solid concrete wall.
** At the beginning of ''The Zygon Inversion'', when Clara is [[spoiler: trapped in the Zygon pod, and thus in a dream state,]] she notices some weirdness about where she is, and then attempts to leave, noticing that the front door to the apartment she's in opens to a brick wall, and the curtains appear to just be attached to the wall, with nothing but more wall behind it.
** Early on in ''Heaven Sent'', the doctor uses a psychic link to open a door and escape from the creature, and it opens to a very short corridor, functionally just another wall.
[[/folder]]

[[folder: Video Games]]
* This kind of thing can happen in Video Games that are broken or glitching, possibly causing a case of UnwinnableByMistake.
* ''VideoGame/Antichamber'' has the exit door be this. Except for when it isn't.
* The House of All Worlds in ''VideoGame/DreamfallChapters'' has a door in the living room that apparently opens into a brick wall. Saga, a Playable Character who grew up there, learns that this was a deliberate design decision by her father, and, in the final chapters of the game, destroys the brick wall to [[spoiler: open a Shift into Arcadia at just the right moment to bring Kian (her future adoptive father) from the brink of death and save the day when everything seems lost]].
* In ''VideoGame/Fallout 3'', there's an instance of a door that, upon opening, reveals a wall with graffiti saying "FUCK YOU".
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/RedHotRidingHood, as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that — No door!"
* In ''WesternAnimation/ChalkZone'', one of Rudy's attempts to get into the impenetrable forest is to use his magic chalk to draw a door. Doors created this way usually work, but this door opens up straight into a wall of more tree trunks.
* ''WesternAnimation/FamilyGuy'': When Peter tries to complain to a network executive about a show being cancelled, the secretary tells him he can't go through a particular door, which Peter disregards and walks into a brick wall. The secretary tells him "No, you can't go in there because that door leads 'nowhere'. Use the one next to it."
* The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall - this is actually an example parodying the trope.
[[/folder]]

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