History Main / PuppetGun

10th Dec '17 7:42:57 PM Kadorhal
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** The GameMod ''VideoGame/BallisticWeapons'' handles this in an odd manner with one of its mounted weapons, the J2329 HAMR - one of its SecondaryFire functions sends out a sort of energy-tracer, only visible through the weapon's aiming mode, that matches the ballistics of the main gun to let you aim more accurately without wasting ammo.



* Combine gunships and striders in ''VideoGame/HalfLife2'' are decidedly not PointDefenseless and can use their chin-mounted machine gun to shoot down rockets fired directly at them. The solution LaResistance came up with is a laser-guided missile launcher with which they can steer the missile past the target, then turn it to hit from behind or above.

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* Combine gunships and striders Striders in ''VideoGame/HalfLife2'' are decidedly not PointDefenseless and can use their chin-mounted machine gun to shoot down rockets fired directly at them. The solution LaResistance came up with is a laser-guided missile launcher with which they can steer the missile past the target, then turn it to hit from behind or above.



* Boris in the ''Yuri's Revenge'' expansion for ''VideoGame/CommandAndConquerRedAlert2'' uses a laser designator to call in airstrikes from several fighter-bombers against buildings. It's much slower than C4 the Allies' Tanya and Navy [=SEALs=] use, since you have to wait for the bombers to make their run, then leave the area to reload for the next strike. It also means he has no recourse against tanks like Tanya, since she can slap her C4 charges onto vehicles, while Boris [[CripplingOverspecialization is stuck plinking away at them with his rifle]]. However, the tradeoff is that he's much more effective against static defenses like pillboxes and Prism Towers without needing support to distract or remove them for him, since he can call in the strike from far beyond their range.

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* Boris in the ''Yuri's Revenge'' expansion for ''VideoGame/CommandAndConquerRedAlert2'' uses a laser designator to call in airstrikes from several fighter-bombers against buildings. It's much slower than the C4 that the Allies' Tanya and Navy [=SEALs=] use, since you have to wait for the bombers to make their run, then leave the area to reload for before he can hit the next strike. building. It also means he has no recourse against tanks like Tanya, since she can slap her C4 charges onto vehicles, while Boris [[CripplingOverspecialization is he's stuck plinking away at them enemy tanks with his rifle]]. rifle]] and hoping that the difference in experience is big enough that his [[GradualRegeneration natural health regen]] can outpace the damage the tank does to him, unlike Tanya who can also use her C4 on enemy vehicles (his only upshot is that, as a HeroUnit, he shares her immunity to being simply [[CarFu splattered underneath it]]). However, the tradeoff is that he's much more effective on his own against static defenses like pillboxes and Prism Towers without needing support to distract or remove them for him, Towers, since he can call in the strike on the defensive structure - or, more cripplingly, its power supply - from far beyond their range.the range of anything in the game short of France's unique Grand Cannon, versus Tanya or [=SEALs=] requiring support from stronger units to go in and take out static defenses for them.
* A few levels of the old ''VideoGame/DeltaForce'' games let you take along a laser designator to call in artillery strikes, most commonly on objectives such as parked helicopters.
* Some levels in ''VideoGame/ModernWarfare 2'' give you a button you can press to emit a LaserSight from your gun for the purpose of aiming something larger. The singleplayer mission "Exodus" has it pulling double-duty to target for a friendly Stryker armored vehicle then artillery strikes on enemy AA guns, while the cooperative Spec Ops mission "Overwatch" allows the first player to use it to direct fire from the second at the guns of an AC-130 gunship.



* A related concept is the [[http://en.wikipedia.org/wiki/Spotting_rifle spotting rifle]], a special rifle or machine gun that is usually directly attached to a cannon or rocket launcher and calibrated so that if you hit your target with the little gun, you'll hit it with the big one. Sometimes pulls double duty as a coaxial anti-infantry weapon.
** Relatedly, tank crews during WorldWarII would sometimes use their [[MoreDakka coaxial machine guns]] as impromptu sighting rifles for the main cannon if the range was very short (the trajectory of the machine gun usually diverged from that of the cannon after about a couple hundred meters).
* Before the advent of laser-guided weapons, the usual method of marking targets for friendly aircraft and sometimes artillery was with coloured smoke, preferably with shells from a mortar but often thrown by hand.

