History Main / PuzzleBoss

2nd Feb '17 4:09:15 AM Morgenthaler
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* Every boss in the indie physics-based platformer ''{{Gish}}'' is of this variety, usually involving employing some manner of object in the arena to find a way to kill them. Such examples include tossing a block at a fragile ceiling to cause a giant block to drop down and crush the demonic cat chasing you, or finding a way of breaking a bridge to dump the pair of gimp-masked fleshy titans into lava pits. The bosses all die in one hit, too, so the battles tend to be either extremely drawn-out or very short.
* Some of the ''JakAndDaxter'' games tried this. Klaww in the original game had to be defeated by dodging his thrown rocks and then using Yellow Eco to hurl fireballs into his crotch until he dropped the massive rock he was creating on his own head, and then the process had to be repeated. ALL of ''VideoGame/Jak3Wastelander'''s bosses have some element of this in them: a Precursor mech, for example, is entirely bulletproof but can be downed by dodging multiple energy blasts and the lightsaber it is wielding, waiting for it to create pillars for no real reason, then climbing them to repeatedly shoot a mine cart to fall on its head.

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* Every boss in the indie physics-based platformer ''{{Gish}}'' ''VideoGame/{{Gish}}'' is of this variety, usually involving employing some manner of object in the arena to find a way to kill them. Such examples include tossing a block at a fragile ceiling to cause a giant block to drop down and crush the demonic cat chasing you, or finding a way of breaking a bridge to dump the pair of gimp-masked fleshy titans into lava pits. The bosses all die in one hit, too, so the battles tend to be either extremely drawn-out or very short.
* Some of the ''JakAndDaxter'' ''VideoGame/JakAndDaxter'' games tried this. Klaww in the original game had to be defeated by dodging his thrown rocks and then using Yellow Eco to hurl fireballs into his crotch until he dropped the massive rock he was creating on his own head, and then the process had to be repeated. ALL of ''VideoGame/Jak3Wastelander'''s bosses have some element of this in them: a Precursor mech, for example, is entirely bulletproof but can be downed by dodging multiple energy blasts and the lightsaber it is wielding, waiting for it to create pillars for no real reason, then climbing them to repeatedly shoot a mine cart to fall on its head.
23rd Jan '17 9:11:55 PM Gadjiltron
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[[folder: Card Battle Game]]
* Various adaptations of the ''TabletopGame/YuGiOh'' card game - often the World Championship series starting from 2006 - include Duel Puzzles, where the player must work with a preset layout to win the game in the given turn.
** At other times, the player is instead given a deck-building limitation or an objective to achieve in addition to winning the Duel normally - the puzzle now becomes building a competent deck within that limitation or a deck that can consistently achieve said objective.
[[/folder]]



[[folder: Card Battle Game]]
* Various adaptations of the ''TabletopGame/YuGiOh'' card game - often the World Championship series starting from 2006 - include Duel Puzzles, where the player must work with a preset layout to win the game in the given turn.
** At other times, the player is instead given a deck-building limitation or an objective to achieve in addition to winning the Duel normally - the puzzle now becomes building a competent deck within that limitation or a deck that can consistently achieve said objective.
[[/folder]]
23rd Jan '17 9:11:34 PM Gadjiltron
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Added DiffLines:

[[folder: Card Battle Game]]
* Various adaptations of the ''TabletopGame/YuGiOh'' card game - often the World Championship series starting from 2006 - include Duel Puzzles, where the player must work with a preset layout to win the game in the given turn.
** At other times, the player is instead given a deck-building limitation or an objective to achieve in addition to winning the Duel normally - the puzzle now becomes building a competent deck within that limitation or a deck that can consistently achieve said objective.
[[/folder]]
22nd Jan '17 11:27:48 PM Juicehead_Baby
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* Pretty much every Orbital Knight Kataphract in ''Anime/AldnoahZero''. While in theory they're centuries ahead of Earth's technology, they all have some glaring weakness that can be exploited to defeat them, often a direct consequence of their AwesomeButImpractical weaponry.
15th Jan '17 4:25:19 PM nombretomado
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* In ''BrutalLegend'', the initial bosses can only be defeated through application of otherwise optional skills.

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* In ''BrutalLegend'', the ''VideoGame/BrutalLegend'':
** The
initial bosses can only be defeated through application of otherwise optional skills.
14th Jan '17 12:28:19 PM nombretomado
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* Virtually every LucasArts adventure game ends with one of those, which is obvious considering they are essentially entire puzzle GAMES:

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* Virtually every LucasArts Creator/LucasArts adventure game ends with one of those, which is obvious considering they are essentially entire puzzle GAMES:
20th Nov '16 7:37:20 AM WillyFourEyes
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* The Golem in the Cantlin chapter of ''VideoGame/DragonQuestBuilders'' can't be harmed by any of your regular weapons. Instead, you have to block its attacks with a large, mobile Cantlin shield, and then lay down [[BigBulkyBomb wrecking balls]] when it's vulnerable -- one to knock it off its feet, and then another to deal damage.

