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** [=deadEarth=] seems to follow a mechanic where you have to roll for "Radiation Manipulations", which can actually kill you or cripple your ability to use certain skills before you even start playing. You roll for the manipulations after you've done the rest of the character generation work (i.e., after you've rolled your stats and skills), so you can't create your character in anticipation of how badly he/she will be affected. And depending on how strictly the rules are followed, you might only get three character sheets ever.
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*Left4Dead The very first chapter of the very first campaign has the characters on a very high building. Guess what you can do the first minute you move? Many Griefers like to take advantage of this.
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** This measure, apparently installed to weed out characters too weak to survive the actual game, is optional in the most recent editions of the game, in which it is called "Iron Man Character Generation".
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* Both Iji and HeroCore have the impossible hidden difficulty "Reallyjoel's dad". The first just overpowers enemies and locks a door, making it impossible to leave the first area. The second locks you in a room with [[OhCrap every boss in the game]].
** The boss room has been completed but only on a tool-assisted run.
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** The introduction is, bizarrely, a subversion. The Thwomp won't kill you, [[PressXToDie unless you jump.]] The sequel's intro does play it straight, though.
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* In ''SonicHeroes'', certain stages start with your team falling onto the first platform. If you try moving in a direction before the team hits the ground, you can [[EpicFail miss the platform, keep falling and die]].
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* In {{chess}}, the [[http://en.wikipedia.org/wiki/Fool%27s_mate Fool's mate]] ends the game in two moves, the [[http://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's mate]] in four.

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* In {{chess}}, TabletopGame/{{chess}}, the [[http://en.wikipedia.org/wiki/Fool%27s_mate Fool's mate]] ends the game in two moves, the [[http://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's mate]] in four.
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* In the Kongregate Game ''Don't Shit Your Pants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. There's an achievement for that.

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* In the Kongregate Game ''Don't Shit Your Pants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. [[TheDevTeamThinksOfEverything There's an achievement for that.]]
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* ''{{Karateka}}'': At the beginning, get into a fighting stance, then stand back up. You fall off the ledge. Game over.

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* ''{{Karateka}}'': At the beginning, get into a fighting stance, then stand back up. You fall off the ledge.ledge behind you. Game over.
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TRS thread hammering out.


This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply taking an action that the [[UnwinnableByMistake designers never accounted for]].

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This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level.level; and may or may not result in a NonStandardGameOver. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply taking an action that the [[UnwinnableByMistake designers never accounted for]].
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A specialized intersection of TheComputerIsACheatingBastard and NonstandardGameOver, these are games that can be lost on the very first turn or two, or very shortly after you begin a level.

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A specialized intersection of TheComputerIsACheatingBastard and NonstandardGameOver, these These are games that can be lost on the very first turn or two, or very shortly after you begin a level.



Note that it's ''always'' possible for extremely contrived stupidity to result in a player death - we're not interested in mundane cases like failing to properly jump or steer your vehicle around elementary obstacles during the tutorial level [[TheDevTeamThinksOfEverything unless the designer thought to put in]] a special HaveANiceDeath message for it. In the same vein, {{unwinnable}} user-created content isn't worth mentioning unless the deaths are funny or interesting.

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Note that it's ''always'' possible for extremely contrived stupidity to result in a player death - we're not interested in mundane cases like failing to properly jump or steer your vehicle around elementary obstacles during the tutorial level are PeopleSitOnChairs [[TheDevTeamThinksOfEverything unless the designer thought to put in]] a special HaveANiceDeath message or NonStandardGameOver for it. In the same vein, {{unwinnable}} user-created content isn't worth mentioning unless the deaths are funny or interesting.
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* In ''DragonsLair'', every room is basically PressXToNotDie, so one's demise can occur in a hurry--even if you DO start out with three lives.
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* The dark colors of ''VideoGame/AnotherWorld's'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. If you don't move quickly enough, you'll be killed within the first ten seconds of game play.

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* The dark colors of ''VideoGame/AnotherWorld's'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. (In fact, it doesn't make it clear that ''the opening cutscene has ended''.) If you don't move quickly enough, you'll be killed within the first ten seconds of game play.
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On reflection, a \"sequence of actions\" probably doesn\'t really count as this.


