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** Near the end of ''VideoGame/HalfLife1'', when you're about to teleport into the AnotherDimension, you have to prevent aliens from killing a scientist who's busy setting up the teleporter until he finishes his job.
** Near the end of ''VideoGame/HalfLife2'' Episode 2 you have to protect White Forest Base from being attacked by striders.

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** Near the end of ''VideoGame/HalfLife1'', when you're about Gordon has to teleport into the AnotherDimension, you have to prevent aliens from killing protect a scientist who's busy setting up from the invading Xen forces as he preps a teleporter until he finishes his job.
to transport him into [[AnotherDimension Xen]].
** Near During the end Uprising segment of ''VideoGame/HalfLife2'' ''VideoGame/HalfLife2'', Alyx is occupied with deactivating Combine generators in order to weaken their influence in City 17. Gordon is tasked with protecting her from Overwatch soldiers as she works on one such generator.
** In the climax of ''Half-Life 2:
Episode 2 you have 2'', Gordon joins the effort to protect White Forest Base from being attacked by striders.Striders. If even one of them gets a good shot at the satellite rocket scheduled for launch at the base, it's game over.
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* ''VideoGame/SierraOps'': If the player investigates the DistressSignal coming from Rhines, you will have to defend the UTV's dry-docked flagship ''Beerkelium'' from a squadron of enemy ships.
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** ''VideoGame/{{Prototype 2}}'' has one where you will need to defend a downed helicopter with a plot-important person inside. In this case, considering you intend to [[spoiler:consume him]] anyway, it makes little sense that you can't just pluck him out and get it over with instead of defending him first.
* ''VideoGame/HalfLife''

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** ''VideoGame/{{Prototype 2}}'' ''VideoGame/Prototype2'' has one where you will need to defend a downed helicopter with a plot-important person inside. In this case, considering you intend to [[spoiler:consume him]] anyway, it makes little sense that you can't just pluck him out and get it over with instead of defending him first.
* ''VideoGame/HalfLife''''VideoGame/HalfLife'':



* ''Zombie Horde 2''. Every once in a while you have to protect a box from zombie attacks.

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* ''Zombie Horde 2''.''VideoGame/ZombieHorde2''. Every once in a while you have to protect a box from zombie attacks.



** A few other games for the UsefulNotes/{{Atari 2600}}, Imagic's ''VideoGame/{{Atlantis}}'' and U.S. Games' ''M.A.D.'', are also based around the same premise.

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** A few other games for the UsefulNotes/{{Atari 2600}}, UsefulNotes/Atari2600, Imagic's ''VideoGame/{{Atlantis}}'' and U.S. Games' ''M.A.D.'', are also based around the same premise.



* A [[ThatOneLevel particularly frustrating mission]] of ''[[{{VideoGame/Tribes}} Tribes: Vengeance]]'' is centered around Victoria protecting Daniel from onrushing Blood Eagles while he extracts the data from an enemy computer. The main problem is that the location is very poorly suited for prolonged defense, your resources are painfully limited, and there is no backup whatsoever (except a few automatic turrets).
* ''VideoGame/{{Bioshock 2}}'' has ADAM gathers, where the player must keep a crowd of splicers away from a Little Sister while she gathers ADAM from a corpse. While the splicers won't kill the sister if they get close, they will interrupt the gathering process.

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* A [[ThatOneLevel particularly frustrating mission]] of ''[[{{VideoGame/Tribes}} ''[[VideoGame/{{Tribes}} Tribes: Vengeance]]'' is centered around Victoria protecting Daniel from onrushing Blood Eagles while he extracts the data from an enemy computer. The main problem is that the location is very poorly suited for prolonged defense, your resources are painfully limited, and there is no backup whatsoever (except a few automatic turrets).
* ''VideoGame/{{Bioshock 2}}'' ''VideoGame/Bioshock2'' has ADAM gathers, where the player must keep a crowd of splicers away from a Little Sister while she gathers ADAM from a corpse. While the splicers won't kill the sister if they get close, they will interrupt the gathering process.



