History Main / PuzzleBoss

16th Aug '16 2:59:06 PM Morgenthaler
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* Most bosses in platformers like ''Franchise/CrashBandicoot'' or ''KameoElementsOfPower'' require you to send an opponent's attack back at him, launch part of the environment at him, or do something else to weaken him before you can actually launch a physical attack.

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* Most bosses in platformers like ''Franchise/CrashBandicoot'' or ''KameoElementsOfPower'' ''VideoGame/KameoElementsOfPower'' require you to send an opponent's attack back at him, launch part of the environment at him, or do something else to weaken him before you can actually launch a physical attack.
29th Jul '16 1:34:13 PM Ferot_Dreadnaught
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* The ''VideoGame/PunchOut'' series makes frequent use of this trope. While most of the early fighters, like Glass Joe and Von Kaiser, can be defeated through brute force and the occasional block/dodge, the rest of the boxers have different fighting styles that prevent you from just whaling on them, such as Don Flamenco relying on you to strike so he can block/dodge and then counterattack. Except for ''Super Punch- Out!!''[[note]]where you just had to build a stamina meter by landing good shots and not getting hit; then you could throw KO punches at will as long as the meter was full[[/note]], figuring out how to earn star punches was also a puzzle itself -- so difficult, in fact, that in the Wii remake, the DangerouslyGenreSavvy designers decided to make Exhibition Mode challenges out of finding them. Good luck finding them on your own, as some of them are [[GuideDangIt fiendishly difficult to either figure out or nail just right.]]

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* The ''VideoGame/PunchOut'' series makes frequent use of this trope. While most of the early fighters, like Glass Joe and Von Kaiser, can be defeated through brute force and the occasional block/dodge, the rest of the boxers have different fighting styles that prevent you from just whaling on them, such as Don Flamenco relying on you to strike so he can block/dodge and then counterattack. Except for ''Super Punch- Out!!''[[note]]where you just had to build a stamina meter by landing good shots and not getting hit; then you could throw KO punches at will as long as the meter was full[[/note]], figuring out how to earn star punches was also a puzzle itself -- so difficult, in fact, that in the Wii remake, the DangerouslyGenreSavvy designers decided to make Exhibition Mode challenges out of finding them. Good luck finding them on your own, as some of them are [[GuideDangIt fiendishly difficult to either figure out or nail just right.]]



** A few important fights before that had puzzle elements as well. By pitting the characters against NighInvulnerable, super-intelligent, clever and DangerouslyGenreSavvy villains. Perhaps the biggest example is Joseph vs. Esidisi, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]

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** A few important fights before that had puzzle elements as well. By pitting the characters against NighInvulnerable, super-intelligent, clever and DangerouslyGenreSavvy villains. Perhaps the biggest example is Joseph vs. Esidisi, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]
26th Jul '16 4:14:55 AM Morgenthaler
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** And there's Fraaz, from ''VideoGame/TheLegendOfZeldaSpiritTracks'', who at first can be harmed using the fire and ice torches in his arena. Halfway through the battle, he [[DangerouslyGenreSavvy destroys both of them]], but starts using a new attack that [[IdiotBall works just as well.]]

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** And there's Fraaz, from ''VideoGame/TheLegendOfZeldaSpiritTracks'', who at first can be harmed using the fire and ice torches in his arena. Halfway through the battle, he [[DangerouslyGenreSavvy destroys both of them]], them, but starts using a new attack that [[IdiotBall works just as well.]]
22nd Jul '16 3:51:32 AM Morgenthaler
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* Every boss in ''VoodooVince'' is a variant puzzle boss, requiring you to find an environmental hazard to hit Vince with. As a magically animated Voodoo doll, he's immune to non-magical harm, and will redirect it at the boss.

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* Every boss in ''VoodooVince'' ''VideoGame/VoodooVince'' is a variant puzzle boss, requiring you to find an environmental hazard to hit Vince with. As a magically animated Voodoo doll, he's immune to non-magical harm, and will redirect it at the boss.
22nd Jun '16 7:22:49 PM nombretomado
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* Jake Martinez of ''TigerAndBunny'' is practically unbeatable in a one on one fight thanks to his [[BarrierWarrior telekinetic shields]] and [[{{Telepathy}} mind reading]] NEXT powers. Kotetsu lies to Barnaby about the true nature of Jake's power, since the only way to fool a mind reader is to fool the mind being read. Like other Puzzle Bosses, Jake goes down quickly afterwards, since he has very low pain tolerance.

