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* ''VideoGame/{{Pentiment}}'':
** As Christianity is a major concern thematically and in-universe, every reference to [[red:God]] and [[red:Jesus Christ]] is displayed in red text. Other words are sometimes rendered in [[blue:blue]] or [[green:green]], which are generally used interchangeably for emphasis, save for the occasional use of blue for other divine figures (like Mary Magdalene).
** Colored text also comes up as a plot point: [[spoiler:after TheReveal near the game's end, the [[TheChessmaster Thread-Puller's]] dialogue from that point onward is colored entirely in purple]].
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-->Cue Retro Studios at E3 2013 to deliver the ultimate [[blue:chill pill]]. Donkey and Diddy are back for another adventure, this time in glorious UsefulNotes/HighDefinition ("HD", I like to call it; I just made that up off the top of my head but you can use it yourself if you like), but they better stay [[blue:frosty]] as they battle yet another new slew of enemies: a [[blue:cold-hearted]] Viking crew!

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-->Cue Retro Studios at E3 2013 to deliver the ultimate [[blue:chill pill]]. Donkey and Diddy are back for another adventure, this time in glorious UsefulNotes/HighDefinition Platform/HighDefinition ("HD", I like to call it; I just made that up off the top of my head but you can use it yourself if you like), but they better stay [[blue:frosty]] as they battle yet another new slew of enemies: a [[blue:cold-hearted]] Viking crew!
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Crosswicking: Geometry Dash

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* ''VideoGame/GeometryDash'' exaggerates this by making nearly every line of dialogue have colored words or phrases, with seemingly no consistent pattern as to what (though the word "shop" is always yellow, "diamonds" is always dark blue, the [[spoiler:Master Emblem]] is purple, and [[spoiler:Zolguroth]] is red). It even goes beyond just the dialogue - several information popups, including in the LevelEditor, color text similarly.
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* ''VideoGame/JimmyAndThePulsatingMass'': Kingland and Shinryu Academy both use rainbow words at random to parody old-school [=RPGs=] and visual novels respectively. In a more straightforward example, text relating to [[cinnamon:The Pulsating Mass]] is orange and text relating to [[green:The Secret Knowledge]] is green.
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* The intros to ''VideoGame/{{Hydlide}}'' and ''Hydlide II'' for the UsefulNotes/PC88.

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* The intros to ''VideoGame/{{Hydlide}}'' and ''Hydlide II'' for the UsefulNotes/PC88.Platform/PC88.



* In ''VideoGame/LittleBigPlanet'', NPC dialogue highlights important items and game mechanics in pink. The ability to do this in player-made levels was added in the UsefulNotes/PlayStationVita version.

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* In ''VideoGame/LittleBigPlanet'', NPC dialogue highlights important items and game mechanics in pink. The ability to do this in player-made levels was added in the UsefulNotes/PlayStationVita Platform/PlayStationVita version.
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Crosswicking

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* In ''VideoGame/PotionPermit'', character names are highlighted in teal, body parts during diagnosis in dark purple, and quest items in the task menu in light purple.
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* The UsefulNotes/VIC20 and UsefulNotes/Commodore64 had built-in key combinations (eight of which were labeled right on the keys) to change the color of subsequently printed text in the built-in BASIC. This had no effect on the commands entered, nor was it stored as part of the program (though using such a combination within a quoted string ''would'' store it as a special character, and was the standard way to program the printing of specific text colors). On the 64, it was common to immediately switch to white for improved readability over the default light-blue-on-regular-blue scheme.

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* The UsefulNotes/VIC20 Platform/VIC20 and UsefulNotes/Commodore64 Platform/Commodore64 had built-in key combinations (eight of which were labeled right on the keys) to change the color of subsequently printed text in the built-in BASIC. This had no effect on the commands entered, nor was it stored as part of the program (though using such a combination within a quoted string ''would'' store it as a special character, and was the standard way to program the printing of specific text colors). On the 64, it was common to immediately switch to white for improved readability over the default light-blue-on-regular-blue scheme.
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* ''VideoGame/{{Kindergarten}}'' and [[VideoGame/Kindergarten2 its sequel]] have hints within dialogue coloured yellow. In a more indirect example, every character also has a differently-coloured textbox.

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* ''VideoGame/{{Kindergarten}}'' ''VideoGame/{{Kindergarten|2017}}'' and [[VideoGame/Kindergarten2 its sequel]] have hints within dialogue coloured yellow. In a more indirect example, every character also has a differently-coloured textbox.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/NoUmbrellasAllowed'', plot-important stuff in dialogue are highlighted in dark red.
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* Speech in ''Webcomic/SlightlyDamned'' is written in blue when a character is speaking Angelic.

