History Main / PressStartToGameOver

6th Mar '17 9:19:00 PM wolftickets1969
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* ''VideoGame/DukeNukem3D'''s third level begins with Duke in an electric chair that will kill him in two seconds unless he moves out of the electricity beam.
10th Feb '17 6:14:31 PM AnonFangeekGirl
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* ''Videogame/FiveNightsAtFreddys'' gives you a debug "Custom Night" mode for beating all five nights [[spoiler:and the bonus sixth night]]; it lets you set the speed of the four monsters from 0 to 20. If you set the monsters to "[[ArcNumber 1, 9, 8, 7]]" respectively, it won't load up the level; it'll just flash Golden Freddy's JumpScare on the screen and the application will force-quit itself.

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* ''Videogame/FiveNightsAtFreddys'' gives you a debug "Custom Night" mode for beating all five nights [[spoiler:and the bonus sixth night]]; it lets you set the speed difficulty of the four monsters animatronics from 0 to 20. If you set the monsters Freddy, Bonnie, Chica, and Foxy to "[[ArcNumber 1, 9, 8, 7]]" respectively, it won't load up the level; it'll just flash Golden Freddy's JumpScare on the screen and the application will force-quit itself.itself.
** And if you set the characters to [[HarderThanHard 20[=/=]20[=/=]20[=/=]20[=/=]]], it's quite possible that Freddy will attack you just after you start the night.
30th Jan '17 2:14:34 PM Angeldeb82
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* In ''[[VideoGame/TakeshisChallenge Takeshi's Challenge]]'', if you choose to PUNCH the man who asks for your name at the very beginning, you'll get a game over before the game itself even started. Funny, yet also quite bitchy.

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* In ''[[VideoGame/TakeshisChallenge Takeshi's Challenge]]'', ''VideoGame/TakeshisChallenge'', if you choose to PUNCH the man who asks for your name at the very beginning, you'll get a game over before the game itself even started. Funny, yet also quite bitchy.



* In ''VideoGame/{{NetHack}}'' it's possible to die on your first turn. There's even a special message for it: "[[TabletopGame/{{Monopoly}} Do not pass Go. Do not collect 200 zorkmids.]]"

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* In ''VideoGame/{{NetHack}}'' ''VideoGame/NetHack'' it's possible to die on your first turn. There's even a special message for it: "[[TabletopGame/{{Monopoly}} Do not pass Go. Do not collect 200 zorkmids.]]"



* In the Kongregate Game ''VideoGame/DontShitYourPants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. [[TheDevTeamThinksOfEverything There's an achievement for that.]]
* In ''VideoGame/SuperPaperMario'', repeatedly [[RefusalOfTheCall declining Merlon's request to save all worlds]] at the start of the game will result in a NonStandardGameOver.

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* In the Kongregate Game ''VideoGame/DontShitYourPants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. [[TheDevTeamThinksOfEverything [[DevelopersForesight There's an achievement for that.]]
* In ''VideoGame/SuperPaperMario'', repeatedly [[RefusalOfTheCall declining Merlon's request to save all worlds]] at the start of the game will result in a NonStandardGameOver.NonstandardGameOver.



* In the original ''VideoGame/WingCommander'', when you started the game, you immediately, and without warning, found yourself in the cockpit of a starfighter, with cheezy arcade-style music playing. No matter what you did, you died within seconds, only for the game to [[ProsceniumReveal reveal]] that this was your character messing around in the [[UnwinnableTrainingSimulation flight simulator.]]

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* In the original ''VideoGame/WingCommander'', when you started the game, you immediately, and without warning, found yourself in the cockpit of a starfighter, with cheezy arcade-style music playing. No matter what you did, you died within seconds, only for the game to [[ProsceniumReveal reveal]] that this was your character messing around in the [[UnwinnableTrainingSimulation flight simulator.]]simulator]].