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* Jake Martinez of ''TigerAndBunny'' ''Anime/TigerAndBunny'' is practically unbeatable in a one on one fight thanks to his [[BarrierWarrior telekinetic shields]] and [[{{Telepathy}} mind reading]] NEXT powers. Kotetsu lies to Barnaby about the true nature of Jake's power, since the only way to fool a mind reader is to fool the mind being read. Like other Puzzle Bosses, Jake goes down quickly afterwards, since he has very low pain tolerance.
21st Jun '16 11:41:11 PM FlakyPorcupine
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* Every boss in ''VideoGame{{LIT}}'' is a Puzzle Boss where you most expose them to a light source.

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* Every boss in ''VideoGame{{LIT}}'' ''VideoGame/{{LIT}}'' is a Puzzle Boss where you most expose them to a light source.
21st Jun '16 11:40:26 PM FlakyPorcupine
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Added DiffLines:

* Every boss in ''VideoGame{{LIT}}'' is a Puzzle Boss where you most expose them to a light source.
13th Jun '16 12:54:41 AM jormis29
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* ''VideoGame/{{Prey}}'' had two examples:

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* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' had two examples:
8th Jun '16 8:18:36 PM KingLyger
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* In ''VideoGame/ChronoTrigger'', attacking Ozzie directly results in a counterattack against your entire party. To defeat him, the player must attack various switch mechanisms around the room until the last one opens a pit from under him.
** The next time you meet him, he subverts this by having the pit open up under your party instead, dropping you back a couple of rooms. Once you get back to him, he becomes an AnticlimaxBoss -- a kitten walks up and hits the proper switch, opening the pit under him.

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* In ''VideoGame/ChronoTrigger'', attacking Ozzie directly results in a counterattack against your entire party. To defeat him, the player must attack various switch mechanisms around the room until the last one opens a pit from under him.
him. Or, if the player doesn't get the hint after a while, [[AntiFrustrationFeatures the switch will eventually become the only thing the player can target]].
** The next time you meet him, he subverts this by having the pit open up under your party instead, dropping you back a couple of rooms. Once you get back to him, he becomes an AnticlimaxBoss -- a kitten walks up and hits the proper switch, opening the pit under him. Down he goes.



*** Even a fair number of regular enemies get this treatment. Once you get magic, about half the enemies in the game will be heavily resistant to physical attacks, magic in general, or magic apart from one element.

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*** Even a fair number of regular enemies get this treatment. Once you get magic, about half the enemies in the game will be heavily resistant to physical attacks, magic in general, magical attacks, or magic apart from one element.



** There's also the optional boss Son of Sun, which consists of one large orb surrounded by five small ones. The main body is immune to any damage it doesn't absorb and counterattacks with powerful magic if attacked. The way to hurt it is to attack the correct small orb, [[TrialAndErrorGameplay which is indistinguishable from the others. Attacking the wrong one gets you a counterattack as well, and they get shuffled around repeatedly.]] The greatest key to the Sun of Sun battle is to NEVER use area attacks. If you do, ALL of the fire orbs AND the main body use their counterattack.

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** There's also the optional boss Son of Sun, which consists of one large orb surrounded by five small ones. The main body is immune to any damage it doesn't absorb and counterattacks with powerful magic if attacked. The way to hurt it is to attack the correct small orb, [[TrialAndErrorGameplay which is indistinguishable from the others. Attacking the wrong one gets you a counterattack as well, and they get shuffled around repeatedly.]] The greatest key to Going into the Sun of Sun battle is to NEVER use area attacks. If you do, ALL of fight with [[ElementalRockPaperScissors fire-absorbing armor]] makes the fire orbs AND the main body use their counterattack.boss pathetic, though.



