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* ''Fanfic/FamilyOfTheShield'' has Naofumi Iwatani gain ''10'' different Shields that boosts his Random Drops: The three '''[[GoldSilverCopperStandard Coin Series Shields]]'''[[note]]which also [[WalletOfHolding doubles as his wallet]][[/note]] and '''[[LuckyRabbitsFoot Lucky Charm Shield]]''' all grants Naofumi four small Item Drop Chances. The '''Wood Shield''', '''Leaf Shield''', '''Flower Petal Shield''', and '''Bountiful Shield''' are useful for [[ItemCrafting any materials that Naofumi himself collects]]: by increasing the quantity he can harvest by 5%, and the materials' overall quality by a total of 30%. The '''[[MosquitoMiscreants Carrier Shield]]''' has a 10% chance of absorbing Venom and Poison attacks done to him and transform them into Poison and Venom Vials that he can find in his inventory. The '''Karma Rabbit Shield''' offers [[RareRandomDrop bonus items on Monsters when looting them]].
** When talking about these Drop bonuses to the other Three Heroes, Naofumi is surprised that they only knew about the Lucky Charm variant; and hadn't bothered feeding any of their coins to their Legendary Weapons in the months they've been here.
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* The Thief class in ''VideoGame/DragonQuestIX'' has a LimitBreak called Itemized Kill, which guarantees an item drop from the enemy (even {{Bonus Boss}}es). It can be combined with the Armamentalist's Voice of Experience (more XP) to give Haulellujah (increased gold, XP and drops).

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* The Thief class in ''VideoGame/DragonQuestIX'' has a LimitBreak called Itemized Kill, which guarantees an item drop from the enemy (even {{Bonus Boss}}es).{{superboss}}es). It can be combined with the Armamentalist's Voice of Experience (more XP) to give Haulellujah (increased gold, XP and drops).
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** Similar to the above, being Runic, ''VideoGame/TorchlightII'' has a Lucky Die socketable that increases the chances of finding a magic item.

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** Similar to the above, being Runic, * ''VideoGame/TorchlightII'' has a Lucky Die socketable that increases the chances of finding a magic item.



* ''VideoGame/{{Etrian Odyssey}}'' has the Formaldehyde item, which makes the enemy it's used on drop all of its possible drop items, including conditional drops, as long as it's defeated on the turn the item is used.

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* ''VideoGame/{{Etrian Odyssey}}'' ''VideoGame/EtrianOdyssey'' has the Formaldehyde item, which makes the enemy it's used on drop all of its possible drop items, including conditional drops, as long as it's defeated on the turn the item is used.
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** The ''VideoGame/CastlevaniaChroniclesOfSorrow'' games have the Soul Eater Ring, which causes enemies to drop their souls more often, allowing Soma to gain their powers.

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** The ''VideoGame/CastlevaniaChroniclesOfSorrow'' games ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' have the Soul Eater Ring, which causes enemies to drop their souls more often, allowing Soma to gain their powers.
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* In ''VideoGame/NiNoKuniCrossWorlds'', Energy Drinks boost drops of EXP, gold and items by 700%, while Sweet Drinks accomplish the same thing minus the EXP. Aroma of Focus boosts the drop rate of monster Specialties/Soulstones by 700%. There have also been a number of other items offered on a limited time basis through events which increase drop rates by a lesser amount, generally only 200%.
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* ''VideoGame/Borderlands3'':
** Subverted with the Loaded Dice artifact; it's ''suppose'' to "Substantially increase your Luck'', but community testing and diving into the code revealed that it doesn't actually do anything.
** Played straight with the Shlooter, an artifact from Vault Card #2 (Welcome to Pandora) that increased your legendary drop chance by 1000% after a kill for twelve seconds. This can be abused on certain bosses (like Graveward) that have death animations or don't die instantly to guarantee a large amount of legendary items.
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** Loot Bonus increases the chance of finding special items, such as gear, ingredients, and armor.
** Loot Quality increases the chance of finding rarer items and ingredients from mob drops and loot chests, and can only be provided by ingredients.

