History Main / PostCyberPunk

13th Apr '16 2:20:59 PM HK87
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%%* ''LightNovel/ACertainMagicalIndex''

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%%* ''LightNovel/ACertainMagicalIndex''* Though ''ACertainMagicalIndex'' is more slanted in the direction of urban fantasy, spinoff series ''ACertainScientificRailgun'' wears this trope as its central premise. The first season anime in particular toggles between being a slice of life series about the lives of young students living in a futuristic city and the plot which focuses on the social ramifications of said students being able to learn to have psychic powers. The Level Upper arc in particular is powered by the divisions between the haves and the have nots.
13th Apr '16 8:34:11 AM Zephronias
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* Richard Kadrey's ''Metrophage'' sits uneasily midway between Cyberpunk and Post-Cyberpunk - it was published relatively early in the cyberpunk era, but was far more concerned with political and social issues than most of its contemporaries.

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* [[SandmanSlim Richard Kadrey's Kadrey's]] ''Metrophage'' sits uneasily midway between Cyberpunk and Post-Cyberpunk - it was published relatively early in the cyberpunk era, but was far more concerned with political and social issues than most of its contemporaries.
25th Mar '16 11:49:28 AM _____________
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* Though Shiro's less famous manga ''Manga/{{Appleseed}}'' starts with two soldiers scavenging for food [[ScavengerWorld in the wake of a nuclear holocaust]] fighting against gangs of mercenaries, they are soon taken to a city of CrystalSpiresAndTogas, where they are hired as paramilitary police officers.

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* Though Shiro's less famous manga ''Manga/{{Appleseed}}'' starts with two soldiers scavenging for food [[ScavengerWorld in the wake of a nuclear holocaust]] fighting against gangs of mercenaries, they are soon taken to a city of CrystalSpiresAndTogas, where they are hired as paramilitary police officers.



* ''Anime/KurauPhantomMemory ''

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* %%* ''Anime/KurauPhantomMemory ''



* The ''Franchise/DotHack'' franchise.

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* %%* The ''Franchise/DotHack'' franchise.



* ''Anime/TimeOfEve''
* ''LightNovel/ACertainMagicalIndex''

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* %%* ''Anime/TimeOfEve''
* %%* ''LightNovel/ACertainMagicalIndex''



* ''VisualNovel/SteinsGate''
* ''Manga/UntilDeathDoUsPart''
* ''Anime/{{Zegapain}}''

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* %%* ''VisualNovel/SteinsGate''
* %%* ''Manga/UntilDeathDoUsPart''
* %%* ''Anime/{{Zegapain}}''



* ''Film/IRobot''

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* %%* ''Film/IRobot''



* ''Yesterday'' (aka the 2004 Korean movie)

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* %%* ''Yesterday'' (aka the 2004 Korean movie)



* Creator/CoryDoctorow:
** ''Literature/DownAndOutInTheMagicKingdom''
** Also ''Literature/LittleBrother''
** and ''Makers''.

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* %%* Creator/CoryDoctorow:
** %%** ''Literature/DownAndOutInTheMagicKingdom''
** %%** Also ''Literature/LittleBrother''
** %%** and ''Makers''.



* Arguably, ''Literature/{{Uglies}}'' by Scott Westerfeld.

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* %%* Arguably, ''Literature/{{Uglies}}'' by Scott Westerfeld.



* Elizabeth Bear's ''Jenny Casey'' trilogy.

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* %%* Elizabeth Bear's ''Jenny Casey'' trilogy.






* The ''MegamiTensei'' series has many cyberpunk and post-cyberpunk elements.

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* %%* The ''MegamiTensei'' series has many cyberpunk and post-cyberpunk elements.



* The ''Franchise/DotHack'' video games.

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* %%* The ''Franchise/DotHack'' video games.



* ''VisualNovel/ChaosHead'', and especially its successor ''VisualNovel/SteinsGate''.
* ''VideoGame/AceCombat3Electrosphere''

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* %%* ''VisualNovel/ChaosHead'', and especially its successor ''VisualNovel/SteinsGate''.
* %%* ''VideoGame/AceCombat3Electrosphere''



[[folder:Western Animation]]
* ''{{WesternAnimation/Futurama}}''!
* Would it be [[IncrediblyLamePun truly, truly, truly outrageous]] to suggest that ''{{WesternAnimation/Jem}}'' had a PostCyberPunk narrative and theme?
* ''WesternAnimation/SonicSatAM'' can be seen as this.