* In ''VideoGame/KingsQuestI'', it's not unusual to die by falling into the moat on the first screen because you can't navigate the small, wooden bridge properly while adjusting to the controls.

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* In ''VideoGame/KingsQuestI'', ''VideoGame/KingsQuestIQuestForTheCrown'', it's not unusual to die by falling into the moat on the first screen because you can't navigate the small, wooden bridge properly while adjusting to the controls.



* If you somehow fail the first tutorial battle in ''VideoGame/InfinityBlade'', you unlock the Negative Bloodlines, an easter egg that apparently sends your point of view back in time. [[TheDevTeamThinksOfEverything You even get an achievement for doing do.]]

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* If you somehow fail the first tutorial battle in ''VideoGame/InfinityBlade'', you unlock the Negative Bloodlines, an easter egg that apparently sends your point of view back in time. [[TheDevTeamThinksOfEverything [[DevelopersForesight You even get an achievement for doing do.]]



* It's also possible to die in the Roguelike ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' without taking a single turn, though this requires you to be exceptionally unlucky. Not only would you have to spawn on a stun gas trap, but you'd have to start near enough to a monster so you could be killed before you can regain control of your character.

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* It's also possible to die in the Roguelike ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' ''VideoGame/{{Ragnarok|Roguelike}}'' without taking a single turn, though this requires you to be exceptionally unlucky. Not only would you have to spawn on a stun gas trap, but you'd have to start near enough to a monster so you could be killed before you can regain control of your character.



** Level 7 in ''PrinceOfPersia1'', and Level 10 in the SNES remake, both start with the Prince in mid-fall. If you aren't holding the Grab key, you'll fall to your doom.

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** Level 7 in ''PrinceOfPersia1'', ''VideoGame/PrinceOfPersia1'', and Level 10 in the SNES remake, both start with the Prince in mid-fall. If you aren't holding the Grab key, you'll fall to your doom.



* At the start of the Infocom text adventure version of VideoGame/TheHitchhikersGuideToTheGalaxy, you'll die after about your first 20 moves if you don't get out of your house (which isn't exactly straightforward, either).
* ''VideoGame/BorderDown'' has a unique take on the VideoGameLives system. At the beginning of the game, you can choose one of three "Borders": Green, Yellow, Red. Getting hit on Green demotes you to Yellow, getting hit on Yellow demotes you to Red, and getting hit on Red is a GameOver. Additonally, [[UnstableEquilibrium the lower your border, the higher the difficulty]]. Which means it's entirely possible for someone to choose Red border at the beginning of the game and, either through deliberate action or [[NintendoHard getting overwhelmed]], get hit by one of the first enemies, causing a game over in record time. In the arcade version, this amounts to throwing away money for nothing.

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* At the start of the Infocom Creator/{{Infocom}} text adventure version of VideoGame/TheHitchhikersGuideToTheGalaxy, you'll die after about your first 20 moves if you don't get out of your house (which isn't exactly straightforward, either).
** ''VideoGame/LeatherGoddessesOfPhobos'' starts with the (temporary) FeaturelessProtagonist triggering a PottyEmergency by drinking too much beer. If you take too long in [[PurelyAestheticGender getting to the bathroom of the appropriate gender]], the game will end on a PottyFailure.
** At the very beginning of ''[[VideoGame/{{Enchanter}} Sorcerer]]'', when you find yourself cornered by a Hellhound in the prologue, instead of waiting for the hellhound to kill you ([[AllJustADream and end the dream]]), you can [[http://www.mobygames.com/game/atari-8-bit/sorcerer/screenshots/gameShotId,306251/ wake up earlier than expected and go out shopping with Frobar]]... [[AllYourBaseAreBelongToUs only to find the Guild Hall in ruins and everyone slaughtered]].
--->[[HaveANiceDeath Some days it just doesn't pay to wake up.]]
* ''VideoGame/BorderDown'' has a unique take on the VideoGameLives system. At the beginning of the game, you can choose one of three "Borders": Green, Yellow, Red. Getting hit on Green demotes you to Yellow, getting hit on Yellow demotes you to Red, and getting hit on Red is a GameOver. Additonally, Additionally, [[UnstableEquilibrium the lower your border, the higher the difficulty]]. Which means it's entirely possible for someone to choose Red border at the beginning of the game and, either through deliberate action or [[NintendoHard getting overwhelmed]], get hit by one of the first enemies, causing a game over in record time. In the arcade version, this amounts to throwing away money for nothing.