* Several times in ''VideoGame/{{Conduit 2}}'', protagonist Michael Ford must protect the Free Drudge during the campaign.

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* Several times in ''VideoGame/{{Conduit 2}}'', ''VideoGame/Conduit2'', protagonist Michael Ford must protect the Free Drudge during the campaign.



* ''VideoGame/TronTwoPointOh'' has several, mostly in terms of guarding the AI Ma3a who is carrying the algorithms needed to run the digitizing laser (Jet's ticket back to analog). One of them is sniping rival security Programs from a tower, another is fending off [[TheCorruptor Thorne]] and his horde of virus-inflected Programs in a BarBrawl.

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* ''VideoGame/TronTwoPointOh'' has several, mostly in terms of guarding the AI Ma3a [=Ma3a=] who is carrying the algorithms needed to run the digitizing laser (Jet's ticket back to analog). One of them is sniping rival security Programs from a tower, another is fending off [[TheCorruptor Thorne]] and his horde of virus-inflected Programs in a BarBrawl.



* A number of missions in ''VideoGame/{{Borderlands 2}}'' are of this type. The last phase of one of Tiny Tina's missions requires protecting a generator from a stream of bandits; a mission in Opportunity requires protecting a hacked drone while it destroys Handsome Jack's statues; one of the Slab King's missions requires protecting generators hoisting Slab flags in hostile territory; a story mission requires protecting a beacon from waves of loaders.

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* A number of missions in ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' are of this type. The last phase of one of Tiny Tina's missions requires protecting a generator from a stream of bandits; a mission in Opportunity requires protecting a hacked drone while it destroys Handsome Jack's statues; one of the Slab King's missions requires protecting generators hoisting Slab flags in hostile territory; a story mission requires protecting a beacon from waves of loaders.



* ''VideoGame/AceCombat04ShatteredSkies''

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* ''VideoGame/AceCombat04ShatteredSkies''''VideoGame/AceCombat04ShatteredSkies'':



* ''VideoGame/AceCombat5TheUnsungWar''

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* ''VideoGame/AceCombat5TheUnsungWar'' ''VideoGame/AceCombat5TheUnsungWar'':
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* The Majima Construction minigame added in ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' plays out like this. You have control over up to 8 HeroUnits that must defend a stationary construction material or equipment from waves of thugs.

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* The Majima Construction minigame added in ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' plays out like this. You have control over up to 8 HeroUnits [[HeroUnit Hero Units]] that must defend a stationary construction material or equipment from waves of thugs.
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* The Majima Construction minigame added in ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' plays out like this. You have control over up to 8 HeroUnits that must defend a stationary construction material or equipment from waves of thugs.

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* Almost every level in ''VideoGame/RawData'' involves you protecting one or more data cores from waves of robots. If the player character dies, they respawn and lose points. Only the lose of a core results in a game-over.

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* Almost every level in ''VideoGame/RawData'' involves you protecting one or more data cores from waves of robots. If the player character dies, they respawn and lose points. Only the lose loss of a core results in a game-over.




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* The ''VideoGame/FairyBloom'' series: Across both games, the player will be doing this:
** ''VideoGame/FairyBloom1'': Defending a plant in the center of the area from attackers.
** ''VideoGame/FairyBloomFreesia'': Vortexes of forest life energy must be defended in some levels. The first being in level 5.
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* ''VideoGame/Centipede1998'': One of the most common sub-objectives in a level is to protect buildings in the area from the invading bugs.

