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* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "[=GLaDOS=] Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].

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* ''VideoGame/Portal2'': ''VideoGame/Portal2'':
**
A chase sequence ends with a door labeled "[=GLaDOS=] Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].door]].
** Downplayed in a later sequence, where a massive door is opened to reveal a more mundane door (that actually leads somewhere)
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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]] This also applies to the closets the factory uses, which open as normal in the human world when not connected to a powered door, and especially when those closets are destroyed.

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* ''WesternAnimation/MonstersInc'': ''WesternAnimation/MonstersInc1'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]] This also applies to the closets the factory uses, which open as normal in the human world when not connected to a powered door, and especially when those closets are destroyed.
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* The first ''VideoGame/LegoStarWars'' game has, in one level, a room containing a bunch of doors that can be opened by droids. One of those doors, when opened, has just a brick wall behind it. One ''does'' wonder whether it was a MissingSecret or simply a gag, given the stuff found behind the other doors.
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* In ''Film/TheMatrix'', an alteration to the Matrix results in a brick wall hidden behind a curtain, where a window should be, trapping the protagonists inside that building.

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* In ''Film/TheMatrix'', ''Film/TheMatrix'': PlayedForDrama when an alteration to the Matrix results in a brick wall hidden behind a curtain, where a window should be, trapping the protagonists inside that building.
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* A common occurrence in WesternAnimation/TexAveryMGMCartoons, where a character tries to go through a door, only to open it and crash into a brick wall with a sign reading "Imagine that--no door!" This happens in ''WesternAnimation/RedHotRidingHood'' as the Wolf tries to escape Grandma's apartment, and then in ''WesternAnimation/TheScrewyTruant'' when Truant Officer Meathead tries to capture WesternAnimation/ScrewySquirrel and return him to school.

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* A common occurrence in WesternAnimation/TexAveryMGMCartoons, where a character tries to go through a door, only to open it and crash into a brick wall with a sign reading "Imagine that--no door!" This happens in ''WesternAnimation/RedHotRidingHood'' as the Wolf tries to escape Grandma's [[AbhorrentAdmirer Grandma's]] apartment, and then in the WesternAnimation/ScrewySquirrel short ''WesternAnimation/TheScrewyTruant'' when [[SkippingSchool Truant Officer Meathead tries to capture WesternAnimation/ScrewySquirrel and return him Screwy to school.school]].
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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]] This also applies to the closets the factory uses, which open as normal in the human world when not connected to a powered door.

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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]] This also applies to the closets the factory uses, which open as normal in the human world when not connected to a powered door.door, and especially when those closets are destroyed.
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* ''Series/WalkerTexasRanger'': Trivette encounters one in Season 2's "Unfinished Business". A guard tells him he can't enter a bar through that door, but Trivette pays no attention and beats him up, [[ShootOutTheLock shoots the lock]] and opens the door to find out too late it's bricked up.

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* ''Series/WalkerTexasRanger'': Trivette encounters one in Season 2's "Unfinished Business". A While he and Walker are on the trail of Petey Cevara, a guard tells him he can't enter a bar through that door, but Trivette pays no attention and beats him up, [[ShootOutTheLock shoots the lock]] and opens the door to find out too late it's bricked up.
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* ''Series/WalkerTexasRanger'': Trivette encounters one in Season 2's "Unfinished Business". A guard tells him he can't enter a bar through that door, but Trivette pays no attention and beats him up, [[ShootOutTheLock shoots the lock]] and opens the door to find out too late it's bricked up.

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[[caption-width-right:270:The realization hits you like a brick in the jaw.]]




* ''VideoGame/Fallout4'':
** In a remote region of the wasteland, there is a concrete structure with a very [[SchmuckBait conspicuously placed]] door. Opening it reveals a red skull decoration with the words "you look nice today!" Doing this spawns a Siege Breaker Sentry Bot ''[[OhCrap right around the corner.]]''
** If you follow the mysterious little girl up to the attic of the Grandchester Mystery House in the ''Nuka World'' DLC, you see her run through a door, shutting it behind her. Opening it leads to both a wall and one ''mother'' of a ScareChord. And the realization that she is a ''ghost.''
** The Kiddy Kingdom fun house in Nuka World, naturally, has several of these.