* In the text adventure adaptation of ''Film/TheWizardOfOz'', you can get a NonStandardGameOver as soon as the beginning by typing [[MissedTheCall "click heels"]].

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* In the text adventure adaptation of ''Film/TheWizardOfOz'', you can get a NonStandardGameOver NonstandardGameOver as soon as the beginning by typing [[MissedTheCall "click heels"]].
30th Dec '16 10:51:06 AM lalalei2001
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[[folder: Video Games ]]

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[[folder: Video Games ]]
Games]]



* In ''VideoGame/MonsterRancher 2'', you can spend all your time and money creating and combining monsters before going to the Ranch, where you'll Game Over upon arrival due to having no money and being unable to feed your monster.



[[folder: Tabletop Games ]]

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[[folder: Tabletop Games ]]
Games]]
24th Dec '16 9:46:44 PM arrgh
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* [[RefusalOfTheCall Not responding to Illias]] in the beginning dream of ''Monster Girl Quest'' will have her fry you with lightning even before the GoodMorningCrono sequence.
14th Dec '16 4:20:58 AM Morgenthaler
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* In ''MaxPayne3'', if you don't immediately haul ass off the soccer field at the beginning of Chapter 3, you will be {{One Hit Kill}}ed by sniper fire. Earlier, the first chapter has enemies fire on you immediately after the mostly-unskippable intro cutscene. If you're on Hardcore or Old School (no pauses for tutorial steps) and not paying close attention, kiss your ass goodbye. The fourth chapter opens with a barroom quick draw duel.

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* In ''MaxPayne3'', ''VideoGame/MaxPayne3'', if you don't immediately haul ass off the soccer field at the beginning of Chapter 3, you will be {{One Hit Kill}}ed by sniper fire. Earlier, the first chapter has enemies fire on you immediately after the mostly-unskippable intro cutscene. If you're on Hardcore or Old School (no pauses for tutorial steps) and not paying close attention, kiss your ass goodbye. The fourth chapter opens with a barroom quick draw duel.
2nd Dec '16 4:24:03 PM Zaptech
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* In the very last mission of ''Videogame/CommandAndConquerRenegade'', the enemies that spawn in the Temple of Nod's first chamber will kill you in a matter of seconds if you don't immediately run for cover the moment the mission begins.
2nd Nov '16 9:06:02 PM wolftickets1969
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* Running the 1984 DOS platform game ''Janitor Joe'' on too-fast hardware or with the cycles too high in DOSBox can cause the player's OxygenMeter to run out in seconds.

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* Running the 1984 DOS platform game ''Janitor Joe'' on too-fast hardware or with the cycles too high in DOSBox can will cause the player's OxygenMeter to run out in just a few seconds.
2nd Nov '16 9:05:03 PM wolftickets1969
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* Running the 1984 IBM platform game ''Janitor Joe'' on too-fast hardware or with the cycles too high in DOSBox can cause the player's OxygenMeter to run out in seconds.

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* Running the 1984 IBM DOS platform game ''Janitor Joe'' on too-fast hardware or with the cycles too high in DOSBox can cause the player's OxygenMeter to run out in seconds.
2nd Nov '16 9:04:23 PM wolftickets1969
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* Running the 1984 IBM platform game ''Janitor Joe'' on too-fast hardware or with the cycles too high in DOSBox can cause the player's OxygenMeter to run out in seconds.
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