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** Loot Bonus increases the chance of finding special items, items upon killing a mob or opening a loot chest, such as gear, ingredients, gear and armor.
crafting ingredients.
** Loot Quality increases the chance of finding rarer items and ingredients from mob drops and loot chests, and can only be provided by ingredients.chests.
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* Three item stat modifiers in ''VideoGame/{{Wynncraft}}'' serve this trope, each in a different way.
** Loot Bonus increases the chance of finding special items, such as gear, ingredients, and armor.
** Loot Quality increases the chance of finding rarer items and ingredients from mob drops and loot chests, and can only be provided by ingredients.
** Stealing gives a chance for a mob to cough up an emerald when hit, and can produce up to five emeralds per mob.
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* ''VideoGame/PhantasyStarOnline2'' has them in spades, mainly the Rare Drop Rate tickets (most commonly the +250% variety) and Tri-Boosters that combine this function with an ExperienceBooster and a Meseta drop boost, although other sources such as the Alliance Tree and {{Freemium}} subscription benefits also have it. Using rare drop boosters was so common that they were basically mandatory for a chance to get RareRandomDrop items, and almost all drop rates in later Episodes were balanced around the assumption that they were always on. Rare Drop Rate tickets continue to persist into ''VideoGame/PhantasyStarOnline2NewGenesis'', although unlike the previous game they are not freely available to buy and are much weaker, making them borderline TooAwesomeToUse.

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* ''VideoGame/PhantasyStarOnline2'' has them in spades, mainly the Rare Drop Rate tickets (most commonly the +250% variety) and Tri-Boosters that combine this function with an ExperienceBooster and a Meseta drop boost, MoneyMultiplier at the same time, although other sources such as the Alliance Tree and {{Freemium}} subscription benefits also have it. Using rare drop boosters was so common that they were basically mandatory for a chance to get RareRandomDrop items, and almost all drop rates in later Episodes were balanced around the assumption that they were always on. Rare Drop Rate tickets continue to persist into ''VideoGame/PhantasyStarOnline2NewGenesis'', although unlike the previous game they are not freely available to buy and are much weaker, making them borderline TooAwesomeToUse.
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* ''VideoGame/PhantasyStarOnline2'' has them in spades, mainly the Rare Drop Rate tickets (most commonly the +250% variety) and Tri-Boosters that combine this function with an ExperienceBooster and a Meseta drop boost, although other sources such as the Alliance Tree and {{Freemium}} subscription benefits also have it. Using rare drop boosters was so common that they were basically mandatory for a chance to get RareRandomDrop items, and almost all drop rates in later Episodes were balanced around the assumption that they were always on. Rare Drop Rate tickets continue to persist into ''VideoGame/PhantasyStarOnline2NewGenesis'', although unlike the previous game they are not freely available to buy and are much weaker, making them borderline TooAwesomeToUse.
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* In ''VideoGame/{{Xenoblade}}'' Riki has innate abilities that will increase enemies dropping better loot: one for medium quality loot, and one for high quality loot. These abilities can be shared among other party members if they have enough affinity points with him.

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* In ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' Riki has innate abilities that will increase enemies dropping better loot: one for medium quality loot, and one for high quality loot. These abilities can be shared among other party members if they have enough affinity points with him.
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* ''Franchise/KingdomHearts'': The recurring Lucky Lucky ability increases the chances of an enemy dropping an item when killed.

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* ''Franchise/KingdomHearts'': The recurring Lucky Strike (Lucky Lucky in ''VideoGame/KingdomHeartsII'') ability increases the chances of an enemy dropping an item when killed.
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* ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'' have the Lucky Charm SkillScore, which increases the chances of finding valuable loot in (randomly generated) chests and other containers.

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* ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'' have the Lucky Charm SkillScore, {{Skill Score|sAndPerks}}, which increases the chances of finding valuable loot in (randomly generated) the randomly generated contents of chests and other containers.
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A SubTrope of ItemDropMechanic and GameplayRandomization.