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[[folder:Western %%[[folder:Western Animation]]
* %%* ''{{WesternAnimation/Futurama}}''!
* %%* Would it be [[IncrediblyLamePun truly, truly, truly outrageous]] to suggest that ''{{WesternAnimation/Jem}}'' had a PostCyberPunk narrative and theme?
* %%* ''WesternAnimation/SonicSatAM'' can be seen as this.
3rd Mar '16 8:23:37 AM Morgenthaler
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What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What Post-CyberPunk has that separates it from pure-Cyberpunk works, is an emphasis on positive socialization. In Lawrence Person's "'[[http://slashdot.org/features/99/10/08/2123255.shtml Notes Toward a Postcyberpunk Manifesto]]" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other PunkPunk genres. And in recent years several works that rely heavily on the post-cyberpunk conventions and tropes and have a strong post-cyberpunk atmosphere managed to drop most of the 'cyber' aspects as well. (see ''{{Inception}}'' and ''VideoGame/MirrorsEdge'' as examples.) Just like it's mentioned in the {{Cyberpunk}} article, Post-Cyberpunk heavily deals with ''Social'' sci-fi in accordance with AsimovsThreeKindsOfScienceFiction, but its portrayal of technology is more neutral than Cyberpunk's, and sometimes it's downright positive. While Cyberpunk focused on technology going beyond our control and dooming us all, Post-Cyberpunk states that HUMANS cause technology to go awry, and that responsible use of technology could actually bring us to a new age. Simply put, Post-Cyberpunk basically reins in Cyberpunk's excess and tries to give us a more open vision of the future.

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What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What Post-CyberPunk has that separates it from pure-Cyberpunk works, is an emphasis on positive socialization. In Lawrence Person's "'[[http://slashdot.org/features/99/10/08/2123255.shtml Notes Toward a Postcyberpunk Manifesto]]" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other PunkPunk genres. And in recent years several works that rely heavily on the post-cyberpunk conventions and tropes and have a strong post-cyberpunk atmosphere managed to drop most of the 'cyber' aspects as well. (see ''{{Inception}}'' ''Film/{{Inception}}'' and ''VideoGame/MirrorsEdge'' as examples.) Just like it's mentioned in the {{Cyberpunk}} article, Post-Cyberpunk heavily deals with ''Social'' sci-fi in accordance with AsimovsThreeKindsOfScienceFiction, but its portrayal of technology is more neutral than Cyberpunk's, and sometimes it's downright positive. While Cyberpunk focused on technology going beyond our control and dooming us all, Post-Cyberpunk states that HUMANS cause technology to go awry, and that responsible use of technology could actually bring us to a new age. Simply put, Post-Cyberpunk basically reins in Cyberpunk's excess and tries to give us a more open vision of the future.
20th Jan '16 3:50:23 PM Specialist290
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What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What Post-CyberPunk has that separates it from pure-Cyberpunk works, is an emphasis on positive socialization. In Lawrence Person's "'[[http://slashdot.org/features/99/10/08/2123255.shtml Notes Toward a Postcyberpunk Manifesto]]" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other PunkPunk genres. And in recent years several works that rely heavily on the post-cyberpunk conventions and tropes and have a strong post-cyberpunk atmosphere managed to drop most of the 'cyber' aspects as well. (see ''{{Inception}}'' and ''VideoGame/MirrorsEdge'' as examples.) Just like it's mentioned in the {{Cyberpunk}} article, Post-Cyberpunk heavily deals with ''Social'' sci-fi in accordance with AsimovsThreeKindsOfScienceFiction, but its portrayal of technology is more neutral than Cyberpunk's, and sometimes it's downright positive. While Cyberpunk focused on technology going beyond our control and dooming us all, Post-Cyberpunk states that HUMANS cause technology to go awry, and that responsible use of technology could actually bring us to a new age. Simply put, Post-Cyberpunk basically reigns in Cyberpunk's excess and tries to give us a more open vision of the future.

to:

What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What Post-CyberPunk has that separates it from pure-Cyberpunk works, is an emphasis on positive socialization. In Lawrence Person's "'[[http://slashdot.org/features/99/10/08/2123255.shtml Notes Toward a Postcyberpunk Manifesto]]" he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other PunkPunk genres. And in recent years several works that rely heavily on the post-cyberpunk conventions and tropes and have a strong post-cyberpunk atmosphere managed to drop most of the 'cyber' aspects as well. (see ''{{Inception}}'' and ''VideoGame/MirrorsEdge'' as examples.) Just like it's mentioned in the {{Cyberpunk}} article, Post-Cyberpunk heavily deals with ''Social'' sci-fi in accordance with AsimovsThreeKindsOfScienceFiction, but its portrayal of technology is more neutral than Cyberpunk's, and sometimes it's downright positive. While Cyberpunk focused on technology going beyond our control and dooming us all, Post-Cyberpunk states that HUMANS cause technology to go awry, and that responsible use of technology could actually bring us to a new age. Simply put, Post-Cyberpunk basically reigns reins in Cyberpunk's excess and tries to give us a more open vision of the future.
20th Jan '16 6:40:36 AM BlackHumor
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* ''Anime/RealDrive'', which is basically "''Anime/DennouCoil'' as done by Shirow Masamune".