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* The Golem in the Cantlin chapter of ''VideoGame/DragonQuestBuilders'' can't be harmed by any of your regular weapons. Instead, you have to block its attacks with a large, mobile Cantlin shield, Shield, and then lay down [[BigBulkyBomb wrecking balls]] bomb it with Wrecking Balls when it's vulnerable -- one to knock it off its feet, and then another to deal damage.
20th Nov '16 7:36:08 AM WillyFourEyes
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* Several boss monsters in ''DungeonSiege 2'' and especially in ''Dungeon Siege 2: Shattered World'', including the final mega-boss.
* In ''Franchise/KingdomHearts'', Hercules is normally invincible during his one-on-one arena duel with Sora, but can be made vulnerable by tossing barrels at him.

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* The Golem in the Cantlin chapter of ''VideoGame/DragonQuestBuilders'' can't be harmed by any of your regular weapons. Instead, you have to block its attacks with a large, mobile Cantlin shield, and then lay down [[BigBulkyBomb wrecking balls]] when it's vulnerable -- one to knock it off its feet, and then another to deal damage.
* Several boss monsters in ''DungeonSiege ''VideoGames/DungeonSiege 2'' and especially in ''Dungeon Siege 2: Shattered World'', including the final mega-boss.
* In ''Franchise/KingdomHearts'', Hercules is normally invincible during his one-on-one arena duel with Sora, but can be made vulnerable by [[ThrowABarrelAtIt tossing barrels at him.him]].
18th Nov '16 8:47:18 AM MegaMarioMan
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When the solution to the puzzle is to not actively fight the boss at all, see SheatheYourSword. The inversion to PuzzleBoss is DamageSpongeBoss, which has no trickery at all and simply ''is'' worn down through brute force.

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When the solution to the puzzle is to not actively fight the boss at all, see SheatheYourSword. The inversion to PuzzleBoss Puzzle Boss is DamageSpongeBoss, which has no trickery at all and simply ''is'' worn down through brute force.



** The Rhino in a number of games is a PuzzleBoss -- his skin/suit thing is too tough for Spidey to hurt, so defeating him tends to rely on [[BullfightBoss directing his charging attacks]] into appropriately hard/zappy items.

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** The Rhino in a number of games is a PuzzleBoss Puzzle Boss -- his skin/suit thing is too tough for Spidey to hurt, so defeating him tends to rely on [[BullfightBoss directing his charging attacks]] into appropriately hard/zappy items.



* TheWitcher has a stone golem boss which you have to re-animate and then kill [[spoiler:using pillars surrounding it that generate lightning bolts]] (you can kill it very quickly this way). The monster can also be killed by conventional weaponry, but this will take a long, long, LONG time. A skilled player can keep hacking at it and dodging its attacks until it dies, so this makes it a PuzzleBoss or a MarathonBoss depending on how the player tries to kill it.

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* TheWitcher has a stone golem boss which you have to re-animate and then kill [[spoiler:using pillars surrounding it that generate lightning bolts]] (you can kill it very quickly this way). The monster can also be killed by conventional weaponry, but this will take a long, long, LONG time. A skilled player can keep hacking at it and dodging its attacks until it dies, so this makes it a PuzzleBoss Puzzle Boss or a MarathonBoss depending on how the player tries to kill it.



* Some players approach the Big Daddy battles in ''VideoGame/{{BioShock|1}}'' like this (kind of a "DIY" PuzzleBoss). Rather than just fight the brutes head on and unload as much lead as they can muster, they will lay a long line of things to trap and damage the Big Daddy as it comes barreling at them. Explosions, electricity, and other objects on the land make for great Big Daddy roadblocks. It's all in how you set it up that determines how much damage can be done by the time he's made his way through your gauntlet of pain.

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* Some players approach the Big Daddy battles in ''VideoGame/{{BioShock|1}}'' like this (kind of a "DIY" PuzzleBoss).Puzzle Boss). Rather than just fight the brutes head on and unload as much lead as they can muster, they will lay a long line of things to trap and damage the Big Daddy as it comes barreling at them. Explosions, electricity, and other objects on the land make for great Big Daddy roadblocks. It's all in how you set it up that determines how much damage can be done by the time he's made his way through your gauntlet of pain.



** Most Mario hacks generally stick to the regular bosses. But the main feature of BrutalMario is facing off against bosses from a host of different games, many of them {{Puzzle Boss}}es.

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** Most Mario hacks generally stick to the regular bosses. But the main feature of BrutalMario is facing off against bosses from a host of different games, many of them {{Puzzle Boss}}es.Puzzle Bosses.