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* ''VideoGame/Splatoon2'''s ''Octo Expansion'' has two:
** Mission D08/J03 (Girl Power Station). In it, the player must protect an orb in the center of the stage from waves of Octolings for 90 seconds, using your choice of bomb type and weapon.Your tools? One of three bomb types chosen when selecting the mission and any weapon you think you'll do the best with before Octo-jumping down to the field. It's generally considered [[ThatOneLevel one of the harder missions]] because the AI can quickly overwhelm you by unloading several special attacks on the orb at once if you aren't able to manage them properly.
** Phase 6 of the escape sequence doubles as an EscortMission, as you must guide an energy core through a room filled with all sorts of enemies. There are a few checkpoints to make it a bit easier on the player, though.

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* ''VideoGame/Splatoon2'''s ''Octo Expansion'' has two:
**
two. There's Mission D08/J03 (Girl Power Station). In it, Station), where the player must protect an orb in the center of the stage from waves of Octolings for 90 seconds, seconds using your their choice of bomb type and weapon.Your tools? One of three bomb types chosen when selecting the mission weapon, and any weapon you think you'll do the best with before Octo-jumping down to the field. It's generally considered [[ThatOneLevel one of the harder missions]] because the AI can quickly overwhelm you by unloading several special attacks on the orb at once if you aren't able to manage them properly.
**
Phase 6 of the escape sequence doubles as an EscortMission, as sequence, where you must guide an energy core through a room filled with all sorts of enemies. There are The latter, while a bit annoying, has a few checkpoints to make it that task a bit easier on easier. The former is widely considered ThatOneLevel however, due to how much damage the player, though.AI opponents can do if you fail to take out each wave in time.
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** Mission 08/J03 (Girl Power Station). In it, the player must protect an orb in the center of the stage from waves of Octolings for 90 seconds, using your choice of bomb type and weapon.Your tools? One of three bomb types chosen when selecting the mission and any weapon you think you'll do the best with before Octo-jumping down to the field. It's generally considered [[ThatOneLevel one of the harder missions]] because the AI can quickly overwhelm you by unloading several special attacks on the orb at once if you aren't able to manage them properly.

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** Mission 08/J03 D08/J03 (Girl Power Station). In it, the player must protect an orb in the center of the stage from waves of Octolings for 90 seconds, using your choice of bomb type and weapon.Your tools? One of three bomb types chosen when selecting the mission and any weapon you think you'll do the best with before Octo-jumping down to the field. It's generally considered [[ThatOneLevel one of the harder missions]] because the AI can quickly overwhelm you by unloading several special attacks on the orb at once if you aren't able to manage them properly.
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* ''VideoGame/Splatoon2'''s ''Octo Expansion'' has two:
** Mission 08/J03 (Girl Power Station). In it, the player must protect an orb in the center of the stage from waves of Octolings for 90 seconds, using your choice of bomb type and weapon.Your tools? One of three bomb types chosen when selecting the mission and any weapon you think you'll do the best with before Octo-jumping down to the field. It's generally considered [[ThatOneLevel one of the harder missions]] because the AI can quickly overwhelm you by unloading several special attacks on the orb at once if you aren't able to manage them properly.
** Phase 6 of the escape sequence doubles as an EscortMission, as you must guide an energy core through a room filled with all sorts of enemies. There are a few checkpoints to make it a bit easier on the player, though.
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* [[ThatOneLevel The “Redemption” mission]] in ''VideoGame/XWing''. Protect the Corvette ''Korolev'' from a bunch of TIE Bombers as it transfers wounded troops to the medical frigate ''Redemption''. Oh, and they are launched by an Imperial frigate that pops in and out of hyperspace from different (generally opposite) sides of the engagement area. And escorted by flights of TIE Fighters. And any one of the bombers, if it gets close enough, carries enough torpedoes to kill the corvette. It’s infamous enough to show up as a much dreaded training simulation in [[ComicBook/XWingSeries the X-Wing novels]], where the pilots refer to it as the “Requiem” scenario.