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* ''Anime/RealDrive'', which is basically "''Anime/DennouCoil'' as done by Shirow Masamune".Creator/ShirowMasamune".
7th Dec '15 8:31:41 PM AnotherDuck
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[[folder:Real Life]]
* So, how are we doing? Certainly, technology may be getting annoying but it's far from the leading cause of social problems. Post-Cyberpunk itself is basically what happened to the genre when some things from Cyberpunk came true in real life, but not others.
** In addition, humanity seems to be quite GenreSavvy about Cyberpunk and dystopia, making humanity more conservative about technology in general.
* bOING bOING.net - "Media culture brainwash for now people" & a "directory of wonderful things."
* Creator/DavidBrin's ''TheTransparentSociety'' is an attempt by the author to convince the world that we have a choice between technology creating a utopian society or dystopia. The first can only be brought about by embracing technology and making it available to all. The second by attempting to fight technology, because the technology is so useful that it cannot be resisted, attempting to limit its availability to proper authority means that it will be available only to proper authority and to the rich and powerful and to the criminal class that knows how to access and use it illegally. Essentially, it straddles the divide between CyberPunk and PostCyberPunk and argues that the two are the inevitable result of our choices now.
[[/folder]]
6th Dec '15 7:11:53 AM AnotherDuck
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** Urasawa's {{Pluto}} fits the bill as well, essentially being a DarkerAndEdgier version of the original Astro Boy

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** * Urasawa's {{Pluto}} ''Manga/{{Pluto}}'' fits the bill as well, essentially being a DarkerAndEdgier version of the original Astro Boy''Manga/AstroBoy''.
22nd Nov '15 9:53:09 AM StarSword
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* ''Series/{{Person of Interest}}'', because of the redeeming use of the Machine by Finch, Reese and his allies.
* ''Series/{{Almost Human}}'' is this, because despite the rampart hi-tech crime, the good guys (a [[DefectiveDetective traumatized cop]] and his [[AndroidsAndDetectives android partner]]) actually often save the day. There are also instances of hi-tech criminals genuinely repenting and corporations honestly cooperating with law enforcement.

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* ''Series/{{Person ''Series/PersonOfInterest'' has the setup for a traditional CyberPunk series but is post-cyberpunk in execution. The Machine is an ArtificialIntelligence created for government surveillance of Interest}}'', the entire world (ostensibly in order to prevent terrorist attacks or acts of treason, but the agency operating it, codenamed Northern Lights, has no problem [[KilledToUpholdTheMasquerade killing innocents to keep the secret]]). However, Finch and Reese use it to prevent mundane violent crimes, taking down organized crime and {{Dirty Cop}}s among other threats, and because of the redeeming use of Finch wanted to protect people's privacy as well as provide security, he deliberately hobbled the Machine by Finch, Reese and his allies.
so that it was a complete BlackBox: all somebody on the outside gets is a Social Security number as a clue to lead them to the threat.
* ''Series/{{Almost Human}}'' ''Series/AlmostHuman'' is this, because despite the rampart hi-tech crime, the good guys (a [[DefectiveDetective traumatized cop]] and his [[AndroidsAndDetectives android partner]]) actually often save the day. There are also instances of hi-tech criminals genuinely repenting and corporations honestly cooperating with law enforcement.
28th Oct '15 5:37:33 AM StarSword
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* The ''Literature/CassandraKresnov'' novels are post-cyberpunk with a MilitaryScienceFiction backdrop for flavor. The title character is an ArtificialHuman SuperSoldier who works for the Callay's planetary police after gaining political asylum there, and Tanusha is portrayed as a mostly happy cosmopolitan city of shiny skyscrapers instead of a dingy, crime-ridden place.

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* The ''Literature/CassandraKresnov'' novels are post-cyberpunk with a MilitaryScienceFiction backdrop for flavor. The title character is an ArtificialHuman SuperSoldier who works for the Callay's planetary police after gaining political asylum there, and Tanusha is portrayed as a mostly happy cosmopolitan city of shiny skyscrapers instead of a dingy, crime-ridden place.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PostCyberPunk