This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply taking an action that the [[UnwinnableByMistake designers never accounted for]] (or sometimes an [[UnwinnableByInsanity obscure sequence of actions]]).

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This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply taking an action that the [[UnwinnableByMistake designers never accounted for]] (or sometimes an [[UnwinnableByInsanity obscure sequence of actions]]).
for]].
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added quote to Simpsons example

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--->'''Game''': Game Over. Please deposit 40 quarters.\\
'''Milhouse''': What a rip! (hesitates a second, then deposits more quarters)
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Wasn\'t quite accurate (sounded like it was excluding unintended cases like bugs)


Note that it's ''always'' possible for extremely contrived stupidity to result in a player death - we're not interested in mundane cases like failing to properly jump or steer your vehicle around elementary obstacles during the tutorial level; we're looking for cases with a special HaveANiceDeath message [[TheDevTeamThinksOfEverything explicitly programmed for it]]. In the same vein, Unwinnable user-created content isn't worth mentioning unless the deaths are funny or interesting.

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Note that it's ''always'' possible for extremely contrived stupidity to result in a player death - we're not interested in mundane cases like failing to properly jump or steer your vehicle around elementary obstacles during the tutorial level; we're looking for cases with level [[TheDevTeamThinksOfEverything unless the designer thought to put in]] a special HaveANiceDeath message [[TheDevTeamThinksOfEverything explicitly programmed for it]]. it. In the same vein, Unwinnable {{unwinnable}} user-created content isn't worth mentioning unless the deaths are funny or interesting.
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-->--''SpaceQuestII''

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-->--''SpaceQuestII''
-->--''SpaceQuestII'', if you walk off of the space station into deep space



This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.

Extremely contrived stupidity such as deliberately refusing to jump or steer your vehicle doesn't count unless a special HaveANiceDeath was explicitly programmed for it. In the same vein, UnwinnableByDesign user-created content should not be included unless some effort went into making it funny or interesting.

to:

This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something taking an action that the [[UnwinnableByMistake designers never accounted for.

Extremely
for]] (or sometimes an [[UnwinnableByInsanity obscure sequence of actions]]).

Note that it's ''always'' possible for extremely
contrived stupidity such as deliberately refusing to result in a player death - we're not interested in mundane cases like failing to properly jump or steer your vehicle doesn't count unless around elementary obstacles during the tutorial level; we're looking for cases with a special HaveANiceDeath was message [[TheDevTeamThinksOfEverything explicitly programmed for it. it]]. In the same vein, UnwinnableByDesign Unwinnable user-created content should not be included isn't worth mentioning unless some effort went into making it the deaths are funny or interesting.
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* Spoofed in ''FoxTrot'': after convincing Paige to play ''TabletopGame/DungeonsAndDragons'' and a week long set of strips setting up the game, Jason [[KillerGameMaster kills all of Paige's characters in the very first turn]] via a trap that causes [[ROcksFallEveryoneDies the cave to collapse in the entrance]]. (possibly a reference to the aforementioned ''TombOfHorrors'')

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* Spoofed in ''FoxTrot'': after convincing Paige to play ''TabletopGame/DungeonsAndDragons'' and a week long set of strips setting up the game, Jason [[KillerGameMaster kills all of Paige's characters in the very first turn]] via a [[RocksFallEveryoneDies collapsing trap that causes [[ROcksFallEveryoneDies the cave to collapse in the entrance]]. (possibly a reference to the aforementioned ''TombOfHorrors'')
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* Spoofed in ''FoxTrot'': after convincing Paige to play ''TabletopGame/DungeonsAndDragons'' and a week long set of strips setting up the game, Jason [[KillerGameMaster kills all of Paige's characters in the very first turn]] via a trap that causes [[ROcksFallEveryoneDies the cave to collapse in the entrance]]. (possibly a reference to the aforementioned ''TombOfHorrors'')
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* In ''KaizoMarioWorld 2'', you begin the game at the introduction screen with a Thwomp bearing down.