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* [[ThatOneLevel The “Redemption” mission]] in ''VideoGame/XWing''. Protect the Corvette ''Korolev'' from a bunch of TIE Bombers as it transfers wounded troops to the medical frigate ''Redemption''. Oh, and they are launched by an Imperial frigate that pops in and out of hyperspace from different (generally opposite) sides of the engagement area. And escorted by flights of TIE Fighters. And any one of the bombers, if it gets close enough, carries enough torpedoes to kill the corvette. It’s infamous enough to show up as a much dreaded training simulation in [[ComicBook/XWingSeries [[Literature/XWingSeries the X-Wing novels]], where the pilots refer to it as the “Requiem” scenario.
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* The second of the mid-game missions in ''VideoGame/MegaManZero 2'' contains a segment toward the end where Zero must protect Ciel as she disarms a bomb, which takes 90 seconds. The enemies coming after you two are quite weak, [[ZergRush but there are a lot of them]].

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* The second of the mid-game missions in ''VideoGame/MegaManZero 2'' ''VideoGame/MegaManZero2'' contains a segment toward the end where Zero must protect Ciel as she disarms a bomb, which takes 90 seconds. The enemies coming after you two are quite weak, [[ZergRush but there are a lot of them]].



** "Excavation" missions sees Tenno running around the map to locate the excavation points, then both protecting the excavators and keeping them powered by power cells dropped from enemies.
** The "pursuit" archwing mission ends with the players having to protect a disabled Grineer courier ship from being destroyed by Grineer forces.
** Ganymede node on Jupiter is home to a "disruption" mission, in which the Tenno must loot keys from enemies to hack into conduits which [[ActionBomb the demolysts]] will try to destroy.

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** "Excavation" missions sees Tenno running around the map to locate the excavation points, then both protecting the excavators and keeping them powered by power cells dropped from enemies.
enemies. They can extract once at least one excavator finishes its job.
** The "pursuit" archwing mission ends with the players having to protect a disabled hacked Grineer courier ship from being destroyed by Grineer forces.
forces, with some help from the courier itself.
** Ganymede node on Jupiter is home to During each round of a "disruption" mission, in which the Tenno must loot keys from enemies to hack into conduits which conduits, then stop at least one [[ActionBomb the demolysts]] demolyst]] from destroying them. When activated, these conduits grant either a positive effect which will try to destroy.remain for the duration of the round if the conduit is safe, or a negative effect which will remain for the duration of the round if the conduit gets destroyed.




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* Several levels in ''VideoGame/StarWarsRepublicCommando'' become an impromptu protection mission when progressing forward requires you or your squadmate to hack a console in a room constantly attacked by hostiles, as your squad member cannot fight back when he's hacking.

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* The penultimate battle in ''VideoGame/GodOfWar'', where Kratos (you) has to protect the memory of his wife and child against hordes of evil versions of himself. ItMakesSenseInContext, really!
** In ''VideoGame/GodOfWar 2'', you have to protect a translator from a bunch of enemies so you can have him read some writing. Naturally, Kratos kills him immediately after.
*** Averted in ''VideoGame/GodOfWar 3'' though. Twice. First there's the [[spoiler: Possidon princess]]. You don't have to protect her; she just sits there while you fight enemies. Of course Kratos kills her soon after that. The next comes late in the game with [[spoiler: Pandora.]] You think you have to protect her from enemies but she does a good job of evading them while kill them. Meaning she never gets hurt by enemies, ever. However there are times where she falls into death traps you have to get her out of before she's killed though.