* [[https://en.wikipedia.org/wiki/Winchester_Mystery_House The Winchester Mansion]] was purposely built with several of these.

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* [[https://en.wikipedia.org/wiki/Winchester_Mystery_House The Winchester Mansion]] was purposely built with several of these. [[ItMakesSenseInContext To confuse vengeful ghosts.]]
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* This helps form a BookEnd in ''Film/DungeonsAndDragonsHonorAmongThieves''. When [[spoiler:Forge Fitzwilliam]] gets arrested at the denoument, they attempt to escape the wintry prison through the same method Edgin and Holga used in the beginning... only to discover that the window had since been replaced by brick.
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* ''Film/SeeHowTheyRun'': Köpernick, fleeing from a killer backstage at the theatre, sees an exit sign above a door...only for it to be a prop door in front of a brick wall. He's promptly offed.
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[[folder:Web Animation]]
* During the ''WebAnimation/HappyTreeFriends'' episode ''Home Is Where The Hurt Is'', Giggles opens up a door, only to find a brick wall.
[[/folder]]
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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side. This also applies to the closets the factory uses, which open as normal in the human world when not on power.]]

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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side. ]] This also applies to the closets the factory uses, which open as normal in the human world when not on power.]]connected to a powered door.
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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side. This also applies to the closets the factory uses, which open as normal when not on power.]]

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* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side. This also applies to the closets the factory uses, which open as normal in the human world when not on power.]]
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None


* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side.]]

to:

* ''WesternAnimation/MonstersInc'': {{Portal Door}}s not connected to power will open to nothing. [[spoiler:Waternoose banishes Sully and Mike by sending them through a door to a remote cold area and then disconnecting it, causing it to open to nothing on the other side. This also applies to the closets the factory uses, which open as normal when not on power.]]
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None


* In ''WesternAnimation/RedHotRidingHood'', as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that--no door!"

to:

* In ''WesternAnimation/RedHotRidingHood'', as the Wolf A common occurrence in WesternAnimation/TexAveryMGMCartoons, where a character tries to escape Grandma's apartment, he opens go through a door door, only to open it and crashes crash into a brick wall with a sign reading "Imagine that--no door!"door!" This happens in ''WesternAnimation/RedHotRidingHood'' as the Wolf tries to escape Grandma's apartment, and then in ''WesternAnimation/TheScrewyTruant'' when Truant Officer Meathead tries to capture WesternAnimation/ScrewySquirrel and return him to school.
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She actually prob didn’t believe in ghosts


* [[https://en.wikipedia.org/wiki/Winchester_Mystery_House The Winchester Mansion]] was purposely built with several of these, most likely to confuse the spirits whom Sarah Winchester built the house to appease.

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* [[https://en.wikipedia.org/wiki/Winchester_Mystery_House The Winchester Mansion]] was purposely built with several of these, most likely to confuse the spirits whom Sarah Winchester built the house to appease.these.
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* In an episode of ''Series/TheGreatestAmericanHero'', Ralph and Bill are checking out an ordinary house that's going to be torn down, to see if they want to buy any of the items inside. Ralph opens a door and finds a blank brick wall behind it. However, his super-suit lets him see and then walk ''through'' the wall and into a sort of "ghost room" beyond.

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* A couple of these can be found in Lost Bastille in ''VideoGame/DarkSoulsII''. There's one door that contains a corpse sealed into the walls, and a door that just drops down nowhere but death.



* Played with in ''VideoGame/{{Scratches}} ''. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.

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* Played with in ''VideoGame/{{Scratches}} ''.''VideoGame/{{Scratches}}''. After Micheal Arthate finds a hidden room in the blueprints of Blackwood Manor, the supposed door is hidden behind wallpaper, and when Micheal cuts it open, he finds that the door's been bricked up. The only other way to get in is by ''rappelling'' down the outside of the house and entering through the window.

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->''"Hey! Are you tired of real doors clutterin' up your house? Where you open 'em and they actually go somewhere, and you go into another room? Get on down to Real Fake Doors!"''
-->-- ''WesternAnimation/RickAndMorty''
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Didn't you watch the commercial? None of them open.


* The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall.

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* The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall.wall, [[ThisIndexIsNotAnExample but don't actually open]].