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* In ''KaizoMarioWorld 2'', ''KaizoMarioWorld'', you begin the game at the introduction screen with a Thwomp bearing down.down. Several levels have something almost immediately try to kill you at the start.

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* The dark colors of ''VideoGame/AnotherWorld's'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. If you don't move quickly enough, you'll be killed within the first ten seconds of game play.
** Succeeding in that, if you don't leave the ''second'' screen immediately, the monster will reach up and snatch you back down, killing you anyway.
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A specialized intersection of TheComputerIsACheatingBastard and NonStandardGameOver, these are games that can be lost on the very first turn or two, or very shortly after you begin a level.

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A specialized intersection of TheComputerIsACheatingBastard and NonStandardGameOver, NonstandardGameOver, these are games that can be lost on the very first turn or two, or very shortly after you begin a level.
Is there an issue? Send a MessageReason:
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* ''SlouchingTowardsBedlam'' lets you jump out the window as your first command.

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* ''SlouchingTowardsBedlam'' lets you jump out the window as your first command. [[spoiler:Depending on your point of view, this is the best ending, and definitely one of the best two.]]
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* In ''{{Elite}}'' and its FanRemake ''{{Oolite}}'', beginning players must dock with space stations manually until they can afford to buy a docking computer for their ship. The catch is that all orbital space stations rotate, making said docking a hair-raising experience at best the first time it is attempted. Engaging pirates before being upgraded with advanced weapons, armor, scanners, or fuel injectors also tends to lead to disastrous results.

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* In ''{{Elite}}'' and its FanRemake ''{{Oolite}}'', beginning players must dock with space stations manually until they can afford to buy a docking computer for their ship. The catch is that all orbital space stations rotate, making said docking a hair-raising experience at best the first time it is attempted.attempted and causing a number of new pilots to plow into the station instead of flying into the docking bay. Engaging pirates before being upgraded with advanced weapons, armor, scanners, or fuel injectors also tends to lead to disastrous results.
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to:

* In ''{{Elite}}'' and its FanRemake ''{{Oolite}}'', beginning players must dock with space stations manually until they can afford to buy a docking computer for their ship. The catch is that all orbital space stations rotate, making said docking a hair-raising experience at best the first time it is attempted. Engaging pirates before being upgraded with advanced weapons, armor, scanners, or fuel injectors also tends to lead to disastrous results.
Is there an issue? Send a MessageReason:
None



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* Spoofed on an episode of ''TheSimpsons'' with an arcade game based on ''{{Waterworld}}''. The player takes one step and the game asks for more quarters, as a TakeThat on how expensive the movie was.
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Whoops, got my wires crossed


This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a bug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.

to:

This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to a bug, GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.
Is there an issue? Send a MessageReason:
Incredibly Obvious Bug is not about video game bugs.


This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to an IncrediblyObviousBug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.

to:

This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to an IncrediblyObviousBug, a bug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.



* In ''SuperPaperMario'', repeatedly declining Merlon's offer at the start of the game will result in a NonStandardGameOver.

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* In ''SuperPaperMario'', ''VideoGame/SuperPaperMario'', repeatedly declining Merlon's offer at the start of the game will result in a NonStandardGameOver.



* Subverted in ''{{Bastion}}''. If you fall off the path in the opening level the LemonyNarrator will say "...and then he fell to his death....only foolin'" before [[PlayerCharacter The Kid]] lands nearby and takes damage from the fall as would happen at every other point in the game.

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* Subverted in ''{{Bastion}}''.''VideoGame/{{Bastion}}''. If you fall off the path in the opening level the LemonyNarrator will say "...and then he fell to his death....only foolin'" before [[PlayerCharacter The Kid]] lands nearby and takes damage from the fall as would happen at every other point in the game.



* The ''DungeonsAndDragons'' module ''TombOfHorrors'' places its first inescapable DeathTrap at the entrance door, so a lot of parties die by {{TPK}} before they even manage to enter the dungeon.

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* The ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' module ''TombOfHorrors'' places its first inescapable DeathTrap at the entrance door, so a lot of parties die by {{TPK}} before they even manage to enter the dungeon.
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* In ''{{Traveller}}'', character generation is done in stages. The first part of each stage is rolling to see if your character is still alive. Yep, your character can die before the game even starts.