* ''VideoGame/MegaMan2'' has a shining example of a PuzzleBoss. Wily's Castle, level 4. The boss is a number of laser turrets, who can only be hurt by Crash Bombs, protected by walls that can only be broken by Crash Bombs. Yes, you could bullheadedly blast through all the walls surrounding the turrets, but if you do that, you'll run out of Crash Bombs before reaching the last turret and make the fight {{Unwinnable}}. The solution, of course, is to use Item-1 to float up past the big glaring open areas underneath or above the less-shielded turrets, thereby bypassing the shields. If you do it that way, then you'll kill the last turret with your very ''last'' Crash Bomb, so don't screw up.

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* ''VideoGame/MegaMan2'' has a shining example of a PuzzleBoss.Puzzle Boss. Wily's Castle, level 4. The boss is a number of laser turrets, who can only be hurt by Crash Bombs, protected by walls that can only be broken by Crash Bombs. Yes, you could bullheadedly blast through all the walls surrounding the turrets, but if you do that, you'll run out of Crash Bombs before reaching the last turret and make the fight {{Unwinnable}}. The solution, of course, is to use Item-1 to float up past the big glaring open areas underneath or above the less-shielded turrets, thereby bypassing the shields. If you do it that way, then you'll kill the last turret with your very ''last'' Crash Bomb, so don't screw up.



* The ''MetroidPrime'' series has a lot of bosses of the "reveal the weak point" variety, but ''Echoes'' has a few bosses that fall even more decisively under the PuzzleBoss heading. The Spider Guardian, Power Bomb Guardian, and the second phase of the final boss all require you to navigate a morph ball course. [[spoiler:Also, Dark Samus becomes invincible to conventional attacks in her last phase. You can only damage her by using the Charge Beam to absorb the Phazon energy she launches in a particular attack and launch it back at her.]]
** ''MetroidPrime: Hunters''' final boss can only be beaten for real by [[spoiler:using all the weapons you've collected to shoot the orb-lights around the room in a particular order, causing it to [[SequentialBoss enter a second, more desperate form]]]]. Fighting the boss conventionally gets you a [[MultipleEndings bad ending]].

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* The ''MetroidPrime'' ''VideoGame/MetroidPrime'' series has a lot of bosses of the "reveal the weak point" variety, but ''Echoes'' has a few bosses that fall even more decisively under the PuzzleBoss Puzzle Boss heading. The Spider Guardian, Power Bomb Guardian, and the second phase of the final boss all require you to navigate a morph ball course. [[spoiler:Also, Dark Samus becomes invincible to conventional attacks in her last phase. You can only damage her by using the Charge Beam to absorb the Phazon energy she launches in a particular attack and launch it back at her.]]
** ''MetroidPrime: Hunters''' ''VideoGame/MetroidPrimeHunters''' final boss can only be beaten for real by [[spoiler:using all the weapons you've collected to shoot the orb-lights around the room in a particular order, causing it to [[SequentialBoss enter a second, more desperate form]]]]. Fighting the boss conventionally gets you a [[MultipleEndings bad ending]].



* The final boss of [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] has two stages. The first one goes down easily, which opens up a door to the final chamber. The second has a script that heals it of all damage every frame, and doing enough damage to kill it in one hit breaks the main quest[[note]]There was no way to directly make a creature invincible[[/note]]. Unusually for a PuzzleBoss, there is little thinking on the player's part involved in defeating Dagoth Ur, as another character provides instructions before sending you out to find the remaining necessary tools to pull the trickery off.

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* The final boss of [[VideoGame/TheElderScrollsIIIMorrowind Morrowind]] has two stages. The first one goes down easily, which opens up a door to the final chamber. The second has a script that heals it of all damage every frame, and doing enough damage to kill it in one hit breaks the main quest[[note]]There was no way to directly make a creature invincible[[/note]]. Unusually for a PuzzleBoss, Puzzle Boss, there is little thinking on the player's part involved in defeating Dagoth Ur, as another character provides instructions before sending you out to find the remaining necessary tools to pull the trickery off.



** Nonetheless, almost every [[MonsterOfTheWeek Card Of The Week]] would qualify as a PuzzleBoss.

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** Nonetheless, almost every [[MonsterOfTheWeek Card Of The Week]] would qualify as a PuzzleBoss.Puzzle Boss.
18th Oct '16 4:12:31 PM nombretomado
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* Shadow, one of the supervillains in ''FreedomForce'', will keep regenerating, even if she is killed. The only way to defeat her is by destroying the pillars in her subterranean lair, thus collapsing the ceiling and exposing her to sunlight.

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* Shadow, one of the supervillains in ''FreedomForce'', ''VideoGame/FreedomForce'', will keep regenerating, even if she is killed. The only way to defeat her is by destroying the pillars in her subterranean lair, thus collapsing the ceiling and exposing her to sunlight.
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