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A SubTrope of ItemDropMechanic ItemDropMechanic, GameplayRandomization, and GameplayRandomization.
MetaPowerup.
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* ''VideoGame/ShadowHearts'' games: both the Bandit and Pirate Earrings with a twist: The first increases money won by 20% but decreases item acquisition by the same amount. The later does the opposite. ''From the New World'' goes a extra mile and justifies this via FlavorText: the Bandits only stole money because they didn't want to carry heavy stuff back home and the pirates only wanted items because there's no use for money in the high seas due to lack of shops.
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* ''VideoGame/DivinityOriginalSin'' has the Lucky Charm SkillScore, which increases the chances of finding valuable loot in the (randomly generated) chests and other containers.

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* ''VideoGame/DivinityOriginalSin'' has and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'' have the Lucky Charm SkillScore, which increases the chances of finding valuable loot in the (randomly generated) chests and other containers.
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* In ''VideoGame/Persona5'' [[UpdatedRerelease Royal]], if you find enough stamps in Mementos, you can trade them in to Jose to increase the random item drop chance for battles in the area.
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!!Non-Video Game Examples:
* ''Literature/VainqueurTheDragon'': As said in the first chapter, the Noble class's Old Money skill does this with a PercentBasedValues effect of doubling, in certain circumstances:
--> double the chances of monsters dropping treasure after death.
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* ''VideoGame/PathOfExile'' has the the Item Quantity mod, which increase the chance of enemies dropping more items. There's also the Item Rarity mod, which [[DumpStat only increases the chance of an item dropping with a higher rarity class]]. Maps can be modified to increase item drops while making them harder, while also increasing item density to indirectly increase the number of items found per map. Various map enhancers can be used to add specific bonuses to a map.

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* ''VideoGame/PathOfExile'' has the the Item Quantity mod, which increase the chance of enemies dropping more items. There's also the Item Rarity mod, which [[DumpStat only increases the chance of an item dropping with a higher rarity class]]. Maps can be modified to increase item drops while making them harder, while also increasing item monster density to indirectly increase the number of items found per map. Various map enhancers can be used to add specific bonuses to a map.
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* ''VideoGame/PathOfExile'' has the the Item Quantity and Item Quality support gems, which respectively increase the drop chance and slant drops towards better currency and more enchantments on gear. Increased item rarity is also an item property that can be generated on most kinds of equipment.

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* ''VideoGame/PathOfExile'' has the the Item Quantity and Item Quality support gems, mod, which respectively increase the drop chance and slant drops towards better currency and of enemies dropping more enchantments on gear. Increased item rarity is items. There's also the Item Rarity mod, which [[DumpStat only increases the chance of an item property that dropping with a higher rarity class]]. Maps can be generated on most kinds modified to increase item drops while making them harder, while also increasing item density to indirectly increase the number of equipment.items found per map. Various map enhancers can be used to add specific bonuses to a map.

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* The ''Westernanimation/{{Wakfu}}'' MMORPG has a character stat called Prospecting, which increases the quality and quantity of the loot your party gains after a battle. Unlike other stats like health and damage, Prospecting cannot be increased by leveling up your character. Instead, you can boost it by equipping the right gear, keeping the ecosystem in balance, or by completing optional challenges during a battle. Players of the Enutrof class, who are depicted in-universe as greedy treasure hunters, gain a natural bonus to their Prospecting stat.



* The ''Westernanimation/{{Wakfu}}'' MMORPG has a character stat called Prospecting, which increases the value of the loot your party gains after a battle. Unlike other stats like health and damage, Prospecting cannot be increased by leveling up your character. Instead, you can only increase it by equipping the right gear, or by completing optional challenges during a battle. Players of the Enutrof class, who are depicted in-universe as greedy treasure hunters, gain a natural bonus to their Prospecting stat.
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* The ''Westernanimation/{{Wakfu}}'' MMORPG has a character stat called Prospecting, which increases the value of the loot your party gains after a battle. Unlike other stats like health and damage, Prospecting cannot be increased by leveling up your character. Instead, you can only increase it by equipping the right gear, or by completing optional challenges during a battle. Players of the Enutrof class, who are depicted in-universe as greedy treasure hunters, gain a natural bonus to their Prospecting stat.
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* ''VideoGame/RagnarokOnline'' has the bubblegum item, which increases item drop rates 100% for 30 minutes. It's not an ordinary item and is usually given out as an event prize.