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* ''VideoGame/GodOfWar'':
**
The penultimate battle in ''VideoGame/GodOfWar'', ''VideoGame/GodOfWarI'', where Kratos (you) has to protect the memory of his wife and child against hordes of evil versions of himself. ItMakesSenseInContext, really!
** In ''VideoGame/GodOfWar 2'', ''VideoGame/GodOfWarII'', you have to protect a translator from a bunch of enemies so you can have him read some writing. Naturally, Kratos kills him immediately after.
*** ** Averted in ''VideoGame/GodOfWar 3'' though. Twice.''VideoGame/GodOfWarIII'', twice. First there's the [[spoiler: Possidon princess]]. You don't have to protect her; she just sits there while you fight enemies. Of course Kratos kills her soon after that. The next comes late in the game with [[spoiler: Pandora.]] You think you have to protect her from enemies but she does a good job of evading them while kill them. Meaning she never gets hurt by enemies, ever. However there are times where she falls into death traps you have to get her out of before she's killed though.
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* ''VideoGame/{{Onmyoji}}'': Kingyo-hime's skin dungeon where she takes over as your onmyōji. Letting her fall in battle ''makes you lose instantly'' whether your other shikigami have fallen or not.

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* ''VideoGame/{{Onmyoji}}'': Kingyo-hime's skin dungeon where she takes over as your onmyōji. Letting her fall in battle ''makes you lose instantly'' whether your other shikigami have fallen or not.not, effectively turning the battles into protecting her.
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* ''VideoGame/{{Onmyoji}}'': Kingyo-hime's skin dungeon where she takes over as your onmyōji. Letting her fall in battle ''makes you lose instantly'' whether your other shikigami have fallen or not.

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*** Archangel's recruitment mission involves protecting. He's not immobile and he fights back against attackers, but without your help, he's toast.

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*** Archangel's recruitment mission involves protecting.protecting him from three mercenary groups he has managed to piss off big time. He's not immobile and he fights back against attackers, but without your help, he's toast.



* Several missions in ''VideoGame/{{Warframe}}'' revolve around protecting an immobile unit, such as a cryopod, from waves of increasingly fiercer enemies. Every 5 waves you get an opportunity to extract and reap your rewards, but you can choose to continue fighting to get better rewards.

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* Several missions in ''VideoGame/{{Warframe}}'' features a few mission types revolving around protecting objects:
** "Defense" missions
revolve around protecting an immobile unit, such as usually a cryopod, from waves of increasingly fiercer enemies. Every 5 waves you get an opportunity to extract and reap your rewards, but you can choose to continue fighting to get better rewards.
rewards. In sorties, the unit you must protect is instead an operative who wanders randomly, but can be equipped with your secondary firearm and can be [[CombatResuscitation revived endlessly as long as their bleed-out timer doesn't run out]].
** "Mobile defense" missions involve carrying Lotus' datamass to three terminals, then protecting these terminals from enemies seeking to destroy it. The [[SpaceZone archwing variant]] of this mission has no datamass to carry; the Tenno must simply get from one satellite to another.
** "Excavation" missions sees Tenno running around the map to locate the excavation points, then both protecting the excavators and keeping them powered by power cells dropped from enemies.
** The "pursuit" archwing mission ends with the players having to protect a disabled Grineer courier ship from being destroyed by Grineer forces.
** Ganymede node on Jupiter is home to a "disruption" mission, in which the Tenno must loot keys from enemies to hack into conduits which [[ActionBomb the demolysts]] will try to destroy.
** Orb Vallis is occasionally plagued by thermia fractures, which players can seal with coolant cannisters, a task made harder by Corpus goons dogpiling on any cannister the player will put on a fracture.



* The videogame-style comic Alastere has the main characters fight off a bunch of storm elementals, preventing them from attacking the engines of the airship they are on.

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* The videogame-style comic Alastere ''Webcomic/{{Alastere}}'' has the main characters fight off a bunch of storm elementals, preventing them from attacking the engines of the airship they are on.
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* Numerous examples from ''VideoGame/FireEmblem''. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach them -- most infamously, "Battle Before Dawn" in ''[[VideoGame/FireEmblemElibe Blazing Sword]]''.