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* Speech in ''Webcomic/SlightlyDamned'' is written in blue when a character is speaking Angelic. When a character is speaking using sign language, the translations are written in magenta.
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Connected work to the rest of its franchise


* ''Franchise/AceAttorney'' highlights hints and key evidence in orange. It also plays a "ping!" noise when a hint is displayed. Also, the protagonist's inner monologue is presented in blue, and witness testimony during the cross-examination stage is a nice green.\\\
''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds light green for leads that are added to Miles' logic page. Which is used masterfully. By making logic a gameplay mechanic, the player doesn't have to work so hard to deduce what happens by themselves as they had to in other games. This is when they {{subvert|edTrope}} this trope by specifically not highlighting any text and therefore not adding it to the logic page. There are quite a few points where Miles realizes all the important things he missed, which flashbacks to the text, this time highlighted in green, and getting a logic overload that's harder than usual to work out because of the large amount of possible connections that you may drain your life by trying to work out, encouraging the player to try to draw connections that Miles himself doesn't catch on to by looking at wherever this trope is [[AvertedTrope averted]] for possible leads.
* While ''VisualNovel/TheGreatAceAttorney'' usually plays it as straight as the rest of the franchise (though in red rather than orange), it also presents a rather unique subversion in the person of Enoch Drebber, who has the strange VerbalTic of highlighting his words pretty much at random (including one seriously impressive point where he screams a ''half''-red "AAAAAAAHHHHHH"). Apparently it's just the way he talks, stilted and off-kilter as part of his "acting like a ClockPunk cyborg" schtick.

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* ''Franchise/AceAttorney'' highlights hints and key evidence in orange. It also plays a "ping!" noise when a hint is displayed. Also, the protagonist's inner monologue is presented in blue, and witness testimony during the cross-examination stage is a nice green.\\\
green.
**
''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' adds light green for leads that are added to Miles' logic page. Which is used masterfully. By making logic a gameplay mechanic, the player doesn't have to work so hard to deduce what happens by themselves as they had to in other games. This is when they {{subvert|edTrope}} this trope by specifically not highlighting any text and therefore not adding it to the logic page. There are quite a few points where Miles realizes all the important things he missed, which flashbacks to the text, this time highlighted in green, and getting green; or gets a logic overload that's so much harder than usual to work out because of the large amount of possible connections that you may drain your life by trying to work it out, encouraging the player to try to draw connections that Miles himself doesn't catch on to by looking at wherever this trope is [[AvertedTrope averted]] for possible leads.
* ** While ''VisualNovel/TheGreatAceAttorney'' usually plays it as straight as the rest of the franchise (though in red rather than orange), it also presents a rather unique subversion in the person case of Enoch Drebber, who has the strange VerbalTic of highlighting his words pretty much at random (including one seriously impressive point where he screams a ''half''-red "AAAAAAAHHHHHH"). Apparently it's just the way he talks, stilted and off-kilter as part of his "acting like a ClockPunk cyborg" schtick.
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None

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* While ''VisualNovel/TheGreatAceAttorney'' usually plays it as straight as the rest of the franchise (though in red rather than orange), it also presents a rather unique subversion in the person of Enoch Drebber, who has the strange VerbalTic of highlighting his words pretty much at random (including one seriously impressive point where he screams a ''half''-red "AAAAAAAHHHHHH"). Apparently it's just the way he talks, stilted and off-kilter as part of his "acting like a ClockPunk cyborg" schtick.
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None

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*** Lord English himself [[ExaggeratedTrope exaggerates this]] by speaking in animated flashing rainbow lettering - with the exception of the letters L and E, his initials, which stay black.
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A [[green:NPC]] has just told you that you have to retrieve the [[gold:legendary golden sphere]] from the [[blue:ancient dragon]]. Legends say he's in the [[red:Cave of Horrors]]. To find out where that is, you'll have to ask the [[purple:Town Sage]].

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A An [[green:NPC]] has just told you that you have to retrieve the [[gold:legendary golden sphere]] from the [[blue:ancient dragon]]. Legends say he's in the [[red:Cave of Horrors]]. To find out where that is, you'll have to ask the [[purple:Town Sage]].



* The page quote refers to ''VideoGame/TheLegendOfZelda'', which has been known to use it ever since ''[[VideoGame/TheLegendOfZeldaI the first game]]''.

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* The page quote refers to ''VideoGame/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', which has been known to use it ever since ''[[VideoGame/TheLegendOfZeldaI the very first game]]''.
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Added an example from the new work page.