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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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* In the "Communications" level of ''VideoGame/Doom3'', there is a door covered in blood, with a white light above it that turns red to the sound of a pounding from the other side. Approaching it causes it to burst open to reveal a wall of flesh and teeth, and a gigantic snapping mouth to lunge out at you, before pulling back as the door slams shut.



* In the "Communications" level of ''VideoGame/Doom3'', there is a door covered in blood, with a white light above it that turns red to the sound of a pounding from the other side. Approaching it causes it to burst open to reveal a wall of flesh and teeth, and a gigantic snapping mouth to lunge out at you, before pulling back as the door slams shut.

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* In the "Communications" level of ''VideoGame/Doom3'', there is ''VideoGame/Fallout3'', there's a door covered in blood, with a white light above it that turns red to the sound of a pounding from the other side. Approaching it causes it to burst open to reveal that, upon opening, reveals a wall of flesh and teeth, and a gigantic snapping mouth to lunge out at you, before pulling back as the door slams shut.with graffiti saying "FUCK YOU".



* ''VideoGame/LuigisMansion'': A hazard found in the corridors. If Luigi tries to open one, it will [[TheDoorSlamsYou slam him into the wall]]. There is even a [[FollowTheMoney trail of coins on the floor]] leading to one to bait players into falling for the trap.
* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "[=GLaDOS=] Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].



* In ''VideoGame/Fallout3'', there's a door that, upon opening, reveals a wall with graffiti saying "FUCK YOU".
* ''VideoGame/Portal2'': A chase sequence ends with a door labeled "[=GLaDOS=] Emergency Shutdown and Cake Dispensary. Keep Unlocked.", which ''falls over'' when you approach it. And like most test chambers, [[MobileMaze the "wall" it was on is a series of movable segments]], which then come apart to show empty space behind it. [=GLaDOS=] mocks you for falling for her SchmuckBait, [[StupidityIsTheOnlyOption but you actually had no option but to try the door]].



* ''VideoGame/LuigisMansion'': A hazard found in the corridors. If Luigi tries to open one, it will [[TheDoorSlamsYou slam him into the wall]]. There is even a [[FollowTheMoney trail of coins on the floor]] leading to one to bait players into falling for the trap.



* In ''WesternAnimation/RedHotRidingHood'', as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that--no door!"


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* In ''WesternAnimation/RedHotRidingHood'', as the Wolf tries to escape Grandma's apartment, he opens a door and crashes into a brick wall with a sign reading "Imagine that--no door!"
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* Played with in DuckTales2017. In one episode, the characters find out they're trapped in a ShowWithinAShow, at which point the door to the room they're in becomes this.

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* Played with in DuckTales2017.''WesternAnimation/DuckTales2017''. In one episode, the characters find out they're trapped in a ShowWithinAShow, at which point the door to the room they're in becomes this.
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* Played with in DuckTales2017. In one episode, the characters find out they're trapped in a ShowWithinAShow, at which point the door to the room they're in becomes this.
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* ''Series/TheGoodies'': In "The End", the Goodies open their front door only to run into a featureless wall of concrete, as their office has just been encased in a solid block of concrete (as a result of Graeme's architectural design).

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* ''Series/TheGoodies'': In "The End", the Goodies open their front door only to run into a featureless wall of concrete, as their office has just been encased in a solid block of concrete (as a result of Graeme's architectural design).design to prevent squatters moving in).
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* ''Series/TheGoodies'': In "The End", the Goodies open their front door only to run into a featureless wall of concrete, as their office has just been encase in a solid block of concrete (as a result of Graeme's architectural design).

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* ''Series/TheGoodies'': In "The End", the Goodies open their front door only to run into a featureless wall of concrete, as their office has just been encase encased in a solid block of concrete (as a result of Graeme's architectural design).
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** A mundane version occurs in "The Dalek Invasion of Earth" when Ian opens a door and nearly falls to his death, as the stairs have been destroyed along with most of London.
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layers of fear

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* Used as one of the many surreal events in ''VideoGame/LayersOfFear'', sometimes with messages scrawled on the brickwork behind the door.
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* The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall - this is actually an example parodying the trope.

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* The TropeNamer is ''WesternAnimation/RickAndMorty'', where one episode features an advertisement for 'Real Fake Doors' which may be mounted on and open onto a wall - this is actually an example parodying the trope.wall.

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