** ''VideoGame/FinalFantasyIV'' features several, most notably Asura and Bahamut. Both are very hard -- Asura because she keeps healing herself, and Bahamut because his attacks are very powerful. However, both can be easily defeated by casting Wall, thus causing their moves to reflect onto the opposite side... At least, that's how it used to be. In the [[VideoGameRemake DS version]], while Reflect is still required for Asura, Bahamut's Megaflare will ignore Reflect and leave you in a world of hurt, meaning that your entire strategy is going to need an overhaul. Because of this, the book describing him in the Eidolon's Library is changed to match, this time suggesting that no warrior could defeat him, except possibly one capable of "rising to the heavens to deliver the finishing blow". Hey! Guess who one of the final party members is?
*** Don't forget [[spoiler:Dark Knight Cecil]], who is most easily defeated by [[SheatheYourSword not attacking]].
*** Calcobrena takes the form of six dolls, two sets of three. Defeat all of one set, and the dolls will combine into a giant, monstrous, and quite powerful enemy for a while, then turn back into the six dolls. If you don't feel like trying to wear down the big Calcobrena, you have to take out the last Cal and the last Brena in a fairly short interval without giving them a chance to become Calcobrena.
*** It doesn't help that when you have one or the other down to one, they love to use Self-Destruct to suicide on you and give the others an excuse to turn into Calcobrena.
*** In the DS remake, Golbez is kind of like a Puzzle Boss. He puts up a barrier that absorbs every element (even Rydia's Summons) except for one of them; you have to make one character use Libra on him to find out which one he won't absorb. Doesn't help that he changes the barrier every few turns.
*** There is also Dr. Lugae who, in the DS version, releases Reversal Gas at random intervals. Reversal Gas causes healing items to hurt and anything which causes damage to heal. A second application returns things to normal. A quick way to beat him involves [[spoiler:2 Elixirs when under Reversal Gas]]. Otherwise, it is a very hard fight.

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** ''VideoGame/FinalFantasyIV'' features several, most notably Asura and Bahamut. Both are very hard -- Asura because she keeps healing herself, and Bahamut because his attacks are very powerful. However, both can be easily defeated by casting Wall, thus causing their moves to reflect onto the opposite side... At least, that's how it used to be. In the [[VideoGameRemake DS version]], while Reflect is still required for Asura, Bahamut's Megaflare will ignore Reflect and leave you in a world of hurt, meaning that your entire strategy is going to need an overhaul. Because of this, the book describing him in the Eidolon's Library is changed to match, this time suggesting that no warrior could defeat him, except possibly one capable of "rising to the heavens to deliver the finishing blow". Hey! Guess who one of the final party members is?
is? A dragoon knight that can jump really high!
*** Don't forget [[spoiler:Dark Dark Knight Cecil]], who Cecil is most easily defeated by [[SheatheYourSword not attacking]].
*** Calcobrena takes the form of six dolls, two sets of three. Defeat all of one set, and the dolls will combine into a giant, monstrous, and quite powerful enemy for a while, then turn back into the six dolls. If you don't feel like trying to wear down the big Calcobrena, you have to take out the last Cal and the last Brena in a fairly short interval without giving them a chance to become Calcobrena.
***
Calcobrena. It doesn't help that when you have one or the other down to one, they love to use Self-Destruct to suicide on you and give the others an excuse to turn into Calcobrena.
*** In the DS remake, Golbez is kind of like a Puzzle Boss. He puts up a barrier that absorbs every element (even Rydia's Summons) except for one of them; you have to make one character use Libra on him to find out which one he won't absorb. Doesn't help that he changes the barrier every few turns.
*** There is also Dr. Lugae who, in the DS version, releases Reversal Gas at random intervals. Reversal Gas causes healing items to hurt and anything which causes damage to heal. A second application returns things to normal. A quick way to beat him involves [[spoiler:2 [[ReviveKillsZombie two Elixirs when under Reversal Gas]]. Otherwise, it is a very hard fight.



*** One bonus boss [[spoiler:-- namely, the Skull Dragon in the Dragon's Den --]] ''must'' be defeated this way, or else he just regenerates.

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*** One bonus boss [[spoiler:-- namely, the boss, [[spoiler:the Skull Dragon in the Dragon's Den --]] Den]], ''must'' be defeated this way, or else he just regenerates.
31st May '16 5:01:58 AM Shadeblade11
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** A few important fights before that had puzzle elements as well. By pitting the characters against NighInvulnerable, super-intelligent, clever and DangerouslyGenreSavvy villains. Perhaps the biggest example is Joseph vs. ACDC, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]

to:

** A few important fights before that had puzzle elements as well. By pitting the characters against NighInvulnerable, super-intelligent, clever and DangerouslyGenreSavvy villains. Perhaps the biggest example is Joseph vs. ACDC, Esidisi, which ended in the two trying to [[OutGambitted Out-Gambit]] each other repeatedly with Hamon-powered RazorFloss and [[BodyHorror prehensile blood-vessels filled with 1000-degree blood.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PuzzleBoss