History Main / PuzzleBoss

10th Sep '17 5:33:20 AM BigKlingy
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* Almost every boss in ''VideoGame/ShinMegamiTenseiIIINocturne'' is one of these, though one of the most notable examples is Trumpeter. Every few turns, he'll alternate between either using Holy Melody to fully heal whoever has the least HP (''including himself''), or use Evil Melody to instantly kill whoever has the most HP ([[MyRulesAreNotYourRules not including himself]]). You need to carefully balance the HP of him and your Demons to win the fight.
* ''VideoGame/DigitalDevilSaga'' has its BonusBoss the Demi-Fiend. After one of his Demons is killed, he uses Gaea Rage, which deals so much damage it's nearly impossible to survive. But one of his other Demons will always cast a full-party [[StandardStatusEffects Sleep]] spell beforehand. This seems meaningless, until you realize there's a skill in the game that causes a character to always dodge attacks while they're asleep... The "puzzle" aspect of the fight is used to highlight how one seemingly weak member of the party, Cielo, is NotCompletelyUseless: his weakness to status ailments is actually a ''strength'' here, as you ''want'' to get his with Sleep.


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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has the Abyss Worms, the boss of SC's Chapter 2. [[WolfpackBoss They attack in a group of 5]], so you'd think area-of-effect attacks would be the way to go. Try this, and you'll have all the worms unleash Earth Shaker, a full-party hitting attack, at once, which will almost certainly result in a TotalPartyKill. The trick to the fight is realizing that Earth Shaker is a ''counterattack''. If you don't attack a Worm, it will only use very weak, single-target moves. You're supposed to focus down the Abyss Worms one-by-one rather than attack them all at once, that way you only have to deal with one Earth Shaker at a time.
31st Aug '17 5:37:28 PM AnotherGamer
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** ''VideoGame/FinalFantasyXIII2'' has most of the DLC bosses, but Snow takes the cake. Go at him normally, and he'll cause a TotalPartyWipe due to getting stronger the longer he goes without being provoked. Either have him jump between two Sentinels or let him ko the Sentinel, revive them, and have it re-aggro Snow.

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** ''VideoGame/FinalFantasyXIII2'' has most of the DLC bosses, but Snow takes the cake. Go at him normally, and he'll cause constantly focus on a TotalPartyWipe due to getting single character which makes him stronger the longer he goes without being provoked. he's allowed to pound on the same target, eventually allowing him to use his LimitBreak which causes a TotalPartyWipe. Either have him jump between two Sentinels Provoke him repeatedly, causing him to switch targets constantly or let him ko KO the Sentinel, revive them, and have it re-aggro Snow.
26th Aug '17 3:04:36 PM QuizzicalPieridine
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** ''VideoGame/SonicMania'' features one of the most literal examples of this trope in the series: the boss fight of [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] Act 2 involves [[spoiler: challenging Eggman to a round of ''VideoGame/DrRobotniksMeanBeanMachine''.]]
6th Aug '17 7:30:33 AM Berrenta
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** ''VideoGame/{{Mother 3}}'' also has the Pig King Statue, a ludicrously powerful BonusBoss who also has an HP count of ''99,999,999'' (that's one HP short of ''one-hundred million'', folks!) in a game where dealing 200 damage with a physical attack is doing really well for yourself. With the brute-force option out of the question[[note]][[TheDevTeamThinksOfEverything Even if you did manage to do enough damage with brute force to deplete a lot of his HP, the game would crash, as if deliberately, to prevent you from using brute force to win the fight]][[/note]], there's only two ways to really hurt the thing: [[spoiler:Hit it with a New Year's Eve bomb, which brings its HPToOne, and then hit it once, or attack it with PK Flash a few times, and watch as the attack causes instant death. The Statue is the only boss in the entire game vulnerable to those moves.]]

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** ''VideoGame/{{Mother 3}}'' also has the Pig King Statue, a ludicrously powerful BonusBoss who also has an HP count of ''99,999,999'' (that's one HP short of ''one-hundred million'', folks!) in a game where dealing 200 damage with a physical attack is doing really well for yourself. With the brute-force option out of the question[[note]][[TheDevTeamThinksOfEverything question[[note]][[DevelopersForesight Even if you did manage to do enough damage with brute force to deplete a lot of his HP, the game would crash, as if deliberately, to prevent you from using brute force to win the fight]][[/note]], there's only two ways to really hurt the thing: [[spoiler:Hit it with a New Year's Eve bomb, which brings its HPToOne, and then hit it once, or attack it with PK Flash a few times, and watch as the attack causes instant death. The Statue is the only boss in the entire game vulnerable to those moves.]]
20th Jul '17 4:04:23 PM Malady
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* In ''OperatorsSide'', aka ''Lifeline'', the first boss is ImmuneToBullets; to defeat it, you have to tell Rio ''exactly'' when to throw a homemade Molotov Cocktail. Waiting too long causes the flame to burn itself out; if that happens, or if you have her throw it at the wrong time... [[TheManyDeathsOfYou sorry, Rio]].

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* In ''OperatorsSide'', ''VideoGame/OperatorsSide'', aka ''Lifeline'', the ''Lifeline'': The first boss is ImmuneToBullets; to defeat it, you have to tell Rio ''exactly'' when to throw a homemade Molotov Cocktail.MolotovCocktail. Waiting too long causes the flame to burn itself out; if that happens, or if you have her throw it at the wrong time... [[TheManyDeathsOfYou sorry, Rio]].
16th Jul '17 7:11:20 PM Bluewyrm
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* In ''VideoGame/{{Undertale}}'', ''every'' boss, and even most regular encounters are puzzle fights if you choose to spare them, where the puzzle is trying to get to a point where you can get your opponent to back down from the fight (usually using your various Act commands, though occasionally you will have to rough up your opponent a bit before you can spare them.)

