History Main / QuickSandBox

16th Apr '17 3:59:17 PM nombretomado
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* The Space Stage in ''{{Spore}}'' conveys the sheer immensity of space very well. Possibly too well. Mods make the game even more fun (infinite Staff of Life, for one). Also, nothing beats watching a binary sunrise (Find a binary -two star- star system. Go to a non-dangerous, and preferably with a thin atmosphere, planet. Watch the suns rise.) Or, watch them set, preferably with the appropriate [[http://www.youtube.com/watch?v=wEUGF3NGbPg music.]]

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* The Space Stage in ''{{Spore}}'' ''VideoGame/{{Spore}}'' conveys the sheer immensity of space very well. Possibly too well. Mods make the game even more fun (infinite Staff of Life, for one). Also, nothing beats watching a binary sunrise (Find a binary -two star- star system. Go to a non-dangerous, and preferably with a thin atmosphere, planet. Watch the suns rise.) Or, watch them set, preferably with the appropriate [[http://www.youtube.com/watch?v=wEUGF3NGbPg music.]]
12th Apr '17 7:54:54 PM RacattackForce
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is probably the logical culmination of this trope in the ''Legend of Zelda'' series. After you get the four main ruins and learn the basic backstory of the game, you're able to do whatever you wish to do, with the only limitation on where you can travel being your own skill and resourcefulness.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is probably the logical culmination of this trope in the ''Legend of Zelda'' series. After you get the four main ruins [[MagnetismManipulation the]] [[TimeStandsStill four]] [[ElementalBaggage main]] [[CartoonBomb runes]] and learn the basic backstory and goal of the game, you're able to do whatever you wish to do, with the only limitation on where you can travel being your own skill and resourcefulness.



* From the first minutes of {{VideoGame/Scratches}}, your have an access to almost every room of a huge three-storey Victorian mansion, and no clear goals besides "Explore this place before going to sleep". Needless to say, there is a ''lot'' of PixelHunt and GuideDangIt early in the game.

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* From the first minutes of {{VideoGame/Scratches}}, your have an access to almost every room of a huge three-storey three-story Victorian mansion, and no clear goals besides "Explore this place before going to sleep". Needless to say, there is a ''lot'' of PixelHunt and GuideDangIt early in the game.
12th Apr '17 7:38:13 PM RacattackForce
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* ''VideoGame/TheLegendOfZelda'' is prone to this. You're basically sent out with little idea what to do and especially where to go leading to some early deaths. ([[WithThisHerring "It's dangerous to go alone! Take this!"]])

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* ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' is prone one of the first games to this.revel in this trope. You're basically sent out with little idea what to do and especially where to go leading to some early deaths. ([[WithThisHerring "It's dangerous to go alone! Take this!"]])



** ''VideoGame/TheLegendOfZeldaMajorasMask''. Without a guide, a new player will likely wander around for all three days and not complete the tasks necessary to recover the Ocarina. After it is recovered, it quickly becomes much more clear where the player must go.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is probably the logical culmination of this trope in the Zelda series. You're downright encouraged to forget the main quest and just screw around.

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** ''VideoGame/TheLegendOfZeldaMajorasMask''. Without a guide, a new player will likely wander around for all three days and not complete ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the tasks necessary to recover the Ocarina. After it is recovered, it quickly becomes much more clear where the player must go.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
Wild]]'' is probably the logical culmination of this trope in the Zelda ''Legend of Zelda'' series. You're downright encouraged to forget After you get the four main quest ruins and just screw around.learn the basic backstory of the game, you're able to do whatever you wish to do, with the only limitation on where you can travel being your own skill and resourcefulness.
7th Apr '17 5:15:16 PM nombretomado
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* Many LifeSims require some scrambling around at first to keep your character alive, before your enhanced skills give you the free time to explore. PrincessMaker and ''VideoGame/CuteKnight'' have the initial struggle to pay for food and housing. ''VideoGame/CuteKnightKingdom'' removed a lot of this starting urgency, and thereby left some players with no idea of what to do.

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* Many LifeSims require some scrambling around at first to keep your character alive, before your enhanced skills give you the free time to explore. PrincessMaker ''VideoGame/PrincessMaker'' and ''VideoGame/CuteKnight'' have the initial struggle to pay for food and housing. ''VideoGame/CuteKnightKingdom'' removed a lot of this starting urgency, and thereby left some players with no idea of what to do.
23rd Mar '17 5:39:10 PM Mineboot45
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22nd Mar '17 2:16:28 PM Drope
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is probably the logical culmination of this trope in the Zelda series. You're downright encouraged to forget the main quest and just screw around.



* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is probably the logical culmination of this trope in the Zelda series. You're downright encouraged to forget the main quest and just screw around.
22nd Mar '17 2:14:57 PM Drope
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is probably the logical culmination of this trope in the Zelda series. You're downright encouraged to forget the main quest and just screw around.
13th Mar '17 12:22:09 AM BattleMaster
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* ''VidoGame/HorizonZeroDawn'' gives you a wide-open world to explore once you've completed the tutorial. Sure, there's something about tracking down the people who massacred your village, but first why not go check out some ancient ruins for artifacts, or climb a Tallneck, or hunt some machines for parts, or...
5th Mar '17 4:41:07 PM nombretomado
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* ''{{Crackdown}}'' has been accused of this, since it basically just gives you a list of 21 criminals who need to die, and then kicks you into the city to fend for yourself. It's balanced by the fact that you learn how to play the game eventually, and that it's quite fun to wander around getting things. Except those goddamn ''Orbs!''

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* ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' has been accused of this, since it basically just gives you a list of 21 criminals who need to die, and then kicks you into the city to fend for yourself. It's balanced by the fact that you learn how to play the game eventually, and that it's quite fun to wander around getting things. Except those goddamn ''Orbs!''
1st Mar '17 8:55:04 PM nombretomado
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* Similar to the above, ''GarrysMod'' provides the player with access to every asset from just about every modern Valve game the player may have installed, tools with which to put said assets together in just about any way imaginable, and a default map entitled "Flatgrass." Knock yourself out. Various addons increase the amount of tools and assets available by an order of magnitude.

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* Similar to the above, ''GarrysMod'' ''VideoGame/GarrysMod'' provides the player with access to every asset from just about every modern Valve game the player may have installed, tools with which to put said assets together in just about any way imaginable, and a default map entitled "Flatgrass." Knock yourself out. Various addons increase the amount of tools and assets available by an order of magnitude.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.QuickSandBox