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* Numerous examples from ''VideoGame/FireEmblem''. Most frequently, it's an incapacitated "Ally" NPC, or some other figure such as [[RoyalsWhoActuallyDoSomething Royals who aren't as talented as yours at fighting]]. While many missions are "Seize the throne", there are a few where it's inverted which would also fit this trope. Some of them are also [[LuckBasedMission Luck Based Missions]], since if you are unlucky, the character you are supposed to protect can get killed before you even have a chance to reach them -- most infamously, "Battle Before Dawn" in ''[[VideoGame/FireEmblemElibe Blazing Sword]]''.''VideoGame/FireEmblemTheBlazingBlade''.

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* Near the end of ''VideoGame/HalfLife1'', where you're about to teleport into the AnotherDimension, you have to prevent aliens from killing a scientist who's busy setting up the teleporter until he finishes his job.

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* ''VideoGame/HalfLife''
**
Near the end of ''VideoGame/HalfLife1'', where when you're about to teleport into the AnotherDimension, you have to prevent aliens from killing a scientist who's busy setting up the teleporter until he finishes his job.



** In the second game there's Archangel's recruitment mission. He's not immobile and he fights back against attackers, but without your help, he's toast.
** Same game, there's a short sidequest that involves you finding the badly injured sole survivor of a quarian ship crash, and protecting her from attacking varren until your shuttle shows up to pull you out of there. If she dies, you lose.
** There's also the sidequest you get fairly early on, which involves landing on a planet to retrieve twenty boxes of valuable cargo. Trouble is, once you arrive, a bunch of YMIR Mechs move in and start destroying said cargo. The relative success of the mission is determined by how many boxes you manage to keep from being destroyed.
** Variation in the Overlord DLC: the final boss consists of [[ItMakesSenseInContext shooting little holographic spheres sliding toward the VI core]]. If you don't kill them fast enough, then the rogue VI will upload itself to the Normandy, resulting in a NonStandardGameOver. Basically this has you protecting your own ship from a hacking attempt.
** In the third game, during the Tuchanka: Bomb mission, the final battle involves you preventing Cerberus forces from attacking Victus as he disarms the bomb.

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** In the second game there's ''VideoGame/MassEffect2'':
***
Archangel's recruitment mission.mission involves protecting. He's not immobile and he fights back against attackers, but without your help, he's toast.
** Same game, there's *** There's a short sidequest that involves where you finding the find a badly injured sole survivor of a quarian ship crash, crash and protecting protect her from attacking varren until your shuttle shows up to pull you out of there. If she dies, you lose.
** *** There's also the sidequest you get fairly early on, which involves landing on a planet to retrieve twenty boxes of valuable cargo. Trouble is, once you arrive, a bunch of YMIR Mechs move in and start destroying said cargo. The relative success of the mission is determined by how many boxes you manage to keep from being destroyed.
** *** Variation in the Overlord DLC: the final boss consists of [[ItMakesSenseInContext shooting little holographic spheres sliding toward the VI core]].core. If you don't kill them fast enough, then the rogue VI will upload itself to the Normandy, resulting in a NonStandardGameOver. Basically this has you protecting your own ship from a hacking attempt.
*** At one point in DLC mission "Arrival", you have to keep batarians from killing Amanda as she hacks into a console.
** In the third game, ''VideoGame/MassEffect3'', during the Tuchanka: Bomb mission, the final battle involves you preventing Cerberus forces from attacking Victus as he disarms the bomb.