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* In ''{{Traveller}}'', character generation is done in stages. The first part of each stage is rolling to see if your character is still alive. Yep, your character can die before the game even starts.starts.

----
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Launch from YKTTW

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->Two minutes into the game and you're already dead! Is there something in your family tree that causes dysfunctional locomotion?
-->--''SpaceQuestII''

A specialized intersection of TheComputerIsACheatingBastard and NonStandardGameOver, these are games that can be lost on the very first turn or two, or very shortly after you begin a level.

This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level. It can also be accidental, due to an IncrediblyObviousBug, bad starting positions in RandomlyGeneratedLevels, or simply UnwinnableByInsanity, by doing something the designers never accounted for.

Extremely contrived stupidity such as deliberately refusing to jump or steer your vehicle doesn't count unless a special HaveANiceDeath was explicitly programmed for it. In the same vein, UnwinnableByDesign user-created content should not be included unless some effort went into making it funny or interesting.

----
!!Examples:

[[AC:VideoGames]]
* StuartAshen has [[http://www.youtube.com/watch?v=h-RCHyWcfIU two]] separate [[http://www.youtube.com/watch?v=WA3WogFaeFQ videos]] on the subject.
* ''{{Karateka}}'': At the beginning, get into a fighting stance, then stand back up. You fall off the ledge. Game over.
* In ''{{NetHack}}'' it's possible to die on your first turn. There's even a special message for it: "Do not pass Go. Do not collect 200 zorkmids."
* ''SlouchingTowardsBedlam'' lets you jump out the window as your first command.
* In the Kongregate Game ''Don't Shit Your Pants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. There's an achievement for that.
* In ''SuperPaperMario'', repeatedly declining Merlon's offer at the start of the game will result in a NonStandardGameOver.
* ''RedFaction: Guerrilla'' has one where if you attack your brother in the first mission, you get a game over screen complete with "WTF, you killed your Brother!?!?!?!?!"
* In ''VideoGame/{{Suspended}}'', selecting the [[HarderThanHard Impossible]] difficulty level causes the sun to go nova a few turns in, destroying the planet.
* In ''KaizoMarioWorld 2'', you begin the game at the introduction screen with a Thwomp bearing down.
* In the original ''VideoGame/WingCommander'', when you started the game, you immediately, and without warning, found yourself in the cockpit of a starfighter, with cheezy arcade-style music playing. No matter what you did, you died within seconds, only for the game to [[ProsceniumReveal reveal]] that this was your character messing around in the [[UnwinnableTrainingSimulation flight simulator.]]
*In ''GrandChase'', one PVP map has a layout where, if you're unlucky enough to be in a certain position, you lose a life immediately after spawning. (You still have 4 lives, but you're at a serious disadvantage.)
*In ''KingsQuestI'', it's not unusual to die by falling into the moat on the first screen because you can't navigate the small, wooden bridge properly while adjusting to the controls.
*Pretty much everyone who tries ''[[http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/ Don't Shoot The Puppy]]'' for the first time is going to ShootTheDog almost instantly.
*In ''VideoGame/JetSetWilly 2'', most first-time players inspect the toilet they start right next to, and promptly find themselves DownTheDrain in an inescapable DeathTrap.
* Subverted in ''{{Bastion}}''. If you fall off the path in the opening level the LemonyNarrator will say "...and then he fell to his death....only foolin'" before [[PlayerCharacter The Kid]] lands nearby and takes damage from the fall as would happen at every other point in the game.

[[AC:All Others]]
* In {{chess}}, the [[http://en.wikipedia.org/wiki/Fool%27s_mate Fool's mate]] ends the game in two moves, the [[http://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's mate]] in four.
* The ''DungeonsAndDragons'' module ''TombOfHorrors'' places its first inescapable DeathTrap at the entrance door, so a lot of parties die by {{TPK}} before they even manage to enter the dungeon.
* In ''{{Traveller}}'', character generation is done in stages. The first part of each stage is rolling to see if your character is still alive. Yep, your character can die before the game even starts.

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