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* A related concept is the [[http://en.wikipedia.org/wiki/Spotting_rifle spotting rifle]], a special rifle or machine gun that is usually directly attached to a cannon or rocket launcher and launcher, its ballistics calibrated so that if you hit your target with the little gun, you'll hit it with the big one. Sometimes pulls double duty as a coaxial anti-infantry weapon.
** Relatedly, tank crews during WorldWarII UsefulNotes/WorldWarII would sometimes use their [[MoreDakka coaxial machine guns]] as impromptu sighting rifles for the main cannon if the range was very short (the trajectory of the machine gun usually diverged from that of the cannon after about a couple hundred meters).
* Before the advent of laser-guided weapons, the usual method of marking targets for friendly aircraft and sometimes artillery was with coloured smoke, preferably with shells from a mortar but often thrown by hand.hand (such as the US M18 smoke grenade) or launched from an underbarrel GrenadeLauncher (like the M713, M715, and M716 grenades).
4th Dec '17 4:43:45 PM Kadorhal
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* A variation without a gun: Goldeneye's EM Hack in ''GoldeneyeRogueAgent'', which turns enemy turrets and other armaments over to your side.

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* A variation without a gun: Goldeneye's EM Hack in ''GoldeneyeRogueAgent'', ''VideoGame/GoldeneyeRogueAgent'', which turns enemy turrets and other armaments over to your side.side.
* Boris in the ''Yuri's Revenge'' expansion for ''VideoGame/CommandAndConquerRedAlert2'' uses a laser designator to call in airstrikes from several fighter-bombers against buildings. It's much slower than C4 the Allies' Tanya and Navy [=SEALs=] use, since you have to wait for the bombers to make their run, then leave the area to reload for the next strike. It also means he has no recourse against tanks like Tanya, since she can slap her C4 charges onto vehicles, while Boris [[CripplingOverspecialization is stuck plinking away at them with his rifle]]. However, the tradeoff is that he's much more effective against static defenses like pillboxes and Prism Towers without needing support to distract or remove them for him, since he can call in the strike from far beyond their range.
7th Nov '17 9:28:36 AM SeptimusHeap
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* Combine gunships and striders in ''VideoGame/{{Half-Life 2}}'' are decidedly not PointDefenseless and can use their chin-mounted machine gun to shoot down rockets fired directly at them. The solution LaResistance came up with is a laser-guided missile launcher with which they can steer the missile past the target, then turn it to hit from behind or above.

to:

* Combine gunships and striders in ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' are decidedly not PointDefenseless and can use their chin-mounted machine gun to shoot down rockets fired directly at them. The solution LaResistance came up with is a laser-guided missile launcher with which they can steer the missile past the target, then turn it to hit from behind or above.
2nd Oct '17 1:33:04 AM Zxczxczbfgman
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Added DiffLines:

** Relatedly, tank crews during WorldWarII would sometimes use their [[MoreDakka coaxial machine guns]] as impromptu sighting rifles for the main cannon if the range was very short (the trajectory of the machine gun usually diverged from that of the cannon after about a couple hundred meters).
24th May '17 2:59:39 PM KZN02
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Compare MoCapMecha for a similar phenomenon of guiding a big thing using a miniature.

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Compare MoCapMecha for a similar phenomenon of guiding a big thing using a miniature. A FlareGun may be used as his.
14th May '17 10:37:45 AM nombretomado
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* In ''Franchise/StarCraft'', Ghosts send laser-guided nuclear strikes.

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* In ''Franchise/StarCraft'', ''VideoGame/StarCraft'', Ghosts send laser-guided nuclear strikes.
22nd Apr '17 8:28:43 AM TheKaizerreich
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* The US military considered applying this trope to ''sniper bullets'' to increase the efficiency of... well, their snipers. Though the prohibitive cost of the laser-recognising bullets, and advances in actual laser weapons, eventually rendered this moot.
6th Mar '17 6:09:06 PM PrimeEvil
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* The Network Tap from ''James Bond VideoGame/EverythingOrNothing''. In practice, it's more of an EleventhHourSuperpower: Q has to very hurriedly send it into the field (read: Moscow) and you only get to use it in two out of the last four levels.
* A variation without a gun: Goldeneye's EM Hack in ''GoldeneyeRogueAgent'', which turns enemy turrets and other armaments over to your side.
28th Oct '16 2:24:02 PM nombretomado
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* The Apollo Lens in ''GoldenSunDarkDawn'', which must be aimed using a giant statue that amplifies your Psyenergy. A miniaturized version of the controls is located inside said statue.

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* The Apollo Lens in ''GoldenSunDarkDawn'', ''VideoGame/GoldenSunDarkDawn'', which must be aimed using a giant statue that amplifies your Psyenergy. A miniaturized version of the controls is located inside said statue.
15th Aug '16 9:04:46 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' features a fairly realistic laser designator for artillery strikes in some missions.

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* ''VideoGame/HaloReach'' and ''VideoGame/Halo4'' features a fairly realistic laser designator for artillery strikes in some missions.
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