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* ''VideoGame/RagnarokOnline'' has the bubblegum Bubble Gum item, which increases item drop rates by 100% (in other words, doubles the drop rate) for 30 minutes. It's not an ordinary item and is usually only available through buying via cash shop. There's also a stronger version called High Efficiency Bubble Gum, which triples the drop rate, and is usually only given out as an event prize.
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* ''VideoGame/{{Warframe}}'' has a Resource Drop Chance Booster, doubling drop chances for components. Recently added was a similar booster for Mods.
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* ''VideoGame/TheBattleCats'' has an item called "Treasure Radar" which, when used in a stage, will give you a ''100%'' of getting the drop reward the stage has should you beat it. Of course, because of that, it’s also rarer than other battle items and is the only one that doesn’t have a stage that you can farm it consistently in so you will want to use them wisely.
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* In ''VideoGame/MarioAndLuigiSuperstarSaga'', the Game Boy Horror SP guarantees enemies will drop rare items if they could potentially drop it. If you do not have this item, the optional Splash Bros. move will retrieve the rare drop the targeted enemy would drop.

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* In ''VideoGame/MarioAndLuigiSuperstarSaga'', the Game Boy Horror SP guarantees enemies will drop rare items if they could potentially drop it. If you do not have this item, the optional Splash Super Swing Bros. move will retrieve the rare drop the targeted enemy would drop.
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** ''VideoGame/DarkSoulsIII'' allows players to boost their item discovery by investing stats in Luck, and there are a ton of stacking ways to boost it: for example, wielding the Crystal Sage's Rapier and donning the Symbol of Avarice and Gold Serpent Ring will triple the chance that any given item will drop. Of course, dropping a ton of points into Luck is going to take resources from elsewhere in your build, so you may not be able to hit as hard as a more combat-focused player...unless you have a Hollow-infused weapon or Anri's Straight Sword, which scale on Luck, and/or develop an out-of-control addiction to Carthus Rouge, since the bleed build-up you inflict is luck-based.
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Certain things in games will cause RandomDrops and {{Rare Random Drop}}s from enemies to either increase in frequency and/or increase in quality.

Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a [[GameplayRandomization 2% chance]] of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%.

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Certain things in games will cause RandomDrops and {{Rare Random Drop}}s from enemies enemies, crates, and other things to either increase in frequency and/or increase in quality.

Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a [[GameplayRandomization 2% chance]] chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%.



A SubTrope of ItemDropMechanic.

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A SubTrope of ItemDropMechanic.
ItemDropMechanic and GameplayRandomization.
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Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a 2% chance of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%.

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Say the player party in a fantasy roleplaying game is wandering around the PeninsulaOfPowerLeveling because one of the {{Random Encounter}}s is a BlackKnight that has a [[GameplayRandomization 2% chance chance]] of dropping a DiscOneNuke weapon. One of the characters can equip an item, say the "[[RingOfPower Ring of Treasure]]", that increases the drop rate to 10%.
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*** Items that specifically increase luck include the aforementioned Ring of Arcana, the Lapis Lazuli which raises luck 20 points, and the Alucart set which seems to be a JokeItem but increases luck by 30 as a SetBonus.

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*** Items that specifically increase luck include the aforementioned Ring of Arcana, the Lapis Lazuli which raises luck 20 points, and the Alucart set which seems to be a JokeItem but increases luck by 30 as a SetBonus. Combining all of these with the 99 Luck cheat gets you SelfImposedChallenge mode with plenty of [[DifficultButAwesome added incentive]].

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