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* In ''VideoGame/{{Undertale}}'', ''every'' boss, and even most regular encounters all fights are technically puzzle fights if you choose to spare them, where your opponents - the puzzle is trying to get to being finding a point where you can get series of ACT commands that inspires your opponent to back down from the fight (usually using your various Act commands, though occasionally you will fight. Sparing ''bosses'' requires the player either to use the commands at their disposal in a way they never have to rough up your opponent a bit before (Ex. [[spoiler:For Toriel, you can ''must'' repeatedly spare them.)her; no other command advances the fight]]) and/or introduces a totally novel play mechanic (ex. Undyne immobilizes your soul but gives you a shield, [[spoiler:"YOU'RE BLUE NOW!"]]) to work around.
10th Jul '17 12:53:04 PM Kadorhal
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* ''VideoGame/RainbowSix: Vegas 2'', of all things, has one of these with a helicopter gunship. Being a helicopter, your weapons are pretty much entirely useless against it, so the best you can do is hide behind cover to avoid its weapons and worry about the guys on the ground who can flank you. You get a call not too long into the battle from Jo, the MissionControl for Logan from the first ''Vegas'', telling you that they've hacked into local air defenses and can shoot down the helicopter for you if you can make it call for backup to give them something to lock on to. The trick is then to open fire on it just enough for it to panic and call for reinforcements, switching to the correct cover as necessary when it launches instant-kill missiles at you, then repeat this at the next set of cover until it opens a path into the tennis court it was hovering over so you can head in and take better cover inside a building. At that point it's simply a matter of holding out against [[ZergRush a ridiculous amount of bad guys]] while hiding from the copter's weapons, until eventually the missile comes in and shoots it down.



** The final boss in the expansion pack ''Shrak''.

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** %%** The final boss in the expansion pack ''Shrak''.
10th Jul '17 12:45:16 PM Jokubas
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* Once the concept of Stands was introduced, many of the fight scenes in ''Manga/JoJosBizarreAdventure'' turned into this. Most of the fights consisted of matches against a seemingly untouchable Stand user, with the main characters spending most of the time trying to figure out how their opponent's Stand works so they can combat it, often in very unconventional ways (i.e., a Stand that exists as air defeated by being breathed in by another Stand until the enemy Stand user suffocates.)
** A few important fights before that had puzzle elements as well. By pitting the characters against NighInvulnerable, super-intelligent, clever villains. Perhaps the biggest example is Joseph vs. Esidisi, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]

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* Once ''Manga/JoJosBizarreAdventure'''s has defined itself by this since the concept of Stands was introduced, many of the fight scenes in ''Manga/JoJosBizarreAdventure'' turned into this. Most of the fights consisted of matches against a seemingly untouchable Stand user, with the main characters spending most of the time trying to figure out how their opponent's Stand works so they can combat it, beginning, often in very unconventional ways (i.e., a Stand that exists as air defeated by being breathed in by another Stand until the enemy Stand user suffocates.)
** A few important fights before that had puzzle elements as well. By
pitting the characters against NighInvulnerable, super-intelligent, clever villains. Perhaps villains, although it became a much stronger focus after the biggest introduction of Stands.
** In the very first Part, each battle with Dio once he [[spoiler:puts on the Stone Mask]] involves this in some way. In the first confrontation, Jonathan discovers that his vampiric regeneration makes most attacks useless, so he sets up a plan to get Dio into the heart of the inferno burning down the mansion, hoping that it will be enough to hurt him faster than he can regenerate. In their battle in Dio's castle, Dio is essentially untouchable thanks to his ability to freeze anyone solid in an instant, making the fight about Jonathan trying to come up with a way to get around that defense (as ''well'' as the vampiric regeneration).
** A notable
example in Part 2 is Joseph vs. Esidisi, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]]]
** The final battle in Part 2 might exemplify this the most, even if it's only arguably an example due to the [[spoiler:unintentional nature of its resolution]]. Kars [[spoiler:successfully completes his plan to become the perfect life form]], granting him an AdaptiveAbility that allows him to become immune to anything you use to kill him before it can finish him off. How do you defeat something that's literally invincible? [[spoiler:(Accidentally) launch him into space]], where his adaptation won't allow him to die, but doesn't innately give him a way to escape, [[AndIMustScream trapping him for eternity]].
** With Stands, most of the fights consist of matches against a seemingly untouchable Stand user, with the main characters spending most of the time trying to figure out how their opponent's Stand works so they can combat it, often in very unconventional ways (i.e., a Stand that exists as air defeated by being breathed in by another Stand until the enemy Stand user suffocates.)
10th Jul '17 12:45:13 PM Kadorhal
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9th Jul '17 1:45:53 PM Steven
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* ''VideoGame/FinalFantasyXIV'' has a boss in the ''Stormblood'' expansion where all of your abilities are disabled and you must pass the trial to proceed. Said trial involves avoiding attacks coming at you in different patterns. Get hit twice and you're bound in place until the next part of the trial. It's a total wipe if the entire party fails the trial at once.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PuzzleBoss