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* Several missions in ''VideoGame/{{Warframe}}'' revolve around protecting an immobile unit, such as a cryopod, from waves of increasingly fiercer enemies. Every 5 waves you get an opportunity to extract and reap your rewards, but you can choose to continue fighting to get better rewards.
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* [[ThatOneLevel The “Redemption” mission]] in ''VideoGame/XWing''. Protect the Corvette ''Korolev'' from a bunch of TIE Bombers as it transfers wounded troops to the medical frigate ''Redemption''. Oh, and they are launched by an Imperial frigate that pops in and out of hyperspace from different (generally opposite) sides of the engagement area. And escorted by flights of TIE Fighters. And any one of the bombers, if it gets close enough, carries enough torpedoes to kill the corvette. It’s infamous enough to show up as a much dreaded training simulation in [[ComicBook/XWingSeries the X-Wing novels]], where the pilots refer to it as the “Requiem” scenario.
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* Upon your second visit to China in ''VideoGame/DeusExHumanRevolution'', [[PlayerCharacter Jensen]] and Malik are shot down by Belltower mercenaries and while Jensen managed to jump out, Malik stayed behind and they continue to shoot at her downed VTOL. If you can kill them and their robot quickly enough you earn the "Good Soul" achievement and save Malik's life, but if you abandon her or take too long the VTOL explodes, killing her.
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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're all taken out.

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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're your trees are all taken out.
destroyed or when you beat the final boss after 50 waves.
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* The "Invasion Mode" in ''VideoGame/IslandWars'' is this. You need to protect your [[VideoGameLives palm trees]] on the island from getting destroyed by enemy attack, and the game is over if they're all taken out.
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* Almost every level in ''VideoGame/RawData'' involves you protecting one or more data cores from waves of robots. If the player character dies, they respawn and lose points. Only the lose of a core results in a game-over.
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Has nothing to do with familiarity with in-universe fiction.


** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your planes were armed just in case]].

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** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your [your planes were armed just in case]].case.
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* Protecting the American and Mexican presidents in ''GhostRecon: Advanced Warfighter''.

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* Protecting the American and Mexican presidents in ''GhostRecon: Advanced Warfighter''.''VideoGame/GhostReconAdvancedWarfighter''.
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* The mausoleum levels in ''VideoGame/{{Cuphead}}'' are this. None of the {{Mooks}} can directly hurt you, but if they reach the urn in the center of the screen [[spoiler:where the Legendary Chalice is imprisoned]], it's an instant Game Over.
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* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get protection missions from leves; protection leves, however, are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.

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* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get there is a much less annoying leve version; protection missions from leves; protection leves, however, leves are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.
among the easiest available.
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\n* In ''VideoGame/FinalFantasyXIV'', events called "[=FATEs=]" spawn at random times, and one type involves a selection of objects appearing out of nowhere that must be defended from ''hordes'' of attackers. While not too bad for tank characters, who can peel the monsters off the targets with their standard tanking abilities, there's a reason these specific [=FATEs=] are ignored even by players specifically grinding the other types of [=FATE=]. As with the obnoxious EscortMission [=FATEs=], you can also get protection missions from leves; protection leves, however, are located in areas with no other monsters and generate only 1-2 enemies at a time, making them basically identical to kill leves.

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* It's a series tradition in ''VideoGame/AceCombat'' to be assigned a mission to shoot down a flight of enemy bombers about to destroy [[BackFromTheBrink the last allied base]], usually in the first mission.
* ''VideoGame/AceCombat04ShatteredSkies''
** In the mission [[TitleDrop Shattered Skies]], [[PlayerCharacter Mobius One]] is tasked with defending Riass Space Center while the crew on the ground attempt to launch a spy satellite. You're only up against fighters trying to secure air superiority, until bombers attempt to attack the base halfway through the mission.
* ''VideoGame/AceCombat5TheUnsungWar''
** White Bird (Part I) is similar to the above-mentioned Shattered skies, protecting a launch facility from enemy attack. Though instead of fighters and bombers, the enemy this time is air-dropped tanks and cruise missiles.
** Chain Reaction tasks the player with protecting a civilian airport from a few squadrons of fighter-bombers... only to discover they were a distraction while Yuktobanian tanks begin attacking the airport by coming out of transport planes on the runway disguised as airliners.
** Journey Home starts out a simple ceremonial flight [[TemptingFate with no combat expected]]... until Yuktobanian planes begin attacking you and the crowded sports stadium the Vice President is speaking at. Fortunately, [[GenreSavvy your planes were armed just in case]].

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