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* ''VideoGame/ScoobyDooBigAir'': A few important words and mode names are marked in green in ''2'''s How to Play.
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* The ''Pathfinder'' games, ''[[VideoGame/PathfinderKingmaker Kingmaker]]'' and ''[[VideoGame/PathfinderWrathOfTheRighteous Wrath of the Righteous]]'', take a hypertext-style approach: the highlighted words in dialogue aren't especially relevant to the plot, they're mostly references to prominent people, places, and events in the setting which the PC should already know about. Mousing over them will pop-up some [[WorldBuilding additional info]] about the term in question for the benefit of the player.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); Spirit (orange); [[purple:Shadow]] (purple).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); Spirit [[cinnamon:Spirit]] (orange); [[purple:Shadow]] (purple).
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); [[orange:Spirit]] (orange); [[purple:Shadow]] (purple).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); [[orange:Spirit]] Spirit (orange); [[purple:Shadow]] (purple).
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); Spirit (orange); [[purple:Shadow]] (purple).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); [[green:Forest]] (green); [[red:Fire]] (red); [[blue:Water]] (blue); Spirit [[orange:Spirit]] (orange); [[purple:Shadow]] (purple).
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* In ''VideoGame/ANNOMutationem'', listening to conversations from civilians will have them mentioning important things in red while stuff for {{Side Quest}}s are colored blue.
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Added an example.

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* ''VideoGame/TheTreeOfLife'':
** Layers that rely on specific one-letter variables use a different color to avoid confusion with the corresponding points.
** Oxygenated Blood (OB) and Deoxygenated Blood (DB) are written in purple and blue, respectively.
** Effects which are added to milestones/upgrades in previous layers are written in red. Unlocking Species provides effects written in purple instead.
Tabs MOD

Changed: 14

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Red text is almost always used to highlight something of a violent nature. (One sign even has the word "GREEN" written in red, explaining it to mean "Destroy at all costs!") The name of the antagonist Asgore is rendered in bold, all caps, and blood red upon first mention, though another character refers to him in yellow text and, contrary to earlier and later information, insists he's just a NiceGuy. [[spoiler:Both portrayals turn out to be true in a way.]] One sign a player has started down the [[KillEmAll No Mercy route]] is messages entirely in red appearing in place instead of some of the ordinary FlavorText.

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** Red text is almost always used to highlight something of a violent nature. (One sign even has the word "GREEN" written in red, explaining it to mean "Destroy at all costs!") The name of the antagonist Asgore is rendered in bold, all caps, and blood red upon first mention, though another character refers to him in yellow text and, contrary to earlier and later information, insists he's just a NiceGuy. [[spoiler:Both portrayals turn out to be true in a way.]] One sign a player has started down the [[KillEmAll No Mercy route]] route is messages entirely in red appearing in place instead of some of the ordinary FlavorText.
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huh, yellow and orange don't work


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); Forest (green); Fire (red); Water (blue); Spirit (orange); Shadow (purple).

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (yellow); Forest [[green:Forest]] (green); Fire [[red:Fire]] (red); Water [[blue:Water]] (blue); Spirit (orange); Shadow [[purple:Shadow]] (purple).
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Wiki/ namespace clean up.


* Tilda Moose of the ''Wiki/SCPFoundation'' apparently has the ability to [[http://www.scp-wiki.net/another-goddamn-magic-system speak in blue]].

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* Tilda Moose of the ''Wiki/SCPFoundation'' ''Website/SCPFoundation'' apparently has the ability to [[http://www.scp-wiki.net/another-goddamn-magic-system speak in blue]].



* Wiki/TVTropes:

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* Wiki/TVTropes:Website/TVTropes:
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* Speech in ''Webcomic/SlightlyDamned'' is written in blue when a character is speaking Angelic.
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Typo fix


* In ''VideoGame/JustMoreDoors'', the text switches to literal rainbow colours when mentionning how "wonderful" the experience is and how much "fun" you're having.

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* In ''VideoGame/JustMoreDoors'', the text switches to literal rainbow colours when mentionning mentioning how "wonderful" the experience is and how much "fun" you're having.
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** The ''VideoGame/MarioAndLuigi'' series also use this trope, usually when referring to one of the brothers.
** ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 sequel]] feature this. Not only will the name be highlighted in red, but a ''picture'' of the item will be displayed next to it.

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** The ''VideoGame/MarioAndLuigi'' series also use uses this trope, usually when referring to one of the brothers.
** ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]] feature this. Not only will the name be highlighted in red, but a ''picture'' of the item will be displayed next to it.
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Added Just More Doors

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* In ''VideoGame/JustMoreDoors'', the text switches to literal rainbow colours when mentionning how "wonderful" the experience is and how much "fun" you're having.
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** [[green:A forest that cannot have an SCP number]] requires people that talk about it to never use consistent names for parts of it so descriptions that refer to the same thing are written in the same color to prevent confusion.

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** [[green:A forest [[green: A certain [[https://scp-wiki.wikidot.com/taboo forest]] that cannot have an SCP number]] requires people that talk about it to never use consistent names for parts of it so descriptions that refer to the same thing are written in the same color to prevent confusion.
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4000-eshu compliant


** SCP-4000 requires people that talk about it to never use consistent names for parts of it so descriptions that refer to the same thing are written in the same color to prevent confusion.

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** SCP-4000 [[green:A forest that cannot have an SCP number]] requires people that talk about it to never use consistent names for parts of it so descriptions that refer to the same thing are written in the same color to prevent confusion.

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