History Main / QuickSandBox

22nd Apr '16 11:20:32 PM Nicoaln
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** Even ''before'' a lot of content was added and the old world was revamped, it would fall into this. With two continents to explore no real "main quest" directing you to the next zone besides some quest arcs that would send you to another zone, no real path through a continent (or indication that you have "cleared" a zone short of the mobs being way weaker than you), it was frankly hard to ''not'' get lost in the world or wonder just where the next zone was. The fact that there were very few alternatives for some level ranges and quest chains that were almost ''too'' expansive[[hottip:*: The (in)famous Princess chain for Arathi Highlands - a quest chain that started at around the low to mid 30s, yet didn't end until you were around level 50]] didn't help either.
19th Apr '16 6:34:56 PM Pseudoname
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[[caption-width-right:269: Swim until the water is all you have ever known and all you ever desire.]]
21st Mar '16 7:16:19 PM billybobfred
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* ''VideoGame/DwarfFortress'' is possibly the only game to encompass geology, weather patterns, genetics, city building, tactical combat, individual psychology, item crafting and the effects of a punctured lung all in the same game setting. This is made worse by the fact that the author is continually adding new features to the game, making it much more complicated every year. This causes most prospective players to quit in the first week. Once you can make it past the learning stage, [[EarnYourFun the game is immensely fun]]. By now, the only hope for a newcomer to learn the game is to start out with a version from back when it was still 2D.
** It's possible to start on the newer versions, but you will need a GuideDangIt, by way of [[http://df.magmawiki.com/index.php/Main_Page the wiki]].
*** The wiki has ''become'' the the tutorial, with it even being mentioned in the game itself.
** [[DeathTropes Fun*]]

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* ''VideoGame/DwarfFortress'' is possibly the only game to encompass geology, weather patterns, genetics, city building, tactical combat, individual psychology, item crafting and the effects of a punctured lung all in the same game setting. This is made worse by the fact that the author is continually adding new features to the game, making it much more complicated every year. This causes most prospective players to quit in the first week. Once you can make it past the learning stage, [[EarnYourFun the game is immensely fun]]. By now, the only hope for a newcomer to learn the game is to start out with a version from back when it was still 2D.
** It's possible to start on the newer versions, but you will need a GuideDangIt, by way of [[http://df.magmawiki.com/index.
Consulting [[http://dwarffortresswiki.org/index.php/Main_Page the wiki]].
*** The wiki has ''become'' the the tutorial, with it
wiki]] regularly is pretty much mandatory for new players, and even being mentioned veteran players still check in the game itself.
** [[DeathTropes Fun*]]
every so often.
6th Mar '16 10:19:48 AM SgtFrog1
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* For the people who love to complete everything, ''Franchise/{{Pokemon}}'' can be like this.

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* For the people who love to complete everything, ''Franchise/{{Pokemon}}'' can be like this. Beat the Gym Leaders, unlock the [=NationalDex=], explore the world, and [[GottaCatchEmAll catch them all!]]
17th Jan '16 5:11:10 PM nombretomado
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* ''[[StarControl Star Control II]]''. Once you're finished with your initial business in the Sol system, you have a few broad goals, as opposed to specific objectives. The game focuses heavily on exploration, so it's largely up to the player to figure out good places to mine resources, who's on what side, and so on. It's a little overwhelming.

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* ''[[StarControl Star Control II]]''.''VideoGame/StarControlII''. Once you're finished with your initial business in the Sol system, you have a few broad goals, as opposed to specific objectives. The game focuses heavily on exploration, so it's largely up to the player to figure out good places to mine resources, who's on what side, and so on. It's a little overwhelming.
15th Jan '16 6:01:35 PM Steven
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* Nintendo attempted to avoid the trope in ''VideoGame/SuperMarioMaker'' by having the editing tools unlock once per day so that the player wouldn't be bogged down with a ton of tools and not knowing what to do with them when it came to creating a level. When the feature was revealed days before the game launched, there was a big backlash against it, causing Nintendo to release a patch a day after launch that made unlocking tools far faster.
5th Jan '16 10:15:10 PM Funkopedia
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** [[DeathTropes Fun*]]
24th Nov '15 10:16:15 PM DetailsCat
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* ''VideoGame/RadiationIsland'' starts with a brief tutorial on movement, scavenging, crafting and tracking animals. After that you're abandoned on the beach with the helpful suggestion to "Proceed as you may." Sure, you can pursue the storyline, but with the "dig sites" containing chests of loot, the crafting system, and the ability to design, build, and furnish entire buildings, it's possible to ignore the storyline completely. It can turn into a choice between WalkingTheEarth and settling down to be a [[AHomeOwnerIsYou homeowner]].
9th Nov '15 5:05:33 PM eroock
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-->--'''Tycho''', ''Webcomic/PennyArcade''

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-->--'''Tycho''', -->-- '''Tycho''', ''Webcomic/PennyArcade''
23rd Oct '15 11:37:14 PM jormis29
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs ]]
[=MMORPGs=] ]]













































** Not to mention ''VideoGame/TheSims'' series. It can be summed up as "You die, you lose. [[VideoGameCrueltyPotential Maybe.]] Start playing." [=TS3=] did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread. The Sims 3 characters that are old enough have wishes and lifetime wishes, which give you points and increases their moodlets when completed.
* The ''RollerCoasterTycoon'' series, although almost all of the stages do have objectives to fulfill. After you complete them, then it pretty much wanders off into this territory.

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** Not to mention ''VideoGame/TheSims'' ''Franchise/TheSims'' series. It can be summed up as "You die, you lose. [[VideoGameCrueltyPotential Maybe.]] Start playing." [=TS3=] did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread. The Sims 3 characters that are old enough have wishes and lifetime wishes, which give you points and increases their moodlets when completed.
* The ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' series, although almost all of the stages do have objectives to fulfill. After you complete them, then it pretty much wanders off into this territory.









* ''DayZ''. At the start you absolutely need to find a gun, but once you have a gun and some ammo and you know where to hide you are more or less done with the mandatory tasks, leaving you in the middle of a giant map with no objectives and nothing to do. You can gank players, take their cars and powerful guns, then use those to gank more players until you get ganked in turn and have to reroll a new character.

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* ''DayZ''.''VideoGame/DayZ''. At the start you absolutely need to find a gun, but once you have a gun and some ammo and you know where to hide you are more or less done with the mandatory tasks, leaving you in the middle of a giant map with no objectives and nothing to do. You can gank players, take their cars and powerful guns, then use those to gank more players until you get ganked in turn and have to reroll a new character.
character.


















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http://tvtropes.org/pmwiki/article_history.php?article=Main.QuickSandBox